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Version 1.0.0d

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Version History
1.0.0c
October 24, 2013
1.0.0d
October 28, 2013
1.0.0e
October 30, 2013

Patch notes

These are the official patch notes for Version 1.0.0d released by Grinding Gear Games.[1]

  • Fixed a bug where auras would need to be recast when changing areas to gain the bonuses of passive skills that affect them.
  • Killing a Berserker Nemesis monster now completes the challenge item correctly.
  • Fixed some passive skill tree connectivity near the Falcon Claws group.
  • Fixed a bug where monster deaths from PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (135%-165%)
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Deals (134.74-164.56)% of Base Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    were not awarded as kills correctly.
  • Fixed a bug where the "Achievement Complete" text would sometimes persist in a faded state.
  • Fixed a bug where Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
    Radius: 10
    Mana Cost: (9-32)
    Cast Time: 0.60 sec
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
    3% increased Aura Area of Effect
    Summons a Totem which uses the Supported Skill
    Totem lasts 8 seconds
    (6.3-162.2) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rejuvenation Totem skill icon.png
    didn't benefit from passive skills that improved its effect.
  • Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
  • Fixed a crash related to Raise SpectreRaise SpectreSpell, Minion
    Mana Cost: (15-28)
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
    1% increased Minion Movement Speed
    Can raise up to 1 Spectre at a time
    Minions deal (-30-10)% more Damage
    Minions have (20-0)% less Life
    Minions have (20-0)% less Energy Shield
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Raises Spectres up to Level (32-100)
    Minions have (142-824) additional Accuracy Rating
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    .

References

  1. Chris (October 28, 2013). "1.0.0d Patch Notes". Official Path of Exile Forums. Retrieved October 28, 2013.