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Version History
0.11.3c
August 9, 2013
0.11.4
August 20, 2013
0.11.4b
August 22, 2013

Patch notes[ | ]

These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.[1]

Notes[ | ]

  • This patch is a large download because it includes newer (smaller/faster) versions of most of the game's art. We have tried to ensure that there will only be one such large patch by combining many such changes into this one.

Features[ | ]

  • Some areas of Wraeclast now have environmental critters.
  • Informational icons at the top left of the screen now have borders based on the nature of what is being shown. Buffs have a green border, debuffs a red border, flask effects have a golden border, other game play elements (like charges and skill counters) have a grey border. Minions still have have the older style bevelled border.
  • League Banners now correctly display on the Social tab.
  • As you move around, the edges of shadows no longer flicker or "swim" visibly.
  • Incinerate inventory iconIncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
    Final wave deals -10% more Damage with Hits
    Final wave deals -10% more Damage with Ignite
    Deals (3-140) to (5-210) Fire Damage
    8 maximum stages
    Final wave deals 500% more Damage with Ignite
    Final wave deals 500% more Damage with Hits
    25% more Damage with Hits and Ailments for each stage
    +(4-5) to radius per stage, up to +(15-19)
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon
    Incinerate inventory icon
    now has an informational icon which displays what stage it is in when you continue to cast it.
  • Substantial optimisation to the size of game art assets has been performed. This will reduce loading times, memory usage and associated stability issues.
  • Several changes have been made to the Lunaris Temple area to reduce memory usage.
  • Improved the performance of The Docks.

Content[ | ]

  • Added a new Dexterity/Intelligence skill - Reave inventory iconReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (150-180)% of base
    Effectiveness of Added Damage: (150-180)%
    Radius: 20
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon
    Reave inventory icon
    : Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
  • Reave is available as a quest reward from the "Enemy at the Gate" quest in Normal difficulty for the Shadow and Ranger. Duelists and Witches can get it from "Mercy Mission" in Normal Difficulty and Marauders from "Intruders in Black" in Normal Difficulty.
  • Added five new Unique items, including three which were designed by our community. One is only available through a vendor recipe.
  • Added two new cosmetic microtransaction effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
  • The Weaver fight has been improved. The Weaver has a new skill based on Ethereal Knives inventory iconEthereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
    Deals (7-633) to (10-949) Physical Damage
    Fires 9 additional Projectiles
    Maximum 40 Lingering Blades can be left in the ground at a time
    Leaves a Lingering Blade in the ground for every 3 Projectiles fired
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon
    Ethereal Knives inventory icon
    . There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
  • The following Unique items now have their own 3D art - Rime Gaze inventory iconRime GazeRime Gaze
    Mind Cage
    Quality: +20%
    Energy Shield: (207-220)
    Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
    +(16-22)% to Cold Damage over Time Multiplier
    30% increased Cold Damage
    (180-200)% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    +(40-60) to maximum Mana
    The malice in her gaze froze blood and shattered bone.
    Rime Gaze inventory icon
    , The Bringer of Rain inventory iconThe Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (518-680)
    Evasion: (745-978)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
    Socketed Gems are Supported by Level 18 Faster Attacks
    Socketed Gems are supported by Level 18 Blind
    6% Chance to Block Attack Damage
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(200-220) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Can't use Chest armour
    Extra gore
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    The Bringer of Rain inventory icon
    , Marohi Erqi inventory iconMarohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Mace
    Quality: +20%
    Physical Damage: (454.4-497) to (665.6-728)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.90
    Weapon Range: 13
    Requires Level 57, 182 Str45% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise
    (200-230)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    10% reduced Attack Speed
    10% reduced Movement Speed
    (40-50)% increased Stun Duration on Enemies
    -100 to Accuracy Rating
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    Marohi Erqi inventory icon
    and Chober Chaber inventory iconChober ChaberChober Chaber
    Great Mallet
    Two Hand Mace
    Quality: +20%
    Physical Damage: (137.6-146.2) to (281.6-299.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
    +1 to Level of Socketed Minion Gems
    20% reduced Strength Requirement
    (200-220)% increased Physical Damage
    25% increased maximum Mana
    Minions have (20-40)% increased maximum Life
    15% increased Skill Effect Duration
    The faithful may continue to serve, even after death.
    Chober Chaber inventory icon
    .
  • The Plate Vest inventory iconPlate VestPlate VestArmour: 19
    Movement Speed: -3%
    Plate Vest inventory icon
    2D and 3D art has been improved.
  • The Vaal Ruins have been updated with torches that light up when outsiders approach.
  • Quivers now have 3D art to match their 2D art.
  • Vaal Fallen now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
  • Improvements have been made to the lead-up music of the Vaal Oversoul fight.
  • The statues in the Marketplace chokepoint are now much harder to avoid triggering.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance[ | ]

  • Inner Force increased from 12% to 15%.
  • Shaggy Monstrosities now perform flat life degeneration based on their level, rather than a percentage based degeneration.
  • Changed the mod on the unique Soul Taker inventory iconSoul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Quality: +20%
    Physical Damage: (105.6-124.8) to (198-234)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 11
    Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
    Adds 10 to 20 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    Soul Taker inventory icon
    from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
  • Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
  • Monsters other than Kraityn now have a cooldown on their Flicker Strike inventory iconFlicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-168)% of base
    Effectiveness of Added Damage: (142-168)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Base duration is 3 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon
    Flicker Strike inventory icon
    .
  • Icicle Mine inventory iconIcicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
    Level: (1-20)
    Cost: (3-6) Mana
    Reservation: (3-6) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.3 seconds
    Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
    Fires 4 additional Projectiles
    Fires Projectiles in a circle
    Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Icicle Mine skill icon
    Icicle Mine inventory icon
    can now be supported by Cold Penetration Support inventory iconCold Penetration SupportCold Penetration SupportCold, Support
    Icon: V
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% chance to FreezeSupported Skills have 1% increased Effect of Cold AilmentsSupported Skills Penetrate (20-34)% Cold ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cold Penetration Support inventory icon
    .
  • Tempest Shield inventory iconTempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
    Level: (1-20)
    Cost: (7-16) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
    +0.05% Chance to Block Spell Damage while holding a Shield
    Deals (24-284) to (36-426) Lightning Damage
    +3% Chance to Block Attack Damage while holding a Shield
    Chains +1 Times
    Base duration is 12 seconds
    +3% Chance to Block Spell Damage while holding a Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon
    Tempest Shield inventory icon
    can now generate more than one charge per skill use.

Bug Fixes[ | ]

  • Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with.
  • Door nameplates have been unhidden, reverting a problem from a previous patch.
  • Improved the placement of totems, preventing a case where the skill could execute in a location where a full totem wouldn't fit.
  • Zahndethus' Cassock inventory iconZahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (181-199)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    Zahndethus' Cassock inventory icon
    has had its material updated so that it correctly casts a shadow.
  • Fixed a bug where boss monster lights would appear on hidden monsters.
  • Fixed a bug with Ethereal Knives inventory iconEthereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
    Deals (7-633) to (10-949) Physical Damage
    Fires 9 additional Projectiles
    Maximum 40 Lingering Blades can be left in the ground at a time
    Leaves a Lingering Blade in the ground for every 3 Projectiles fired
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon
    Ethereal Knives inventory icon
    that would cause you to walk closer than needed if the range was affected by projectile speed.
  • Fixed a bug where Infernal Blow inventory iconInfernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (103-133)% of base
    Effectiveness of Added Damage: (104-133)%
    Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
    1% chance to Ignite enemies
    4% increased Skill Effect Duration
    Deals (103.9-133)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Debuff deals 66% of Damage per Charge
    (5-75) to (8-113) Added Fire Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon
    Infernal Blow inventory icon
    and Dominating Blow inventory iconDominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
    Base duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon
    Dominating Blow inventory icon
    could still apply to targets if the attack missed.
  • Fixed a bug where you could gain leeched Energy Shield after death.
  • Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)
  • Fixed a bug where minions would grant you flask charges when they time out.
  • Fixed an issue where moving out of the path of Whirling Blades inventory iconWhirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
    +0.6 seconds to Attack Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon
    Whirling Blades inventory icon
    would not prevent damage.
  • Fixed a minor bug in the Character Panel displaying off-hand accuracy.
  • Fixed the stat description on Melee Splash Support inventory iconMelee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Melee Splash Support inventory icon
    support being wrong.
  • If Oak makes his way out of his camp, he now teleports back to his camp.
  • Fixed a bug where replacing a gem that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
  • Fixed a bug with The Coward's Trial inventory iconThe Coward's TrialThe Coward's Trial
    Cursed Crypt Map
    Map Level: 80
    Map Tier: 13
    Guild Character: Å
    Contains waves of Monsters
    Contains additional waves of Undead Monsters
    <0 to 7 random additional waves modifiers>
    For his sins he was hunted in his sleep,
    judgement wrought of twisted nightmare.
    The Coward bound his dreams to stone, awaiting
    another to walk the path of true atonement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    The Coward's Trial inventory icon
    Boss's mass revive skill.
  • Fixed a bug where weapons that should have no physical damage could have damage through quality.
  • Fixes an instance server crash related to Arctic Armour inventory iconArctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
    0.05% less Fire Damage taken from Hits
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    (8-13)% less Physical Damage taken from Hits
    (8-12)% less Fire Damage taken from Hits
    Base duration is (2.5-4.4) seconds
    Buff grants Immunity to Freeze
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon
    Arctic Armour inventory icon
    .
  • Fixed an instance server crash related to Searing Bond inventory iconSearing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
    Deals (29.4-2459.5) Base Fire Damage per second
    +1 to maximum number of Summoned Totems
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon
    Searing Bond inventory icon
    .
  • Fixed an instance server crash related to Minion Instability.
  • Fixed an instance server crash related to pathfinding.
  • Fixed an instance server crash related to auras.
  • Fixed a rare client crash with Explosive Arrow inventory iconExplosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
    1% increased Skill Effect Duration
    3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
    2% less Skill Effect Duration
    Base duration is 1 seconds
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion will have (47-522) to (71-783) added Fire Damage
    Explosion deals 50% less Base Damage
    Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon
    Explosive Arrow inventory icon
    .

References[ | ]

  1. Chris (August 16, 2013). "0.11.4 Patch Notes". Official Path of Exile Forums. Retrieved August 21, 2013.
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