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Version 0.9.2

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Version History
0.9.1
19 August 2011
0.9.2
11 September 2011
0.9.2b
12 September 2011

Patch notes

These are the official patch notes for version 0.9.2 released by Grinding Gear Games.

Features

  • Added new skill prototype - "Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, Bow
    Radius: 15
    Mana Cost: (18-27)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 3260
    Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
    1% chance to Ignite enemies
    Base duration is 1 seconds
    Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
    +2 to Explosion Radius per Fuse Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    ": Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies.
  • Added new skill prototype - "Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    ": Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed and effects on them expire slower.
  • Added new skill prototype - "Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
    Cursed enemies have -0.25% to Elemental Resistances
    Base duration is (9-10.9) seconds
    Cursed enemies have -(20-39)% to Elemental Resistances
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    ": Curses all targets in an area, making them less resistant to elemental damage and more vulnerable to elemental status effects.
  • Added new skill prototype - "Warlord's MarkWarlord's MarkSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (21-30)% reduced Stun and Block Recovery
    Cursed enemies have an additional 10% chance to be Stunned
    Cursed enemies grant 2% Life Leech when Hit
    Cursed enemies grant 2% Mana Leech when Hit
    Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon.png
    ": Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
  • Added new skill prototype - "PunishmentPunishmentSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
    Cursed enemies grant 0.25% increased Attack Speed on Melee hit
    Base duration is (9-10.9) seconds
    Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
    Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
    Buff is applied for a Base Duration of 4 seconds
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    ": Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
  • Added new skill prototype - "EnfeebleEnfeebleSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.5% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (18-37)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    ": Curses all targets in an area, making their attacks less effective.
  • Added new skill prototype - "Assassin's MarkAssassin's MarkSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant a Power Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies take 20% increased Extra Damage from Critical Strikes
    Cursed enemies have an additional (5-9)% chance to receive a Critical Strike
    Cursed enemies grant (16-25) Life when Killed
    Cursed enemies grant (16-25) Mana when Killed
    Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Assassin's Mark skill icon.png
    ": Curses all targets in an area, making them more vulnerable to critical strikes.
  • Added new skill prototype - "Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
    Cursed enemies take 0.5% increased Damage from Projectile Hits
    Base duration is (9-10.9) seconds
    Projectiles Pierce Cursed Enemies
    Hits on Cursed Enemies have an additional 25% chance to Knockback
    Cursed enemies take (25-44)% increased Damage from Projectile Hits
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Projectile Weakness skill icon.png
    ": Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
  • Added new skill prototype - "VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
    Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
    Base duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Cursed Enemies have 20% chance to Bleed when Hit by Attacks
    Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
    Cursed enemies take 30% increased Physical Damage from Damage over time
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    ": Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
  • Added functionality for cut-throat leagues. We'll test this with some events in the near future!
  • Added user interface elements to show the life totals of party members in your instance.
  • Projectiles should only collide with chests now if they would open them.
  • Further improvements to the new user interface.
  • Added new Portal art.
  • Enabled a lot of new music for many areas.
  • The outlines around friendly entities are now green rather than red.
  • Added new loading screen art/layout.
  • Increased the size of the chat box.
  • Many website forum improvements.
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Made monster description text easier to read.
  • Reduced the grass in some areas of Act Two to improve performance on older hardware. This is being investigated.
  • Added proper support for 1280x1024 and other similar resolutions.
  • Dropping items with skill gems in them will warn you.
  • Added crash dump reporting.
  • The Dark Forest now has a spidery entrance to the Weaver's Chambers.
  • Substantial incremental improvements to areas, environments, effects and sounds.
  • Overhauls to the look and feel of many Act Two environments.

Bug Fixes

  • Fixed a memory leak with the shader compiler. Areas will now not become progressively slower to load. This may reduce "out of memory" errors as well.
  • Fixed some bugs with monster spawning in dungeons.
  • Fixed a bug where moving the client from one monitor to another would crash.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Frenzy no longer grants frenzy charges for shooting Frost Walls.
  • Spell critical strike chance is now shown on the character screen.
  • Fixed a crash with Frost Wall.
  • Fixed some font position issues with the chat box.
  • Fixed a bug where UI buttons could get stuck down.
  • Fixed a bug with Shock Nova's damage calculation if the area of effect was increased.
  • Fixed some issues with socket colours on ground item hovers.

Balance

  • Most important balance changes are coming in 0.9.3 (the major balance patch). There are plenty of planned balance improvements that are not addressed in this 0.9.2 patch, because we can do them better with the new balance in 0.9.3.
  • Significantly reduced the mana cost scaling of most skills at higher levels
  • Added a five level grace period above the player where monsters still give full experience.
  • Reduced bow-monster damage by 30%.
  • Removed "Spell damage %" from spawning on some types of items.
  • Changed high-quality versions of "Multiple Projectiles" and "Faster Projectiles" support gems to have increased cast speed as well as attack speed.
  • Reduced overall drop rate of items slightly. Also reduced drop rate of equipment slightly in favour of currency items.
  • Reduced size of most direct mana passive skills by 20%.
  • Doubled the stack sizes of all currency items.
  • Reduced the amount of Critical Strike Chance per Power Charge from 3% to 2%.
  • "Elemental" now doesn't include chaos damage any more.
  • Made boss (magic/rare/unique) monsters more dangerous. 0.9.3 will further address this issue.
  • Cleave now has less of a penalty when dual wielding.
  • Reduced upper Shock Nova damage by 30%.
  • Fireball splash damage is now centered on the monster itself, rather than the point of impact (which was in front of the monster).
  • Increased Fireball's splash area of effect and increased its damage by 23%.
  • Increased the damage of Sweep, Ice Nova, Ice Spear and Phase Run's melee damage bonus.
  • Changed Sweep's quality bonus from knockback distance to increased attack speed.
  • Massively increased Cold Snap's chill duration bonus.
  • Sweep is now affected by increased area of effect stats.
  • Reduced the mana cost of Elemental Hit.
  • Reduced the cast time of Phase Run.
  • Viper Strike, Poison Arrow, Infernal Blow and Glacial Hammer do more damage at higher levels than before.
  • Reduced maximum number of Viper Strike charges to 4.
  • Increased Blood Rage's life leech at low levels and decreased the damage it deals you at lower levels.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.