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Version 1.2.1

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Version History
1.2.0c
26 August 2014
1.2.1
28 August 2014
1.2.1b
03 September 2014

Patch notes

These are the official patch notes for version 1.2.1 released by Grinding Gear Games.[1]

Content/Features

General Balance

  • Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Mana Cost: (7-30)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
    0.5% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (10-823) to (14-1235) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    : We have corrected the cast time to 800ms, as originally stated in the 1.2.0 patch notes.
  • CycloneCycloneAttack, AoE, Movement, Melee
    Mana Cost: 12
    Cast Time: 1.00 sec
    Damage Effectiveness: (45%-56%)
    Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (45-56.4)% of Base Damage
    50% more Attack Speed
    30% less Movement Speed
    First Hit deals 50% less Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    : We no longer treat Cyclone as a movement skill for the cases of Karui Spirits or flags in Capture the Flag. Using Cyclone will not cause these attachments to drop.
  • Axis soldiers are again too scared to be found in the Sceptre of God in any difficulty.
  • Vaal skills can now trigger other skills. Like before, they can not be triggered themselves.
  • Necromancer Map Bosses now have Map boss resistances.
  • Devourers no longer spawn in large packs outside of Maps.

Missions

  • The spawn chance of Masters has been reduced in The Fetid Pool, The Flooded Depths, The Ship Graveyard Cave and The Tidal Island.
  • Monsters spawned by the spirit in Haku missions are now further spread out.
  • We have added eight new friendly aura effects to Elreon's missions.
  • Fixed a variety of issues with Elreon's missions, mostly related to the timing of waves of monsters.
  • We have added a new unique boss to Tora's missions.
  • Replaced Spinesnap in Tora's missions with a new unique boss.
  • The Vorici mission hostage no longer counts for the remaining monster count in an area, but the assassination target does.

Hideouts/Crafting

  • We have added a Physical Damage mod for rings and amulets at the Blessing Font.

Beyond

  • We have added three additional variations of Beyond Demons that can appear from the first tier of portals.
  • The Hound of Tzteosh Beyond Demon now uses blue flame instead of red flame.
  • The Hound of Tzteosh Beyond Demon now has a triggerable cast-on-hit Flame Call.

Bug Fixes

  • Clarissa will now offer the Sewer Keys again if you accidentally lose them.
  • Corrected the names of two decorations - the wooden log doorway is now called 'Palisade Gate' and the stone doorway is now called 'Fortification Door'.
  • Fixed a bug where arrow pierce would not apply to Tornado Shot.
  • Changed back attachments to always hide the default quiver.
  • Fixed a bug where characters could fail to spawn in hideouts in cases where they would have been trapped within a hideout decoration. This will lead to more cases of characters being trapped, but fewer cases of failing to enter a hideout.
  • Fixed a bug where the Secret Library daily mission area would crash in Cruel and Merciless.
  • Fixed a bug with Cyrillic characters in chat.
  • Fixed a client crash when a skill purchased from a master was put directly into an item.
  • Fixed a bug where Righteous Fire could continue to burn enemies after death.
  • Fixed the displayed realm name in the instance management window.
  • Fixed a bug where Animate Guardian would not work in PvP.
  • Fixed a bug where Vagan could become hostile after a Bandit Lord fight was started in the area.
  • Fixed a bug where portals could not be used in Corrupted Side Areas opened with the Hideout Map Device.
  • Fixed a rare instance crash related to mass revive.
  • Fixed a bug where the respawn options did not appear in hideouts.

References

  1. Qarl (August 28, 2014). "1.2.1 Patch Notes". Official Path of Exile Forums. Retrieved August 28, 2014.