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Version 2.5.0

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Version History
2.5.0
02 December 2016 00:00:00
2.5.0b
08 December 2016 00:00:00

Patch notes

These are the official patch notes for version 2.5.0 released by Grinding Gear Games.[1]

The Breach Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.5.0, there are Standard and Hardcore variations of the Breach challenge league available. They have the same core mechanics and items.
  • Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.
  • Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape.
  • Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable.
  • Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded.
  • There are a total of 35 new unique items specific to the Breach league.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal EffectBreach Portal EffectPortal ModificationThis character's portals use the Breach effect.Right click this to set or remove your Portal effect.. When you complete your 36th challenge, you will receive the Demonic WingsDemonic WingsBody Armour AttachmentAdds the Demonic Wings Back Attachment to a body armour.Right click this item then left click a body armour slot item to apply it.. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league.

New Content

  • Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.
  • Added a new Intelligence/Dexterity Support Gem - Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell
    Icon: W
    Mana Multiplier: 140%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    You cannot Cast Supported Triggerable Spells directly
    Supported Triggered Spells deal (0-9)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : while casting supported channelling skills, trigger another linked spell at regular intervals, with a small damage penalty. This support gem is available from the Sharp and Cruel quest reward in Cruel difficulty for the Witch, Templar, Shadow and Scion. It is available for all classes from Petarus and Vanja after completing The Eternal Nightmare in Normal difficulty. There's a new Channelling tag on relevant skill gems.
  • Added a new Neutral skill gem - Vaal BreachVaal BreachVaal, Spell
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Per 1% Quality:
    3% increased Cast Speed
    Monsters from the Breach do not grant Experience or drop Items
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Breach skill icon.png
    : Creates a Breach at your location, making you vulnerable to its powerful inhabitants.
  • Before her rescue, Navali is now guarded by The Faun.
  • Very early areas in Act One have been cosmetically improved.
  • Hellions have had their art replaced with a new model.

New Features

  • Many of 2.5.0's features including the new renderer were deployed early with update 2.4.2. Thank you for your testing and feedback.
  • The DirectX 9 renderer is still the default. You can change to the DirectX 11 renderer in the options. We will make the DirectX 11 renderer the default once we're sure there are no remaining problems.
  • Melee action targeting has been greatly improved.
  • The challenge and achievements panel now has progress bars for numeric challenges. Your overall challenge progress and challenge reward milestones are also shown.
  • Weapons now display their range on their item descriptions.
  • Improved early tutorials.
  • Added support for the slash symbol in Premium Stash Tab price fields.
  • Various improvements to preloading have been made.
  • Unique Maps can now drop if you have completed their equivalent base type on the Atlas.

Essence Changes

  • Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.
  • The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).
  • At level 47 areas and above, Whispering Essences can no longer appear.
  • At level 67 areas and above, Muttering Essences can no longer appear.
  • The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.
  • Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.
  • The gloves mod from Essence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Casts level 20 Spectral Spirits when equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
    Body Armour: Gain Onslaught for 3 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 10% chance to gain a Power Charge on Block
    Quiver: 10% reduced Reflected Damage taken
    Amulet: 10% chance to Recover 10% of Maximum Mana when you use a Skill
    Ring: 10% reduced Reflected Damage taken
    Belt: 10% increased Movement Speed while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.
  • The weapon mod from Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced elemental Damage Taken while not moving
    Body Armour: 15% of Physical Damage taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill nearby Enemies for 1 second on Block
    Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased effect of Fortify on You
    Ring: Adds 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The weapon mod from Essence of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: Recover 2% of your maximum Mana when you Block
    Quiver: 40% increased Damage with Poison
    Amulet: 0.5% of Chaos Damage Leeched as Life
    Ring: 40% increased Damage with Poison
    Belt: +50% to Chaos Resistance while using a Flask
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    now deals 750 chaos damage per second for 10 seconds (down from 1,000).

Map Mod Changes

  • A large variety of new map mods have been added to the map pool.
  • The "Grounded", "Molten" and "Incombustible" map mods that granted specific elemental resistance will no longer appear on maps. They've been succeeded by a new global elemental and chaos resistance map mod with lower values.
  • The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration.
  • The "of Smothering" map mod now only affects recovery rate of Life and Energy Shield, no longer affecting mana recovery. This includes existing versions of the mod.
  • The "Splitting" mod previously added multiple projectiles at yellow and red tier maps. They now only add two projectiles at all tiers. Existing mods will not update unless a Divine orb is used on the map.
  • "of Hemomancy", the mod that gave all characters Blood Magic, will no longer appear on maps.
  • "of Exposure" will now reduce maximum resistances by a lower amount. In mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now. In higher-tier maps, it'll reduce maximum elemental resistances by -9% to -12%. Existing mods will not update unless a Divine orb is used on the map.
  • The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.

General Balance Changes

  • Increased the range of all melee weapons. This is also a significant buff to the radius of CycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Damage Effectiveness: (45% to 56%)
    Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Multistrike or Ruthless.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (45-56.4)% of Base Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    +(0-3) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    .
  • In addition to the existing Master "quality of life" improvements made in 2.4.2, the experience progression of non-Zana Masters has been adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach level 7 from 6 and 10% easier to reach level 6 from 5.
  • The Sextant Mods for additional currency items from Nemesis monsters is now only available on red maps.
  • Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.
  • Reduced the damage of the bosses in the Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    and chaos Warbands leaders in general.
  • Increased the damage of the bosses in the Shipyard MapShipyard MapMap Level: 79
    Map Tier: 12
    Guild Character:
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    and lightning Warbands leaders in general.
  • Reduced monster pack density in the Twilight Strand slightly.
  • Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%. This doesn't apply to the Totemic Mastery notable passive.
  • Doubled all sources of totem elemental resistance in the passive skill tree.
  • Bleeding effects from non-puncture sources are now affected by the same (additive and multiplicative) duration modifiers as bleeding effects from puncture sources.
  • Poison from non-Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (115% to 142%)
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-141.6)% of Base Damage
    25% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    sources is now affected by multiplicative skill effect duration modifiers. Additive skill effect duration modifiers were already being applied.

Unique Item Balance Changes

  • Cospri's MaliceCospri's Malice
    Jewelled Foil
    Thrusting One Hand Swords
    Quality: +20%
    Elemental Damage: (80 to 100)–(160 to 200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73 to 1.82)
    Weapon Range: 12
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierNo Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Trigger a Socketed Cold Spell on Melee Critical Strike
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    and MjölnerMjölner
    Gavel
    One Hand Maces
    Quality: +20%
    Physical Damage: (108 to 129.6)(202 to 242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    +200 Strength Requirement
    +300 Intelligence Requirement
    Trigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
    now have 250ms cooldowns on triggering socketed skills (up from 100ms).
  • Reduced block and spell block values on Module Error: Item link: No results found for search parameter "rumi's concoction". by around 33%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    can be used to reroll the stats within this new range.
  • FacebreakerFacebreaker
    Strapped Mitts
    Quality: +20%
    Evasion: 36
    Energy Shield: 7
    Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-800)% more Unarmed Physical Damage
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    's critical strike multiplier has been reduced to 45%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    can be used to reroll the stats within this new range.
  • Grand SpectrumGrand Spectrum
    Viridian Jewel
    Limited to: 312% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    's increased elemental damage has been reduced to 4%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    can be used to reroll the stats within this new range.
  • The AylardexThe Aylardex
    Agate Amulet
    Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
    +(50-70) to maximum Mana
    +1 to Maximum Power Charges
    10% increased Mana Regeneration Rate per Power Charge
    (80-100)% increased Power Charge Duration
    1% of Damage is taken from Mana before Life per Power Charge
    40% reduced Critical Strike Chance per Power Charge
    Shackled fires dance about;
    Might within from force without.
    now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    on this item doesn't cause the new stat to appear.
  • Nuro's HarpNuro's Harp
    Harbinger Bow
    Bows
    Quality: +20%
    Elemental Damage: (120 to 140)–(180 to 210)
    Critical Strike Chance: (6.50% to 7.50%)
    Attacks per Second: (1.32 to 1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    on this item doesn't cause the new stat to appear.
  • Soul StrikeSoul Strike
    Spike-Point Arrow Quiver
    Requires Level 64(20-30)% increased Global Critical Strike Chance+30 to Dexterity
    Adds (13-18) to (26-32) Chaos Damage to Attacks
    (8-12)% increased Attack Speed
    +(100-120) to maximum Energy Shield
    40% reduced Energy Shield Recharge Rate
    80% faster start of Energy Shield Recharge
    In this chaotic world
    The rewards of the Soul
    Outlast the rewards of the Flesh.
    's faster start of energy shield recharge has been reduced to 80%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    can be used to reroll the stats within this new range.
  • Energy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large (1500)(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    The Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    's additional energy shield has been reduced to 3-6%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    can be used to reroll the stats within this new range.

Skill Balance Changes

  • Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    20% more Damage with Ailments for each blade
    10% increased Hit Rate for each blade
    30% more Damage with Hits for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
  • Reduced the maximum number of Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4 to 12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Minions gain 15% less Added Damage
    Minions cannot Taunt Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    s to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
  • Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
    1% increased Totem Damage
    Deals (100-122.8)% of Base Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    10% less Attack Speed
    +10 to Melee range
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem.
  • Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    now deals 10% more damage at gem level 20, tapered down to no change at gem level 1.
  • Raise SpectreRaise SpectreSpell, Minion
    Mana Cost: (21 to 42)
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
    1% increased Minion Movement Speed
    Can raise up to 1 Spectre at a time
    Minions deal (-30-10)% more Damage
    Minions have (20-0)% less Life
    Minions have (20-0)% less Energy Shield
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Raises Spectres up to Level (32-100)
    Minions have (142-824) additional Accuracy Rating
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    now grants +30% elemental resistances to its minions.
  • Decoy TotemDecoy TotemTotem, Spell, Duration, AoE
    Radius: 60
    Mana Cost: (9 to 35)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:
    1% increased totem life
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Totems Summoned by this Skill cannot Evade
    (0-38)% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Decoy Totem skill icon.png
    can no longer evade and has a 4 second cooldown at all levels.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (45% to 56%)
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Damage
    60% more Attack Speed
    20% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2 to 4)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (1.7-209.9) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    's damage has been increased by 5% damage at level 1 of the gem, up to 35% more damage at level 20 of the gem.
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
  • Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (15-20)% increased Damage
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon.png
    , Summon Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon.png
    , and Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (6-9)% increased Attack and Cast Speed
    (30-68)% increased Minion Maximum Life
    (0-19)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon.png
    now have 70% resistance to their respective element. Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (3-4)% additional Physical Damage Reduction
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem skill icon.png
    s now have 60% resistance to Chaos.
  • Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (15-20)% increased Damage
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon.png
    's damage has been increased by 140%.
  • Summon Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon.png
    's damage has been increased by 75%.
  • Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (6-9)% increased Attack and Cast Speed
    (30-68)% increased Minion Maximum Life
    (0-19)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon.png
    's damage has been increased by 75%.
  • Summon Stone GolemSummon Stone GolemMinion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    (30-68)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon.png
    's damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased.
  • Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (3-4)% additional Physical Damage Reduction
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Chaos Golem skill icon.png
    's damage has been increased by 65%.
  • Melee Skeletons from the Module Error: Item link: No results found for search parameter "summon skeletons". skill now deal 25% more damage. Module Error: Item link: No results found for search parameter "summon skeletons". and Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
    Souls per use: 32 (N) / 48 (C) / 64 (M)
    Can store 1 use(s)
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons (14-21) Skeleton Warriors
    Summons (2-9) Skeleton Archers
    Summons 1 Skeleton General
    Can summon up to (17-36) Skeletons at a time
    Base duration is 20 seconds
    Summons (0-5) Skeleton Mages
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Summon Skeletons skill icon.png
    skills now have a cast time of 0.8 seconds, down from 1 second.
  • Some triggered skills can now find targets that are farther away than they could before.
  • Reduced the damage penalty on Ranged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, Attack, Duration
    Icon: R
    Mana Multiplier: 200%
    Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses the Supported Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Attacks used by Totem have 30% less Attack Speed
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    to match Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses the Supported Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . At gem level 1, it has changed from -50% to -35%. At gem level 20, it has changed from -31% to -26%.
  • The Minion and Totem Elemental Resistance SupportMinion and Totem Elemental Resistance SupportSupport, Minion
    Icon: r
    Mana Multiplier: 140%
    Requires Level 31Supports minion or totem skills.Per 1% Quality:
    Totems and Minions summoned by Supported Skills have +0.5% Fire Resistance
    Totems and Minions summoned by Supported Skills have +0.5% Cold Resistance
    Totems and Minions summoned by Supported Skills have +0.5% Lightning Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Fire Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Cold Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Lightning Resistance
    Supported Skills have (10-19)% more Minion and Totem Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem now has a multiplicative minion and totem elemental damage stat on it, scaling from 10% at level 1 to 19% more elemental damage at gem level 20.

Trickster Ascendancy Changes

  • Weave the Arcane now also reduces damage taken by 8% if you have spent a total of 200 mana recently.

Raider Ascendancy Changes

  • Avatar of the Veil's elemental damage has been increased to 40%.
  • Avatar of the Chase's increase to Onslaught effect has been increased to 100%.
  • Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy.
  • Rapid Assault now has a 100% chance to gain Onslaught on kill.
  • Quartz Infusion now has a 100% chance to gain Phasing on kill.
  • The minor Ascendancy skills leading up to Avatar of the Chase now grant 20% increased Onslaught duration, instead of 5% attack speed.

Flask Charge Generation on Critical Strike

  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The HarvestThe Harvest
    Jasper Chopper
    Two Hand Axes
    Quality: +20%
    Physical Damage: (120 to 130)(187.2 to 202.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain a Flask Charge when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins.
    Don't waste a drop.
    and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
  • The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.

Zana League Mods Available During 2.5.0

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    ).
  • Fixed a bug where you wouldn't be able to see someone casting BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2 to 4)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (1.7-209.9) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    or Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    if you entered their proximity after they had started casting it.
  • Fixed a bug where Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    didn't affect BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2 to 4)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (1.7-209.9) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    .
  • Fixed a bug where alt-tabbing in fullscreen mode would change to windowed mode.
  • Fixed a bug where Navali could grant Prophecies to players who had not rescued her yet.
  • Fixed various problems with the Twinned Kaom boss fight.
  • PvP spectators can no longer use flasks or perform triggered actions.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Radius: 14 / 17 / 19
    Mana Cost: 4
    Cast Time: 1.00 sec
    Damage Effectiveness: (45% to 56%)
    Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (45-56.4)% of Base Damage
    60% more Attack Speed
    20% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    now uses the average of both main and off-hand attack speeds if using two valid weapons.
  • Fixed a bug where Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    20% more Damage with Ailments for each blade
    10% increased Hit Rate for each blade
    30% more Damage with Hits for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    ending could end other buffs.
  • Monsters that use Herald skills can no longer turn them off.
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    would not switch targets correctly if they were far away or if they changed to same team/party.
  • Bonespire from the Necropolis MapNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: )
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    boss once again deals damage over time.
  • Fixed a bug where status ailments that were auras couldn't be removed from players. This prevented removal of ailments that had proliferation.
  • Fixed an issue with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    and Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses the Supported Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    where the ray could be visually separated from the totem after being knocked back.
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    's targeting could get stuck on item highlights.
  • Fixed a bug where manually selected chat channel numbers were not being remembered.
  • Fixed a bug where Summon Stone GolemSummon Stone GolemMinion, Spell, Golem
    Mana Cost: (30 to 54)
    Can store 1 use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    (30-68)% increased Minion Maximum Life
    Golems grant (33-105) Life Regenerated per second
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Stone Golem skill icon.png
    s would attack enemies much further from their target location than other golems.
  • The 40 quality recipe now ignores six-socket items.
  • Fixed two instance crashes.

The following hotfix was deployed after the 2.5.0 patch:[2]

  • Fixed a bug where the projectiles from Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
    Souls per use: 8 (N) / 12 (C) / 16 (M)
    Can store 6 use(s)
    Cast Time: 1.00 sec
    Damage Effectiveness: (70% to 104%)
    Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-104.2)% of Base Damage
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spectral Throw skill icon.png
    failed to work.
  • Fixed a bug where monsters summoned by the Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell
    Icon: W
    Mana Multiplier: 140%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    You cannot Cast Supported Triggerable Spells directly
    Supported Triggered Spells deal (0-9)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    did not appear to perform actions.
  • Fixed a client crash with Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    20% more Damage with Ailments for each blade
    10% increased Hit Rate for each blade
    30% more Damage with Hits for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    .
  • Fixed a crash with Russian text.

References

  1. Bex_GGG (November 29, 2016). "Content Update 2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved November 30, 2016.
  2. Qarl (December 3, 2016). "2.5.0 Hotfix". Official Path of Exile Forums. Retrieved December 3, 2016.