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Vaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple Map (Atlas of Worlds) inventory icon
Acquisition
Area level: 83
DROP DISABLED
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1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasVaalTemple

Vaal Temple
Map area
No Waypoint
IdMapAtlasVaalTemple
Act11
Area level83
BossesK'aj Q'ura
K'aj Y'ara'az
K'aj A'alai
Area type tagsdungeon, temple
Tagsindoors_area, map, cannot_be_twinned, einharmaps, vaal_pyramid_area, triple_boss_map
The Shaper: Voices. Visions. Violence. They will haunt these grounds for all of eternity.
VaalAreas loading screen


Vaal Temple Map can only be obtained by corrupting a Tier 15 or higher map, or in exchange for a full set of Divination card inventory iconLingering RemnantsLingering Remnants card artDivination card frameLingering Remnants16Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple Map (Ritual) inventory icon
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
Divination card inventory icon
.

Map Type[ | ]

Indoors. Based on the Vaal Pyramid Map (Atlas of Worlds) inventory iconVaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vaal Pyramid Map (Atlas of Worlds) inventory icon

Boss[ | ]

Mechanics[ | ]

The three bosses are located in the final room in an inactive state and cannot be damaged in any way until they are triggered to fight by walking near them. Killing each boss will spill a very large AoE black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with Endurance Charge, Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon
, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.

K'aj Q'ura

  • Uses a physical AoE Cleave inventory iconCleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-170)% of base
    Effectiveness of Added Damage: (125-170)%
    Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon
    Cleave inventory icon
    that applies 2 stacks of bleed. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
  • Uses a fast-moving physical AoE Cyclone inventory iconCycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-54)% of base
    Effectiveness of Added Damage: (44-54)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon
    Cyclone inventory icon
    that leaves a red coloured desecrated ground with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
  • After being killed, Whipping Miscreation begin to spawn from portals.

K'aj Y'ara'az

  • Uses a hybrid physical and fire Dual Strike inventory iconDual StrikeDual StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-195)% of base
    Effectiveness of Added Damage: (125-195)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
    +0.5% to Critical Strike Multiplier
    +0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage
    Deals (125-195)% of Base Attack Damage
    (50-107)% increased Critical Strike Chance
    100% more Critical Strike Chance against Enemies that are on Full Life
    30% more Damage with Hits and Ailments against Enemies that are on Full Life
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon
    Dual Strike inventory icon
    . Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
  • Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.

K'aj A'alai

  • Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
  • Uses a physical projectile AoE Rain of Arrows inventory iconRain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
    Fires (17-21) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon
    Rain of Arrows inventory icon
    .
  • Casts a physical Firestorm* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
  • After being killed, Tentacle Miscreation begin to spawn from portals.

*This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.

Strategy[ | ]

The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) are needed as well.

Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.

Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.

Divination card[ | ]

  • A full set of Divination card inventory iconLingering RemnantsLingering Remnants card artDivination card frameLingering Remnants16Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple Map (Ritual) inventory icon
    Item Level: 83
    Corrupted
    Never dying, yet not living,
    Endlessly they wander
    beneath the harvest moon.
    Divination card inventory icon
    can be exchanged for a corrupted rare Vaal Temple Map (Atlas of Worlds) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Atlas of Worlds) inventory icon
    .

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconLast HopeLast Hope card artDivination card frameLast Hope3Mortal Hope inventory iconMortal HopeMortal Hope inventory iconAs their civilisation crumbled, the Vaal looked to their queen. In her, they saw a way out. In them, she saw a burden she was happy to free herself from.Divination card inventory icon1
Divination card inventory iconLingering RemnantsLingering Remnants card artDivination card frameLingering Remnants16Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple Map (Ritual) inventory icon
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
Divination card inventory icon
1

Other versions

  • Vaal Temple Map (Metamorph) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Vaal Temple Map (Blight) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Vaal Temple Map (Legion) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Vaal Temple Map (Synthesis) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Vaal Temple Map (Betrayal) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Vaal Temple Map (Harvest) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Vaal Temple Map (Delirium) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Vaal Temple Map (Heist) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Vaal Temple Map (Original) inventory iconVaal Temple MapVaal Temple MapMap Level: 79
    Map Tier: 14
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Original) inventory icon
    , the original variant.
  • Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Vaal Temple Map (The Awakening) inventory iconVaal Temple MapVaal Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.
  • Vaal Temple Map (War for the Atlas) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Vaal Temple Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.


Version history[ | ]

Version Changes
3.9.2c
  • Fixed a bug where Vaal Temple Map could be obtained through the 3 to 1 Map Vendor Recipe.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Tier moved from 14 to 16.
1.1.0
  • Introduced to the game.
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