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Vaal Temple Map (War for the Atlas)

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Vaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple Map (War for the Atlas) inventory icon.png
Acquisition
Level: 83
Sell Price
1x Scroll Fragment
Vaal Temple
Map area
No Waypoint
IdMapWorldsVaalTemple
Act11
Area level83
Area type tagsdungeon, temple
Tagsindoors_area, map
The Shaper: Voices. Visions. Violence. They will haunt these grounds for all of eternity.
Voices. Visions. Violence. They will haunt these grounds for all of eternity.
VaalAreas loading screen.png

Vaal Temple Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The CatalystThe Catalyst3Module Error: Item link: No results found for search parameter "Vaal Orb".Simple actions can lead the world to an early grave.1

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Vaal Temple Map (Atlas of Worlds)Vaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Vaal Temple Map (The Awakening)Vaal Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: >
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
  • Vaal Temple Map (Original)Vaal Temple MapMap Level: 79
    Map Tier: 14
    Guild Character: §
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.