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Vaal Burning Arrow

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Vaal Burning ArrowVaal, Attack, AoE, Fire, Bow
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.pngVaal Burning Arrow inventory icon.png
Acquisition
Level: 1
Sell Price
1x Scroll Fragment

Vaal Burning Arrow skill screenshot.jpg

Vaal Burning Arrow is a vaal attack that fires an exploding arrow with increased chance to ignite.

If Vaal Burning Arrow passes through an enemy it hits before hitting the target area (such as through Pierce and chain), then it will explode both at the target area, and on the enemy it passes through.

Gem level progression

Lua error in Module:Skill at line 630: No gem level progression data found.

Threshold jewel

The following threshold jewels augment the skill gem:

  • Pitch DarknessPitch Darkness
    Viridian Jewel
    Radius: Medium (1200)(10-15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Video Demonstration

Version History

Version Changes
1.2.0c
  • Now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Burning Arrow change in 1.2.0.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.