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Vault Map (Atlas of Worlds)

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Vault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vault Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 79
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasVault

Vault
Map area
No Waypoint
IdMapAtlasVault
Act11
Area level79
Area type tagstemple, dungeon
Tagsindoors_area, map, area_with_water, einharmaps, wealthy_area
The Shaper: Wealth beyond imagining, locked beyond reach.
Maps loading screen.png

This map is mostly based on the Mansion areas found in The Lord's Labyrinth. It contains several locked rooms that can be opened with levers and have several packs of monsters in them. A locked door can be found at the end and requires pulling all other levers in the map to open. Behind the door is an area based on The Solaris Temple with overflowing piles of gold.

Map Type: Indoors

Map Boss

Boss is located behind a locked door. In order to open it the player must switch all levers located in the map. Eight or nine Treasure Piles will become accessible after the player has killed the boss. Standing on the treasure pile will grant 50% more damage. [1] Every animated guardian the boss is able to spawn, decreases the resulting loot piles (notice the top and right loot piles disappear) that will be accessible upon its death.

Name Based On Skills
Guardian of the Vault Stone Golem Animate GuardianAnimate GuardianSpell, Minion
Mana Cost: (11-20)
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png

Animate WeaponAnimate WeaponDuration, Minion, Spell
Mana Cost: (7-26)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Can summon up to 50 Animated Weapons at a time
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png

Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
+0.55 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Underground Sea MapUnderground Sea MapMap Level: 78
Map Tier: 11
Guild Character: 0
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Shaped Spider Forest MapShaped Spider Forest MapMap Level: 78
Map Tier: 11
Guild Character: Z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Glacier MapGlacier MapMap Level: 80
Map Tier: 13
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Vault MapVault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Items found in this area

ItemLvl.
The HoarderThe Hoarder12Exalted Orb"More! I want more!" - Faendris, the Insatiable1
Abandoned WealthAbandoned Wealth53x Exalted OrbWhen the world burned, the greedy burned with it, while the clever left as paupers.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1

Boss video

Other versions

  • Vault MapVault MapMap Level: 73
    Map Tier: 6
    Guild Character: )
    Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Vault MapVault MapMap Level: 76
    Map Tier: 9
    Guild Character: )
    Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Vault MapVault MapMap Level: 76
    Map Tier: 9
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.2
  • Fixed a bug where the boss of the Vault Map could get stuck on ledges. He now more effectively slams to get down.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.


References

  1. Vironlawck (April 10, 2017). "Treasure pile in VAULT MAP does boost your DMG when stand on them". Path of Exile subreddit. Retrieved April 10, 2017.