Version 2.3.0
Version History | ||
---|---|---|
← 2.2.2d May 19, 2016 | 2.3.0 June 3, 2016 | 2.3.0b → June 4, 2016 |
Contents
- 1 Patch notes
- 1.1 The Prophecy Challenge Leagues
- 1.2 The Endgame Labyrinth
- 1.3 New Skills
- 1.4 Technical Improvements
- 1.5 New Features
- 1.6 Other New Content
- 1.7 Labyrinth Improvements
- 1.8 Enchantments
- 1.9 Taunt Improvements
- 1.10 Hexproof
- 1.11 General Balance Changes
- 1.12 Skill Gem Balance
- 1.13 Support Gem Balance
- 1.14 Item Balance
- 1.15 Zana League Mods Available During 2.3.0
- 1.16 Monster Balance
- 1.17 New Monster Variations
- 1.18 Map-only Monster Changes
- 1.19 Other Map Changes
- 1.20 One-time Passive Skill Reset
- 1.21 Functional Bug Fixes
- 1.22 Visual Bug Fixes
- 2 References
Patch notes
These are the official patch notes for version 2.3.0 released by Grinding Gear Games.[1]
The Prophecy Challenge Leagues
Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- With 2.3.0, there are Standard and Hardcore variations of the Prophecy challenge league available. They have the same core mechanics and items.
- In the Prophecy leagues, you'll encounter Navali, a Karui Soothsayer, in each town you visit.
- Approximately one monster per area drops a
Silver CoinSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.. Navali will exchange one coin for a vision of your future. This Prophecy, along with up to six others, is stored in your Prophecy screen.
- These Prophecies influence the future of what happens to your character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.
- It's possible for Navali to Seal Prophecies into items for an additional cost of silver. These can then be stored for later or traded with other players.
- For more information about Prophecy, check out www.pathofexile.com/prophecy
- Nine of the new Unique Items in this update are exclusive to the Prophecy challenge leagues. They are all rewards for completing specific Prophecy chains or objectives.
- There are also more than a dozen upgraded (Fated) versions of existing Uniques that can be earned by completing specific Prophecies.
- More Prophecies and Fated Uniques will be enabled throughout the league's duration.
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the
Prophecy Footprints EffectProphecy Footprints EffectFootprintsAdds prophecy footprints to any equipped pair of boots.
. At 24, you receive the
Prophecy Weapon EffectProphecy Weapon EffectWeapon Effect
Stack Size: 20Adds the Prophecy effect to any equipped weapon. When you complete your 36th challenge, you receive
Navali's Monkey PetNavali's Monkey PetPetSummons your pet
, Yama the White. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Prophecy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Prophecy challenges you completed during the league.
The Endgame Labyrinth
- There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an Offering to the Goddess item.
- Once you have completed all six Trials, you are able to use your Offering to the Goddess items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or
ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.
Shift click to unstack.on them.
- The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
- Upon completing the Endgame Labyrinth for the first time, you're rewarded with two additional Ascendancy points, raising the total available to eight.
- Each time you complete the Endgame Labyrinth, you may enchant one item with a fourth-tier item enchantment. For more information about this system, please see the 2.2.0 patch notes.
Emperor's MasteryEmperor's Mastery
Prismatic JewelLimited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased AttributesLearn as much as you can,
and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., a Unique Prismatic Jewel, is awarded to the person who completes the Endgame Labyrinth most quickly each day in each league.
New Skills
- Added a new Intelligence Skill Gem -
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit1% less Projectile Speed1% chance for Projectiles to ReturnDeals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires a slow-moving projectile that pierces through enemies, dealing cold damage. This skill interacts in special ways with Ice Nova and Vortex. While a Frostbolt is in flight, those other skills can target its location rather than the caster's location.
- Added a new Intelligence Skill Gem -
VortexVortexSpell, AoE, Cold, Duration, Nova
Mana Cost: (11-20)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 1.80 sec
Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:12340.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster has any Frostbolts in the air, it will explode around one of the projectiles instead.
- Added a new Intelligence Skill Gem -
Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Mana Cost: (16-33)
Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1230.5% increased Skill Effect Duration2% increased Cast SpeedMinions gain +1% to all Elemental ResistancesBase duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions +(20-30)% to Chaos Resistance
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.
- Added a new Strength Skill Gem -
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:12341% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-133)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.
- Added a new Dexterity/Strength Skill Gem -
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Soul Gain Prevention: 0.001 sec
Cast Time: 1.00 sec
Attack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1230.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.
Technical Improvements
- We've replaced Path of Exile's audio engine. The new one not only dramatically helps with memory usage but provides many other benefits that our audio engineers will take advantage of in the future.
- If you were previously playing with sound disabled for performance reasons, please strongly consider turning it back on again!
- We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled.
- Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).
- Because of the memory usage improvements in 2.3.0, there should be no more Out of Memory crashes. This is especially relevant to 32-bit Windows users.
New Features
- In maps, the count of monsters remaining is now shown when you press tab to see map information.
- The most recent global or trade channel that you manually joined is now remembered and used by default.
- You now cannot delete characters from disabled leagues, other than The Void. This is to protect against people deleting characters before the race prize awarder for that league has finished.
- Rewards in stash tabs are now available instantly. You don't have to log in again to see them.
- When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.
- There are now icons to the right of quests in the quest tracker. Clicking these icons opens the World screen with the appropriate quest selected.
- The tutorials have been improved in subtle ways.
Other New Content
- Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones:
AshcallerAshcaller
Quartz WandWand
Quality: +20%
Physical Damage: 16.8–32.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 18, 65 Int(18-22)% increased Spell Damage10% chance to Trigger Level 8 Summon Raging Spirit on Kill
+(15-25)% to Fire Damage over Time Multiplier
Adds (4-6) to (7-9) Fire Damage to Spells
(20-30)% increased Burning Damage
(16-22)% chance to Ignite"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom,
Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's RobeQuality: +20%
Energy Shield: (294-348)
Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop IdentifiedRenowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.,
Cospri's WillCospri's Will
Assassin's GarbQuality: +20%
Evasion: (1768-2063)Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed EnemiesCurse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.,
Death's DoorDeath's Door
Crusader BootsQuality: +20%
Armour: 387
Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it.,
Grand SpectrumGrand Spectrum
Cobalt JewelLimited to: 325% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.,
Grand SpectrumGrand Spectrum
Crimson JewelLimited to: 3+7% to all Elemental Resistances per Grand SpectrumSkin like steel tempered by bright flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.,
Grand SpectrumGrand Spectrum
Viridian JewelLimited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.,
HiltlessHiltless
Reaver SwordTwo Hand Sword
Quality: +20%
Physical Damage: (182.4-212.4)–(400.8-436.8)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.50
Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon RangeThe cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.,
Hinekora's SightHinekora's Sight
Onyx AmuletRequires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating
(6-10)% chance to Dodge Attack Hits
(6-10)% chance to Dodge Spell Hits
Cannot be BlindedRemember the past, anticipate the future.,
Kiara's DeterminationKiara's Determination
Silver FlaskLasts 2.00 Seconds
Consumes 40 of 60 Charges on use
OnslaughtRequires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect
60% reduced DurationTravelers of the deep wood speak of a witch
whose ale provides a different kind
of liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,
KintsugiKintsugi
Exquisite LeatherQuality: +20%
Evasion: (1548-1689)
Movement Speed: -3%Requires Level 62, 170 Dex(100-120)% increased Evasion Rating
+(60-80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit RecentlyDo not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.,
Nuro's HarpNuro's Harp
Harbinger BowBow
Quality: +20%
Elemental Damage: (120-140)–(180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled GroundNight's frost becomes morning's dew
Darkness cleansed, pure and new.,
ReefbaneReefbane
Fishing RodFishing Rod
Quality: +20%
Physical Damage: 8.4–15.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13Requires 8 Str, 8 Dex(30-40)% increased Cast Speed
Thaumaturgical Lure
(10-20)% increased Quantity of Fish Caught
Glows while in an Area containing a Unique FishHe cast far into the ocean
And tore out her heart.,
Saemus' GiftSaemus' Gift
Spike-Point Arrow QuiverRequires Level 45(20-30)% increased Global Critical Strike Chance+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love,
The AsceticThe Ascetic
Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item EquippedMany things come to one who has nothing.,
The Beast Fur ShawlThe Beast Fur Shawl
Vaal RegaliaQuality: +20%
Energy Shield: (409-470)
Movement Speed: -3%Requires Level 68, 194 Int40% increased Spell Damage
+(15-25) to maximum Energy Shield
(110-130)% increased Energy Shield
10% increased Area of Effect
5% increased Damage taken
(30-40)% increased Energy Shield Recovery rateThe quickest way to understand
your own strengths and weaknesses
is to walk in the skin of another.,
The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Quality: +20%
Physical Damage: (155-173.6)–(260-291.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.,
The Overflowing ChaliceThe Overflowing Chalice
Sulphur FlaskLasts (4.40-4.80) Seconds
Consumes 20 of 60 Charges on use
40% increased DamageRequires Level 35Creates Consecrated Ground on Use100% increased Charge Recovery
(10-20)% increased Duration
Gains no Charges during Effect of any Overflowing Chalice Flask
100% increased Charges gained by Other Flasks during Flask EffectEmpty cup, full of promise.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,
Three-step AssaultThree-step Assault
Shagreen BootsQuality: +20%
Evasion: (251-288)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while PhasingMove in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.,
Touch of AnguishTouch of Anguish
Imperial ClawClaw
Quality: +20%
Physical Damage: (78-90)–(234-258)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by AttacksAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.,
Veruso's Battering RamsVeruso's Battering Rams
Titan GauntletsQuality: +20%
Armour: (580-726)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side., ... (21/32)
- Added a new Tier 14 Map:
Plaza MapPlaza MapMap Level: 81
Map Tier: 14
Guild Character: :Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.. The Goddess of Justice is its boss encounter.
- Added nine new Divination Cards:
The Web
The Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.,
The Harvester
The Harvester11
The Harvest
Taste not of their
forbidden fruit.
Theirs is a harvest of
the darkest kind,
twisted, rotten and
damned for eternity.,
The Lunaris Priestess
The Lunaris Priestess5
Sire of Shards
Embrace the Light,
Await the Morrow,
No more Spite,
And no more Sorrow.,
Emperor of Purity
Emperor of Purity7Six-Link
Holy Chainmail
Item Level: 60True to his title,
Voll, newly crowned,
had many of the
Eternal Empire's signature
extravagances destroyed.,
The Cursed King
The Cursed King8
Rigwald's Curse
The First Ones
may be blasphemy,
but they are
powerful blasphemy.,
The Stormcaller
The Stormcaller4Agnerod StaffIf you beckon the
Lord of Lightning,
do not be surprised
when you are struck.,
Lysah's Respite
Lysah's Respite6
Agate Amulet
CorruptedSo many memories,
so much pain in
such a small token.
Drown it in blood
so you can forget.,
Cartographer's Delight
Cartographer's Delight3Map
Map Tier: 5A map is similar
to a pair of eyes,
without one you stumble
around, unable to find your way.and
The Jester
The Jester9Merciless One-Hand Weapon
Item Level: 100Summoned for the King's desire,
soon applause came from the court.
However insanity was his only sire,
so the King's reign was cut short..
- Added three new types of Unique Strongboxes.
- Added 3D art for the following Unique Items:
Heretic's VeilHeretic's Veil
Deicide MaskQuality: +20%
Evasion: (399-436)
Energy Shield: (178-218)Requires Level 67, 73 Dex, 88 Int+1 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 12% reduced Mana Reservation
(90-110)% increased Evasion and Energy Shield
+(40-50) to maximum Energy ShieldBranded a heretic for your beliefs,
You stand alone against many.
May the truth that fuels their anger,
Carry your blade into their hearts.,
Gang's MomentumGang's Momentum
Legion BootsQuality: +20%
Armour: (291-312)
Energy Shield: (56-60)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited EnemiesBecome one with the unstoppable flame.,
Hezmana's BloodlustHezmana's Bloodlust
Vaal AxeTwo Handed Axe
Quality: +20%
Physical Damage: (244.2-279.3)–(415.8-487.55)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks have Blood MagicWhen a craving cannot be sated, any source will do.,
The Tempestuous SteelThe Tempestuous Steel
War SwordOne Handed Sword
Quality: +20%
Physical Damage: (25.2-28.8)–(54-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy
Eager for vengeance against all who walk free.,
ThunderfistThunderfist
Murder MittsQuality: +20%
Evasion: 145
Energy Shield: (58-64)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on EnemiesThe roar of the heavens
Strikes more than fear
Into the hearts of Man,
SurgebindersSurgebinders
Dragonscale GauntletsQuality: +20%
Armour: (254-278)
Evasion: (254-278)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!,
SkyforthSkyforth
Sorcerer BootsQuality: +20%
Energy Shield: 58Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Mana Reserved
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of LifeThe quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.,
WindripperWindripper
Imperial BowBow
Quality: +20%
Physical Damage: 24–93.6
Elemental Damage: (48-60)–(72-90) 1–(120-150)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.59-1.67)
Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest.,
Redblade BannerRedblade Banner
Painted Tower ShieldQuality: +20%
Chance to Block: 30%
Armour: (434-477)
Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite PowerBlood shed is blood shared.and
Midnight BargainMidnight Bargain
Engraved WandWand
Quality: +20%
Physical Damage: 25.2–45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos InoculationA chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day..
- Added 3D art for the following Alternate Art Unique Items:
Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20%
Energy Shield: 46
Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno.,
The Blood ThornThe Blood Thorn
Gnarled BranchStaff
Quality: +20%
Physical Damage: 19.8–41.8
Critical Strike Chance: 6.00%
Attacks per Second: (1.37-1.43)
Weapon Range: 13Requires 12 Str, 12 Int+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5-10)% increased Attack Speed
Reflects (22-44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await.,
Shadows and DustShadows and Dust
Clasped MittsQuality: +20%
Evasion: (125-142)
Energy Shield: (24-27)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
RampageWhat is fear but a snuffed torch
and death in the wind?,
The Blood DanceThe Blood Dance
Sharkskin BootsQuality: +20%
Evasion: 174Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Wayand
HeatshiverHeatshiver
Leather HoodQuality: +20%
Evasion: (202-222)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
(20-30)% increased Cold Damage if you have used a Fire Skill Recently
(20-30)% increased Fire Damage if you have used a Cold Skill RecentlyGive of your heated passions.
Give of your cold resolve.
You will be repaid..
- Added a few more Grandmasters to the
Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 82
Map Tier: 15
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once.and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
- Oyun now has a white tiger.
- Continued to incrementally improve the sound, art, effects and environments.
Labyrinth Improvements
- Progress through the Trials of Ascendancy is now shared between all your characters in the league.
- In addition to the introduction of the Endgame Labyrinth, a lot of work has been done on the regular Labyrinth in the normal game.
- The Lord's Labyrinth in all difficulties has been upgraded with a new gauntlet type where you push an object through the encounter.
- There have been countless improvements to rooms and puzzles throughout the Labyrinths.
- Emperor Izaro has been made easier on Cruel Difficulty. See the monster balance section below for more information.
- Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.
- Most Darkshrines in the Labyrinth now offer double the item rarity bonus than they did before.
- Chests in Labyrinth secret areas now drop substantially more items.
Enchantments
- Added two new glove enchantments: Word of Ire and Word of the Grave.
- Word of Ire creates a spinning copy of your weapon at an enemy's location when you are hit, converting a portion of the damage to Lightning.
- Word of the Grave summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.
- There is a new
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.helmet enchantment available.
- Word of Thunder (and its later versions) now have a 40% larger area of effect.
- The Merciless Labyrinth Helmet enchantment for
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.duration is now 20% reduced duration.
- The Merciless Labyrinth Helmet enchantment for additional targets hit by
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-134%)
Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:12341% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (110-134)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
(10-29)% increased Effect of Lightning Ailments
Shocks Enemies as though dealing (100-195)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.is now +1 rather than +2.
Taunt Improvements
- Taunted enemies now have an effect to indicate they are taunted.
- Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
- Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
Hexproof
- Monsters and maps with the Hexproof prefix now grant the Hexproof keyword.
- Hexproof prevents curses applying, but can be bypassed under certain conditions.
- Currently only one unique item being added in 2.3.0 will bypass Hexproof, but this power may show up from other sources in the future.
- Hexproof does not affect curse reduction that unique monsters can have, and will allow for potential Curse Immunity in the future that is absolute and not keyworded as Hexproof.
General Balance Changes
- Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on
Voltaxic RiftVoltaxic Rift
Spine BowBow
Quality: +20%
Physical Damage: 31.2–93.6
Elemental Damage: 1–(275-325)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.,
Infernal MantleInfernal Mantle
Widowsilk RobeQuality: +20%
Energy Shield: (360-420)
Movement Speed: -3%Requires Level 65, 187 Int+1 to Level of Socketed Fire Gems
(25-35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
25% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance.and
The Consuming DarkThe Consuming Dark
Fiend DaggerRune Dagger
Quality: +20%
Physical Damage: 26.4–104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows.uniques have been reduced to be 60% of their prior value.
- Doubled the chance to find a Unique Strongbox.
- The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.
- Tormented Spirits now more strongly want to possess monsters rather than flee from you.
Skill Gem Balance
- Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner.
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Mana Cost: (4-12)
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Animate GuardianAnimate GuardianSpell, Minion, Physical
Mana Cost: (11-20)
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1230.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
- The cast time for
Ice NovaIce NovaSpell, AoE, Cold, Nova
Radius: 30
Mana Cost: (8-23)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:12340.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold, Nova
Souls Per Use: 25 (N) /
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:10.5% increased Area of EffectDeals (11-274) to (17-428) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.have been reduced from 900ms to 800ms.
Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now has an additional 10% chance to stun at all gem levels, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy.
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 0.50 secRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:11% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s duration has been reduced from 10 seconds to 5 seconds at all gem levels. Its damage has been reduced at high levels. It does the same damage at gem level 1, up to half the damage it previously did at gem level 20.
SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:12341% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:11% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
- Increased the attack time of
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1230.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.by 18%. Its previous default attack time was 2.2 seconds. It is now 2.6 seconds.
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:12341% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90.2-144)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage.
Support Gem Balance
- All Support Gems now have Support as part of their name.
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Mana Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1230.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.'s radius has been increased from 12 units to 16.
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Mana Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Spells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.now has a smaller damage penalty. At level 1 it has changed from 50% less to 35% less. At level 20 it has changed from 31% less to 26% less.
Item Balance
- Unique Jewels now have a separate sequence of rarities within the unique items. Unique jewels will now have three tiers of rarity, all of which are rarer than the normal base rarity tier.
- Various changes have been made to the rarity of unique items. Many have been made more common. However a small selection of items have been made rarer.
- Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods. This has a subtle effect but will improve the average weapon of this type.
- The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
Zana League Mods Available During 2.3.0
- Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
- Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
- Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
- Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
- Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
- Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
- Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)
Monster Balance
- Hailrake and Glace now use a weak version of
Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Added a new boss, Q'uru, to The Caverns in act 2. This ancient Vaal Plummeting Ursa horror uses
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and Enrages periodically.
- Enrage increases attack speed, movement speed and damage for the duration of the enrage.
- Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:12341% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.damage values have been reduced by 12.5%. His
Ground SlamGround SlamAttack, AoE, Slam, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (115%-150%)Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1231% increased Stun Duration on enemies
0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect
2% reduced angleDeals (115-150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed5% of Physical Damage converted to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (135-155)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
- Perpetus, the Reaver and Excellis Aurafix can now only use
Bear TrapBear TrapTrap, Spell, Duration, Physical
Mana Cost: (6-23)
Can Store 3 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 15% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.once every 8 seconds.
New Monster Variations
- A variation of Sand Leapers from Act Four has been added as a guest monster to some areas in Act Two.
- A variation of Mine Bats from Act Four has been added as a guest monster to some areas in Act Two.
- Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.
- Oak's Brute has been added to The Wetlands. This monster uses an Enrage skill periodically.
- Cannibal Fire-eater has been added to The Coast. This monster breathes fire.
- Kraityn's Sentry has been added to Broken Bridge. This monster uses
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (30%-36%)Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Damage
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (15-25)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Goatman Fire-raiser has been added to The Climb. This monster uses
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Soul Gain Prevention: 0.003 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 185%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Each of these monsters has also been added to the pool of random monsters in maps. They usually only spawn alone, or in a pair.
Map-only Monster Changes
- Goatman Shamans no longer spawn entirely as Shaman packs. They are now combined with regular Goatman monsters as well.
- Porcupine Goliaths in Maps now grant approximately 20% more experience and items.
- Croaking Chimerals in Maps now grant approximately 30% more experience and items.
- Packs of Scum Crawlers combined with Soulless Watchers in Maps now contain 25% more monsters.
- Blood Elementals that use Gore
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.have been added to Maps. Some of the Blood Elementals in their packs will now use Gore
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Water Elemental packs in Maps now contain ones that use
VortexVortexSpell, AoE, Cold, Duration, Nova
Mana Cost: (11-20)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 1.80 sec
Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:12340.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Sea Witch packs in Maps now contain ones that use
FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit1% less Projectile Speed1% chance for Projectiles to ReturnDeals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Ghost Pirate packs in Maps now contain ones that use
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Radius: 15
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:12340.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Demon Packs in Maps now contain ones that use Demonic
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Radius: 15
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:12340.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Ruined Titan packs in Maps now contain ones that use
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this SkillDeals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Some of the Goatman Shaman (Lightning) packs in Maps now contain ones that use
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect DurationDeals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Numerical improvements to several monster skills have been made. These are generally buffs to the spells cast by monsters.
- Some monsters appear alone in the core game but in packs in Maps. The life of the Map versions of these monsters has been lowered.
- There is now greater monster density in the
Core MapCore MapMap Level: 82
Map Tier: 15
Guild Character: •Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.. The average experience of this map has been increased by around 40% due to the additional monsters.
- Rebalanced the
Graveyard MapGraveyard MapMap Level: 71
Map Tier: 4
Guild Character: ÚTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Boss (Merveil, the Reflection, who is only present in her first form) to be easier.
- Rebalanced the first form of the
Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Boss (Merveil, the Reflection) to be harder.
Other Map Changes
- Removed
Village Ruin MapCastle Ruins MapMap Level: 74
Map Tier: 7
Guild Character: [Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.as a possible Map type for Zana Missions.
- Added
Canyon MapCanyon MapMap Level: 73
Map Tier: 6
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.and
Plateau MapPlateau MapMap Level: 79
Map Tier: 12
Guild Character: -Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.as possible Map types for Zana Missions.
- Added
Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
Underground River MapMap Level: 69
Map Tier: 2
Guild Character: æ
Item Quantity: +150%
Item Rarity: +150%Unique Boss drops 4 additional Maps
(20-50)% more Magic Monsters
(20-50)% more Rare Monsters
25% more Monster Life
30% increased Monster DamageHowls and laughter
They hide in the day
They smell you, they watch you
They track their new preyTravel to this Map by using it in a personal Map Device. Maps can only be used once.as a possible Unique Map type for Zana Missions. This has not reduced the odds of
Untainted ParadiseUntainted Paradise
Tropical Island MapMap Level: 72
Map Tier: 5(300-400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no itemsFor this beauty,
beauty without strength,
chokes out life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.occurring as a Zana map.
One-time Passive Skill Reset
- Due to balance changes, every existing character has been granted an optional full passive skill reset.
- This process will also reset your allocated Ascendancy points.
- To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
Functional Bug Fixes
- Fixed some problems that could cause Dart Traps in the Labyrinth to point in the wrong direction.
- Fixed a bug where flasks could still be used if you equipped them then de-levelled below their required level.
- Fixed a bug where you'd drop the Haku spirit when using Totem/Trap/Mine versions of movement skills.
- Fixing an issue where
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1231% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.healing stacks could stick to the player without being removed.
- Fixing an issue where traps could be placed on unwalkable terrain.
- Fixed an issue where beams could continue to deal damage to enemies after the initiator of the skill has gone out of range.
- You can no longer chain projectiles from Sawblades.
- Fixed desync that could occur around specific tiles in Library tilesets (such as the stairs down to the Archives). This also improves the
Academy MapAcademy MapMap Level: 71
Map Tier: 4
Guild Character: *Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
- Fixed a bug where monsters could spawn in inaccessible areas of the Imperial Gardens.
- Fixed a bug where Writhing Worms created by
The Writhing JarThe Writhing Jar
Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 seconds
Recovers (435-609) Life over 5.00 seconds
Consumes (16-18) of 40 Charges on useRequires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges usedTo achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar VollRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.unique flask counted towards /remaining.
- Fixed a bug where Piety's eye spawners count for /remaining before they emerge.
- Fixed an issue where having Detonate Mines bound with the
Detonate MinesDetonate MinesMine, Spell
Can Store 1 Use(s)
Cooldown Time: 0.20 secRequires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.Per 1% Quality:12Mines have 1% increased Detonation SpeedRecover 0.01% of Life for each Mine DetonatedFirst Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.skill gem could result in skill slots being replaced/unset when moving to a new instance.
- Fixed a bug where you could get stuck in the terrain while using Illusory Warp.
- Fixed an issue where players could keep buffs active without the appropriate gem equipped.
- Fixed an issue where being frozen while
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 usesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.goes off could cause the delay on
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 usesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to last forever.
- Fixed a bug where respeccing into CI could rarely kill you.
- Fixed a bug where supporting
Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1231% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.with the
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Mana Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Spells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.Support after
Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1231% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.is cast allows you to deal damage despite having Ancestral Bond allocated.
- Fixed a bug where
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Mana Cost: (4-12)
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Animate GuardianAnimate GuardianSpell, Minion, Physical
Mana Cost: (11-20)
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.could bypass range checks if you hold Shift. The range is being increased also.
- Fixed a bug where you could cast
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 usesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.through walls by using mines/traps or by targeting your own location.
- Fixed a bug where walkable space sometimes spawned on the edges of areas such as The Old Fields.
- Fixed a bug where Arohongui, Moon's Presence interfered with other totems using auras.
The Goddess UnleashedThe Goddess Unleashed
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (52.8-56.4)–(121.2-160.8)
Critical Strike Chance: (7.20%-8.30%)
Attacks per Second: 1.50
Weapon Range: 11Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
Item has 6 Sockets and is fully linked (Hidden)
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her BlessingAs a maiden I was bound; as a crone was I scorned
Promised power rarely found, delivered fury fairly thorned.
Not enough?...Fine. Now I am become both and another
To take your hand and cradle your talents, not smother
The consummate flames. So hush, dear, say not a word.
Bequeathed, betrayed...beloved. At last, I am the third.now only grants Her Blessing when you ignite enemies, not yourself.
- Fixed a bug where certain unwalkable tiles would not block projectiles.
- Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him.
- Fixed an issue where the normal spiders in the
Jungle Valley MapJungle Valley MapMap Level: 68
Map Tier: 1
Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.boss fight would only emerge once you enter their Proximity Shield. They should now emerge as soon as they spawn, since you are in an enclosed area with them.
- Fixed bugs related to Grandmasters using
Ice NovaIce NovaSpell, AoE, Cold, Nova
Radius: 30
Mana Cost: (8-23)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:12340.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.properly.
- Fixed various walkability issues related to Sarn buildings.
- Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.
- Fixed a bug where a Helmet Enchantment stat for
Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1230.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.was increasing the base duration where it should have been increasing the duration by a percentage amount.
- Fixed a bug where
Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Mana Multiplier: 150%Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Per 1% Quality:123Supported Skills deal 0.5% increased Trap DamageSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills have 2% reduced Trap SpreadSupported Skills throw up to 2 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55-36)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.and
Minefield SupportMinefield SupportSupport, Mine
Icon: M
Mana Multiplier: 120%Requires Level 38Supports skills which throw mines.Per 1% Quality:123Supported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have 0.2% chance to throw up to 1 additional MineSupported Skills can have up to 0.2 additional Remote Mines placed at a timeSupported Skills throw up to 4 additional Mines
Supported Skills have (65-60)% less Mine Throwing Speed
Supported Skills can have up to 4 additional Remote Mines placed at a timeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.were only reducing trap or mine damage respectively when they should have been reducing all damage.
- Fixed a bug where the Beast's hearts could kill Malachai if his life was too large. He wouldn't drop items in this case.
- Labyrinth ladders now correctly disallow people who have visited the next difficulty level.
- Fixed a bug where purchasing items from Act 4 NPCs caused items to be removed from the shops of Act 1 NPCs in the next difficulty level.
- Fixed an issue where Rudiarius Felix, Avatar of the Huntress'
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Radius: 20
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (55%-64%)
Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1230.5% increased Area of Effect1% chance to inflict Withered on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Trap had a very short duration.
- Fixing a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.
- Fixed a bug where a player was unable to leech life while on full life.
- If you use
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (48%-60%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:12340.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (8-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (30%-36%)Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Damage
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (15-25)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
BladefallBladefallSpell, AoE, Physical, Duration
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1230.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to target a blocked location then they will be now used on the nearest valid location.
- Fixed nine instance crashes and one client crash.
Visual Bug Fixes
- Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.
- Fixed a rare bug where patches of ground effects could be invisible.
- Fixed a bug where setting a Premium Stash Tab to the default brown colour would cause it to appear black in the drop-down list of tabs.
- Fixed a rare bug where categories can be missing from the in-game Microtransaction Store.
- Fixed a bug where entering an area with multiple golems resulted in it looking like you had multiple copies of their buff on you.
- Fixed a bug where
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1231% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.didn't have a random rotation on its effects.
- Fixed a bug with the Dweller of the Deep where he could leave behind a phantom glow effect in the shape of a sandspitter when dying in his first form.
- Fixed an issue where the character panel didn't show the cooldown speed for skill-specific stats.
- Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second,
Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Souls Per Use: 15 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:11% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (190%-300%)Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased Stun Duration on enemies
0.5% increased Area of EffectDeals (190-300)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.stats and
Poison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%Requires Level 31Supports any skill that hits enemies.Per 1% Quality:123Supported Skills deal 0.5% increased Damage with PoisonSupported Skills have 1% chance to Poison on HitPoisons from Supported Skills deal Damage 0.5% fasterSupported Skills have 60% chance to Poison on Hit
Supported Skills deal (20-39)% more Damage with PoisonThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.stats).
- Fixed a bug where the life bar of an
Animated GuardianAnimate GuardianSpell, Minion, Physical
Mana Cost: (11-20)
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.(and curses on it) would display too low on him.
References
- ↑ Chris (June 1, 2016). "Content Update 2.3.0 Patch Notes". Official Path of Exile Forums. Retrieved June 1, 2016.