Version History | ||
---|---|---|
← 0.10.8b May 15, 2013 | 0.10.8c May 21, 2013 | 0.10.8d → May 27, 2013 |
Patch notes[ | ]
These are the official patch notes for version 0.10.8c released by Grinding Gear Games.
- Act and map bosses now have reduced effect of curses on them.
- Block reduction is now a multiplicative rather than subtractive stat.
- Added one unique item, designed by a Diamond supporter.
- Allowed for the Dialogue volume to be louder relative to other volumes.
- Tweaked various uses of audio reverb.
- Added buff icons for Consecrated and Desecrated ground effects.
- Fixed a bug where some monster skills did not scale up in the very highest map levels.
- Fixed the interaction between Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and the kill count of The Coward's Trial.- Increased the safe zone around the Marketplace waypoint and prevented statues from spawning in the waypoint area.
Undocumented changes[ | ]
- Inner Force now affects all parts of the Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to FreezePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. buff, including the additional mana drain while moving.[1]
References[ | ]
- ↑ GGG_Neon (May 21, 2013). "Arctic armor not working as intended". Official Path of Exile Forums. Retrieved May 21, 2013.