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Vaal Arc

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Vaal ArcVaal, Spell, Chaining, Lightning
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to many additional targets.Per 1% Quality:
1.5% increased Shock Duration on enemies
Deals (2-49) to (35-938) Lightning Damage
100% chance to Shock enemies
Chains +40 Times
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.pngVaal Arc inventory icon.png
Acquisition
Level: 12
Sell Price
1x Scroll Fragment

Vaal Arc skill screenshot.jpg

Vaal Arc is a vaal spell that launches a chaining lightning arc at the target that lasts until no valid target remains or all chains are used up.

Skill Functions and Interactions

Altough Vaal Arc chains it, similar to Arc, is not a projectile and therefore does not benefit from projectile-specific modifiers on gear, passives and skill gems.

Gem level progression

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Video Demonstration

Version History

Version Changes
2.0.0
  • Now has 100% chance to Shock (up from 10%). Now gains 1.5% increased Shock Duration per Quality.
1.1.2
  • ArcArcSpell, Chaining, Lightning
    Mana Cost: (9 to 26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 70%
    Requires Level 12An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (2-47) to (35-886) Lightning Damage
    10% chance to Shock enemies
    Chains +(2-7) Times
    (10-29)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.