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Version 1.0.1

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Version History
1.0.0g
07 November 2013
1.0.1
13 November 2013
1.0.1b
13 November 2013

Patch notes

These are the official patch notes for version 1.0.1 released by Grinding Gear Games.[1]

Major Content/Features

  • Added support for the Descent: Champions race events and Race Season Five.
  • Added a new Dexterity support gem - Enhance SupportEnhance SupportSupport
    Icon: +
    Mana Multiplier: 115%
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.Per 1% Quality:
    This Gem gains 5% increased Experience
    +(0-16)% to Quality of Supported Active Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : This is a world-drop-only gem with three levels that only performs its function at level two and above.
  • Added a new Strength skill gem - Purity of FirePurity of FireAura, Spell, AoE, Fire
    Radius: 36
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants fire resistance to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (22-41)% additional Fire Resistance
    +(0-19) to radius
    You and nearby allies gain (0-4)% additional maximum Fire Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purity of Fire skill icon.png
    : Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
  • Added a new Dexterity skill gem - Purity of IcePurity of IceAura, Spell, AoE, Cold
    Radius: 36
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants cold resistance to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (22-41)% additional Cold Resistance
    +(0-19) to radius
    You and nearby allies gain (0-4)% additional maximum Cold Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purity of Ice skill icon.png
    : Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
  • Added a new Intelligence skill gem - Purity of LightningPurity of LightningAura, Spell, AoE, Lightning
    Radius: 36
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants lightning resistance to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (22-41)% additional Lightning Resistance
    +(0-19) to radius
    You and nearby allies gain (0-4)% additional maximum Lightning Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purity of Lightning skill icon.png
    : Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
  • The new aura gems are available to certain classes from the "Intruders in Black" quest and to other classes from the "A Fixture of Fate" quest (both in normal difficulty).
  • Added four new Unique items, all of which were designed by supporters.
  • Added three new cosmetic microtransactions: Golden Spectral Throw, Discipline Force Field Effect and Scion Dance Animation.
  • Two new Achievements have been added: Capture the Flag and Zombie Horde
  • A checkbox has been added to allow Guild Chat to be hidden.
  • New art has been added for Endurance, Power and Frenzy charges.
  • Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.
  • To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.
  • When race prizes are awarded in Race Season Five onwards, the remove-only stash tab they go to can be accessed from any non-event league. You cannot access it in the first two weeks of a ladder. This means that your race prizes can be removed from the tab in Domination or Nemesis (but can't be put back in). When the next four month leagues start, the prizes will not be available in the first two weeks (to keep the early race fair).

Minor Content/Features

  • Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Damage Effectiveness: (54%-90%)
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    now has a more spectral effect.
  • Necromancers now use an alternate curse effect.
  • Effects have been added for when a Jade FlaskJade FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +3000 to Evasion Rating
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Quartz FlaskQuartz FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    is used.
  • The list of community supporters in the credits has been updated.
  • A new audio track has been added to the the Darkness Event in Act 2.
  • A button for the Microtransaction Shop has been added to the Escape menu.
  • Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance

  • The item drop quantity and rarity for Map bosses has been increased.
  • While playing End-game Maps, you are now more likely to find higher level Maps.
  • The signature monsters for Courtyard MapCourtyard MapMap Level: 80
    Map Tier: 13
    Guild Character: ~
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and Palace MapPalace MapMap Level: 81
    Map Tier: 14
    Guild Character: ©
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    have been swapped.
  • Reduced the range at which monsters use Delayed Blast. This mostly affects Maps.

Skill Balance

  • Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Can Store 1 Use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    Trigger Supported Spells when you take a total of (528-3272) Damage
    Supported Skills deal (-70-6)% more Damage
    This Gem can only Support Skill Gems requiring Level (38-70) or lower
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.
  • Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10-31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 130%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (19-632) to (28-930) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    : Damage at high levels has been increased (around 10% more damage at level 15).
  • VitalityVitalityAura, Spell, AoE
    Radius: 36
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies regenerate (0.7-1.65)% Life per second
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vitality skill icon.png
    : Mana reservation cost reduced from 60% to 40%.
  • PurityPurity of ElementsAura, Spell, AoE
    Radius: 36
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants elemental resistances to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain +(12-27)% to all Elemental Resistances
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purity of Elements skill icon.png
    : Now grants no maximum resistances.
  • Animate GuardianAnimate GuardianSpell, Minion
    Mana Cost: (19-36)
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    : The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • EnfeebleEnfeebleSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    : The accuracy penalty given by quality has been halved.
  • Mortal Conviction has been improved from 30% to 40% less aura mana reservation.
  • Early Scion Spell Damage passive skills changed from 8% to 6%.

Race Balance

  • Various balance adjustments have been made to the Endless Ledge.
  • Class chests for Descent: Classic have been updated.
  • Characters now have a standing start in all race events.

General Balance

  • The party life bonus for monsters in higher difficulties has been reduced from 25% to 20% per player per difficulty. Parties still need a lot more damage output than in Open Beta, but it's not quite so high now.
  • Shrine effects for players that are based on skills have been buffed at higher levels.
  • The life values of several monsters that appear in the Sceptre of God have been reduced.
  • Beast skeletons can now be revived by necromancers.
  • All quest rewards are now 0% quality, not just skill gems.

Bug Fixes

  • Fixed a bug where a wagon could block the path through the Barracks.
  • Fixed an issue where check marks would appear on Notable and Keystone passive skills, even though there is currently no related challenge.
  • Fixed issues that prevented some monsters from spawning as rare. This makes the Kill Rare Monsters challenge completable.
  • Fixed the Locomancer Achievement.
  • Fixed issues with the All Ears and No Stone Unturned achievements.
  • A warning message has been added for items with gems being added to guild stash.
  • Some missing minimap markers for doors have been added back into the Solaris and Lunaris Temples.
  • Fixed a bug where certain Nemesis mods did no damage when spawned on Carrion Queens.
  • Cast on Damage Taken will no longer count any damage taken while you're dead.
  • Fixed a Scion hair bug with Lamellar armour.
  • Fixed the Siosa quest to not highlight map pins once completed.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
  • Fixed a crash related to chained projectiles.
  • Various fixes have been made to guild tabs.
  • Fixed a problem where you couldn't right-click on the league flag to bring up the player context menu for a character in the friends list or guild member list.
  • Fixed a bug where Vaal Construct type monsters would receive attack-only mods even though they're spellcasters.
  • When someone declines your guild invite it now says they declined, rather than having left the guild.
  • Fixed an issue with pixelated outlines of monsters and characters that would occur in situations like the Darkness Event.
  • The new guild invite notification will no longer keep popping up every time you transition to a new instance.
  • Fixed a potential instance crash with Molten Shell.
  • Fixed a bug where if you kill all Clarissa's guards before getting close to her then it tells you to kill all the now-dead guards.
  • Fixed some bugs with Aura priorities and the passive skills that increase the effect of auras not being taken into account.
  • Fixed an issue where Remove Only stash tabs could remain after being emptied.
  • Fixed a bug related to viewing a Guild Tab while the leader turns off your view of it.
  • Added a message indicating that maps will be consumed when creating a Guild tag.

References

  1. Chris (November 12, 2013). "1.0.1 Patch Notes". Official Path of Exile Forums. Retrieved November 12, 2013.