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Version 0.8.0

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Version History
0.7.2
01 January 2010
0.8.0
15 December 2011
0.8.1
01 January 2011

Patch notes

These are the official patch notes for version 0.8.0 released by Grinding Gear Games.[1]

Features

  • Added Act Two. It's low on quests for now.
  • Enabled the Duelist, our Str/Dex character class
  • Enabled the fourth difficulty level (Merciless)
  • New character selection/creation scene
  • A hardcore league has been enabled
  • Added portals on currency items and as a skill gem
  • Added Endurance, Frenzy and Power charges
  • Added new skills: FrenzyFrenzyAttack, Projectile, Melee, Bow
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (110%-137%)
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-136.6)% of Base Damage
    5% increased Physical Damage per Frenzy Charge
    5% increased Attack Speed per Frenzy Charge
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    , Blood RageBlood RageSpell, Duration
    Mana Cost: (17-21)
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    , SweepSweepAttack, AoE, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (100-138)% of Base Damage
    (30-39)% chance to Knock Enemies Back on hit
    10% less Attack Speed
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    , Dual StrikeDual StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (85%-104%)
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (85-104)% of Base Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    , Double StrikeDouble StrikeAttack, Melee
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (70%-94%)
    Performs two fast attacks on target enemy with a melee weapon.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (70-93.9)% of Base Damage
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
  • Flasks can now have mods
  • /online command now shows who is online
  • Waypoints, doors and exits now stand out on the minimap
  • Revamped passive skill tree to have 450+ skills
  • Antialiasing support added
  • Added grass technology
  • Nearby players and NPCs are now shown on the minimap
  • Chat box now supports multiple chat types more easily
  • Ghosts in Merveil's Lair are now purple
  • Tar Zombies added to the Coves
  • Monkeys can come down from trees in Act Two
  • Substantial improvements to the quality and volume of sounds
  • Environmental effect improvements in many world areas
  • Many spells now have "surge" effects
  • Flasks can now have quality
  • Rhoas can charge at you
  • Shields can now block
  • Passive skill screen now shows the total of each attribute
  • Passive skill screen now allows you to see your player in the middle
  • We now support dragging items in addition to clicking twice
  • Chat text is now more readable against light backgrounds
  • Scavengers now throw rocks rather than sand
  • The area's monster level is now shown on the minimap
  • Substantially increased the amount of random variations of world areas
  • Item images are shown next to full ground descriptions again
  • Condensed requirements on items to be more concise
  • Chaos damage effects added
  • The Flooded Depths side area now has an entrance in the middle of its room
  • Added a setting to control corpse targeting behaviour
  • Waypoint screen now hides acts/difficulties you haven't been to yet
  • Entities don't continue to accumulate arrows past 10 now
  • The name of the current difficulty is now displayed in town (if higher than the first difficulty)
  • When holding a two handed weapon, a transparent copy is shown in off-hand
  • Now enters game immediately after creating a new character
  • Assets are unloaded intelligently to conserve memory
  • Players can now walk through each other in towns

Bug Fixes

  • Fixed a bug that could cause multiple mods of the same family to be generated on an item
  • Sand spitters no longer get stuck doing nothing
  • Fixed problems with shadows disappearing as the character moves around
  • Fixed issues spawning non-equipment items sometimes
  • Boss monsters now grant bonus experience correctly
  • Item links can now not be partially backspaced
  • Prevented many skills from damaging monsters on the other side of walls
  • Merveil's second form will now attack you properly
  • Shield Crabs no longer turn into Sand Spitters called "Shield Crab"
  • Shield Crabs don't drop items when they transform into Sand Spitters
  • First acquired skill now binds to right mouse button rather than middle
  • Fixed bug where sand spitters would not bleed
  • Fixed re-enabling of items that have been disabled due to requirements changing between versions
  • Experience bar now has 20 sections rather than 21
  • Dungeon chest rotation fixed
  • Gems in inventory now have background colours showing whether their requirements are met
  • Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)

Balance

  • Refunded all passive skills because of the new tree
  • Made monsters twice as easy in lower difficulties. Harder in higher difficulties
  • Boss monsters are now substantially more dangerous
  • Rebalanced most skills
  • Changed how monsters get accuracy and critical strike rating to be flatter
  • Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)
  • Overhaul of boss mods to make them all proportional to the monster's base values
  • Gems now have level requirements in addition to attribute requirements
  • Reduced drop rate of rares and uniques by 25%
  • Added bow-wielding Skeletons and Bandits to some areas
  • Changed the levels of most items and mods
  • Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
  • Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
    1% increased Elemental Damage
    Adds (23-590) to (43-1096) Fire Damage to Attacks
    Adds (19-483) to (35-896) Cold Damage to Attacks
    Adds (4-95) to (70-1802) Lightning Damage to Attacks
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    now picks one element type randomly per hit
  • Increased the number of Weapons and Armours in various categories with placeholder art
  • Several new prenamed boss monsters added to certain areas
  • Detonate Dead is now unaffected by increase in monster life due to additional players in the area
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Radius: 16
    Mana Cost: (8-20)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 140%
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (24-668) to (35-1002) Cold Damage
    Base duration is 5 seconds
    Deals (19.6-1196.3) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    now freezes for a longer duration than normal ice damage
  • Cold Snap now freezes 50% of the time (chilling the rest) rather than always
  • Changed player cap for non-town areas to six
  • Reduced FireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6-26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 160%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
    0.5% chance to Ignite enemies
    Deals (7-890) to (10-1335) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    splash radius
  • Rares are now biased towards spawning with four mods
  • Rare monsters are now limited to four mods
  • It's now slightly more likely to generate an off-colour socket

References

  1. Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 26, 2016.