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===New Support Gems===
 
===New Support Gems===
* Added a new Dexterity Support Gem - Cluster Trap: Throw multiple traps at random locations in a radius around the target.
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* Added a new Dexterity Support Gem - {{sl|Cluster Trap}}: Throw multiple traps at random locations in a radius around the target.
* Added a new Dexterity Support Gem - Trap Cooldown: Reduces the cooldown on supported Trap skills.
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* Added a new Dexterity Support Gem - {{sl|Trap Cooldown}}: Reduces the cooldown on supported Trap skills.
* Added a new Intelligence Support Gem - Elemental Focus: Supported skills deal more elemental damage, but can't cause elemental status ailments.
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* Added a new Intelligence Support Gem - {{sl|Elemental Focus}}: Supported skills deal more elemental damage, but can't cause elemental status ailments.
* Added a new Intelligence/Dexterity Support Gem - Minefield: Deploys multiple mines simultaneously and lets you have more armed mines.
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* Added a new Intelligence/Dexterity Support Gem - {{sl|Minefield}}: Deploys multiple mines simultaneously and lets you have more armed mines.
   
 
===New Unique Items===
 
===New Unique Items===

Revision as of 03:26, 3 March 2016

Version History
2.1.2e
March 2, 2016
2.2.0
March 4, 2016

Patch notes

These are the official patch notes for version 2.2.0 released by Grinding Gear Games.[1]

Important Note

Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

The Trials of Ascendancy

Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates.

  • There are six Trials of Ascendancy to solve in each difficulty level. Completing each of these Trials unlocks the Lord's Labyrinth in that difficulty level.
  • Trials are present in the Axiom Prison, Crypt, Chamber of Sins, Crematorium, Catacombs and Hedge Maze.
  • Each Trial introduces you to a particular type of trap. Learn well, as these traps will be combined in complex situations in the Labyrinth.
  • Higher difficulties have more difficult trials.
  • Tagging the plaque at the end of a completed trial will show your progress through that difficulty.
  • It will also open a portal back to the start of the trial so you can resume your exploration.
  • Once you have completed all of the Trials in one difficulty level, you can access the entrance to the Labyrinth in the Sarn Encampment (Act Three town).

The Lord's Labyrinth

Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but the traps are as dangerous as the day they were activated.

  • The Lord's Labyrinth is a new area full of traps, secrets and puzzles. It is unlocked by completing the Trials of Ascendancy in that difficulty level.
  • Dying in the Labyrinth ends the run for you. You must survive all the way through in one attempt If you leave the Labyrinth (for example, via a portal to town), then you cannot return to that run. You must start the Labyrinth again.
  • The Labyrinth's layout changes once every day. You can run it multiple times on the same day using information you have learnt from previous runs. Hidden passages, along with secret rooms and their rewards stay the same for every run on a given day.
  • You'll encounter Emperor Izaro three times during the Labyrinth. The fight mechanics are randomised each day. The way you play each fight influences how much of that mechanic makes its way into the next fight.
  • You can earn Treasure Keys by killing Izaro and by completing certain challenges throughout the Labyrinth. These keys can be used to unlock reward chests at the end of the Labyrinth, in the reward room. This room also contains the devices that allow you to pick an Ascendancy class and Enchant one of your items.
  • You can attempt the Labyrinth in a party, but once the Labyrinth entrance has been opened, no more party members may join that Labyrinth run.
  • You can access your Stash before each Izaro encounter in the Labyrinth.
  • The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.
  • Special Labyrinth Items like keys and trinkets cannot be removed from the Labyrinth. These items also bypass item filters so that they are always visible to you.

Ascendancy Classes

Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lord's Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.

  • Upon completing the Lord's Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.
  • There are nineteen total Ascendancy classes. Each core class has three Ascendancy classes available that embody a different playstyle. The Scion has one Ascendancy class that reinforces her mastery of the passive skill tree.
  • Upon completing the Lord's Labyrinth for the first time in each difficulty level, you receive two Ascendancy Skill Points you can spend on skills available to your Ascendancy Class.
  • Respeccing an allocated Ascendancy Skill costs five passive skill refund points. Once you have refunded all your allocated Ascendancy points, you can pick a different * Ascendancy Class (at no cost) by completing the Labyrinth again and selecting a new class.
  • Once you have chosen an Ascendancy Class, you can view its skill tree on the Passive Skill Tree near your character's start location.

Enchantments

  • Each time you complete the Lord's Labyrinth, you can imbue one of your items with an Enchantment.
  • Enchanting an item replaces any existing implicits, including previous Enchantments. They are always fixed values, so Blessed Orbs will have no effect on them. Though they share the same colours as master-crafted explicit mods, you can have both on an item.
  • When you enchant your gloves in Normal difficulty, they gain a triggered "Word" skill. This skill can't be modified by support gems, but is powerful enough on its own. It can be modified by your item stats and passive tree stats.
  • When you enchant gloves in Cruel difficulty, they gain a triggered "Edict" skill, a more powerful version of the Word skills.

In Merciless difficulty, your gloves gain "Decree" skills, which are even more powerful versions of the Words and Edicts.

  • From Cruel difficulty onwards, you can choose to enchant your boots. When you do this, they gain a powerful stat that only applies when you meet certain conditions. Some boot enchantments are weaker but easier to activate, while others are powerful but harder to trigger. When an enchantment says "recently", it refers to the past four seconds. This new wording is also used elsewhere in the game.
  • In Merciless difficulty, you can choose to enchant your helmet. It'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill in the game, amounting to over 300 in total.

Perandus Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.2.0, there are Standard and Hardcore variations of the Perandus challenge league available. They have the same core mechanics and items.
  • The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.
  • Six of the new Unique Items in this expansion are exclusive to the Perandus challenge leagues. They include one unique map and five ancient treasures.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Perandus Footprints Effect. At 24, you receive the Perandus Weapon Effect. When you complete your 36th challenge, you receive the Perandus Portal Effect. These microtransactions are only available in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Perandus Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Perandus challenges you completed during the league.

New Skills

  • Added a new Dexterity/Intelligence Skill Gem - Ice Trap skill iconIce Trap: Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
  • Added a new Intelligence Skill Gem - Orb of Storms skill iconOrb of Storms: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.
  • Added a new Intelligence Skill Gem - Frost Bomb skill iconFrost Bomb: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.
  • Added a new Strength/Dexterity Skill Gem - Summon Stone Golem skill iconSummon Stone Golem: Summons a Stone Golem that grants you life regeneration while alive. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.
  • Added a new Strength Skill Gem - Earthquake skill iconEarthquake: Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.
  • Added a new Strength Skill Gem - Sunder skill iconSunder: Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.
  • Added a new Strength Skill Gem - Ancestral Protector skill iconAncestral Protector: Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it increases your attack speed.

New Support Gems

  • Added a new Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cluster Trap": Throw multiple traps at random locations in a radius around the target.
  • Added a new Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Trap Cooldown": Reduces the cooldown on supported Trap skills.
  • Added a new Intelligence Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Elemental Focus": Supported skills deal more elemental damage, but can't cause elemental status ailments.
  • Added a new Intelligence/Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Minefield": Deploys multiple mines simultaneously and lets you have more armed mines.

New Unique Items

  • Added a new Unique Belt: Umbilicus Immortalis inventory iconUmbilicus ImmortalisUmbilicus Immortalis
    Leather Belt
    Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
    Regenerate 2% of Life per second
    Flasks do not apply to you
    Flasks apply to your Raised Zombies and Spectres
    "The power of rebirth rivals that of immortality."
    - Icius Perandus, Antiquities Collection, Item 3
    Umbilicus Immortalis inventory icon
  • Added two new Unique Body Armours: Geofri's Sanctuary inventory iconGeofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Quality: +20%
    Armour: (640-735)
    Energy Shield: (198-247)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield
    +(30-40) to maximum Energy Shield
    +(60-70) to maximum Life
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    Geofri's Sanctuary inventory icon
    and Viper's Scales inventory iconViper's ScalesViper's Scales
    Full Scale Armour
    Quality: +20%
    Armour: (312-343)
    Evasion: (312-343)
    Movement Speed: -3%
    Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
    Viper's Scales inventory icon
  • Added a new Unique Boots: Seven-League Step inventory iconSeven-League StepSeven-League Step
    Rawhide Boots
    Quality: +20%
    Evasion: 15
    50% increased Movement Speed
    Level Requirement reduced by 100 (Hidden)
    "Death can be outrun with these, but beware!
    In running from death, you may forget to live."
    - Icius Perandus, Antiquities Collection, Item 202
    Seven-League Step inventory icon
  • Added a new Unique Bow: Iron Commander inventory iconIron CommanderIron Commander
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (33.6-38.4) to (82.8-92.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.37-1.44)
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    Iron Commander inventory icon
  • Added a new Unique Claw: Rive inventory iconRiveRive
    Terror Claw
    Claw
    Quality: +20%
    Physical Damage: (77.4-106) to (217.8-272)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    Rive inventory icon
  • Added a new Unique Dagger: Widowmaker inventory iconWidowmakerWidowmaker
    Boot Blade
    Rune Dagger
    Quality: +20%
    Physical Damage: (60-66) to (136.8-142.8)
    Critical Strike Chance: (7.69%-8.19%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    Widowmaker inventory icon
  • Added three new Unique Flasks: The Sorrow of the Divine inventory iconThe Sorrow of the DivineThe Sorrow of the Divine
    Sulphur Flask
    Lasts (6.25-7.50) Seconds
    Consumes 40 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration
    Zealot's Oath during Flask effect
    Life Recovery from Flasks also applies to Energy Shield during Flask Effect
    As man sins,
    God weeps.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    The Sorrow of the Divine inventory icon
    , The Writhing Jar inventory iconThe Writhing JarThe Writhing Jar
    Hallowed Hybrid Flask
    Recovers (120-168) Mana over 5.00 seconds
    Recovers (435-609) Life over 5.00 seconds
    Consumes (16-18) of 40 Charges on use
    Requires Level 60Instant Recovery
    (75-65)% reduced Amount Recovered
    2 Enemy Writhing Worms escape the Flask when used
    Writhing Worms are destroyed when Hit
    (20-10)% reduced Charges used
    To achieve godhood, they would cast off all that god has gifted us.
    Mortality, compassion, even the sanctity of flesh.
    - High Templar Voll
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    The Writhing Jar inventory icon
    and Zerphi's Last Breath inventory iconZerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 170 Mana over 4.50 seconds
    Consumes 10 of 30 Charges on use
    Requires Level 1850% increased Charges used
    Grants Last Breath when you Use a Skill during Flask Effect, for (450-600)% of Mana Cost
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Zerphi's Last Breath inventory icon
  • Added a new Unique Gloves: Wyrmsign inventory iconWyrmsignWyrmsign
    Wyrmscale Gauntlets
    Quality: +20%
    Armour: (211-246)
    Evasion: (211-246)
    Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
    (120-160)% increased Armour and Evasion
    +(50-70) to maximum Life
    4% reduced Mana Cost per Endurance Charge
    Gain Rampage while at Maximum Endurance Charges
    Lose all Endurance Charges when Rampage ends
    Those who witness the shimmering scales of the wyrm
    know only fear for the rest of their lives.
    Fortunately, the rest of their lives
    can be measured in seconds.
    Wyrmsign inventory icon
  • Added a new Unique Helmet: Heretic's Veil inventory iconHeretic's VeilHeretic's Veil
    Deicide Mask
    Quality: +20%
    Evasion: (399-436)
    Energy Shield: (178-218)
    Requires Level 67, 73 Dex, 88 Int+1 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 12% reduced Mana Reservation
    (90-110)% increased Evasion and Energy Shield
    +(40-50) to maximum Energy Shield
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    Heretic's Veil inventory icon
  • Added four new Unique Jewels: Cheap Construction inventory iconCheap ConstructionCheap Construction
    Viridian Jewel
    10% reduced Trap Duration
    Can have up to 1 additional Trap placed at a time
    Why waste the good stuff on something that's going to blow up?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Cheap Construction inventory icon
    , Hair Trigger inventory iconHair TriggerHair Trigger
    Viridian Jewel
    (15-25)% increased Trap Damage
    (40-60)% increased Trap Trigger Area of Effect
    Anyone can catch a lumbering beast.
    Try catching a bird before it has even landed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Hair Trigger inventory icon
    , Reckless Defence inventory iconReckless DefenceReckless Defence
    Cobalt Jewel
    +(2-4)% Chance to Block Spell Damage
    +(2-4)% Chance to Block Attack Damage
    Hits have (140-200)% increased Critical Strike Chance against you
    There's no motivation for genius
    quite like desperation.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Reckless Defence inventory icon
    and Unstable Payload inventory iconUnstable PayloadUnstable Payload
    Cobalt Jewel
    (8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unstable Payload inventory icon
  • Added three new Unique Maces: Clayshaper inventory iconClayshaperClayshaper
    Rock Breaker
    One Handed Mace
    Quality: +20%
    Physical Damage: (73.2-80.4) to (123.6-130.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.24-1.26)
    Weapon Range: 11
    Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill
    Adds (24-30) to (34-40) Physical Damage
    (8-10)% increased Attack Speed
    Minions have (20-30)% increased maximum Life
    +1 to maximum number of Golems
    Minions deal (5-8) to (12-16) Added Attack Physical Damage
    There is nothing, flesh, spirit, or stone
    Free from our hunger for dominion.
    Clayshaper inventory icon
    , Frostbreath inventory iconFrostbreathFrostbreath
    Ornate Mace
    One Handed Mace
    Quality: +20%
    Physical Damage: (94.8-102) to (123.6-130.8)
    Elemental Damage: (26-32) to (36-42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30-1.37)
    Weapon Range: 11
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal Double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    Frostbreath inventory icon
    and Trypanon inventory iconTrypanonTrypanon
    Great Mallet
    Two Hand Mace
    Quality: +20%
    Physical Damage: 51.6-105.6
    Critical Strike Chance: 100.00%
    Attacks per Second: 0.62
    Weapon Range: 13
    Requires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack Speed
    All Attacks with this Weapon are Critical Strikes
    "Though ingenius instruments have been found,
    it seems surgery before thaumaturgy
    was not so delicate."
    - Icius Perandus, Antiquities Collection, Item 3546
    Trypanon inventory icon
  • Added a new Unique Map: The Perandus Manor inventory iconThe Perandus ManorThe Perandus Manor
    Chateau Map
    Map Level: 78
    Map Tier: 8
    Guild Character:
    Item Quantity: (+60%-+100%)
    Item Rarity: (+200%-+300%)
    (100-150)% increased Experience gain
    Monster Level: 78
    (200-300)% more Rare Monsters
    (30-40)% more Monster Life
    (16-24)% increased Monster Damage
    Area contains Cadiro Perandus
    Forget kings and emperors;
    He who holds the coin holds all the power.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    The Perandus Manor inventory icon
  • Added a new Unique Ring: Essence Worm inventory iconEssence WormEssence Worm
    Unset Ring
    Requires Level 38Has 1 Socket+2 to Level of Socketed Aura Gems
    Socketed Gems Reserve No Mana
    40% increased Mana Reserved
    "This thing is not a pet. It is a parasite that feeds on the very will of its host.
    Like any part of nightmare, it has found a way to make its price... acceptable."
    - Malachai the Soulless
    Essence Worm inventory icon
  • Added two new Unique Sceptres: Axiom Perpetuum inventory iconAxiom PerpetuumAxiom Perpetuum
    Bronze Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 12-22.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 11
    Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
    Adds (2-3) to (5-6) Cold Damage to Spells
    Adds 1 to (10-12) Lightning Damage to Spells
    (4-6)% increased Cast Speed
    (100-140)% increased Critical Strike Chance for Spells
    The worst of Axiom were imprisoned by more than iron.
    Axiom Perpetuum inventory icon
    and Singularity inventory iconSingularitySingularity
    Platinum Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 61.2-91.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    Singularity inventory icon
  • Added four new Unique Shields: Advancing Fortress inventory iconAdvancing FortressAdvancing Fortress
    Gut Ripper
    Claw
    Quality: +20%
    Physical Damage: (44-48) to (116.6-127.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
    15% Chance to Block Attack Damage
    (100-120)% increased Physical Damage
    +110 to Evasion Rating
    +35 to maximum Energy Shield
    +(30-50) to maximum Life
    Reflects (71-90) Physical Damage to Melee Attackers
    "A man cowers behind his walls.
    A woman carries her fortress with her.
    In heart, in mind, in hand."
    - Sekhema Deshret
    Advancing Fortress inventory icon
    , Glitterdisc inventory iconGlitterdiscGlitterdisc
    Burnished Spiked Shield
    Quality: +20%
    Chance to Block: 26%
    Evasion: (148-161)
    Energy Shield: (79-111)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    Glitterdisc inventory icon
    , Malachai's Loop inventory iconMalachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (181-203)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    Malachai's Loop inventory icon
    and Victario's Charity inventory iconVictario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 135
    Energy Shield: 26
    Movement Speed: -3%
    Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    Victario's Charity inventory icon
  • Added a new Unique Staff: Xirgil's Crank inventory iconXirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Quality: +20%
    Physical Damage: 32.4-68.4
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Xirgil's Crank inventory icon
  • Added three new Unique Swords: Daresso's Passion inventory iconDaresso's PassionDaresso's Passion
    Estoc
    One Handed Sword
    Quality: +20%
    Physical Damage: (61.2-70.8) to (108-120)
    Elemental Damage: (30-38) to (40-50)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.50
    Weapon Range: 14
    Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
    Adds (30-38) to (40-50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60-80)% increased Damage while you have no Frenzy Charges
    It doesn't matter how well the young swordsman trains.
    All form and finesse are forgotten when blood first hits the ground.
    Daresso's Passion inventory icon
    , The Tempestuous Steel inventory iconThe Tempestuous SteelThe Tempestuous Steel
    War Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (25.2-28.8) to (54-60)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.51-1.60)
    Weapon Range: 11
    Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
    (8-14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    Gain 15% of Physical Attack Damage as Extra Fire Damage
    Gain 15% of Physical Attack Damage as Extra Lightning Damage
    The blade thrums with wild energy
    Eager for vengeance against all who walk free.
    The Tempestuous Steel inventory icon
    and Varunastra inventory iconVarunastraVarunastra
    Vaal Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (121.6-163.8) to (265.6-334.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage
    Adds (30-45) to (80-100) Physical Damage
    +(2-3) Mana gained for each Enemy hit by Attacks
    Counts as all One Handed Melee Weapon Types
    "Painful suicide in the hands of a fool,
    Creative death in the hands of a master."
    - Icius Perandus, Antiquities Collection, Item 2992
    Varunastra inventory icon
  • Added a new Unique Wand: Obliteration inventory iconObliterationObliteration
    Demon's Horn
    Wand
    Quality: +20%
    Physical Damage: (75.6-105.6) to (186-234)
    Critical Strike Chance: (8.82%-9.24%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (25-50) to (85-125) Physical Damage
    (26-32)% increased Critical Strike Chance
    Gain (13-15)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    Obliteration inventory icon

New Utility Flasks

  • Added a new Utility Flask - Basalt Flask inventory iconBasalt FlaskBasalt FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Armour
    Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Basalt Flask inventory icon
    : Grants additional physical damage reduction.
  • Added a new Utility Flask - Aquamarine Flask inventory iconAquamarine FlaskAquamarine FlaskLasts 5.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced effect of Freeze on you during Flask Effect
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Aquamarine Flask inventory icon
    : Grants additional chance to avoid cold damage and creates chilled ground on use.
  • Added a new Utility Flask - Stibnite Flask inventory iconStibnite FlaskStibnite FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    20% More Evasion Rating
    Requires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Stibnite Flask inventory icon
    : Grants increased evasion and creates smoke clouds on use.
  • Added a new Utility Flask - Sulphur Flask inventory iconSulphur FlaskSulphur FlaskLasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Sulphur Flask inventory icon
    : Grants increased damage and creates consecrated ground on use.
  • Added a new Utility Flask - Silver Flask inventory iconSilver FlaskSilver FlaskLasts 4.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Silver Flask inventory icon
    : Grants Onslaught.
  • Added a new Utility Flask - Bismuth Flask inventory iconBismuth FlaskBismuth FlaskLasts 5.50 Seconds
    Consumes 15 of 40 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Bismuth Flask inventory icon
    : Grants elemental resistances.

Utility Flask Balance

  • Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.
  • Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.
  • Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).
  • Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).
  • Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
  • These changes affect existing Utility Flasks that your characters have. No legacy versions are created.

Other New Features and Content

  • Added a new Tier 10 map: Chateau Map
  • Monsters with Nemesis or Bloodlines mods are now indicated differently. Nemesis monsters have orange rather than yellow glows, and Bloodlines monsters are purple rather than blue.
  • When you use an Orb of Fusing or a Jeweller's Orb on an item, the item's quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.
  • Item drops from chests are now staggered so that they drop in sequence quickly.
  • The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.
  • Added a new Flask mod - of Curing: Poison Removal and Immunity
  • Added a new Flask mod - Chemist's: Reduced number of Charged Used
  • Added a new Utility Flask mod - Experimenter's: Increased Duration
  • Added a new Utility Flask mod - Alchemist's: Increased Effect and Reduced Duration
  • PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.
  • Oak and Kraityn now call for reinforcements as they are injured.
  • The Shrink effect from the Rotfeather Talisman now has a buff icon to display the effects on your character.
  • Added a new Keyword - Recently: Refers to the past 4 seconds.
  • Added a new Keyword - Savage Hit: A Hit that removes at least 20% of maximum life is a Savage Hit.
  • Added a new Keyword - Maim: Maimed enemies have 30% reduced movement speed. Multiple maims do not stack. Maim is applied by attacks, just like hinder is by spells. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.
  • Added a new Keyword - Elemental Conflux: While you have Elemental Conflux, all damage from hits will cause chill, shock, and ignite.
  • Adding 3D art for the following Unique Items: Chitus' Needle, Winds of Change, Alternate Art The Blood Dance (Race Season Reward), Spine of the First Claimant and Roth's Reach.
  • The Mine Map has been renamed to the Abandoned Cavern Map. It now has a new boss - The Eroding One.
  • Item notes (in public stash tabs) are now shown in the Ctrl+C information for that item, and hence can be filtered by stash tab filters.
  • The alternate art Demigod's Dominance now has unique 2D art that matches its 3D art. This should update retroactively for those who received one in the Winterheart Race Season.
  • Continued to incrementally improve the sound, art, effects and environments.

Skill Balance

  • Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
  • Whirling Blades is now 10% slower.
  • Ice Golem's accuracy has been increased by 40%.
  • Bone Offering now heals less life on block at gem level 21 and above.
  • Spectral Throw now deals 20% more damage at all levels.
  • Vaal Spark has been nerfed in almost every way possible. Its critical strike chance has been reduced from 6% to 5%. The base duration of the Sparks has been reduced from 3.5 seconds to 2 seconds. The number of projectiles has been reduced from 150 to 100. The duration of the spiral has been reduced from 4.5 seconds to 3 seconds at all gem levels.
  • The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
  • Assassin's Mark now causes enemies to take 20% increased extra damage from critical strikes at all gem levels, rather than a value that increased every level.
  • Projectile Weakness now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
  • Blood Rage now casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.
  • Molten Shell and Vaal Molten Shell now have cast times of 500ms.

Support Gem Balance

  • The Critical Strike Support Gem now grants additional critical strike chance in addition to increased critical strike chance, but the value of increased critical strike chance has been reduced. This brings it closer to other support gems by making its overall effect on DPS multiplicative.
  • Innervate's "Onslaught on Killing a Shocked Enemy" has been increased in duration from 3 seconds to 5 seconds at gem level 1, and from 5 seconds to 7 seconds at gem level 21. Innervate now also grants a fixed 15% chance to shock at all levels. Its mana cost multiplier has been reduced from 120% to 110%.
  • Ice Bite's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.
  • The Poison support gem's mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%).
  • Remote Mine is now available for the Shadow from the vendor after you enter the Prison.
  • Any skill with an associated Threshold Jewel is now supportable by Support Gems that could affect the additional properties added by the Threshold Jewel.
  • The Less Duration Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option for Firestorm, Icestorm, Lightning Warp, Storm Call and similar skills.

Passive Skill Balance

  • The Nightstalker notable passive now grants 50% Increased Critical Strike Chance with Daggers (down from 60%). The nodes prior to Nightstalker now grant 20% increased Critical Strike Chance with Daggers each (down from 30% each). One of the nodes on the Adder's Touch path now grants 20% increased Critical Strike Chance with Daggers (down from 30%). Daggers already have the highest implicit critical strike chance for all melee weapons, and have crit on their weapons, so they didn't also need the most critical strike chance in the tree. These weapons still have the most available critical chance/multiplier, just not the highest per skill as well.
  • The passive skills in the Precision cluster (including the notable passive) now each grant an additional 3% cast speed, in order to make the cluster better for casters. As a related change, the two 3% cast speed skills in the Light of Divinity cluster have been replaced by 10% spell damage.
  • The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.
  • The Fatal Toxins notable passive now only grants 50% increased poison damage (down from 100%). The skill prior to it now only grants 20% (down from 25%).
  • The attributes granted by early Shadow passive skills have been adjusted. This is because Chaos casters need intelligence and elemental attackers need dexterity. Coordination has been changed from 20 Dexterity to 10 Dexterity and 10 Intelligence. Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. Fangs of the Viper has been changed from 10 Dexterity to 20 Dexterity. Coldhearted Calculation has been changed from 10 Intelligence to 20 Intelligence.

Item Balance

  • Adjusted the sell prices on all item mods. Many items now sell for more Alchemy Shards. All mods now have a sell price. Magic and Rare items can no longer sell for just a Scroll Fragment.
  • The five Izaro uniques can now only be found in the Labyrinth: Chitus' Needle, Spine of the First Claimant, Izaro's Dilemma, Winds of Change and Izaro's Turmoil.
  • Reduced the maximum resistances on Divination Distillate from 6% to 4%.
  • The Malformation Map now upgrades to the new Chateau Map Base Type.
  • The life regeneration stat on Bino's Kitchen Knife has been changed to a flat value of 200 life regenerated per second.
  • Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).
  • Rotgut now requires between 50-100% extra charges to use rather than 100-150%.
  • The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.
  • Taste of Hate now only makes you take 20% of physical damage as cold damage. It now adds 20-30% of physical as cold, rather than always 30%.
  • Vessel of Vinktar has been reduced to 20% Life and Mana leech. It no longer grants "Leech applies instantly during Flask effect". It also consumes more charges when used, so you cannot use the flask twice per fill any more.

Other Balance Changes

  • Tier 15 Core maps can now get the "Twinned" map mod. Be careful out there.
  • There's now more diversity among Cannibals found in maps. You will no longer encounter packs that are entirely flame torch throwers.
  • The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.
  • Added a new end-game map mod "of Toughness" which makes monsters take less damage from critical strikes.
  • Raging Spirits spawned in Haku missions now deal substantially less damage at all levels. The density of them has also been reduced at level 65 and above.
  • Rampage no longer grants bonuses to minions.
  • The area of effect of Detonate Dead skills used by monsters has been reduced by 18%.

Zana Changes

  • The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.
  • The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much.
  • At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
  • At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
  • At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
  • At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
  • At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
  • At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
  • At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
  • At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
  • When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
  • Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits
  • Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity
  • Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity
  • Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity
  • Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity
  • Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
  • Level 8: Nemesis, 1 Exalted Orb

Critical Strike Rework/Balance

  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
  • The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.
  • Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.
  • Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
  • The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.
  • Master-crafted Critical Strike Chance on Amulets (the "of Puncturing" mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.

Bug Fixes

  • Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.
  • Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.
  • Inua and Vakali Totems can no longer receive the "Shimmering" mod, as they have no base energy shield.
  • The Shaper's Seed amulet now retains its level requirements when its implicit mod is changed via corruption.
  • The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.
  • The countdown for Haku missions now starts when the grace period ends, rather than upon entering the area.
  • Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.
  • Fixed a client crash related to Daresso dying after you have rejoined his area.
  • Witches using Staves will now play the correct effects when using Double Strike.
  • Fixed a bug where Essence Drain applied to Frost Wall.
  • Fixed an issue where life recovery on block did not work with Bone Offering.
  • Shrapnel Shot is now affected by modifiers specific to lightning skills, such as "Critical Strike Chance for Lightning Skills" on Jewels.
  • Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.
  • Fixed various issues with The Retch's property that deals chaos damage. It is now also clearer that the portion of life leech that is dealt as damage is dealt as chaos damage.
  • Fixed a bug where it was too easy to select the end portal in corrupted side areas.
  • Fixed a bug where you couldn't pick up some items from the four bosses in Olmec's Sanctum because some locations were blocked.
  • Fixed a bug where The First Rhoa (found in the Untainted Paradise) didn't use regular attacks. Previously it would only use shield charge on far away targets. It will now shield charge more aggressively when not near players
  • Fixed a bug where Bearded Shamans would attempt to cast Shock Nova through walls.
  • Fixed a bug where many of the monsters that use Flicker Strike would aimlessly move around until the cooldown expired.
  • Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.
  • Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.
  • Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.

References

  1. Chris (March 3, 2016). "Path of Exile 2.2.0: Ascendancy Patch Notes". Official Path of Exile Forums. Retrieved March 3, 2016.