Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.
Most of the game data is live. Cleanup of old things & new maps will take a bit.
Version 1.0.2b
Version History | ||
---|---|---|
← 1.0.2 November 29, 2013 | 1.0.2b December 3, 2013 | 1.0.2c → December 5, 2013 |
Patch notes
These are the official patch notes for version 1.0.2b released by Grinding Gear Games.[1]
- Fixed a bug where
Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of EffectDeals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.would not work with trigger support gems.
- The
Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Spell DamageGrants (20-39)% more Spell Damage
Enemies Burn for 40% of your maximum Life per second as Fire Damage
You Burn for 90% of your maximum Life per second as Fire Damage
Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.aura is now correctly tagged as area damage.
- Changed the target selection of triggered spells when the trigger cause has died.
- Fixed a bug where area damage bonuses would not benefit
Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (115%-142%)Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack SpeedDeals (115-141.6)% of Base Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.when supported by
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoE
Icon: S
Radius: 14
Mana Multiplier: 160%Requires Level 8Supports single-target melee attack skills, causing their melee strike to deal splash damage around the target.Per 1% Quality:
Supported Skills have 0.5% increased Area of EffectSupported Skills deal (35-26)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..
- The Melee Splash damage penalty is no longer specifically attack damage.
- Fixed an instance crash related to
HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaominteracting with some Nemesis mods.
- Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85%-104%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack SpeedDeals (85-104)% of Base Damage
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70%-94%)Performs two fast attacks on target enemy with a melee weapon.Per 1% Quality:
0.5% increased Attack SpeedDeals (70-93.9)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110%-163%)The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack SpeedDeals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed the skill tooltip damage per second display for
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45%-56%)Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
0.5% increased Area of EffectDeals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed various issues with unreachable areas in Maps.
- Fixed an issue where the effects of some Nemesis mods would outlast the death of suicide exploding monsters.
References
- ↑ Qarl (December 2, 2013). "1.0.2b Patch Notes". Official Path of Exile Forums. Retrieved December 3, 2013.