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Version 2.4.0

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Version History
2.3.4c
28 August 2016
2.4.0
2 September 2016
2.4.0b
5 September 2016

Version 2.4.0 introduces the Atlas of Worlds expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 2.4.0 released by Grinding Gear Games.[1]

The Atlas of Worlds

  • The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
  • The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
  • There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.
  • As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.
  • You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.
  • You can add temporary mods to the Atlas itself using Cartographer's Sextants.
  • Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.
  • We've added thirty new maps and dozens of new map bosses.
  • There are thirteen new base item types that can be only be found in specific areas of the Atlas.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • You can trade 20 Cartographer's ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
    Shift click to unstack.
    and 5 Orbs of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it.
    Shift click to unstack.
    to a vendor for an item that allows you to respec the Shaping of a map.
  • You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.
  • You can find out more detailed information about how the Atlas works here: [1]

The Essence Challenge Leagues

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.
  • In the Essence league, you'll occasionally encounter groups of monsters trapped by mysterious essences. Each type of essence imbues the monsters with different powers, which you'll have to face upon freeing the monsters from their prison. If you are strong enough to defeat these foes, you can claim an essence for yourself.
  • These items aren't just a trophy - their effect is similar to that of the Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    . Using one on a normal item will upgrade it to a rare item but with one predecided property. Each of the 25 essences types guarantees a different power, some of which have never been possible on items before.
  • The top two essences of each type also act like a Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    .
  • While it's tempting to use your essences to craft items, you can also upgrade your spare essences to their next power level by combining a group of three identical ones at the vendor. The 25 types of essences have between three and seven tiers of power level depending on when they occur in the game.
  • One special type of essence called the Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictablyRight click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    Shift click to unstack.
    isn't used on items, but on the trapped monsters themselves. Its Vaal influence can create many possible outcomes, including special types of essences that can't be created any other way.
  • Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.
  • Essences ignore master metamods when crafting items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.

Engine Multithreading

  • This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.
  • To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.
  • Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.
  • If you are GPU-bound, you shouldn't expect significant increases in frame rate.

Other Technical Improvements

  • The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.
  • We've added new texture compression which will improve loading speed and download size.
  • More assets have been added to the preloading system to prevent micro-stutters.
  • Reduced memory usage (and hence background loading times) by a further 300mb.

Major New Features/Content

  • Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.
  • Added four new Divination Cards, including one designed by our Russian Path of Exile community.
  • Added a new type of Strongbox: Diviner's Strongbox.
  • Updated the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 76
    Map Tier: 9
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    with about a dozen additional Grandmasters and some replacements.

Minor New Features/Content

  • Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
  • The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.
  • Added 3d art for Vis MortisVis Mortis
    Necromancer Silks
    Quality: +20%
    Energy Shield: (374 to 397)
    Requires Level 59, 160 Int3% reduced Movement Speed (Hidden)+(20-30) to maximum Mana
    (200-220)% increased Energy Shield
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    +1 to maximum number of Spectres
    Minions gain Unholy Might for 10 seconds on Kill
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    , WidowmakerWidowmaker
    Boot Blade
    Daggers
    Quality: +20%
    Physical Damage: (60 to 66)(136.8 to 142.8)
    Critical Strike Chance: (7.69% to 8.19%)
    Attacks per Second: 1.40
    Weapon Range: 8
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    , FrostbreathFrostbreath
    Ornate Mace
    One Hand Maces
    Quality: +20%
    Physical Damage: (94.8 to 102)(123.6 to 130.8)
    Elemental Damage: (26 to 32)–(36 to 42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30 to 1.37)
    Weapon Range: 9
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    and the Alternate Art 16x16pxDemigod's StrideDemigod's Stride
    Golden Caligae
    Quality: +20%Requires Level 12+(8-16)% to all Elemental Resistances(20-30)% increased Rarity of Items found
    20% increased Movement Speed
    Victory is on the march and nothing can stop it.
    File:Demigod's Stride race season 4 inventory icon.png
    .
  • The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.
  • Currency Stash Tabs now have dedicated slots for Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    and Cartographer's Sextants.
  • Flask buff icons have been remade in a consistent way.
  • The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.
  • The "Intruders in Black" quest in Cruel now also offers a Bismuth FlaskBismuth FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as a reward. "Mercy Mission" in Cruel now also offers StibniteStibnite FlaskLasts 5.00 Seconds
    Consumes 10 of 30 Charges on use
    100% increased Evasion Rating
    Requires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Silver FlasksSilver FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as rewards. "Mercy Mission" in Merciless now also offers BasaltBasalt FlaskLasts 4.50 Seconds
    Consumes 40 of 60 Charges on use
    15% additional Physical Damage Reduction
    20% of Melee Physical Damage taken reflected to Attacker
    Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , AquamarineAquamarine FlaskLasts 5.00 Seconds
    Consumes 15 of 40 Charges on use
    20% chance to Avoid Cold Damage when Hit
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Sulphur FlasksSulphur FlaskLasts 4.00 Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as rewards.
  • The Rock Elemental petRock Elemental PetSummons your petRight click to take the pet out, put it away or to place it in your hideout. now sometimes rolls when it moves.
  • Zana, Master Cartographer has a new voice actor.
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
  • You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).
  • Significantly improved the Alien Grass in the Belly of the Beast.
  • Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130% to 160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    no longer causes you to drop Haku's spirit.
  • Added some additional dialogue to Maramoa.
  • Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental DispersionOrb of Elemental DispersionThe next Essence you hit will be killed instantlyReturn Nature's gift to the source." to avoid confusion.
  • Cut-throat leagues now have their own league flag art.
  • Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.
  • Emerging spiders now emerge more quickly.
  • Continued to incrementally improve the sound, art, effects and environments.

Channelled Skill System

  • Added a channelled skill system. IncinerateIncinerateProjectile, Spell, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Damage Effectiveness: 30%
    Projectile Speed: 700
    Requires Level 12Continuously launches a torrent of fire from your hand. The longer you channel this spell, the larger and more damaging the flames become.Per 1% Quality:
    2% increased Projectile Speed
    Deals (6-136) to (9-204) Fire Damage
    50% more Damage with Hits and Ailments for each stage
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon.png
    , FlameblastFlameblastSpell, AoE, Fire, Channelling
    Mana Cost: (6 to 9)
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 50%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Per 1% Quality:
    1% increased Damage
    Deals (32-241) to (48-362) Fire Damage
    110% more Spell Damage for each stage
    55% more Damage with Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    and WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Mana Cost: (4 to 10)
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take. This effect can stack up to 20 times.Per 1% Quality:
    1% increased Skill Effect Duration
    (30-36)% reduced Movement Speed
    7% increased Chaos Damage taken
    Base duration is 0.5 seconds
    Base secondary duration is 2 seconds
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wither skill icon.png
    are now channelled skills.
  • Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
  • You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
  • Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
  • Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.

Prophecy Changes

  • The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
  • Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
  • When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
  • Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    now drop less often than before, as Prophecy is not the main league mechanic now.
  • The sealing cost for most Prophecies has been slightly reduced.
  • The highest level that some Prophecies can spawn at has been reduced.
  • The Normal difficulty version of The Forgotten SoldiersThe Forgotten SoldiersThe banner in the breeze marks the resting place of lions, whose metal fangs still thirst for blood.You will encounter the risen weapons of a fallen army around Lioneye's Standard in The Climb.Right-click to add this prophecy to your character.Seal cost:
    3x Silver Coin
    prophecy has been made easier.
  • Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.

Immunity Improvements

  • Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application).
  • "Cannot be" stats do not work as immunity. For example, Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Quality: +20%
    Evasion: 100
    Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks
    70% increased Evasion Rating
    15% increased Stun and Block Recovery
    +(15-30) to maximum Mana
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    prevents you being shocked, but does not remove shock.
  • In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.

Triggered Skill Improvements

Since we introduced trigger gems, players have been able to trigger their skills faster and faster with each update. The performance and gameplay consequences of this extreme skill spam have finally justified a redesign of how some trigger gems work.

  • For Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , MjölnerMjölner
    Gavel
    One Hand Maces
    Quality: +20%
    Physical Damage: (108 to 129.6)(202 to 242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    +200 Strength Requirement
    +300 Intelligence Requirement
    Trigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
    and Cospri's MaliceCospri's Malice
    Jewelled Foil
    Thrusting One Hand Swords
    Quality: +20%
    Elemental Damage: (80 to 100)–(160 to 200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73 to 1.82)
    Weapon Range: 12
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierNo Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Trigger a Socketed Cold Spell on Melee Critical Strike
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    , only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.
  • The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.
  • These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.
  • All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.
  • Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.
  • Null's InclinationNull's Inclination
    Ranger Bow
    Bows
    Quality: +20%
    Physical Damage: 44.491.2
    Chaos Damage: (50 to 80)–(130 to 180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39 to 1.46)
    Weapon Range: 120
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    Minions deal 1% increased Damage per 10 Dexterity
    +212 Intelligence Requirement
    Trigger Socketed Minion Spells on Kill with this Weapon
    The hunt continues when the prey falls.
    will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.

Active Skill Gem Balance

  • Frost WallsFrost WallSpell, Duration, Cold
    Mana Cost: (14 to 37)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning ArrowLightning ArrowAttack, AoE, Lightning, Bow
    Mana Cost: (7 to 11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    to trigger an excessive amount of hits.
  • Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.
  • Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Mana Multiplier: 140%
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has a 250ms cooldown. Cast on Melee Kill's increases to spell damage have been replaced with 20% more spell damage at level 1, up to 39% at level 20 (1% per level).
  • Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:
    • FireballFireballProjectile, Spell, AoE, Fire
      Radius: 9
      Mana Cost: (6 to 26)
      Cast Time: 0.85 sec
      Critical Strike Chance: 6.00%
      Projectile Speed: 1040
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
      0.5% chance to Ignite enemies
      Deals (7-739) to (10-1109) Fire Damage
      (20-39)% chance to Ignite enemies
      +(0-3) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Fireball skill icon.png
      : 50% more damage.
    • Ice SpearIce SpearProjectile, Spell, Cold
      Mana Cost: (9 to 27)
      Cast Time: 0.85 sec
      Critical Strike Chance: 7.00%
      Damage Effectiveness: 80%
      Projectile Speed: 1000
      Requires Level 12Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
      2% increased Projectile Speed
      Deals (17-548) to (26-822) Cold Damage
      (40-78)% increased Chill Duration on enemies
      Second form has 600% increased Critical Strike Chance
      (10-29)% increased Effect of Chill
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Ice Spear skill icon.png
      : 70% more damage.
    • Arctic BreathArctic BreathProjectile, Spell, Duration, AoE, Cold
      Radius: 12
      Mana Cost: (11 to 21)
      Cast Time: 0.80 sec
      Critical Strike Chance: 5.00%
      Projectile Speed: 844
      Requires Level 28Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.Per 1% Quality:
      0.5% increased Area of Effect
      Deals (52-608) to (78-913) Cold Damage
      Base duration is (0.88-1.65) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Arctic Breath skill icon.png
      : 35% more damage.
    • CleaveCleaveAttack, AoE, Melee
      Radius: 20
      Mana Cost: 6
      Cast Time: 1.00 sec
      Damage Effectiveness: (110% to 163%)
      The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (110-163.2)% of Base Damage
      When Dual Wielding, Deals 60% Damage from each Weapon combined
      +(0-6) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Cleave skill icon.png
      : 19% more damage.
    • SweepSweepAttack, AoE, Melee
      Radius: 26
      Mana Cost: 8
      Cast Time: 1.15 sec
      Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
      0.5% increased Area of Effect
      Deals (100-138)% of Base Damage
      (30-39)% chance to Knock Enemies Back on hit
      10% less Attack Speed
      +(0-4) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Sweep skill icon.png
      : 15% more damage.
    • Ground SlamGround SlamAttack, AoE, Melee
      Radius: 35
      Mana Cost: 6
      Cast Time: 1.00 sec
      Damage Effectiveness: (90% to 120%)
      The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
      1.5% increased Stun Duration on enemies
      Deals (90-120.4)% of Base Damage
      25% reduced Enemy Stun Threshold
      +(0-6) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Ground Slam skill icon.png
      : 15% more damage.
    • SunderSunderAttack, AoE, Melee
      Mana Cost: 8
      Cast Time: 1.00 sec
      Damage Effectiveness: (140% to 182%)
      Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
      0.5% increased Area of Effect
      Deals (140-181.8)% of Base Damage
      Shockwaves deal 60% less Damage
      15% less Attack Speed
      +(0-6) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Sunder skill icon.png
      : 9% more damage.
    • Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
      Mana Cost: 5
      Cast Time: 1.00 sec
      Damage Effectiveness: (115% to 142%)
      Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (115-141.6)% of Base Damage
      25% of Physical Damage Converted to Chaos Damage
      60% chance to Poison on Hit
      Base duration is 4 seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Viper Strike skill icon.png
      : 11% more damage.
    • Double StrikeDouble StrikeAttack, Melee
      Mana Cost: 5
      Cast Time: 1.00 sec
      Damage Effectiveness: (70% to 97%)
      Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (70-96.6)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Double Strike skill icon.png
      : 13% more damage.
    • Heavy StrikeHeavy StrikeAttack, Melee
      Mana Cost: 5
      Cast Time: 1.00 sec
      Damage Effectiveness: (150% to 194%)
      Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
      1% increased Stun Duration on enemies
      Deals (150-193.7)% of Base Damage
      Knocks Enemies Back on Hit
      25% reduced Enemy Stun Threshold
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Heavy Strike skill icon.png
      : 5% more damage.
    • Glacial HammerGlacial HammerAttack, Melee, Cold
      Mana Cost: 5
      Cast Time: 1.00 sec
      Damage Effectiveness: (140% to 182%)
      Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.Per 1% Quality:
      2% increased Chill Duration on enemies
      1% increased Freeze Duration on enemies
      Deals (140-181.8)% of Base Damage
      50% of Physical Damage Converted to Cold Damage
      25% chance to Freeze enemies
      35% increased Chill Duration on enemies
      (10-29)% increased Effect of Chill
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Glacial Hammer skill icon.png
      : 6% more damage.
    • Dominating BlowDominating BlowAttack, Minion, Duration, Melee
      Mana Cost: (12 to 16)
      Cast Time: 1.00 sec
      Damage Effectiveness: (125% to 165%)
      Requires Level 28Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.Per 1% Quality:
      Minions deal 0.5% increased Damage
      Deals (125-164.9)% of Base Damage
      Base duration is 20 seconds
      Minions deal 35% less Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Dominating Blow skill icon.png
      : 6% more attack damage (not minion damage).
    • Frost BladesFrost BladesProjectile, Attack, Melee, Cold
      Mana Cost: 6
      Cast Time: 1.00 sec
      Projectile Speed: 2250
      Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
      1% increased Projectile Damage
      Deals (100-141.8)% of Base Damage
      (4-7) additional Projectiles
      +(18-21) to Melee Weapon Range
      60% of Physical Damage Converted to Cold Damage
      (0-19)% increased Projectile Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Frost Blades skill icon.png
      : 15% more damage.
    • Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
      Mana Cost: 6
      Cast Time: 1.00 sec
      Damage Effectiveness: (130% to 176%)
      Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
      1% increased Lightning Damage
      Deals (130-175.6)% of Base Damage
      50% of Physical Damage Converted to Lightning Damage
      (4-7) additional Projectiles
      Projectiles deal 25% less Damage
      Damage over time caused by Projectiles deals 25% less Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Lightning Strike skill icon.png
      : 9% more damage.
    • Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
      Mana Cost: 6
      Cast Time: 1.00 sec
      Damage Effectiveness: (130% to 176%)
      Projectile Speed: 1800
      Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
      1% increased Elemental Damage
      Deals (130-175.6)% of Base Damage
      100% of Physical Damage Converted to Fire, Cold or Lightning Damage
      Chains +(4-7) Times
      2 additional Projectiles
      Projectiles Pierce all Targets
      (0-19)% increased Area of Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Wild Strike skill icon.png
      : 19% more damage. It now also gains 1% increased area of effect per level.
    • Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
      Radius: 19
      Mana Cost: 6
      Cast Time: 1.00 sec
      Damage Effectiveness: (110% to 159%)
      Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
      0.5% increased Area of Effect
      Deals (110-159.4)% of Base Damage
      60% of Physical Damage Converted to Lightning Damage
      Base duration is 0.75 seconds
      Explosion deals 40% less Damage
      10% chance to Shock enemies
      (0-19)% increased Effect of Shock
      +(0-4) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Static Strike skill icon.png
      : 16% more damage.
    • ReaveReaveAttack, AoE, Melee
      Radius: 14
      Mana Cost: 6
      Cast Time: 1.00 sec
      Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
      0.5% increased Attack Speed
      Deals (100-138)% of Base Damage
      50% more Area of Effect for each stage
      +(0-4) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Reave skill icon.png
      : 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
  • Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Radius: 12
    Souls per use: 24 (N) / 36 (C) / 48 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-122.8)% of Base Damage
    50% more Area of Effect for each stage
    150% more Attack Speed
    Can't be Evaded
    +(0-4) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    's area of effect has been updated to match changes to Reave.
  • LacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (95% to 118%)
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (95-117.8)% of Base Damage
    25% less Attack Speed
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. This is a buff.
  • Ice CrashIce CrashAttack, AoE, Cold, Melee
    Radius: 24
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (170% to 208%)
    Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Cold Damage
    Deals (170-208)% of Base Damage
    50% of Physical Damage Converted to Cold Damage
    20% less Attack Speed
    Second Stage deals 10% less Damage
    Third Stage deals 20% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). This is a buff.
  • Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning
    Radius: 19
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (110% to 159%)
    Requires Level 12Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (110-159.4)% of Base Damage
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 0.75 seconds
    Explosion deals 40% less Damage
    10% chance to Shock enemies
    (0-19)% increased Effect of Shock
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    now gains 1% increased area of effect per level.
  • EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 25
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (90% to 109%)
    Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Physical Damage
    Deals (90-109)% of Base Damage
    Base duration is 1.5 seconds
    Aftershock deals 50% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    's aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills.
  • Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    20% more Damage with Ailments for each blade
    10% increased Hit Rate for each blade
    30% more Damage with Hits for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.
  • Magma OrbMagma OrbProjectile, Spell, AoE, Fire, Chaining
    Mana Cost: (5 to 22)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 125%
    Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
    1% increased Damage
    Deals (6-637) to (9-956) Fire Damage
    Chains +(1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    can now be affected by projectile speed modifications.
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (24 to 47)
    Cast Time: 1.00 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (4-31) to (77-589) base Lightning Damage per Power Charge
    Deals (29-220) to (43-331) base Fire Damage per Endurance Charge
    Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    now deals 35% less damage when triggered.
  • Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    now causes an explosion when it prevents any physical damage, rather than when it takes any hit.
  • The trap/mine behaviour of BladefallBladefallSpell, AoE
    Radius: 12
    Mana Cost: (13 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-380) to (65-570) Physical Damage
    6% less Damage per Volley
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladefall skill icon.png
    has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
  • PvP T-values have been set for ContagionContagionSpell, AoE, Duration, Chaos
    Radius: 20
    Mana Cost: (11 to 28)
    Cast Time: 0.60 sec
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    , Essence DrainEssence DrainProjectile, Spell, Duration, Chaos
    Mana Cost: (9 to 27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
    1% increased Chaos Damage
    Deals (21.3-1159) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (6-334) to (9-501) Chaos Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
    and VortexVortexSpell, AoE, Cold, Duration
    Mana Cost: (11 to 21)
    Cast Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (50-458) to (75-688) Cold Damage
    Base duration is 3 seconds
    Deals (41.6-684.5) Base Cold Damage per second
    40% more Damage when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    .

Support Gem Balance

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
    Icon: S
    Radius: 14
    Mana Multiplier: 160%
    Requires Level 8Supports single-target melee attack skills, causing their melee strike to deal spash damage around the target.Per 1% Quality:
    Supported Skills have 0.5% increased Area of Effect
    Supported Skills deal (35-26)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%). This is a buff.
  • The damage bonus of the Less Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Mana Multiplier: 120%
    Requires Level 31Supports any skill that has a duration.Per 1% Quality:
    Supported Skills have 0.5% reduced Skill Effect Duration
    Supported Skills have (40-49)% less Skill Effect Duration
    Supported Skills deal (10-19)% more Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support gem has been reduced. At level 1, it has been reduced from 20% to 10%. At level 20, it has been reduced from 29% to 19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Pierce SupportPierce SupportSupport, Projectile
    Icon: p
    Mana Multiplier: 110%
    Supports projectile skills.Per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    Projectiles from Supported Skills Pierce (2-4) additional Targets
    Supported Skills deal (0-19)% more Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's mana multiplier has been increased from 110% to 130%. Its damage at high levels only has been reduced. Its damage at level 20 has been reduced from +29% to +19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
    Icon: !
    Can store 1 use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support Totems, Traps, or Mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    (50-69)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now also triggers when blocking a hit that would stun.
  • Remote Mine SupportRemote Mine SupportSupport, Mine, Duration
    Icon: Y
    Mana Multiplier: 150%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will place a mine that will use the skill for you when you detonate it.Per 1% Quality:
    Supported Skills have 0.5% increased Mine Laying Speed
    Places a Remote Mine which uses the Supported Skill when detonated
    Mine lasts 16 seconds
    Supported Skills deal (30-49)% more Mine Damage
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's damage modifier no longer affects damage over time.
  • Trap SupportTrap SupportSupport, Trap, Duration
    Icon: T
    Mana Multiplier: 140%
    Can store 3 use(s)
    Cooldown Time: 4.00 sec
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
    Supported Skills have 0.5% increased Trap Throwing Speed
    Trap lasts 16 seconds
    Supported Skills deal (20-39)% more Trap Damage
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's damage modifier no longer affects damage over time.

Unique Item Balance

  • Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49+(12-16)% to Fire and Cold Resistances(20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    5% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    : The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. You know you want to.
  • The following changes do not affect existing versions of these items, unless you use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    to reroll them.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bows
    Quality: +20%
    Physical Damage: (67.2 to 96.9)(240 to 297.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.46 to 1.51)
    Weapon Range: 120
    Requires Level 64, 212 Dex(40-50)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    2 additional Arrows
    20% reduced Projectile Speed
    We stand together. We strike together.
    : Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.
  • VoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Physical Damage
    Adds 1 to 3 Chaos Damage to Attacks
    +(20-30) to maximum Life
    (2-4) Life Regenerated per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
    : Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). We feel that this ring provided too much of a damage bonus for one non-weapon item slot.
  • MjölnerMjölner
    Gavel
    One Hand Maces
    Quality: +20%
    Physical Damage: (108 to 129.6)(202 to 242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    +200 Strength Requirement
    +300 Intelligence Requirement
    Trigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
    : Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    if you want your legacy one to change.

Ascendancy Skill Balance Changes

  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%). While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.
  • Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
  • Impact now grants 10% increased area of effect (down from 15%). These two skills are still the best way to get area of effect for Duelists.
  • Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two second. Each Conflux means that any damage causes that Status Ailment. Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).
  • Inevitable Judgement no longer works against other players.

Monster Balance Changes

  • Monster life has been increased in tier 4-12 maps.
  • The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration
  • The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
  • The Allies have Energy Shield aura now first appears at level 12.
  • Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    and EnfeebleEnfeebleCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    arguably still trivialise most bosses.

Other Balance Changes

  • Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.
  • Tier 1 maps now drop from level 58 onwards in Merciless.
  • Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.
  • Labyrinth Item Enchantments for Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Shock
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
  • The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.
  • The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic OrbsChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
    Shift click to unstack.
    .
  • The chance of finding a Unique Strongbox has been doubled again.
  • Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.

Zana League Mods Available During 2.4.0

  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
  • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
  • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
  • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
  • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
  • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed a bug where the Headsman Ascendancy skill prevented Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (30-49)% less Evasion
    Cursed enemies grant 100% increased Flask Charges
    Cursed enemies grant (5-24) Life when Hit by Attacks
    Cursed enemies grant (5-12) Mana when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    from awarding players with the correct number of charges.
  • Fixed a bug that could occur if players managed to get -100% increased cast speed.
  • Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.
  • Fixed a bug related to how Bear TrapBear TrapTrap, Duration, Cast
    Mana Cost: (11 to 46)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Locks enemy in place
    Deals (16-1447) to (22-2026) Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    visually fades away.
  • Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate DeadVaal Detonate DeadVaal, Cast, AoE, Fire
    Souls per use: 48 (N) / 72 (C) / 96 (M)
    Can store 1 use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 4Explodes an unused corpse, dealing fire damage to nearby enemies. Nearby corpses will also explode in a chain reaction.Per 1% Quality:
    1% increased Cast Speed
    Explosion deals base Fire Damage equal to 8% of the corpse's maximum Life
    Deals (3-251) to (5-376) Fire Damage
    Damage cannot be Reflected
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Detonate Dead skill icon.png
    . This prevents some negative situations that would previously occur.
  • Fixed various problems accessing the Sarn Arena.
  • Fixed a bug where the Tora mission that involves the Infected Beast would complete too early.
  • Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
  • Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
  • Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.
  • Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.
  • Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).
  • Fixed a problem where Elreon's missions could fail to spawn in some areas.
  • Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.
  • Fixed the attack speed calculation for LacerateLacerateAttack, AoE, Melee
    Radius: 38
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (95% to 118%)
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (95-117.8)% of Base Damage
    25% less Attack Speed
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    when dual wielding.
  • Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.
  • Fixed a bug where Leap SlamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    would do nothing if the target location was obstructed.
  • Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.
  • Fixed a bug where a Molten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    would sometimes not disappear when its owner dies.
  • Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
  • The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.
  • Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.
  • Fixed a client crash that could occur in predictive mode related to Molten Shell.
  • Fixed a bug where Frost BombFrost BombSpell, AoE, Duration, Cold
    Mana Cost: (6 to 19)
    Can store 1 use(s)
    Cooldown Time: 2.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 130%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:
    1% increased Cold Damage
    Deals (10-521) to (14-781) Cold Damage
    Base duration is 3.5 seconds
    Base secondary duration is 2 seconds
    -20% to Cold Resistance
    75% reduced Life Regeneration rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Bomb skill icon.png
    Spell TotemsSpell Totem SupportSupport, Totem, Duration
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
    1% increased Totem Placement speed
    Summons a Totem which uses the Supported Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    would persist even after the Spell Totem support gem was removed.
  • Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.
  • Fixed two instance crashes.
  • Fixed a bug where multiple Offering Wards could be present at once.
  • Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
  • Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.
  • Fixed a bug where swapping out certain support gems would not update Blade VortexBlade VortexSpell, AoE, Duration
    Radius: 15
    Mana Cost: (6 to 19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (7-123) to (10-185) Physical Damage
    Base duration is 5 seconds
    Can have up to 20 active spinning blades
    20% more Damage with Ailments for each blade
    10% increased Hit Rate for each blade
    30% more Damage with Hits for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    's visual effects.
  • Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.
  • Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.
  • Fixed a client crash that could occur with Dominus' chilling bond totems.
  • Fixed a bug where the "Kalandra's CraftKalandra's CraftA grand treasure fractures like a dropped mirror, yet somehow goes unharmed.You will slay a foe who drops four identical rare items.Right-click to add this prophecy to your character.Seal cost:
    3x Silver Coin
    " Prophecy triggered on chests when it states that it only triggers on monsters.
  • Fixed a bug where you could only have one Frenzy Charge generated from Terminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
    Critical Strike Chance: (7.50% to 8.75%)
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    at a time.
  • Fixed a bug where minimap quest icons would reappear when they shouldn't.
  • Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.
  • Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.
  • Fixed a bug where Voll would drop a Deshret's BannerDeshret's BannerWhen the sun sets, the plains should be red. while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (50% to 61%)
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Damage
    Deals (50-61.4)% of Base Damage
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    75% increased Movement Speed
    200% more Damage with Hits at Maximum Charge Distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    correctly.
  • Fixed a bug where ScaevaScaeva
    Gladius
    One Hand Swords
    Quality: +20%
    Physical Damage: (154.8 to 175.2)(243.6 to 278.4)
    Critical Strike Chance: (5.75% to 6.25%)
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
    (15-25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60-80)% increased Critical Strike Chance when in Main Hand
    8% additional chance to Block when in Off Hand
    Even from the back rows,
    the whistling steel was mesmerising.
    They watched the dance in the arena dust, silent as the dead.
    A spell only broken by the spilling of blood.
    's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).
  • Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.
  • Fixed a bug where the Bone Roil effect from Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
    with the demands of heart and mind.
    The First Ones share no such struggle.
    For their Spirit is swift and deadly certain.
    - The Wolven King
    would be invisible if you returned to the area after it was cast.
  • Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.

The following hotfixes were deployed after the 2.4.0 patch:[2][3]

  • Fixed a client crash when unusable skills were used on left click.
  • Fixed a bug where the "Kill these Cruel Rares" challenge could be completed in normal difficulty.
  • Fixed a bug where older versions of the Plateau MapPlateau MapMap Level: 77
    Map Tier: 10
    Guild Character: -
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    had the wrong boss. This was causing a problem where the exit wouldn't enable after the boss was killed.
  • Fixed a bug where minions created by some triggers would not do anything on the client.
  • Fixed a bug where Blackguard Soldiers could move out of Essence crystals when Blackguard Mages ordered them to.
  • Fixed a bug where the Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: (+100% to +150%)
    Item Rarity: (+100% to +150%)
    Monster Pack Size: (+30% to +50%)
    20% more Monster Life
    Monsters cannot be Shocked
    30% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    recipe would give you an old version of the map.
  • Fixed an issue where the Endgame Labyrinth entrance portal was consumed.
  • Fixed a crash in the Minotaur arena.
  • Fixed an occasional crash in The Belly of the Beast.
  • Fixed a crash when old unique maps were completed.
  • Fixed an issue where some uniques with "Cannot gain bleeding" would not prevent corrupting blood.
  • Fixed a crash with old versions of the Pier MapPier MapMap Level: 72
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    .

References

  1. Bex_GGG (August 31, 2016). "Path of Exile 2.4.0: Atlas of Worlds Patch Notes". Official Path of Exile Forums. Retrieved September 2, 2016.
  2. Qarl (September 3, 2016). "2.4.0 Hotfix (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.
  3. Qarl (September 3, 2016). "2.4.0 Hotfix 2 (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.