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Vaal Temple Map (Atlas of Worlds)

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Vaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 83
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasVaalTemple

Vaal Temple
Map area
No Waypoint
IdMapAtlasVaalTemple
Act11
Area level83
Area type tagsdungeon, temple
Tagsindoors_area, map, cannot_be_twinned, einharmaps, vaal_pyramid_area, triple_boss_map
The Shaper: Voices. Visions. Violence. They will haunt these grounds for all of eternity.
VaalAreas loading screen.png


Vaal Temple Map can only be obtained by corrupting a Tier 15 or higher map, or in exchange for a full set of Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
.

Map Type

Indoors. Based on the Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Boss

Mechanics

The three bosses are located in the final room in an inactive state and cannot be damaged in any way until they are triggered to fight by walking near them. Killing each boss will spill a very large AoE black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with Endurance Charge, Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.

K'aj Q'ura

  • Uses a physical AoE CleaveCleaveAttack, AoE, Physical, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-170%)
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (125-170)% of Base Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    that applies 2 stacks of bleed. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
  • Uses a fast-moving physical AoE CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (44-54)% of Base Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    that leaves a red coloured desecrated ground with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
  • After being killed, Whipping Miscreation begin to spawn from portals.

K'aj Y'ara'az

  • Uses a hybrid physical and fire Dual StrikeDual StrikeAttack, Melee, Strike
    Mana Cost: 5
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (125%-170%)
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
    1% increased Critical Strike Chance
    +0.5% to Critical Strike Multiplier
    Deals (125-170)% of Base Damage
    (50-107)% increased Critical Strike Chance
    100% more Critical Strike Chance against Enemies that are on Full Life
    30% more Damage with Hits and Ailments against Enemies that are on Full Life
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    . Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
  • Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.

K'aj A'alai

  • Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
  • Uses a physical projectile AoE Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Radius: 24
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (40%-50%)
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (40-50)% of Base Damage
    Fires (17-21) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    .
  • Casts a physical Firestorm* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
  • After being killed, Tentacle Miscreation begin to spawn from portals.

*This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.

Strategy

The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) are needed as well.

Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.

Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.

Divination card

  • A full set of Lingering RemnantsLingering Remnants16Vaal Temple Map
    Item Level: 83
    Corrupted
    Never dying, yet not living,
    Endlessly they wander
    beneath the harvest moon.
    can be exchanged for a corrupted rare Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Last HopeLast Hope3Mortal HopeAs their civilisation crumbled, the Vaal looked to their queen. In her, they saw a way out. In them, she saw a burden she was happy to free herself from.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Other versions

  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Vaal Temple MapVaal Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Vaal Temple MapVaal Temple MapMap Level: 79
    Map Tier: 14
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Tier moved from 14 to 16.
1.1.0
  • Introduced to the game.