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Vaal Fireball

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Vaal FireballProjectile, Vaal, Spell, AoE, Fire
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 125%
Launches a series of fireballs in all directions around the caster.Per 1% Quality:
1.5% chance to Ignite enemies
Deals (8-560) to (11-841) Fire Damage
Fires Projectiles at all nearby Enemies
50% increased Area of Effect
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.pngVaal Fireball inventory icon.png
Acquisition
Level: 1
Sell Price
1x Scroll Fragment

Vaal Fireball skill screenshot.jpg

Vaal Fireball is a vaal spell that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.

Skill functions and interactions

  • Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. The threshold jewel Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes the radius to increase the further each fireball travels before collision.
  • Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
  • Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.

Gem level progression

LevelLvl.intelligenceFire
Damage
Exp.Total Exp.
1108 to 1100
2209 to 137070
341611 to 16308378
472214 to 221,5541,932
5113120 to 306,6678,599
6164130 to 4526,04734,646
7205039 to 5949,72584,371
8245851 to 7695,714180,085
9286765 to 98169,595349,680
10327582 to 124283,759633,439
113683103 to 155453,9961,087,435
124092128 to 192703,1281,790,563
1344100158 to 2381,061,2232,851,786
1448109195 to 2922,065,8704,917,656
1552117238 to 3572,507,1107,424,766
1656125289 to 4345,798,93613,223,702
1760134351 to 52615,083,91928,307,621
1864142424 to 63627,792,73556,100,356
1967148488 to 73243,869,73999,970,095
2070155560 to 841242,081,556342,051,651
2172159614 to 921N/AN/A
2274N/A673 to 1009N/AN/A
2376N/A736 to 1105N/AN/A
2478N/A806 to 1209N/AN/A
2580N/A881 to 1322N/AN/A
2682N/A963 to 1445N/AN/A
2784N/A1052 to 1578N/AN/A
2886N/A1149 to 1723N/AN/A
2988N/A1254 to 1881N/AN/A
3090N/A1368 to 2052N/AN/A

Threshold jewel

The following threshold jewels augment the skill gem:

  • Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Video demonstration

Version history

Version Changes
2.0.0
  • Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.