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Vaal Temple Map (disambiguation)

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Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Harvest.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Vaal Temple MapVaal Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Vaal Temple MapVaal Temple MapMap Level: 79
    Map Tier: 14
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.

Version history

Version Changes
3.9.2c
  • Fixed a bug where Vaal Temple Map could be obtained through the 3 to 1 Map Vendor Recipe.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Tier moved from 14 to 16.
1.1.0
  • Introduced to the game.