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Version 0.9.11

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Version History
0.9.10f
20 June 2012 00:00:00
0.9.11
22 July 2012 00:00:00
0.9.11b
23 July 2012 00:00:00

Patch notes

These are the official patch notes for version 0.9.11 released by Grinding Gear Games.

Notes

  • Due to substantial changes to the passive skill tree, we've wiped all the passive skills again. Please take care reallocating your passives so that you can use your equipment and gems.
  • We've added a Singaporean gateway to the Beta realm! Please try it out if you're in Australia. New Zealanders should still use the American gateway for now.

Features/Content

  • Substantially revamped the Passive Skill tree. Details are in the Passive Skill Tree Balance section below.
  • Added the Act Two boss and associated world darkness event.
  • You can now swap between two weapon sets by pressing X or clicking the tabs above the slots on the inventory screen. Gems in the swapped-out set continue to gain experience as normal, but their skills cannot be used unless swapped back in.
  • Added two new new Unique items designed by our Diamond supporters.
  • Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.
  • Added 45 Map areas, each with its own boss.
  • Added a new currency item - Cartographer's Chisel: Upgrades the quality of a map.
  • Added three new tilesets from Act Three, which are currently only featured in Map areas.
  • Added a new Dexterity support gem - Blind SupportBlind SupportSupport
    Icon: x
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills have 1% increased Blinding duration
    Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Associated skills have a chance to blind their targets for 4 seconds. Blinded monsters have 75% less chance to hit (multiplicatively).
  • Added new combat sounds for the Templar.
  • Renamed Alira's Camp to the Western Forest.
  • You can now use the arrow keys to move between stash tabs.
  • Whisper messages now have an arrow to indicate whether they were sent or received.
  • Added some new Totem types for end-game Map areas.
  • Changed the behaviour of the shift key so that if you press it while running, you will stop and force-attack.
  • Continued to incrementally improve the art, effects, environments and sound.

General Balance

  • Quest rewards have been rebalanced and now include some rare item rewards in higher difficulties. These rare items cannot get mods higher than the level of your character.
  • The attack speed bonus for dual wielding is now multiplicative rather than additive with other speed bonuses.
  • Small chests now drop fewer items and large chests now drop more.
  • Increased item quantity prefixes have been removed from the game. Items that already have them are unaffected.
  • Made it slightly easier for players and monsters to be stunned.
  • Confirmed that the increased item rarity bonus for Large Chests was working correctly. Then we doubled it.

Monster Balance

  • The Ship Graveyard Cave is now level 14 in Normal difficulty.
  • Experience yield for several monsters has been adjusted to reflect their challenge.
  • Reduced the damage of Rhoas slightly.
  • Increased level progression towards end of Merciless Act 2.
  • Difficulty of monsters at level 60 areas has been reduced, with progression now extended to level 70 (in Map areas).
  • Monster resistances have been increased in all difficulties.
  • Reduced the experience that necromancers yield when killed.
  • Increased the experience that Brutus yields when killed.
  • Vaal Fallen are now stronger.
  • Reduced Oak's life and improved his skills in higher difficulties.

Active Skill Balance

  • Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (130% to 176%)
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
    1% increased Lightning Damage
    Deals (130-175.6)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    (4-7) additional Projectiles
    Projectiles deal 25% less Damage
    Damage over time caused by Projectiles deals 25% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    : The damage penalty on its projectiles is now 30% rather than 20%.
  • Stun SupportStun SupportSupport
    Icon: t
    Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Per 1% Quality:
    Supported Skills have 1.5% increased Stun Duration on Enemies
    Supported Skills have (30-49)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Support Gem: Mana cost reduced.
  • Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can store 1 use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130% to 160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    : Now has a cooldown which can be bypassed by spending a Frenzy Charge. Corrected some mistakes in its damage progression.
  • Cold SnapCold SnapSpell, AoE, Cold
    Radius: 16
    Mana Cost: (11 to 28)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 4Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (9-462) to (13-693) Cold Damage
    30% chance to Freeze enemies
    30% increased Freeze Duration on enemies
    110% increased Chill Duration on enemies
    (20-39)% increased Effect of Chill
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    : Increased its damage. Now has a cooldown which can by bypassed by spending a Power Charge.
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect
    (8-36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48-394) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    : Now has a cooldown.
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    : Reduced the damage required to set it off in the first four levels.

Passive Skill Tree Balance

  • Weapon Elemental damage passives reduced.
  • Water Dancing notable changed to include Dexterity.
  • Values of Block recovery nodes improved and consolidated.
  • Shield Armour passive changed to be general defences.
  • Increased physical weapon damage nodes.
  • Redesigned the tree with the following features:
    • Fewer choices at the very beginning of class start areas.
    • Class identities strengthened with increased opportunity costs to building heavily off-class
    • Most builds requiring a few specialised notables and Keystones should be easier
    • Builds requiring many cross-tree notables and keystones made more costly
    • Defensive nodes around the tree made more even

Item Balance

  • Improved life gain and leech implicit mods on all Claw weapons.
  • Slightly increased the implicit fire damage and physical damage on quivers.
  • Decreased the magnitudes of elemental damage mods on items and physical damage mods on non-weapon items.
  • Prevented high level elemental and non-weapon physical damage mods from appearing on some item types.
  • Reduced how often elemental damage mods appear on non-weapons.
  • Glinting mods changed to have the same values, regardless of what type of item they appear on.
  • Improved implicit block rate on staves.

Bug Fixes

  • If a character has no valid skill on its left mouse button, it is no longer unable to move.
  • Items shown to you as results of sell-vendor recipes do not display sockets any more. This is to prevent players essentially getting free rerolls of sockets by trying different combinations of items.
  • Reduced the vertical selectable height of Portals so that it's harder to miss-click and accidentally consume a portal you just created.
  • You no longer gain experience while dead.
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Radius: 15
    Mana Cost: (7 to 24)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
    1.5% increased Burning Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is 8 seconds
    Deals (2-513) to (4-770) Fire Damage
    Deals (3.6-701.2) Base Fire Damage per second
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    can now be supported by area of effect support gems.
  • Fixed some rare item names that could not spawn before.
  • Fixed Unique monsters so that they now have a +2 bonus to item level in the same way that Rare monsters do.
  • Fixed a bug that would cause a resource to be loaded from the hard drive each time an arrow was fired.
  • Fixed a bug where monsters that were meant to not repeat actions consecutively would in fact repeat them.
  • Fixed a bug where the wrong environment could be picked when entering a multi-level area area via a portal.
  • Fog no longer interacts with the shimmer post-processing effect incorrectly.
  • Skill icons on the character screen now have their backgrounds back.
  • Fixed a bug that would cause small monsters to drop too many items in multiplayer instances and large monsters too few.
  • Fixed a bug where Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (16 to 37)
    Can store 3 use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is (5.3-10) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    could permanently convert a monster.
  • Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
  • Clicking on the noticeboard in town will now change to the public party tab if the social panel is visible.
  • Fixed a bad interaction between on-drink flask effects and the PuncturePunctureAttack, Duration, Melee, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Requires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (100-122.8)% of Base Damage
    Base duration is 8 seconds
    Causes Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    skill.
  • Fixed a bug that could allow you to detonate mine when you had none out.
  • The damage prediction of armour values on the character screen is now more accurate for players over level 30.
  • Fixed level-up sounds so that you hear them in stereo and other players hear them placed in the 3d world correctly.
  • The Dripping Dead in the Mud Flats are now the correct level.
  • Vendor offer prices have been fixed on increased item rarity prefixes.
  • Global notifications during special leagues now appear even when Hide Global Chat is on.
  • Settings are no longer saved if you're disconnected while changing them.
  • The Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (20-39)% more Spell Damage
    Enemies Burn for 40% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    skill gem can now drop from monsters and chests.