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Version 3.10.0

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Version History
3.9.3b
March 9, 2020
3.10.0
March 13, 2020
3.10.0b
March 14, 2020

Patch notes

These are the official patch notes for version 3.10.0 released by Grinding Gear Games.[1]

The Delirium Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • You'll encounter the Mirror of Delirium in each area of the Delirium Challenge League. Upon touching the mirror, your reality will turn to mist and your nightmares will manifest. Inside the Delirium, deadly new monsters appear and existing foes become more dangerous. Pushing deeper into the Delirium will intensify its danger and grant even more rewards.
  • Among the spoils you may find Cluster Jewels. These new jewels are exclusively available from Delirium content and can only be socketed in the outer rim of your Passive Tree. Socketing one of these jewels will expand your tree to reveal brand new passive skills and notables and, if you're lucky, even new Keystones. Like other items in Path of Exile, Cluster Jewels can be crafted to modify their properties.
  • You may also acquire Delirium Orbs from high-level Delirium encounters. Delirium Orbs can be applied to maps, shrouding the whole map area in dangerous Delirium. You'll also find Delirium Splinters which can be combined to gain access to the Simulacrum. It is in the Simulacrum that you'll find Delirium's hardest and most rewarding fights.
  • With 3.10.0, there are Standard, Hardcore and Solo Self-Found variations of the Delirium challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Delirium Horns. When you reach 24 challenges, you will receive the Delirium Cloak. At 36 challenge completed you'll receive the Delirium Wings. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league.

Major New Content and Features

  • Added a new Intelligence Skill Gem - Arcane Cloak: Consumes a portion of your mana to gain a buff that can take a percent of damage from hits for you before being depleted. While the buff is active, you gain additional lightning damage based on the amount of mana consumed as part of the skill's effect. Shares a cooldown with other Guard skills.
  • Added a new Intelligence Skill Gem - Stormbind: Place a runic pattern on the ground which grows as you channel. The runes slow enemies that travel across them and deal damage in a circle when detonated by the Rune Blast skill. Rune Blast can be channelled to upgrade the placed runes. When Rune Blast is released, the runes will detonate.
  • Added a new Intelligence Skill Gem - Kinetic Bolt: Fire a wand attack that changes direction and releases additional projectiles at regular intervals.
  • Added a new Dexterity Skill Gem - Blade Blast: Detonate a blade at your targeted location. This detonation will spread to blades left by Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
    Mana Cost: (5-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
    1% increased Projectile Speed
    Base duration is 6 seconds
    Deals (7-633) to (10-949) Physical Damage
    Fires 9 additional Projectiles
    Maximum 40 Lingering Blades can be left in the ground at a time
    Leaves a Lingering Blade in the ground for every 3 Projectiles fired
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    , Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Radius: 15
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (3-101) to (5-151) Physical Damage
    Base duration is 5 seconds
    Can have up to 10 active spinning blades
    10% increased Critical Strike Chance for each blade
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    or BladefallBladefallSpell, AoE, Physical, Duration
    Radius: 12
    Mana Cost: (12-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 6 seconds
    Deals (44-411) to (66-617) Physical Damage
    6% less Damage per Volley
    100% increased Critical Strike Chance
    20% reduced Critical Strike Chance per Volley
    5 Volleys
    Leaves a Lingering Blade in the ground for every Volley
    Maximum 40 Lingering Blades can be left in the ground at a time
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    .
  • Added a new Intelligence Skill Gem - Spellslinger: While active, reserves mana for each linked spell and will cause those spells to trigger at the end of your attacks while wielding a wand.
  • Added a new Intelligence Support Gem - Archmage Support: Adds lightning damage to supported skills and changes their cost to a percentage of your unreserved mana, adding a portion of the new cost as added lightning damage.
  • Added a new Dexterity/Intelligence Support Gem - Second Wind Support: Adds an additional cooldown use to supported skills, and grants those skills increased cooldown recovery rate.
  • Added Cluster Jewels, a new type of jewel which can be socketed in the outer rim of the Passive Skill Tree, adding new Passive Skill options. These can only be obtained via Delirium content, and come in three different varieties. Large Cluster Jewels can (at higher item levels), have Medium Sockets in them, which can hold Medium Cluster Jewels. Medium Cluster Jewels can have Small Sockets, which can hold Small Cluster Jewels. Allocating passives on these jewels works just like allocating normal passives. If you want to refund passives allocated on these jewels, you only have to pay one Refund Point for the entire jewel. Note that you have to refund all passives on a jewel if you wish to remove the jewel from the tree.
  • Added the Simulacrum, an endgame encounter accessible by collecting Simulacrum Splinters from Delirium encounters. Take on a sequence of increasingly difficult fights for better and better rewards. How long can you last?
  • Added 16 new Unique Items, including one designed by one of our Supporters!
  • Added 8 new Divination Cards designed by our Supporters.
  • Added a new type of currency, Delirium Orbs, which can be applied to maps to plunge the entire area into Delirium. Each Orb also adds new rewards to the map, and each map can have up to five Delirum Orbs applied. Be careful, as each Orb will also make the map substantially more difficult.
  • Added 2 new Rogue Exiles, designed with input from our Talent Competition winners.

Minor New Content and Features

  • Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down. We're looking at you, Atlas Influence monsters.
  • Improved the appearance of shocked, burning, caustic and chilled ground.
  • Added a stash to Einhar's Menagerie. You did it Reddit!![2]
  • Added 9 new Grandmasters to the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and replaced 7 others.
  • Added 3D art for The Rotting LegionRotting Legion
    Loricated Ringmail
    Quality: +20%
    Armour: (715-845)
    Energy Shield: (138-163)
    Movement Speed: -5%
    Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield
    (100-140)% increased Armour and Energy Shield
    +(50-80) to maximum Life
    (5-8)% increased Damage per Raised Zombie
    1% less Elemental Damage taken per Raised Zombie
    A glacier of putrid meat, crushing mountains and valleys alike.
  • Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (7-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 844
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 5 seconds
    Deals (11-301) to (16-450) Cold Damage
    Can have up to 10 Chilling Areas
    Deals (16.7-1383.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Breath skill icon.png
    , Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (55%-64%)
    Projectile Speed: 3260
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (55-64.4)% of Base Attack Damage
    Base duration is 2 seconds
    Deals (8.8-1927.1) Base Chaos Damage per second
    60% of Physical Damage Converted to Chaos Damage
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    , Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Mana Cost: 6
    Cast Time: 1.00 sec
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
    1% increased Damage
    1% increased Projectile Speed
    Deals (100-140)% of Base Attack Damage
    Fires (4-7) additional Projectiles
    +(18-21) to Melee Strike Range
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    , Ice NovaIce NovaSpell, AoE, Cold, Nova
    Radius: 30
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    , Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 3 seconds
    (50-858) additional Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    , Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (120%-139%)
    Projectile Speed: 750
    Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-139)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 3 additional Projectiles
    Projectiles deal 50% less Damage
    Damage Over Time caused by Projectiles deals 50% less Damage
    +(2-6) to Melee Strike Range
    (2-75) to (3-113) Added Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    and Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-11)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    have had visual upgrades.
  • Raised Zombies now use animations we created for Path of Exile 2.
  • CremationCremationSpell, AoE, Fire, Duration, Projectile
    Mana Cost: (11-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
    1% increased Fire Damage
    Deals (49-434) to (74-651) Fire Damage
    Base duration is 8 seconds
    Maximum of 3 Geysers at a time
    Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
    Fires 3 additional Projectiles
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    's projectile impact area of effect is now more clearly portrayed visually.
  • You can once again sell three sextants of the same tier to a vendor for a sextant one tier higher.
  • Added an option to have your portal appearance randomly selected from all owned portal microtransactions. This applies not only to your portal to town but to your Map Device. In fact, you can have all 6 Map Device portals randomly selected, or have it randomly select one appearance for all six portals!
  • Added the capacity to raise hundreds of new monsters as Spectres, including those found from Atlas Influence and from league content such as Breach.
  • Added a background framerate cap option. This will limit the framerate of Path of Exile when it is not the current focus.
  • The unique Synthesis maps and unique Watchstones now have slots in the unique stash tab.
  • You will no longer be ambushed by Betrayal Interventionists or by Atlas Influence monsters while looking at your Betrayal board, the Incursion Temple panel, the Metamorph panel, the Anointment panel, or talking to an NPC.
  • Changed our anti-aliasing technique from MSAA to SMAA.
  • Improved engine multi-threading, and added support for 16 logical cores (previously 8), meaning Path of Exile can better utilise high-end CPUs now.
  • Charged, Enriched and Pure Breachstones now each have their own unique art.
  • Added new item filter drop effect colour options.
  • Added an arrow-shatter effect for arrows that neither bounce off a surface nor stick.
  • Improved the audio of all Warcries.
  • Improved the performance of all ailment effects on players and monsters.
  • Continued to incrementally improve the sound, art, effects and environments.

Atlas Changes

Since launching Conquerors of the Atlas, we've received a lot of great feedback about how the new Atlas of Worlds can be improved. We've made a number of improvements and will continue to do so.

  • Conqueror presence and their influence mechanics are now spawned deterministically, with progress between each influenced map tracked on the Atlas itself. You can see this on the lefthand side of the Atlas panel, connected to the Watchstone inventory.
  • The chance for a Conqueror to occupy an Atlas region is now 50% (from 33%), if the conditions are met.
  • Conquerors will now sometimes grant buffs to map bosses in their region.
  • Improvements have been made to how progress through the Conquerors of the Atlas quests are tracked. It should be significantly easier to see what your next steps are.
  • You can now clearly see which Watchstones have Sextants applied to them when they are in the Watchstone inventory.
  • Added a short Watchstone tutorial which takes you through how to use and store your Watchstones.
  • The Awakening Level of your Atlas is now the number of Watchstones you have socketed, divided by 4, and rounded down. In other words, you will now gain Awakening Levels gradually, rather than only when you fill a Watchstone Altar.
  • If you fail to defeat a Conqueror, you will no longer get additional monster packs or Influenced items from their Influenced region until you do defeat them.
  • Improved the visibility of active Conqueror Citadels on your Atlas.

Bonuses for completing Atlas Bonus Objectives and Awakening Bonus Objectives have changed:

  • You will no longer gain additional chance for maps to drop one tier higher from Awakening Bonus Objectives.
  • The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
  • You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
  • You will now gain 1% increased Map Mod Effect per 6 maps with the Awakening Bonus Objective complete.

A number of changes have been made to the Sirus, Awakener of Worlds fight:

  • Sirus' Apparition is now more active during the arena phases.
  • Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
  • Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
  • The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.

We've made changes to several Sextant modifiers that were overly rewarding:

  • The Unidentifed Map Sextant modifier now grants 20, 25 or 30% increased quantity of items found based on Sextant tier (from 25, 30 or 35%) and 9, 12 or 15% increased monster pack size based on Sextant tier (from 12, 15 or 18%).
  • The Sextant modifier that granted additional monster packs and increased the damage you take now grant 4, 6 or 8 additional packs based on Sextant tier (from 6, 8 or 10).
  • The Sextant modifier that populated maps with barrels now grants 15, 25 or 35 barrels based on Sextant tier (from 20, 30 or 40).

Metamorph Mechanics Added to the Core Game

  • Metamorph, and Tane, can now be found once you reach maps. Each map has a 10% chance to be populated with monsters who can drop Metamorph parts. Tane will appear in your hideout once you have completed his Pound of Flesh quest. He will no longer appear in towns, misanthrope that he is.
  • You can now find Metamorph Scarabs from various sources. Each scarab guarantees Metamorph monsters will appear in an area, with higher-tier Scarabs causing map bosses to drop additional Metamorph parts.
  • Added a Sextant modifier which will also cause maps in the associated Atlas region to contain Metamorph monsters.
  • Made a number of improvements to specific Metamorph behaviour situations. For example, Metamorphs with only ranged skills will now still attempt to move closer to the player, whereas previously they would stand in place.
  • The "maximum power" effect on the bar to the right of the Metamorph panel no longer plays if it is impossible for the fight to drop an itemised organ.
  • Added a line to the reward box when the Metamorph will drop an itemised organ.

Endgame Vaal Side Area Improvements

  • Vaal Side Areas found in maps and those created by placing individual Vaal fragments in the map device now count as map areas for the purposes of map drops and other mechanics which interact with map areas.
  • They now generate as 'rare' areas, meaning they will always have 4 to 6 modifiers on their area.
  • Vaal Side Areas opened via placing an individual fragment in the map device are now 1 level higher across the board.
  • The values on the area modifiers are now similar to those found on maps of a similar level.
  • Added many new mods that can appear on Vaal side areas, including several that can influence the items and rewards found in those areas.
  • Elemental and Physical Damage Reflection modifiers can no longer appear for these areas.
  • Increased the number of monsters found in all map-level Vaal side areas.
  • Monsters normally found in Incursion encounters will now also be found in Vaal side areas.
  • Side area bosses now have Life pools similar to other unique monsters found in maps.

Character Balance

  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
  • Increases and reductions to reflected damage taken (such as the Sextant modifier or the Yugul God Power) now also affect your minions.
  • Wand attack projectiles are now considered larger for the purposes of collision detection against monsters.
  • Elusive now grants 30% increased movement speed (from 40%), 15% chance to dodge attacks (from 20%) and 15% chance to dodge spells (from 20%).
  • There is now a hard upper limit of 75% for chance to Avoid Damage from Hits (such as the fire damage avoidance found on GlitterdiscGlitterdisc
    Burnished Spiked Shield
    Quality: +20%
    Chance to Block: 26%
    Evasion: (148-161)
    Energy Shield: (79-111)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    ).
  • Scorch and Brittle (alternate ailments for Fire and Cold damage respectively) have both had their maximum effects raised. Scorch reduces elemental resistances by a maximum of 30% (from 20%). Brittle now increases the chance to critically strike an afflicted enemy by up to 15% (from 10%). Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).

Skill Reworks

Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Mana Cost: (4-12)
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted.Per 1% Quality:
Minions have 1% increased Movement Speed
Base duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png

  • Now has the Physical tag.
  • Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).
  • Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
  • The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
  • Can now be supported by UnleashUnleash SupportSpell, Support
    Icon: q
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (20-11)% less Damage when Reoccurring
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Skills Repeat an additional time
    Supported Skills have (51-70)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
  • Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
  • Now has a base cast speed of 0.6 seconds (from 0.8).
  • Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
  • Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
  • Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
  • Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
  • Now gains 2% increased Minion Movement Speed per 1% gem quality (from 4% increased Minion Movement Speed).

Skill Balance

Specific Skills

Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png

  • Now rises out of the ground, leaving a hole in its wake like a devourer.

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (7-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of Effect
Base duration is 5 seconds
Deals (11-301) to (16-450) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1383.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png

  • Base projectile speed has been greatly increased.
  • Now has a base cast time of 0.6 seconds (from 0.7).
  • Now deals 11 to 16 cold damage at gem level 1 (from 13 to 19), up to 301 to 450 at gem level 20 (from 350 to 524).
  • Now costs 7 mana at gem level 1 (from 8), up to 20 at gem level 20 (from 23).

Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (40%-51%)
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:
1% increased Fire Damage
Deals (40-51)% of Base Attack Damage
Totem lasts 8 seconds
Fires 5 additional Arrows
+2 to maximum number of Summoned Ballista Totems
100% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Artillery Ballista skill icon.png

  • Now deals base damage and has an added damage effectiveness of 40% at gem level 1 (from 33%), up to 51% at gem level 20 (from 42%).

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Radius: 15
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

  • Blades created by this skill can now be destoyed with Blade Blast.

BladefallBladefallSpell, AoE, Physical, Duration
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Base duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png

  • Can now create Lingering Blades. These can be animated with Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Mana Cost: (4-12)
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted.Per 1% Quality:
    Minions have 1% increased Movement Speed
    Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    or destroyed with Blade Blast. These blades have a base duration of 6 seconds at all gem levels.

DashDashSpell, Movement, Travel, Blink
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
This Skill's Cast Speed cannot be modified
(0-57)% increased Cooldown Recovery Speed
(0-57)% increased travel distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dash skill icon.png

  • Now gains 3% increased travel distance per gem level.

Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Base duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png

  • Can now create Lingering Blades. These can be animated with Animate Weapon or destroyed with Blade Blast. These blades have a base duration of 6 seconds at all gem levels.

Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Radius: 15
Mana Cost: (8-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png

  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).

Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Mana Cost: (8-23)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-47)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png

  • The increased Cooldown Recovery Speed this skill gains as it levels up has been lowered. It now gains up to 47% increased Cooldown Recovery Speed by gem level 20 (from 76%).
  • Now gains 1% increased Cooldown Recovery Speed per 2% gem quality (from 1% increased Cooldown Recovery per 1% gem quality).

FlameblastFlameblastSpell, AoE, Fire, Channelling
Mana Cost: (4-7)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
1% increased Damage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
+3 to Radius for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png

  • Now has a base radius of 2 (from 5).
  • Now gains +3 radius per stage (from +2).

FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Mana Cost: (12-22)
Can Store 1 Use(s)
Cooldown Time: (3.00 sec-2.60 sec)
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:
1% increased Effect of Chill
Base duration is 3 seconds
(15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area
Deals (9-832) to (14-1248) Cold Damage
(0-38)% increased maximum travel distance
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostblink skill icon.png

  • Now deals damage and leaves chilled ground at both its start and end locations.
  • Now receives a reduced cooldown based on the number of nearby enemies at both its start and end locations.
  • Now has a base maximum travel distance of 42 at gem level 1 (from 32).
  • Now gains 2% increased travel distance per gem level.
  • Now gains additional radius as it levels, up to +3 at gem level 20.

Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:
1% increased Minion Movement Speed
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Maximum 40 Virulence
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon.png

  • Agony Crawler now deals 5% increased physical damage per Virulence you have at gem level 1 (from 6%), up to 9% at gem level 20 (from 12%).

Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:
1% increased Cast Speed
Deals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png

  • Now has a base cast time of 0.7 seconds (from 0.8).
  • Now has 30% reduced duration at gem level 1 (from 20%), up to 49% at gem level 20 (from 39%).

PrecisionPrecisionAura, Spell, AoE
Mana Reserved: (22-186)
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:
2% increased Area of Effect
You and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png

  • Now grants 20% increased Critical Strike Chance to you and nearby allies at gem level 1 (from 40%), up to 58% at gem level 20 (from 59%).

Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:
1% increased Area of Effect
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png

  • Now fires an additional projectile for every 4 prior mines in detonation sequence (previously fired an additional projectile per 2 mine detonations).
  • Now has a base cast time of 0.18 seconds (from 0.25).

Raise SpectreRaise SpectreSpell, Minion
Mana Cost: (15-28)
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
1% increased Minion Movement Speed
Maximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (31-76)
Minions have (150-1109) additional Accuracy Rating
Minions have +30% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Spectre skill icon.png

  • Raised Spectres are now level 31 at gem level 1, up to level 76 at gem level 20 (previously level 80 at gem level 20).

Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Speed
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png

  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.

Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Movement Speed
75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png

  • The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match.

Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Mana Cost: (5-11)
Cast Time: 1.00 sec
Attack Speed: 50% of Base
Effectiveness of Added Damage: (38%-44%)
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:
1% increased Projectile Speed
Deals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+2 to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon.png

  • Now deals base damage and has an added damage effectiveness of 38% at gem level 1 (from 33%), up to 44% at gem level 20 (from 38%).

Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions +(20-30)% to Chaos Resistance
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png
Repeated, rapid casting of Spirit Offering was far too efficient as a means of protecting and recovering Minion Life (and player Life through Mistress of Sacrifice). This still provides valuable protection for minions without it being significantly better than almost every other tool available.

  • No longer grants a portion of the minion's maximum life as Energy Shield.
  • Now grants +20% to Chaos Resistance at gem level 1, up to +30% at gem level 20.

Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Carrion Golem skill icon.png

  • Now causes your Carrion Golems to deal 5% more damage per non-Golem minion near them (from 8%), up to a maximum of 50% (from 80%).

Summon Holy RelicSummon Holy RelicMinion, Spell
Mana Cost: (11-28)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Per 1% Quality:
Minions have 0.5% increased Area of Effect
Maximum 1 Summoned Holy Relic
Holy Relic's Nova Skill grants (3.5-103) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (6-309) Life regenerated per second to Minions
Minions cannot Taunt Enemies
(0-76)% more Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Holy Relic skill icon.png

  • Now displays the minion's life in the tooltip.
  • Now has a cooldown of 0.3 seconds on its nova skill (from 0.25).

Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:
Minions deal 1% increased Damage
Summons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon.png

  • Damage dealt by minions at all gem levels has been lowered by approximately 40%. This change isn't visible on the gem as it is a property of the minion itself, and does not affect Skeleton Mages or any other non-basic Skeleton minions summoned by Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 10.000 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons (14-21) Skeleton Warriors
    Summons (2-9) Skeleton Archers
    Summons 1 Skeleton General
    Maximum (17-36) Summoned Skeletons
    Base duration is 20 seconds
    Summons (0-5) Skeleton Mages
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Summon Skeletons skill icon.png
    .
  • The number of maximum summoned skeletons you can have at gem level 20 is now 7 (from 8).

Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed Normal and Magic Enemies have 0.5% less Action Speed
Base duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png

  • Now has 50% less effect against players. Previously, it had 40% reduced effect against players. Note that this change means it is multiplicative with sources of increased curse effect.

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

  • Now displays that you are limited to a maximum of 60 orbs at a time.

Vaal Skill Balance

Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:
1% increased Damage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
-1 to Radius for each Stage
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png

  • Now triggers every 3 stages (from every 5 stages).
  • Now has a base radius of 35 (from 30).

Support Gem Balance

Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Mana Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (42-33)% less Damage
Attacks used by Totem have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal 42% less damage at gem level 1 (from 50%), up to 33% less at gem level 20 (from 41%).

Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
Icon: h
Mana Multiplier: 130%
Requires Level 31Supports skills which create Minions.Per 1% Quality:
Feeding Frenzy base Duration is 0.05 second
Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
Feeding Frenzy base Duration is (4-5.9) seconds
Minions from Supported Skills are Aggressive
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
  • No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.

Unleash SupportUnleash SupportSpell, Support
Icon: q
Mana Multiplier: 140%
Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal (20-11)% less Damage when Reoccurring
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes spells to deal 20% less damage when Reoccurring at gem level 1 (from 35%), up to 11% at level 20 (from 26%).

Awakened Unleash SupportAwakened Unleash SupportSpell, Support
Icon: q
Mana Multiplier: 140%
Requires Level 72Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
Supported Skills deal 1% increased Spell Damage
Supported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal (10-8)% less Damage when Reoccurring
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes spells to deal 10% less damage when Reoccurring at gem level 1 (from 25%), up to 8% at level 5 (from 23%).

Passive Tree Balance

  • The second passive on the Energy Shield path from the Witch's starting location now gives +15 to maximum Energy Shield (from +10), and the first and last passives of the Energy Shield path immediately following that passive now each grant 3% increased Energy Shield in addition to the +10 to maximum Energy Shield they granted previously.
  • The Wandslinger cluster north of the Witch has been reworked. It now grants 25% increased Damage while wielding a Wand, 5% increased Attack Speed with Wands, and causes increases and reductions to Spell Damage to apply to Attacks while wielding a Wand. The passives preceding it grant a total of 24% increased Damage while wielding a Wand, and 4% increased Attack Speed with Wands.
  • Enigmatic Reach now grants 10% increased Attack Speed with Staves (from 8%) and 10% increased Cast Speed while Wielding a Staff (from 8%). The small passive immediately preceding it now grants 8% increased Area of Effect while wielding a Staff (from 6%).
  • Explosive Impact (north of the Templar) now grants 30% increased Fire Damage (from 25%) and 12% increased Area of Effect (from 8%), as well as +10 to Strength and Intelligence. The small passive south of the notable now grants 8% increased Fire Damage (from 6%) and 8% increased Area of Effect (instead of 4% increased Cast Speed with Fire Skills). The first small passive of the cluster now grants 12% increased Fire Damage (from 10%).
  • The Searing Heat cluster has moved south slightly, but is still connected to the same passive.
  • The Arcane Expanse cluster has moved south and is now just north of Arcane Vision.

Ascendancy Balance

Necromancer

Assassin

Guardian

  • Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).

Item Balance

  • Physical Damage taken as Chaos/Fire/Cold/Lightning modifiers are now mutually exclusive.
  • Curse on Hit modifiers (found on rings) are now mutually exclusive. This does not include ones obtained via item corruption.
  • Corrupting jewels can now grant "Enemies have -2% to Total Physical Damage Reduction against your Hits" as an implicit.
  • Corrupted implicits on belts which increase two different Attributes are now mutually exclusive.
  • The "EnduringEnduring
    Prefix
    Flask Effect is not removed at Full Mana
    Flask Effect does not Queue
    30% reduced Duration
    30% reduced Amount Recovered
    " modifier on mana flasks now has 30% reduced duration (from 25%) and now also has 30% reduced Amount Recovered. Flasks with this modifier are no longer queued while a stronger effect is active. Instead, the duration will continue to expire with no effect until the stronger flask effect ends or the Enduring flask's duration expires completely.
  • Bows can now roll a high-level suffix which cause them to fire 2 additional arrows. The existing of Splinteringof Splintering
    Suffix
    Bow Attacks fire an additional Arrow
    mod can now appear on lower-level bows and is more common.
  • The "of Tacati" modifier can now only appear on Body Armours. It now reduces damage taken over time by 5 to 7% (from 8 to 10%). If you use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    , the item will update to these new values.
  • The "Tacati'sTacati's
    Prefix
    (155-169)% increased Physical Damage
    Gain (3-5)% of Physical Damage as Extra Chaos Damage
    " modifier on weapons now adds 3 to 5% of Physical Damage as extra Chaos Damage (from 8 to 10%). You can divine your old weapons if you want to lower the damage you deal for some reason.
  • The "Topotante's" modifier's elemental resistance penetration now only applies to attacks, and now penetrates 5 to 7% of enemy resistances (from 13 to 15%). Existing items are affected by the penetration type change, and using a Divine Orb will bring existing items to these new values.
  • The "Guatelitzi'sGuatelitzi's
    Prefix
    +(70-79) to maximum Life
    2% increased maximum Life
    " jewellery modifier now grants 2% increased maximum life (from 3 to 5%). The Energy Shield version now grants 3% increased maximum Energy Shield (from 8 to 10%). Using a Divine Orb will bring existing items to these new values.
  • The "Xopec's" modifiers can no longer appear on boots, gloves or helmets. The amulet version now grants increased maximum mana, rather than flat mana regeneration. This affects existing items with this modifier.
  • The "of Puhuarte" modifier now grants 3 to 5% of physical damage taken as an element (from 9 to 10%). Divine it if you'd rather be taking more physical damage.
  • The "Citaqualotl's" one-handed weapon modifiers now grant 50 to 66% increased damage dealt by your minions (from 70 to 74%). The two-handed weapon versions now grant 85 to 94% increased damage dealt by your minions (from 105 to 110%). You can use a Divine Orb on existing weapons if you're sick of how strong your minion build is.
  • The FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Mana Cost: (12-22)
    Can Store 1 Use(s)
    Cooldown Time: (3.00 sec-2.60 sec)
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:
    1% increased Effect of Chill
    Base duration is 3 seconds
    (15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    (0-38)% increased maximum travel distance
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    travel distance Labyrinth helmet enchantments now grant 50% increased travel distance from the Merciless Labyrinth (from 65%) and 75% increased travel distance from the Eternal Labyrinth (from 100%). This does not affect existing items with this enchantment.
  • You can no longer obtain the +2 projectiles to Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Radius: 30
    Mana Reserved: (4-6)
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:
    1% increased Area of Effect
    Deals (26-240) to (39-361) Fire Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.35 seconds
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)
    Fires 2 additional Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pyroclast Mine skill icon.png
    helmet enchantment. The +1 variant now exclusively comes from the Eternal Labyrinth.

Crafted Modifiers

Influenced Item Modifiers

  • New mods are available on Hunter Influenced and Warlord Influenced gloves.
  • Another tier of maximum resistance modifiers are now available on boots, gloves, helmets and shields. Quivers can now roll the 2nd tier of these modifiers.
  • Crusader'sCrusader's Exalted OrbStack Size: 10Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
    Shift click to unstack.
    /Redeemer'sRedeemer's Exalted OrbStack Size: 10Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
    Shift click to unstack.
    /Hunter'sHunter's Exalted OrbStack Size: 10Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
    Shift click to unstack.
    /Warlord's Exalted OrbsWarlord's Exalted OrbStack Size: 10Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
    Shift click to unstack.
    will now correctly obey the mod restrictions Daggers and Warstaves.
  • Shaper Influenced helmets can now gain "Nearby Enemies take increased Elemental Damage".
  • Elder Influenced quivers can no longer gain "chance to gain a Frenzy Charge on Kill".
  • Warlord's Influenced belts can now gain "increased Damage" at values slightly higher than those found on Veiled items.
  • Shaper Influenced belts can no longer gain "increased Energy Shield".
  • Increased Fire, Cold and Lightning Damage modifiers on belts from the Warlord, Redeemer and Crusader Influenced belts respectively can now each roll 5% higher than previously. Existing items can be divined to these new values.
  • Hunter Influenced amulets can now gain "Chaos Damage Leeched as Life".

Fossil Crafting

We want crafting to be a way to get great items, but not the only way to get the very best items. Fossil Crafting in particular was the only way to obtain a large number of very desirable mods. We've done away with all Fossil-exclusive mods except those found on FacetedFaceted FossilStack Size: 10More Socketed Gem Level modifiersPlace in a Resonator to influence item crafting.
Shift click to unstack.
, BloodstainedBloodstained FossilStack Size: 10Has a Vaal modifierPlace in a Resonator to influence item crafting.
Shift click to unstack.
and Hollow FossilsHollow FossilStack Size: 10Has an Abyssal socketPlace in a Resonator to influence item crafting.
Shift click to unstack.
, and moved a number of them to other sources. These mods can still be obtained through Fossil crafting, as long as the base item also fulfills the mod's requirements.

  • Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained:
  • On Boots: +2 to level of socketed Fire Gems (now from Warlord's Influence), +2 to level of socketed Cold Gems (now from Redeemer's Influence), +2 to level of socketed Lightning Gems (now from Crusader's Influence), +2 to level of socketed Chaos Gems (now from Hunter's Influence), +1 to global level of raised Spectres (now from Elder's Influence).
  • Helmet: Nearby Enemies have -x% Fire Resistance (now from Warlord's Influence), Nearby Enemies have -x% Cold Resistance (now from Redeemer's Influence), Nearby Enemies have -x% Lightning Resistance (now from Crusader's Influence), Nearby Enemies have -x% Chaos Resistance (now from Hunter's Influence), Nearby Enemies take x% increased Physical Damage (now from Elder's Influence), increased effect of Fortify (now from Crusader's Influence).
  • Body Armour: Socketed Attacks have -15 to Mana Cost (now from Warlord's Influence), x% increased Aura Effect on you (now from Redeemer's Influence).
  • Quiver: x% chance to gain a Frenzy Charge on hitting a Rare or Unique Enemy (now from Elder's Influence).
  • Belt: Increased Chaos Damage (now from Hunter's Influence), increased Physical Damage (now from Elder's Influence), increased Elemental Damage (now from Shaper's Influence), increased Energy Shield from Body Armour (now from Shaper's Influence, and now a Prefix), chance for double Armour Effect when hit (now from Elder's Influence, and now a Prefix).
  • Rings: Fire/Cold/Lightning/Physical/Chaos leech modifiers can now exclusively be found from special elemental Delve encounters.
  • Weapons: Socketed Attacks/Spells deal x% more Damage (now found from Shaper's Influence), chance for Poison/Bleeding inflicted with this weapon to deal more damage (now found from Elder's Influence), chance to Intimidate on Hit (now found from Hunter's Influence), Auras from your Skills grant increased Damage to you and Allies (now from Redeemer's Influence).
  • Jewels: Damage penetrates 1% Fire/Cold/Lightning/Elemental Resistance (now from Corrupted implicits).
  • Glove, Amulet and Shield Fossil-exclusive modifiers can no longer be obtained in any form. Existing items will be unchanged.

Unique Item Balance

  • Unique Watchstones always drop with a number of uses that is a multiple of 3.
  • The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (110.4-127.5)(220.8-243.1)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (40-50)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    : Mirage Warriors created by this weapon can now consume charges to bypass cooldowns, if the skill they use has a cooldown that can be bypassed this way. For example, Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (142%-168%)
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Deals (142.2-168)% of Base Attack Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Base duration is 3 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    Mirage Warriors will now consume Frenzy Charges until they run out, at which point they will only use Flicker Strike once the cooldown expires. These Mirage Warriors now have a cool new effect.
  • SingularitySingularity
    Platinum Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 61.291.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    : The Aura granted by this item now has a radius of 35 units (from 25). This affects all versions of the item.
  • Zerphi's HeartZerphi's Heart
    Paua Amulet
    Requires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
    Items and Gems have 50% increased Attribute Requirements
    Chaos Damage can Ignite, Chill and Shock
    Gain Soul Eater for 10 seconds when you use a Vaal Skill
    We are incapable of change without sacrifice, for we are both the iron and the forge.
    : Now grants Soul Eater for 20 seconds upon using a Vaal Skill (from 10 seconds). Existing versions of this item can be brought up to these values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • Solstice VigilSolstice Vigil
    Onyx Amulet
    Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage
    +(50-70) to maximum Life
    Regenerate (8-10) Mana per second
    Temporal Chains has 100% reduced Mana Reservation
    Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
    Time, like light, can be refracted into all its myriad colours.
    The first shade is beautiful, but the last will drive the unwary insane.
    : Now has 30-40% increased Damage (from 20 to 25%) and 8-10 Mana Regeneration per second (from 2 to 3). The Shaper's Presence buff granted by this item now grants -20% to buff expiration speed (from 33%). This buff change affects all versions of the item, however existing items will need to have a Divine Orb applies to receive the rest of the changes.

Tempered Flesh/Spirit/Mind and Transcendant Flesh/Spirit/Mind have been completely reworked. Existing items are not affected, and only new versions of these items will have the following changes:

  • Tempered FleshTempered Flesh
    Crimson Jewel
    Radius: Medium (1200)-1 Strength per 1 Strength on Allocated Passives in Radius
    2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    We are born raw and untested, and we are shaped by life.

    This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 to Strength per Strength on allocated Passives and 2% increased Life Recovery Rate per 10 Strength on allocated Passives.
  • Tempered SpiritTempered Spirit
    Viridian Jewel
    Radius: Medium (1200)-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    Though the body rots, the spirit lives on.

    This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 to Dexterity per Dexterity on allocated Passives and 2% increased movement Speed per 10 Dexterity on allocated Passives.
  • Tempered MindTempered Mind
    Cobalt Jewel
    Radius: Medium (1200)-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
    2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
    Any thought, no matter how fleeting, changes the thinker.

    This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 to Intelligence per Intelligence on allocated Passives and 2% increased Mana Recovery Rate per 10 Intelligence on allocated Passives.
  • Transcendent FleshTranscendent Flesh
    Crimson Jewel
    Radius: Medium (1200)-1 Strength per 1 Strength on Allocated Passives in Radius
    +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
    3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
    We are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 Strength per Strength on allocated Passives, 3% increased Life Recovery Rate per 10 Strength on allocated Passives, 2% reduced Life Recovery Rate per 10 Strength on unallocated Passives and +7% to Critical Strike Multiplier per 10 Strength on unallocated Passives.
  • Transcendent SpiritTranscendent Spirit
    Viridian Jewel
    Radius: Medium (1200)-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
    2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
    Take comfort knowing that, even in death, we may serve our Queen and fuel her empire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 Dexterity per Dexterity on allocated Passives, 3% increased Movement Speed per 10 Dexterity on allocated Passives, 2% reduced Movement Speed per 10 Dexterity on unallocated Passives and +125 to Accuracy Rating per 10 Dexterity on unallocated Passives.
  • Transcendent MindTranscendent Mind
    Cobalt Jewel
    Radius: Medium (1200)-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
    +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
    3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
    2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
    A keen mind sees what others do not, makes connections where others do not, and is dangerous in a way that others are not.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants -1 Intelligence per Intelligence on allocated Passives, 3% increased Mana Recovery Rate per 10 Intelligence on allocated Passives, 2% reduced Mana Recovery Rate per 10 Intelligence on unallocated Passives and +3% to Damage over Time Multiplier per 10 Intelligence on unallocated Passives.


  • Grand Spectrum: Cobalt versions now grant 25% increased Critical Strike Chance per Grand Spectrum (from +30 to maximum Mana). Viridian versions now grant 15% increased Elemental Damage per Grand Spectrum (from 12%). Crimson versions now grant +7% to all Elemental Resistances per Grand Spectrum (from 200 Armour Rating). Existing versions of these items are not affected, except for the Viridian version, which you can update with a Divine Orb.
  • Fevered MindFevered Mind
    Cobalt Jewel
    (20-30)% increased Spell Damage
    100% increased Mana Cost of Skills
    Corrupted
    In sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    now increases the mana cost of skills by 50% (from 100%), and grants 30 to 40% increased Spell Damage (from 20 to 30%). This would affect existing items, except since they're all corrupted, you can't reroll them. Blame Atziri.
  • Fate of the VaalFate of the Vaal
    Gemstone Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (109.2-117)(232.4-249)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(160-180)% increased Physical Damage
    (10-15)% increased Attack Speed
    100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    Hits with this Weapon always Ignite, Freeze, and Shock
    Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
    Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
    Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
    Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
    A sign of faithlessness through action.
    now has 180 to 210% increased Physical Damage (from 160 to 180%). Exisiting versions can be updated with a Divine Orb.
  • ShadowstitchShadowstitch
    Sacrificial Garb
    Quality: +20%
    Armour: (1217-1546)
    Evasion: (1217-1546)
    Energy Shield: (236-300)
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int<Random corrupted implicit modifier>
    <Random corrupted implicit modifier>
    Has an additional Implicit Mod
    +(20-30) to all Attributes
    (250-350)% increased Armour, Evasion and Energy Shield
    Recover (3-5)% of Life on Kill
    Recover (3-5)% of Energy Shield on Kill
    -(6-4)% to all Resistances for each Corrupted Item Equipped
    8% increased Maximum Energy Shield for each Corrupted Item Equipped
    6% increased Maximum Life for each Corrupted Item Equipped
    Item has 6 Sockets and is fully linked (Hidden)
    Corrupted
    Destined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
    now has 250 to 350% increased Defences. Existing items are unaffected. Sorry!
  • Ahn's HeritageAhn's Heritage
    Colossal Tower Shield
    Quality: +20%
    Chance to Block: 29%
    Armour: (1074-1390)
    Movement Speed: -3%
    Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
    +(60-80) to maximum Life
    -1 to Maximum Endurance Charges
    -10% to maximum Chance to Block Attack Damage
    +6% Chance to Block
    +2% to all maximum Resistances while you have no Endurance Charges
    You have Onslaught while at maximum Endurance Charges
    "It's not Karui, Azmeri or even Vaal in origin,
    but one thing is certain. It is very, very old."
    - Icius Perandus, Antiquities Collection, Item 46
    now grants +2% to maximum Elemental Resistances while you have no Endurance Charges (from 3%). You can use a Divine Orb on existing items to increase the odds of you dying while wearing it.
  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Quality: +20%
    Armour: (242-290)
    Energy Shield: (48-57)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +2 Mana per 4 Strength
    2% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    now grants +1 maximum mana per 4 Strength (from 2 maximum mana per 4 Strength), and 1% increased Energy Shield per 10 Strength (from 2% increased Energy Shield per 10 Strength). You can use a Divine Orb on existing versions if you feel it is unethical to have that much Mana and Energy Shield (because it is).
  • Crown of EyesCrown of Eyes
    Hubris Circlet
    Quality: +20%
    Energy Shield: (182-205)
    Requires Level 69, 154 Int+(300-350) to Accuracy Rating
    (120-150)% increased Energy Shield
    -30% to Fire Resistance
    (0.4-0.8)% of Attack Damage Leeched as Life
    (0.2-0.4)% of Attack Damage Leeched as Mana
    Increases and Reductions to Spell Damage also apply to Attacks
    Turning, gazing, blinking,
    behold the eyes of void.
    Burning, razing, drinking,
    your mind is destroyed.
    now causes increases and reductions to Spell Damage to apply to Attacks at 150% of their value (from 100%). This affects all versions of the item.
  • Chains of CommandChains of Command
    Saintly Chainmail
    Quality: +20%
    Armour: (1082-1243)
    Energy Shield: (245-282)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150-190)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
    You cannot have non-Animated Minions
    A general may carry his men to greatness, or be dragged beneath the mire by their burden.
    : The Skills granted by this item have been updated in line with Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Mana Cost: (4-12)
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted.Per 1% Quality:
    Minions have 1% increased Movement Speed
    Base duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    . The level 18 version of the skill adds 108 to 159 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 13 minions. The level 20 version of the skill adds 126 to 184 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 14 minions. Both have a base duration of 20 seconds. These changes affect all versions of the item.
  • Jorrhast's BlacksteelJorrhast's Blacksteel
    Steelhead
    Two Hand Mace
    Quality: +20%
    Physical Damage: (126.9-150.4)(189-224)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 13
    Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
    (150-200)% increased Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Cast Speed
    30% less Animate Weapon Duration
    Weapons you Animate create an additional copy
    His flesh had long turned to dust,
    but his vengeance lived on
    in every scrap of iron he touched.
    : The on-kill skill this weapon have been updated in line with Animate Weapon as well, and also affects all versions of the item.
  • The BaronThe Baron
    Close Helmet
    Quality: +20%
    Armour: 156
    Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
    Minions have (10-20)% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 500 Strength
    With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
    "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
    : Now grants 10 to 20% increased minion maximum Life (from 20%), +1 to maximum number of Raised Zombies per 500 Strength (from 300) and with at least 1000 Strength, 1.5 to 2% of Damage dealt by your Raised Zombies is leeched to you as Life (from 2%). Using a Divine Orb will update existing versions of this item to these new values.
  • Death's HarpDeath's Harp
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (44-49)(116.6-129.85)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.32
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage
    10% increased Attack Speed
    +100% to Global Critical Strike Multiplier
    Bow Attacks fire an additional Arrow
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
    now grants +50% to Critical Strike Multiplier (from +100%). You can use a Divine Orb to ruin it, and any existing Death's OpusesDeath's Opus
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (66-98)(182.6-215.6)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.32
    Weapon Range: 120
    Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage
    Adds (10-20) to (30-35) Physical Damage
    10% increased Attack Speed
    +100% to Global Critical Strike Multiplier
    Bow Attacks fire an additional Arrow
    Bow Attacks fire an additional Arrow
    The overture stretches thin,
    The chorus gathers to begin.
    Stacatto, drone, a rest drawn long,
    Another hears Death's final song.
    .
  • ObliterationObliteration
    Demon's Horn
    Wand
    Quality: +20%
    Physical Damage: (67.2-74.4)(166.8-181.2)
    Critical Strike Chance: (8.82%-9.24%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (24-30) to (80-92) Physical Damage
    (26-32)% increased Critical Strike Chance
    Gain (13-15)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    now has (25-50) to (85-125) added physical damage (from 24-30 to 80-92). You can use a Divine Orb to update existing versions of the item to these new values.
  • Thread of HopeThread of Hope
    Crimson Jewel
    Radius: ? (0)Affects Passives in <size> Ring
    Passives in Radius can be Allocated without being connected to your tree
    -(20-10)% to all Elemental Resistances
    Though we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Clarified the description of the area in which you can allocate passives.
  • Eclipse SolarisEclipse Solaris
    Crystal Wand
    Wand
    Quality: +20%
    Physical Damage: 27.651.6
    Elemental Damage: (30-45)–(60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    no longer has added Physical Damage. It now has (30-45) to (60-80) added Fire Damage, and 6 to 10% increased Attack Speed. This does not affect existing versions of this item, or its fated version Corona SolarisCorona Solaris
    Crystal Wand
    Wand
    Quality: +20%
    Physical Damage: (49.2-54)(94.8-104.4)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
    Adds (18-22) to (36-44) Physical Damage
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Increases and Reductions to Light Radius also apply to Accuracy
    Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
    Legend tells of a time when Solaris will burst forth from Lunaris,
    and night will be eternally banished.
    .
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: (96-120)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Shock
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    now has 30% increased Shock effect, +80 to 100 to maximum Energy Shield (from +30), 30% chance to Shock (from 10%), and now grants 200-250 Energy Shield on killing a Shocked Enemy (from 30). Existing items can be updated to these new values with a Divine Orb, but won't get the increased Shock Effect. The Doryani's Touch skill granted by this item now has 30% less Attack Speed (from 50% less) and now has 40% chance to Shock (from 20%). These changes affect all versions of the item.
  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Quality: +20%
    Evasion: (549-596)
    Energy Shield: (161-193)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    +(15-20) to maximum Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    You think we do not know.
    We know all that you think.
    no longer recovers mana on shocking an enemy. Now causes Attack Skills to have Added Lightning Damage equal to 6% of your maximum Mana, and causes you to lose 3% of your Mana when you use an Attack Skill. Now has +15 to 20 to maximum Energy Shield. This does not affect existing versions of this item.
  • Soul CatcherSoul Catcher
    Quartz Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Requires Level 27Cannot gain Mana during effect
    Vaal Skills have (80-120)% increased Critical Strike Chance during effect
    Vaal Skills deal (80-120)% increased Damage during effect
    Vaal Skills used during effect have (40-20)% reduced Soul Gain Prevention Duration
    Freedom is for the privileged, even in death.

    This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    no longer grants reduced cost of Vaal Skills. It now grants 80 to 120% increased Critical Strike Chance with Vaal Skills. It now increases Damage with Vaal Skills by 80 to 120% (from 60 to 100%). Using a Divine Orb on existing items will grant the new values but will not change the Vaal Soul Cost modifier to the Critical Strike Chance modifier.
  • Soul RipperSoul Ripper
    Quartz Flask
    Lasts 4.00 Seconds
    Consumes 30 of (20-150) Charges on use
    Phasing
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Requires Level 27+(-40-90) to Maximum Charges
    Loses all Charges when you enter a new area
    Consumes Maximum Charges to use
    Gain Vaal Souls equal to Charges Consumed when used
    "What care have I for their pain? They're already dead."
    - Atalui, Vaal Priestess
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has been reworked. It now has -40 to +90 maximum charges and consumes maximum charges on use, granting Vaal Souls equal to the consumed charges. It now loses all charges on entering a new area. Existing versions are unaffected.

Other Item Changes

  • The Divination Card The Dark MageThe Dark Mage6Six-Link Staff
    Item Level: 55
    With staff in hand
    and wrath in heart,
    your soul and corpse
    shall surely part.
    no longer gives Warstaves as a reward.
  • The Divination Card The Price of ProtectionThe Price of Protection5Chateau Map
    Watchstone Count: 4
    To protect her mansion, she would cut a deal with anyone. Anything.

    Something answered.
    can once again drop. It now always grants a Chateau mapChateau MapMap Level: 72
    Map Tier: 5
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    of tier equal to whatever tier it would be if all Watchstones are socketed in its region in the current league.

Monster Changes

  • Monster movement speed now has a lower limit, beyond which they cannot be slowed further. For Magic monsters, that limit is 10% of their base movement speed. For Rare and Unique monsters, that limit is 20% of their base movement speed.
  • Monster skills that appear to deal damage in waves, such as the bat monster's Screech in Highgate's mines, now actually do (previously the damage was dealt instantly across the whole area).
  • Daresso's Spinning Blades will now play a short animation before they begin dealing damage.

Delve Changes

  • Delve areas are now considered to be the level of the monsters in the shallowest part of the Delve, meaning players will not be downscaled below the level of the shallowest part of the Delve. It also means that item filters which filter by area level will work correctly in the Azurite Mine.
  • You can no longer enter Delve areas if you are 20 levels (or more) below the shallowest part of the Delve you are trying to access.
  • You can no longer join a Delve encounter that is already in progress.
  • The rate and volume of monsters that will spawn while you are in a City area has been increased.

Incursion Changes

  • If you're very lucky, you can now find double-corrupted Strings of ServitudeString of Servitude
    Heavy Belt
    +(25-35) to StrengthImplicit Modifier magnitudes are tripled
    Level Requirement reduced by 100 (Hidden)
    Corrupted
    For the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.
    from Incursion Temples of level 80 or greater.
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
  • Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
  • The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
  • Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
  • Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
  • The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
  • Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
  • The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
  • The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
  • The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
  • A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
  • Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.

Betrayal Changes

  • Aisling can now award Metamorph Scarabs if she has the Intervention Job. She will now award Double-Veiled Weapons and Jewellery if she's in Transportation, and Double-Veiled Armour and Jewellery if she's in Fortification.
  • The Mastermind can now drop Metamorph Scarabs.

Map Changes

We've made several large adjustments to Map Boss life:

  • The copies of Atziri created during the Alluring Abyss Atziri fight now have approximately 5 times more life than before.
  • The bosses of Caer BlaiddCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 76
    Map Tier: 9
    Guild Character: æ
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% more Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Poorjoy's AsylumPoorjoy's Asylum
    Temple Map
    Map Level: 77
    Map Tier: 10
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    150% increased Experience gain
    (140-160)% more Monster Life
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
    Laughs of all the twisted
    Echo through these halls of gold.
    In this cold forgotten void
    They wander, forever uncontrolled.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Acton's NightmareActon's Nightmare
    Overgrown Shrine Map
    Map Level: 74
    Map Tier: 7
    Guild Character: Ô
    Item Quantity: (+80%-+100%)
    Item Rarity: (+220%-+250%)
    Area has patches of burning ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
    Area is inhabited by Skeletons
    Restless Dead
    Undead Monsters resurrect after 10 seconds (Hidden)
    Area is a large Maze
    Area contains a Large Chest
    Curious, she shook it then,
    And tiny screams emerged.
    Curiouser, she shook again,
    And an eerie silence purred.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Maelström of ChaosMaelström of Chaos
    Atoll Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ç
    Item Quantity: (+40%-+60%)
    Item Rarity: (+200%-+400%)
    Area has patches of chilled ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
    Monsters deal 50% extra Damage as Lightning
    Monsters are Immune to randomly chosen Elemental Ailments or Stun
    Monsters' Melee Attacks apply random Curses on Hit
    Monsters reflect Curses
    Whispers from a world apart
    Speak my name beyond the tomb;
    Bound within the Maelström's heart,
    Will they grant me strength or doom?
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Mao KunMao Kun
    Shore Map
    Map Level: 76
    Map Tier: 9
    Guild Character: À
    Item Quantity: (+100%-+120%)
    (60-100)% increased Experience gain
    Monsters deal (175-190)% extra Damage as Lightning
    Monsters gain an Endurance Charge on Hit
    Monsters gain a Power Charge on Hit
    The Treasures of the Tides wait
    in agony at the End of the World.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Olmec's SanctumOlmec's Sanctum
    Bone Crypt Map
    Map Level: 75
    Map Tier: 8
    Guild Character: $
    Item Quantity: (+120%-+200%)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Final Boss drops higher Level Items
    They flew, and leapt, and clambered over,
    They crawled, and swam, and slithered under.
    Still its ancient secrets await unclaimed
    And of this hidden temple, only legends remain.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Whakawairua TuahuWhakawairua Tuahu
    Strand Map
    Map Level: 71
    Map Tier: 4
    Guild Character: È
    Item Quantity: (+40%-+60%)
    Item Rarity: (+120%-+160%)
    Area contains many Totems
    Curses have 50% reduced effect on Monsters
    Rare Monsters each have a Nemesis Mod
    We all began life in darkness, we shall all end it there.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 71
    Map Tier: 4
    Guild Character: ²
    Item Quantity: (+100%-+150%)
    Item Rarity: (+100%-+150%)
    Monster Pack Size: (+30%-+50%)
    20% more Monster Life
    Monsters cannot be Shocked
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , The Perandus ManorThe Perandus Manor
    Chateau Map
    Map Level: 78
    Map Tier: 8
    Guild Character:
    Item Quantity: (+60%-+100%)
    Item Rarity: (+200%-+300%)
    (100-150)% increased Experience gain
    Monster Level: 78
    (200-300)% more Rare Monsters
    (30-40)% more Monster Life
    (16-24)% increased Monster Damage
    Area contains Cadiro Perandus
    Forget kings and emperors;
    He who holds the coin holds all the power.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , The Putrid CloisterThe Putrid Cloister
    Museum Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Õ
    Item Quantity: +90%
    Item Rarity: +45%
    Players are Cursed with Vulnerability
    Players are Cursed with Conductivity
    Players are Cursed with Flammability
    Players are Cursed with Frostbite
    Players are Cursed with Projectile Weakness
    Unique Boss drops divination cards
    Please take out your blades,
    your whips, and your spikes.
    Class is now in session.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , The Twilight TempleThe Twilight Temple
    Moon Temple Map
    Map Level: 76
    Map Tier: 9
    Guild Character: ^
    Item Quantity: (+75%-+100%)
    Item Rarity: (+125%-+175%)
    Monster Pack Size: (+25%-+50%)
    Area has increased monster variety
    Area is inhabited by Lunaris fanatics
    Area is inhabited by Solaris fanatics
    Players are Cursed with Flammability
    Players are Cursed with Frostbite
    In the shadow of war,
    all are eclipsed.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Doryani's MachinariumDoryani's Machinarium
    Maze Map
    Map Level: 80
    Map Tier: 6
    Guild Character:
    Item Quantity: (+40%-+60%)
    Item Rarity: (+40%-+60%)
    (20-50)% increased Experience gain
    Monster Level: 80
    Found Items have a 10% chance to drop Corrupted in Area
    Unique Boss is augmented by Player choices
    We are ever the makers of our own undoing.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: (73-79)
    Map Tier: 12
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Monster Level: (73-79)
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , and Pillars of ArunPillars of Arun
    Dunes Map
    Map Level: 75
    Map Tier: 8
    Guild Character:
    Item Quantity: (+100%-+150%)
    Item Rarity: (+200%-+300%)
    (60-100)% increased Experience gain
    Area contains unbridged gaps to cross
    Monsters have 50% chance to Avoid Ailments
    (20-25)% increased Monster Movement Speed
    (20-25)% increased Monster Attack Speed
    (20-25)% increased Monster Cast Speed
    Players have 200% increased Cooldown Recovery Speed for Movement Skills
    Man creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    have had their Life significantly increased.
  • The Unshaped monsters at the end of the Shaper gauntlets have also had their life increased.
  • Maps offered as part of a Zana mission will now inherit the Awakening Level of the map Zana is standing in.
  • Zana's level is now based on the number of Bonus Objectives you have completed, rather than just the number of maps completed on your Atlas.
  • The Brutus, Merveil and Weaver map boss equivalents have received the same upgrades as their campaign versions did in 3.9.0.
  • Burial ChambersBurial Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: E
    Vile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    has moved to Tier 7, specifically so there isn't one lonely little Tier 7 map.
  • The "Monsters Avoid Elemental Ailments" map modifier now grants monsters 30/50/70% chance to avoid Elemental Ailments (from 30/60/90) depending on the map tier.
  • The "Monsters avoid Poison, Blind and Bleeding" map modifier now grants monsters 20/30/50% chance to avoid Poison, Blind and Bleeding (from 25/40/65%) depending on the map tier.
  • The Shaper now takes significantly reduced damage at the start of each phase, which tapers off over 8 seconds.
  • The Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 82
    Map Tier: 15
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    Unique Boss drops (12-20) additional Currency Items
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.
  • Improved character visibility in Drox, the Warlord's arena.
  • Veritania, the Redeemer will now move out of the storm more reliably.
  • Baran, the Crusader's Mana Runes won't stick around after he is slain any more.
  • The bosses of Vaal PyramidVaal Pyramid MapMap Level: 70
    Map Tier: 3
    Guild Character: ~
    A good slave is driven by
    only two thoughts:
    service and sacrifice.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    will now spawn much more quickly.
  • Clarified that the "Monsters deal X% damage as Fire/Cold/Lightning" is based on their physical damage.
  • Entrances, NPC locations and spawn areas no longer have ground effects near them.

Zana League Mods Available During 3.10.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.10.0.

  • Fortune Favours the Brave (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): One of these options will be applied at random, including those you have not yet unlocked.
  • Ambush (costs 2 Chaos Orbs): Area contains 2 extra Strongboxes.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contains 3 additional magic monster packs.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Perandus (Costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus Chests.
  • Beyond (Costs 5 Chaos Orbs): Chance for monsters to open a Beyond portal when slain.
  • Blight (Costs 8 Chaos Orbs): Area contains an additional Blight encounter.

User Interface Improvements

  • When you attempt to send a message to a player that is not online, the auto-response will now specify which player it is referring to.
  • You can now search for Watchstones with Sextants in the Atlas' search bar.
  • You can now see all of the current Zana map device options immediately upon unlocking the map device as well as what is required to unlock each of Zana's map device options by hovering over them.
  • You are now warned the first time you attempt to use a map after an Atlas reset, so you are aware that the state of your Atlas has changed.
  • Standardised the behaviour of instant skills bound to the left mouse button or any button that is held thusly: all non-Vaal guard skills, Blood RageBlood RageSpell, Duration, Physical
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Detonate MinesDetonate MinesMine, Spell
    Can Store 1 Use(s)
    Cooldown Time: 0.20 sec
    Requires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.Per 1% Quality:
    Mines have 1% increased Detonation Speed
    First Mine Detonates Instantly
    Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Mines skill icon.png
    , ConvocationConvocationMinion, Spell, Duration
    Mana Cost: (6-13)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:
    1% increased Skill Effect Duration
    1% increased Cooldown Recovery Speed
    Base duration is 2 seconds
    Regenerate (0.7-1.65)% of Life per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Convocation skill icon.png
    , Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Mana Cost: (8-13)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    50% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    , VortexVortexSpell, AoE, Cold, Duration, Nova
    Mana Cost: (11-20)
    Can Store 1 Use(s)
    Cooldown Time: 1.80 sec
    Critical Strike Chance: 6.50%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (38-524) to (57-787) Cold Damage
    Base duration is 3 seconds
    Deals (106.5-1456.9) Base Cold Damage per second
    Can explode from up to 5 Frostbolt Projectiles
    20% less Area of Effect when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-76)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    , Summon Doedre's Effigy skill icon.pngSummon Doedre's Effigy, Focus skill icon.pngFocus, Brand RecallBrand RecallBrand, Spell
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 16Recall your brands to you, detaching them from enemies, then cause them to activate. The brands will have increased attachment range until they next attach to an enemy.Per 1% Quality:
    Brands gain 1% increased Attachment Range
    Brands gain (25-45)% increased Attachment Range
    Brands refresh their Attached Duration by up to 1.2 seconds
    Brands refresh their Detached Duration by up to 1.2 seconds
    (0-50)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon.png
    and Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Mana Cost: (8-23)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:
    0.5% increased Effect of Elusive from this Skill
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
    Withered lasts 3 seconds
    Buff grants Phasing
    This Skill's Cooldown does not recover during its effect
    Removes existing Elusive before granting a new Elusive Buff when used
    (0-38)% increased Effect of Elusive from this Skill
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon.png
    will repeat as long as you hold the button down. BerserkBerserkSpell
    Mana Cost: (10-16)
    Can Store 1 Use(s)
    Cooldown Time: 5.00 sec
    Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:
    1% increased Attack Damage
    At least 5 Rage required to start Berserking
    (15-20)% more Damage with Attacks
    (15-20)% more Attack Speed
    (25-30)% more Movement Speed
    (15-19)% less Damage taken
    25% increased Character Size
    Lose 5 Rage per second
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Berserk skill icon.png
    , FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Mana Cost: (12-22)
    Can Store 1 Use(s)
    Cooldown Time: (3.00 sec-2.60 sec)
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:
    1% increased Effect of Chill
    Base duration is 3 seconds
    (15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    (0-38)% increased maximum travel distance
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Deathmark". Please choose only one of the following ids:
    MinionFocusFire - Base duration is 8 seconds (page)
    MinionFocusFire - Minions from Supported Skills deal (15-24)% more Damage to your Deathmarked Enemy, Minions from Supported Skills deal (15-25)% more Damage, Minions from Supported Skills always target your Deathmarked Enemy if possible, Base duration is 8 seconds (page)
    will repeat as long as you hold the button down while you also have attack-in-place set. Throw Flare and Throw Dynamite will only be used once if you hold the button down. All auras and other reservation skills, Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Can Store 1 Use(s)
    Cooldown Time: 0.30 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Burning Damage
    Grants (20-39)% more Spell Damage
    Deals 20% of your Maximum Life as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Deals (35.8-1541.8) Base Fire Damage per second
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    , Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
    Souls Per Use: 40 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 12.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:
    1% increased Burning Damage
    Sacrifices 30% of your total Energy Shield and Life
    Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
    Base duration is 4 seconds
    Grants (15-28)% more Spell Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Righteous Fire skill icon.png
    , Plague BearerPlague BearerSpell, Chaos, AoE
    Mana Cost: (6-13)
    Can Store 1 Use(s)
    Cooldown Time: 0.50 sec
    Requires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Per 1% Quality:
    0.5% increased Area of Effect
    Maximum Plague Value is (4000-1000000)
    When you inflict Poison while Incubating, adds 40% of the Expected Poison
    Damage to Plague Value
    While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
    20% less Damage with Poison while Incubating and not at Maximum Plague Value
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Plague Bearer skill icon.png
    and Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 14.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken from the buff in that second. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 9 seconds
    (60-1030) additional Armour
    80% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 60% of your Armour, up to a maximum of 30000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    will only be used once but also require that you have attack-in-place set.

Quest Rewards

  • Kinetic Bolt is now offered to the Witch for completing Enemy at the Gate, and can be purchased from Nessa by the Shadow, Ranger and Scion.
  • Arcane Cloak is now offered to the Witch, Templar and Shadow for completing Intruders in Black, and can be purchased from Yeena by the Scion.
  • Blade Blast is now offered to the Shadow (instead of FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (115%-135%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-135)% of Base Attack Damage
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    ) for completing Intruders in Black, and can be purchased from Yeena by the Templar, Witch, Ranger and Scion.
  • Spellslinger is now offered to the Witch for completing Lost in Love, and can be purchased from Clarissa by the Templar, Shadow and Scion.
  • Stormbind is now offered to the Witch and Templar (instead of VortexVortexSpell, AoE, Cold, Duration, Nova
    Mana Cost: (11-20)
    Can Store 1 Use(s)
    Cooldown Time: 1.80 sec
    Critical Strike Chance: 6.50%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (38-524) to (57-787) Cold Damage
    Base duration is 3 seconds
    Deals (106.5-1456.9) Base Cold Damage per second
    Can explode from up to 5 Frostbolt Projectiles
    20% less Area of Effect when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-76)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    ) for completing Sever the Right Hand, and can be purchased from Clarissa by the Shadow and Scion.
  • Archmage is now offered to the Witch, Templar and Shadow for completing A Fixture of Fate, and can be purchased from Siosa by the Scion.
  • Second Wind is now offered to the Ranger and Shadow (instead of Fire Penetration SupportFire Penetration SupportFire, Support
    Icon: V
    Mana Multiplier: 140%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Per 1% Quality:
    Supported Skills deal 0.5% increased Fire Damage
    Supported Skills Penetrate (18-37)% Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    ) for completing A Fixture of Fate, and can be purchased from Siosa by all classes except Marauder.

PvP Changes

  • Skills affected by Astral Projector's ranged nova effect now deal 30% less damage against players.
  • Skills supported by Archmage Support deal 20% less damage against players.
  • Spider minions created by Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: (87-112)(310.3-374.4)
    Chaos Damage: 1–59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    now deal 85% less damage to players (from 70% less damage).
  • The attack time override (T-override) for SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Mana Cost: (14-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:
    1% increased Chaos Damage
    Base duration is 0.6 seconds
    Deals (137.1-1944.3) Base Chaos Damage per second
    Deals (16-448) to (24-672) Chaos Damage
    4% of Spell Damage Leeched as Energy Shield
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Soulrend skill icon.png
    is now 0.6 seconds, matching its actual duration (from 0.4).
  • Spellslinger and the skills it triggers deal 50% less damage against players.

Bug Fixes

  • Fixed issues with environmental shadows not displaying correctly in some areas.
  • Fixed a bug where Piety's boss path in The Shaper's RealmThe Shaper's RealmMap Level: 84
    Map Tier: 17
    Guild Character: ¥
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    would cause visual problems with terrain tiles.
  • Fixed bugs which caused Totem cosmetic effects to fire more slowly initially than the base Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
    Mana Cost: (5-11)
    Cast Time: 1.00 sec
    Attack Speed: 50% of Base
    Effectiveness of Added Damage: (38%-44%)
    Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:
    1% increased Projectile Speed
    Deals (38-44)% of Base Attack Damage
    Totem lasts 8 seconds
    Fires 2 additional Arrows
    +2 to maximum number of Summoned Ballista Totems
    (2-56) to (3-85) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shrapnel Ballista skill icon.png
    model.
  • Fixed a bug where, while fighting an Elder Guardian, Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Radius: 16
    Mana Cost: (9-26)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    supported by Greater Spell Echo could cause the player to become trapped in an inescapable arena.
  • Fixed a bug where you could select pets that were following you while editing your hideout.
  • Fixed a bug which caused the unique jewel Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium (1200)
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    to incorrectly grant BarrageBarrageAttack, Projectile, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (40%-48%)
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
    0.5% increased Projectile Damage
    Deals (40-47.6)% of Base Attack Damage
    Fires 4 additional Projectiles
    Fires Projectiles sequentially
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
    additional projectiles on every arrow fired when supported by the Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Mana Multiplier: 140%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills fire 4 additional Projectiles
    Supported Skills deal (40-26)% less Projectile Damage
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills can only be used with Bows
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem.
  • Fixed a bug which caused skills with damaging effects that were disconnected from the initial skill use (such as Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (120%-139%)
    Projectile Speed: 750
    Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-139)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 3 additional Projectiles
    Projectiles deal 50% less Damage
    Damage Over Time caused by Projectiles deals 50% less Damage
    +(2-6) to Melee Strike Range
    (2-75) to (3-113) Added Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    , Fire StormFirestormSpell, AoE, Duration, Fire
    Radius: 25 / 10
    Mana Cost: (9-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
    1% increased Damage
    Deals (4-200) to (11-300) Fire Damage
    Base duration is 2 seconds
    One impact every 0.1 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    , Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-185%)
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (160-185)% of Base Attack Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Beams Chain (4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    , and a number of others) which were supported by effects that triggered multiple successive uses of the skill (MultistrikeMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 160%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Physical Damage
    Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Supported Skills deal (20-10)% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , Greater Spell Echo and UnleashUnleash SupportSpell, Support
    Icon: q
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (20-11)% less Damage when Reoccurring
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    ) to not apply the support gem's damage penalty or enhancement to those delayed effects, or even to the successive skill uses. This resulted in less damage being dealt by several skills when supported by Multistrike than they were intended to deal, and more damage by skills supported by Greater Spell Echo and Unleash.
  • Fixed a bug which caused Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:
    1% increased Damage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    +5% chance to Ignite for each Stage
    -1 to Radius for each Stage
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Flameblast skill icon.png
    to always deal critical strikes. Still wasn't seeing much use though!
  • Fixed a bug where you could socket Watchstones into a Conqueror's citadel, even though the Conqueror was occupying it.
  • Fixed a bug where the Microtransaction store would not change size if you changed your screen resolution settings.
  • Fixed a bug where a party member's Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (170%-200%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (170-200)% of Base Attack Damage
    Charged Slam Deals 60% more Damage
    60% of Physical Damage Converted to Fire Damage
    35% chance to consume an Endurance Charge to create a Charged Slam
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    would never appear to be empowered on your client even if they had consumed Endurance Charges.
  • Fixed a bug where flasks of the same base type would override each other's duration display bar.
  • Fixed a bug where Vagan's scarab rewards didn't have the additional scarab roll chest that all the other Betrayal scarab rewards had.
  • Fixed a bug where Haku would say the wrong lines at the right times.
  • Fixed a bug which caused NPCs to not talk about Zana. Rude! Yes, this also fixes that dialogue option.
  • Fixed a bug which caused any The Hungry LoopThe Hungry Loop
    Unset Ring
    Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
    Can Consume 4 Uncorrupted Support Gems
    Has not Consumed any Gems
    <Consumed support gem modifier>
    Be careful where you put your finger.
    unique ring which consumed an EmpowerEmpower SupportSupport
    Icon: +
    Mana Multiplier: 125%
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Per 1% Quality:
    This Gem gains 5% increased Experience
    +(0-2) to Level of Supported Active Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    to provide too many additional levels.
  • Fixed a bug where the Elder and Shaper "Added Cold/Fire/Lightning Damage to Spells and Attacks" modifiers was unaffected by Catalyst quality.
  • Fixed a bug where Synthesis items could gain an implicit which increased the effect of socketed jewels when there was no way to socket any jewels in the item.
  • Fixed a bug where Swift Affliction SupportSwift Affliction SupportSupport, Duration
    Icon: r
    Mana Multiplier: 125%
    Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage over Time
    Supported Skills deal (25-44)% more Damage over Time
    15% reduced Duration of Supported Skills and Damaging Ailments they inflict
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    could stack with its Awakened counterpart.
  • Fixed a bug where the Redeemer Influenced modifier which causes nearby enemies to be Blinded would be disabled if you took the Second Sight keystone.
  • Fixed a bug where certain monsters would turn invisible when raised as Spectres.
  • Fixed a bug where characters with Phasing would render behind track tiles in areas with tracks, such as the Pier mapPier MapMap Level: 68
    Map Tier: 1
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed numerous cosmetic issues with effects clipping badly.
  • Fixed many small seams and gaps in terrain throughout the game.
  • Fixed a flickering shadow in the Battle-scarred Hideout.
  • Fixed a bug which caused the 'shot' effect for arrow skills used by the duelist to appear on the wrong hand.
  • Fixed a bug which caused the cliffs in The Ledge to appear, as one QA member put it, "baby-smooth".
  • Fixed several bad interactions between the Illusionist Body ArmourIllusionist Body ArmourBody Armour SkinChanges the appearance of any equipped body armour to the Illusionist Body Armour. and Wings cosmetics.
  • Fixed a bug which caused passages that were meant to collapse in Abyss areas to not...? But also they did. But also they didn't. But they do now!
  • Baran, the Crusader's Mana Runes now match the terrain, rather than sticking halfway through the stairs a lot of the time.
  • Fixed a bug where the Eye of MaliceEye of Malice
    Callous Mask
    Quality: +20%
    Evasion: (634-756)
    Energy Shield: (124-148)
    Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    25% chance to inflict Cold Exposure on Hit
    25% chance to inflict Fire Exposure on Hit
    Nearby Enemies have 50% increased Fire and Cold Resistances
    Through vision coloured by burning rage and icy hatepeers a visitor from a realm of ill intent...
    on the Duelist and Templar was more like the Floating Blob of Malice.
  • Fixed some typos in Prophecy quest trackers.
  • Fixed several modifiers that weren't correctly improving with Turbulent CatalystTurbulent CatalystStack Size: 10Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
    Replaces other quality types
    Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
    Shift click to unstack.
    quality.
  • Fixed a bug which prevented Awakened Blasphemy SupportAwakened Blasphemy SupportSupport, Aura
    Icon: A
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 72Supports curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Per 1% Quality:
    0.5% increased Effect of Supported Curses
    +0.05 to Level of Supported Curse Skill Gems
    (80-88)% increased Area of Effect of Supported Curses
    Supported Curses are Cast as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    from having any cosmetic microtransactions applied to it.
  • Fixed a bug where map bosses slain by Elder Guardians wouldn't drop Metamorph organs. They still won't, but that's just because the Elder Guardians will instead.
  • Fixed a bug where Sallazzang dropped Metamorph organs twice. How was it able to survive after losing an organ? Thaumaturgy.
  • Fixed some bad interactions between the Basilisk Weapon EffectBasilisk Weapon EffectWeapon Effect
    Stack Size: 20
    Adds the Basilisk effect to any equipped weapon
    and other weapon cosmetics.
  • Fixed a bug which caused the impact sound from Wand Barrage to play at the wrong location.
  • Fixed a bug where Einhar forgot to put Trarthan powderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" in his secondary bombs, so they weren't exploding like they normally do. What a silly Einhar!
  • Fixed a number of skips and exploits in the Labyrinth.
  • Fixed a bug which caused shield cosmetic microtransactions to linger if you used Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
    Radius: 8 / 16
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Movement Speed
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (15-172) to (22-258) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    .
  • Fixed a bug where Kirac could get stuck on his way into the Reliquary's vault.
  • Fixed a bug where some Delve bosses did not correctly cause the environment to transition between phases.
  • Removed the trail that was added to the Legion weapon effectLegion Weapon EffectWeapon Effect
    Stack Size: 20
    Adds the Legion effect to any equipped weapon.
    after it was released. Sorry!
  • Fixed a bad interaction between the Void EmperorVoid Emperor WeaponWeapon SkinChanges the appearance of any equipped claw, dagger, wand, one or two-handed sword, one-handed axe, or one-handed mace to the Void Emperor Weapon. and Arcane Weapon effectsArcane Weapon EffectWeapon Effect
    Stack Size: 20
    Adds an arcane effect to any equipped weapon
    .
  • Fixed some boulders in the Ascent's corrupted side area that you could walk through.
  • Restored the Clockwork Fire Golem microtransaction back to its former (brighter) glory.
  • Fixed a bug where Drox, the Warlord would keep his damage-reduction effects longer than he should have.
  • Fixed a bug that made Al-Hezmin's burrowing vipers get very confused when there were multiple players. Those snakes are only used to being around Al-Hezmin.
  • Fixed a bug where the Unholy Trio could become invisible if you left and rejoined the arena at just the right (or wrong) time.
  • Fixed a bug where shadows in the Celestial Nebula Hideout would abruptly get cut off.
  • Fixed a bug where Veritania, the Redeemer could invisibly use a skill if you hit her just before her dash.
  • Fixed a display issue for AMD GPUs in the Celestial Nebula hideout.
  • Fixed a bug where some floor textures in a corrupted side area were missing.
  • Fixed a bug where Vipers would linger after Al-Hezmin's defeat.
  • Fixed a bug which prevented you from firing a Void Shot skill icon.pngVoid Shot from VoidfletcherVoidfletcher
    Penetrating Arrow Quiver
    Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    +(20-40) Mana gained on Kill
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    if the triggering skill was supported by Arrow Nova.
  • Fixed possible desync during the Sirus fight.
  • Fixed a bug where Skitterbots were not being disabled by Chains of CommandChains of Command
    Saintly Chainmail
    Quality: +20%
    Armour: (1082-1243)
    Energy Shield: (245-282)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
    10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
    (150-190)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Animated Guardian deals 5% increased Damage per Animated Weapon
    Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
    Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
    You cannot have non-Animated Minions
    A general may carry his men to greatness, or be dragged beneath the mire by their burden.
    .
  • Fixed a bug where some nova skills were not behaving correctly with Astral ProjectorAstral Projector
    Topaz Ring
    Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
    (20-25)% increased Spell Damage
    30% chance to Avoid Elemental Ailments
    Nova Spells have 20% less Area of Effect
    Nova Spells Cast at the targeted location instead of around you
    The body stands, but the spirit soars.
    .
  • Fixed a bug where monsters would not use their CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Attack Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    skill unless you were a very specific distance away.
  • Fixed a bug where you could only buy individual Resonators from Niko when you should have been able to buy stacks.
  • Fixed a bug where weapons with Focus summoned by Chains of Command would cause the client to crash.
  • Fixed a bug with some arrow skills which, when fired upwards, would leave the arrow model behind.
  • Fixed some issues with minion targeting when they were supported by Module Error: Too many skills found with q_where = skill.active_skill_name="Deathmark". Please choose only one of the following ids:
    MinionFocusFire - Base duration is 8 seconds (page)
    MinionFocusFire - Minions from Supported Skills deal (15-24)% more Damage to your Deathmarked Enemy, Minions from Supported Skills deal (15-25)% more Damage, Minions from Supported Skills always target your Deathmarked Enemy if possible, Base duration is 8 seconds (page)
    .
  • Fixed a bug where, if you used a skill while your cursor was over Cassia and you had been moving at the time, you would talk to her.
  • Fixed a bug in the Ralakesh encounter where a bandit could continuously fire arrows into the sky that never went away.
  • Fixed a bug where Mirage Warriors created by The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (110.4-127.5)(220.8-243.1)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (40-50)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    would not attack your target if you were using a channelled ability (such as Cyclone).
  • Fixed a bug where critical hits from triggered skills such as Labyrinth glove enchantments could trigger The Saviour's effect, creating Mirage Warriors that did nothing. Now they are not created from skills they cannot use.
  • Fixed a bug which caused Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Radius: 24
    Mana Cost: (8-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (30%-36%)
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (30-35.599999999999994)% of Base Attack Damage
    100% of Physical Damage Converted to Fire Damage
    Fires 5 additional Arrows
    Penetrates (15-25)% Fire Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    's tooltip to not update with additional arrows.
  • Fixed a bug where effects that would change the appearance of Frenzy/Power/Endurance charges would not work correctly if you had a source of Minimum charges.
  • Fixed a bug where the Raise Spiders skill icon.pngRaise Spiders skill tooltip from Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: (87-112)(310.3-374.4)
    Chaos Damage: 1–59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    stated the spider's level was based on the level of the corpse they were raised from, when that was no longer the case.
  • Fixed a bug where Sextants that guaranteed the presence of a certain shrine would spawn a random shrine and then replace it by the guaranteed shrine, but the effects of the initial shrine would remain.
  • Fixed a bug where Sirus could leave his arena and wouldn't return. He will now return.
  • Fixed a bug that could allow players to attack Metamorphs from a safe distance without being targeted.
  • Fixed a very rare bug where a Metamorph could spawn a unique boss as one of its extra monsters.
  • Fixed a bug where Blighted Ramparts mapsRamparts MapMap Level: 69
    Map Tier: 2
    Guild Character: Ü
    A wall is the surest sign for raiders that there is something of value to take.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    could have the blight loot dropped in an inaccessible location.
  • Fixed an issue where items awarded by the Gifts of the Red Queen and Gifts of the Sacrificed strongboxes could get stuck in inaccessible locations.
  • Fixed a few crashes related to Arrow Nova Support.
  • Fixed a bug where the Port mapPort MapMap Level: 73
    Map Tier: 6
    Guild Character: e
    The wealthy foolishly battle the ocean for domain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss wouldn't drop a Metamorph organ if all organs of the same type throughout the map had already been collected. I guess he thought you just didn't want his?
  • Fixed a bug where, if all 5 organs used to summon a Metamorph were from unique monsters, that Metamorph wouldn't spawn any extra monsters. Really taking the "Unique" thing too seriously.
  • Fixed a bug where cancelling a bow attack before an arrow was fired would still result in the arrow's firing sound playing.
  • Fixed a bug where Blighted maps would consume sextant uses despite never granting the sextant's effects.
  • Fixed a bug where Fury Valve would appear to do nothing on a party member's client.
  • Fixed a bug where Einhar would lose his nerve just before the MalformationMalformation MapMap Level: 81
    Map Tier: 14
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss room, causing you to go in alone. Einhar is very brave.
  • Fixed a bug where Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    (22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    wouldn't deal more damage to enemies afflicted with the alternate ailments Brittle, Scorched and Sapped.
  • Fixed a bug where the Transcendent Jewel hovers would not update as passives were allocated.
  • Fixed a bug where if you levelled up while in the middle of a Delve, Niko could dig his tunnel in a way that would result in some very bad interactions.
  • Fixed a bug where a Rare monster could fracture and those fractured monsters could have Metamorph organs.
  • Fixed a bug where you could get stuck inside of one of Sirus' walls.
  • Fixed some desync stuttering that could be caused by throwing a smoke mineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Mana Reserved: (6-13)
    Can Store 3 Use(s)
    Cooldown Time: 2.50 sec
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:
    2% increased Area of Effect
    Mine lasts 8 seconds
    Base duration is (4-5) seconds
    (10-29)% increased Movement Speed
    Base secondary duration is (4-5) seconds
    Only one Mine of this type can Detonate in each Detonation Sequence
    Mine Detonation is Instant
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Mines cannot be Re-armed
    (0-76)% increased Area of Effect
    (0-57)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smoke Mine skill icon.png
    while moving and then detonating.
  • Fixed a bug where the buff granted by PunishmentPunishmentSpell, AoE, Duration, Curse, Physical
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
    Cursed enemies grant 0.25% increased Attack Speed on Melee hit
    Base duration is (9-10.9) seconds
    Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
    Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
    Buff is applied for a Base Duration of (9-10.9) seconds
    Cursed enemies have -20% to Physical Damage Reduction
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    wasn't correctly affected by modifiers to skill effect duration.
  • Fixed a bug which prevented the Great White Beast/Beast of the Pits from being stunned from its charge if the distance was too short.
  • Fixed a bug where Explosive ArrowsExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Radius: 15
    Mana Cost: (8-10)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:
    1% chance to Ignite enemies
    1% increased Skill Effect Duration
    Base duration is 1 seconds
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion will have (47-522) to (71-783) added Fire Damage
    Explosion deals 50% less Base Damage
    Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    could linger on monsters after they had exploded if you were using Predictive networking mode.
  • Fixed a bug where skills supported by Arrow Nova would still pick targets based on the player location, and would cause projectiles to appear to travel further than they actually were.
  • Fixed a bug where Volley supported the secondary projectiles of Tornado shotTornado ShotAttack, Projectile, Bow
    Mana Cost: (8-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (90%-109%)
    Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:
    1% increased Projectile Damage
    Deals (90-109)% of Base Attack Damage
    Fires 3 secondary Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tornado Shot skill icon.png
    when it shouldn't have.
  • Enemy characters with Eldritch Battery will no longer have their Energy Shield displayed on their health bars, since it isn't really relevant and can be quite misleading.
  • Fixed a bug that could cause Ballista Totems to magically float. Flying isn't planned until Path of Exile 6.
  • Fixed a bug which broke the capacity for Grandmasters in the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    to use Cyclone.
  • Fixed a bug where you couldn't see Navali's Act 5 introduction if you defeated Sirus, preventing you from being able to complete the All Ears achievement in temporary leagues.
  • Fixed a bug where the increased Scout Tower Range ring anointment didn't actually have an effect.
  • Fixed a rare crash caused by Insanity.

Appendix

  • Removed u/ShiftyMNM's. It will not return in a future patch. (Get well soon!)[3]

Recently Added

Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Mana Cost: (4-12)
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted.Per 1% Quality:
Minions have 1% increased Movement Speed
Base duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png

  • Now has the Physical tag.
  • Now animates a weapon in an area around where you are targetting (you don't have to target a specific item).

Kinetic BlastKinetic BlastAttack, Projectile, AoE
Radius: 14
Mana Cost: (15-16)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-155%)
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Kinetic Blast skill icon.png

  • Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 120%), up to 155% at gem level 20 (from 147%).

Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (140%-159%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Deals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

  • Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 125%), up to 159% at gem level 20 (from 150%).


We really hope you enjoy Path of Exile: Delirium. Thanks for your support!

References

  1. Bex_GGG (March 11, 2020). "Content Update 3.10.0 -- Path of Exile: Delirium". Official Path of Exile Forums. Retrieved March 11, 2020.
  2. ExcitedSpecter (March 2, 2020). "Could we have a stash in the Menagerie?". Path of Exile Subreddit. Retrieved March 11, 2020.
  3. ShiftyMNM (March 10, 2020). "Surprise appendectomy today, new league in 3 days. At least my body tried to time it right.". Path of Exile Subreddit. Retrieved March 11, 2020.