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:: Cool, I'll ask them then. Thanks! --[[User:Evil4Zerggin|Evil4Zerggin]] ([[User talk:Evil4Zerggin|talk]]) 01:34, 29 April 2013 (UTC)
 
:: Cool, I'll ask them then. Thanks! --[[User:Evil4Zerggin|Evil4Zerggin]] ([[User talk:Evil4Zerggin|talk]]) 01:34, 29 April 2013 (UTC)
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== Deleting old versions of images ==
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Is there some reason you are doing this? It's generally not a good wiki practice, as it destroys the history of the item in question. --<small> [[User:Wynthyst|Wynthyst]] [[Image:User Wynthyst sig icon.png ]] [[User talk:Wynthyst|<span style="color:#00B6FF">''talk''</span>]]</small> 05:01, 27 June 2013 (UTC)

Revision as of 05:01, 27 June 2013

Picture Not Working?

Hey, I was editing one of the pages (Solaris_Temple_Level_3) and I can't seem to get the picture to show up, I've done everything exactly the same as the other ones, it just doesn't seem to work, I was wondering if you could help me out?

Question About Icons

Thanks for the help, yeah my friend and I decided to contribute to the missing Act 3 information. We can't figure out how to get images to be locally referenced on the wiki. For example, I'm trying to put up icons for the act 3 quests, but I don't know where to upload the icons. The other icons are listed as "File:Quests_Hand.jpg". How do we do that? --Wavestrike (talk) 07:10, 2 February 2013 (UTC)

You can upload images by following the Upload File link in the sidebar. —Vinifera7 (talk) 07:16, 2 February 2013 (UTC)

Need Anything?

Hey mate, you've been really active lately, and putting some great content on the site. Anything I can do to make things easier for you? Iamacyborg (talk) 19:27, 23 January 2013 (UTC)

Possibly. I was thinking of what we can do to add more consistency to the skill categories. The main problem with renaming categories is that you have to individually edit each page that is part of the category. I hear that there are bots that can aid with this. Anyway, later I will post more about it in the Community Portal. —Vinifera7 (talk) 19:34, 23 January 2013 (UTC)
I'll take a look into that, I agree it's a pain in the arse in its current configuration. Give me a shout if you need anything else though. Iamacyborg (talk) 19:52, 23 January 2013 (UTC)

Changes to Gem Leveling Tables

Hey, I Don't understand your changes to the for Required Int and level. Seem to be vary non-newb friendly. If someone new to the game were to see those to icons they would not know what they mean.

Please let me know the Purpose of not having Required Int and level typed out. Also seeing as there is no "Icon" for Mana cost, Damage, Etc it makes the table look tacky. Urias (talk) 00:32, 26 January 2013 (UTC)

It saves space for one thing and similar icons are used on all of the equipment tables in this wiki. You can hover your mouse over the icon to see what the icon represents. If you wish, feel free to leave feedback on the new templating. —Vinifera7 (talk) 00:39, 26 January 2013 (UTC)
Ahh ok, ya sorry didnt realize it was a template. Urias (talk) 00:44, 26 January 2013 (UTC)

Spammers

I've given you extra rights as requested :)

Good Catch!

Major derp on my part. Iamacyborg (talk) 19:59, 4 February 2013 (UTC)

Change to your template

Hi, just letting you know I made some changes to your template today, I've put an explanation in the community portal. — Malice (talk) 21:01, 7 February 2013 (UTC)

En dash?

If we really need to use en dash for number ranges it may be better to create a template which automatically inserts one. Most people (including me) will be unable to easily type them on their keyboards so will need to copy paste from other sources. This makes me very unlikely to use them.

We already have a GemLevelTable template. This could be extended so as to envelope the entire range of values and replace all "..." and "-" with en dashs. -AnnanFay (talk) 20:24, 10 February 2013 (UTC)

I was initially going to create Template:Ndash for that purpose, but it seems silly to create a template in order to transclude a single character. The same template on Wikipedia is deprecated for that exact reason. What could be done instead is to use the html entity for an en dash, &ndash;. It seems a bit ridiculous to type seven characters instead of one single character, but it may help people realize that a different character than a hyphen is being used there. —Vinifera7 (talk) 20:37, 10 February 2013 (UTC)

Gem categories

Why are you removing categories from the gem pages? If a support gem doesn't belong in Category:Support gems, then what does? All support gems should absolutely be in the support gem category. Similary, gems with multiple attribute requirements should be in both respective categories. — Malice (talk) 10:56, 17 February 2013 (UTC)

I'm following well-established standards of wiki categorization. If you place a page in category B that is a sub-category of another category A, you should not also explicitly place that page in the parent category A as well. [1]Vinifera7 (talk) 11:01, 17 February 2013 (UTC)
Furthermore, a Strength Support Gem (for example) specifically refers to a red support gem, not any support gem that has Strength requirements. You are the one who decided to change the meaning of "Strength Support Gem" without consulting other wiki editors, which is why I am changing it back to the way it was. —Vinifera7 (talk) 11:07, 17 February 2013 (UTC)
I'm not redefining the meaning of "strength support gem" :P. A strength support gem is only red because it requires strength predominantly, not the other way around. There's no reason why a page can't belong to Category:Intelligence support gems also. Why would you want to segregate based on the art, instead of the stats of the item? We don't have separate categories for "grey armour" and "brown armour". Plus you'll have to make a new category for Cold to Fire since its art is both red and blue. If you want a category with only red gems in it, then it should be called "red support gems" or whatever.
If you insist that Category:Support gems must be completely empty except for more categories, then there's no need for that category at all. Just have a Category:Gems category, with all of the gem subcategories, support and otherwise. At the very least there should be a category containing all support gems, even if it has to be called [:Category:All support gems]] or something. Categories are a great way of finding pages with a certain theme. For instance if an article is talking about cold damage, it might be useful to link to a category containing all gems (support or otherwise) that have a cold theme. This is ACTUALLY USEFUL for people looking for ways to deal cold damage, or modify their existing cold damage. Same goes for totems, or any other skill type. — Malice (talk) 11:38, 17 February 2013 (UTC)
There is of course, value in having categories containing only red/blue/green gems, since the colour of the gem determines what type of socket it can go into. But this shouldn't exclude them from being in other categories. Perhaps we need an entirely new structure. Gems are items first. They grant you skills but they are not themselves skills. That distinction is overly pedantic but nonetheless true. It's perfectly fine to have a gem page double as the skill page, and vice versa. Perhaps the categories red gems, blue gems etc. should be somewhere under the items category, while categories relating to skills and their functionality can be under the skills category. I would really like to be able to have categories for similarly functioning gems, or gems with a common theme, without having to break them up depending on whether they are red/green/support/etc. — Malice (talk) 12:03, 17 February 2013 (UTC)
Cmon man, don't go silent on me, we need to sort this out. You and I are the only people I've seen sorting out categories, so we have to get on the same page. Here is what I'm proposing:

  1. Categories with the word "gems" implies an item rather than a skill
  2. categorized by how they are used as items, which sockets they fit into.
  3. Basically the same as existing structure, except it is a child of items, and with more specific category names
  4. Specific names for strict specific structure
  • Items
  • Skill gems
  • Active skill gems
  • Red active skill gems
  • Green active skill gems
  • Blue active skill gems
  • Support gems
  • Red support gems
  • Green support gems
  • Blue support gems


  1. Categories with the word "skill" implies the actual skill provided by a gem or passive.
  2. categorised by how they are used as skills, rather than items
  3. Since skills are used in many ways, a skill page should be allowed to exist in a parent category of another category it is in.
  4. The point is to provide useful lists of related skills
  5. Directory tree is mostly flat
  6. xxxxx skills (eg totem skills) can contain any totem-related skills, including passive skills and support gems.
  • Skills
  • Passive skills
  • Active skills
  • Support skills
  • Skills requiring strength
  • Fire skills
  • Area of effect skills
  • Totem skills
  • Etc.

The problem with the existing structure is not that the way things are arranged is bad or wrong, but that the categories are named wrong. For instance, Category:Auras is a descendent of Category:Skills. But not all auras are skills, there are monster auras, and probably eventually there will be auras granted by items. The correct name for Category:Auras, based on its current contents, would be Category:Aura active skill gems. Categories with very specific contents should have very specific names. Do you see what I'm getting at here? — Malice (talk) 06:18, 21 February 2013 (UTC)

I see what you're saying, and I appreciate the forethought that you're putting into categorization. Also, I'm pretty much fine with using the color categories to sort in terms of which color slot the gem can be placed into, while the attribute categories can be used to sort in terms of attribute requirements. One thing though: Why "active skills"? Isn't it fine to just call them skills? —Vinifera7 (talk) 11:20, 21 February 2013 (UTC)
Skills can also refer to Passives. GGG clearly makes a distinction between 'active' and 'passive' skills. We should definitely follow their lead.--FaceLicker (talk) 12:18, 21 February 2013 (UTC)
In a sense, you are correct but the term "skills" (with no modifier) is used to refer to active skills within the game itself. In some contexts it makes sense to draw a clear distinction between active and passive skills, but there aren't any passive skill gems. —Vinifera7 (talk) 01:40, 22 February 2013 (UTC)

References

I didn't know, ty :) -AnnanFay (talk) 01:21, 15 March 2013 (UTC)

Item Template

Awesome job creating much needed content. However, some of the changes to the 'new' item template need to be addressed. First off, the completed presentation needs a border around it. It needs to stand out from the rest of the page. One big section with a black background, aesthetically, looks like crap especially when there is no other content on the page. Second, which kind of ties into the first, I noticed you moved the icon to the bottom of the presentation. That's cool and probably the best option, personally I think it looks better to the left - unfortunately that has the added side effect of making the area a bit wide at times, but with no border around anything it looks rather.. unappealing. Third, The link to the base item in the header sticks out like a sore thumb. It's obviously a different color for both visited and unvisited links.. it looks quite odd to say the least(a few additions to a css file should fix that easily}. Small nitpicks really, but it still bothers me.

Oh, one more thing, the table rows do not need a separate column for icons. First of all, how can one sort images? By color? By shape? No, it doesn't sort at all. No problem really just make the column 'unsortable'. The problem is that an extra column just for the image makes the table needlessly wider. Combining the image icon and the name in the same space makes much more sense to me. It's fine if you're not displaying a lot of info, but for things like.. Unique Shields where there's a lot to be displayed you don't want nor need an extra column. So for the sake of consistency all table rows should be displayed with the icon and name in the same space. Otherwise, I think the flavour text column needs to go for uniques (I actually think that's a good idea anyway seeing as how the real function of the sortable table rows is for stat comparison of items. The flavour text, while nice to read, has nothing to do with stat comparison. It can already be seen on individual item pages anyway) which will open up quite a bit of room for an extra image column if that's what people want.

On a positive note, I do like the 'n/a' in the table rows where no data is present. That's a nice touch consistent with the skill gem pages. :) --FaceLicker (talk) 01:53, 30 March 2013 (UTC)

Thanks for the valuable feedback, and I agree with you on pretty much everything you brought up. Everything on this wiki still has room for improvement. —Vinifera7 (talk) 01:59, 30 March 2013 (UTC)
By the way.. your template is clipping the 'Notes' section from all existing pages. Just look at all the individual unique amulets/rings/belts/etc. basically anything that existed prior to your changes. Then look at the pages I created in the past day. The new pages have 'Notes' because I added them in elsewhere. I didn't really think about it at the time, but now it's going to be a pain in the ass to revisit pages for standardization. Similar to how it's a pain in the ass to go back and add Categories because whoever created the pages in the first place neglected to do it properly :p--FaceLicker (talk) 04:06, 31 March 2013 (UTC)
I am aware of that. The notes need to be moves out of the template call. It is a pain in the ass, but it does need to be done. —Vinifera7 (talk) 04:10, 31 March 2013 (UTC)
Fair enough, I'll put that on my list of things to do tomorrow when I finish up the last unique pages. One more thing.. here's how I think the Hover template should look below. Place a separator between the last line of info and the image, and place a border around the whole presentation according to rarity. C8C8C8 for normal, 8888FF for magic, and so on and so on. It should be easy to create a color switch for the border based on {{{Rarity|}}}, no? Aesthetically this is much more awesome, imo.

Template:Hover

Template:Hover

Template:Hover

Template:Hover

--FaceLicker (talk) 04:27, 31 March 2013 (UTC)

Looks fuckin' sweet actually. I'll work on integrating that when I can. —Vinifera7 (talk) 04:29, 31 March 2013 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Putting my hand up to say I don't mind doing bulk changes with AWB. Just show me what needs doing. -- Nightblade (talk) 05:40, 31 March 2013 (UTC)

I have no idea what "AWB" is. —Vinifera7 (talk) 18:06, 31 March 2013 (UTC)
Oh sorry, AutoWikiBrowser is a popular wiki bot. It employs a variety of methods, most often pattern-matching using regular expressions, to perform repetitive/batch page updates. -- Nightblade (talk) 02:36, 1 April 2013 (UTC)
Nice. I'll keep that in mind if we need to make mass category changes or something. —Vinifera7 (talk) 02:38, 1 April 2013 (UTC)
It's great for template changes too, it's quite sophisticated really. It probably could have done all those "notes" changes FaceLicker's been doing. -- Nightblade (talk) 02:46, 1 April 2013 (UTC)
It could have done all those "Pass in Format parameter" edits for you too! -- Nightblade (talk) 03:52, 1 April 2013 (UTC)
There's a lot more to do if you think you can do it. Take a look at the last few edits I made (to unique boots and armour) and see if it's possible to use the bot for the rest of the uniques. If so, that would save me a lot of time and hassle. —Vinifera7 (talk) 03:55, 1 April 2013 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Looks doable, I'll see what I can do. --Nightblade (talk) 04:47, 1 April 2013 (UTC)

I've started on Category:Unique shields. Let me know if I've overlooked anything. -- Nightblade (talk) 05:21, 1 April 2013 (UTC)
Type=Shield needs to be changed to Type=Armour —Vinifera7 (talk) 05:29, 1 April 2013 (UTC)
All finished, although I think a few pages still need category cleanups. I'll check tomorrow. -- Nightblade (talk) 08:59, 1 April 2013 (UTC)
I don't know what happened, but every table on the full unique index from gloves all the way down are all screwed up.--FaceLicker (talk) 09:13, 1 April 2013 (UTC)
Ok that's weird. I didn't even touch Aurseize during the mass updates. I've changed it a bit now, waiting to see if it works. -- Nightblade (talk) 09:47, 1 April 2013 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I **think** Vinifera7 started changing the table format, and forgot to change them from gloves down. That's my best guess anyway. I have to afk for a bit, I'll try fixing later if I have time. -- Nightblade (talk) 10:23, 1 April 2013 (UTC)

I didn't forget; I simply had to sleep. I'll resume progress on that in a few hours. —Vinifera7 (talk) 13:46, 1 April 2013 (UTC)

How do we remove the HelpText from the Unique Maps table row only? Also, we need to resize the weapons/armour images in table rows. Please take a look at Talk:Unique_Body_Armour for the reason why. If you can, please find a solution. I proposed a template that scales by a percentage on that talk page though User:AnnanFay created his own working method (before you took over the template, lol) so if you need to please confer with AnnanFay. Thanks --FaceLicker (talk) 19:41, 12 April 2013 (UTC)

I'm pretty sure all you need to do is revert the template back to my last edit. I had already made the necessary adjustment, which you are now trying to undo. —Vinifera7 (talk) 19:48, 12 April 2013 (UTC)
No, believe me, the HelpText is no longer being displayed with your last edit. It just.. disappeared, all I saw were empty 'Help Text' columns. That's why I attempted to undo my original edit that prompted your most recent edit by replacing the code I took out, lol. I'll undo what I just didback to your edit, but it may make the text disappear again.--FaceLicker (talk) 19:53, 12 April 2013 (UTC)
Hmm.. you're right. I could have sword I tested this when I made my last edit. Just sit tight then, I'll figure out what the problem is. —Vinifera7 (talk) 19:57, 12 April 2013 (UTC)

The Coward's Trial Image

For the sake of my messing things up and you fixing things behind me, I think I'll leave the tumbnail for the new map to someone else who knows better. Hope I wasn't too much trouble.

I renamed the file to "The Coward's Trial.png". It's working as it should be, but it may take some time for the pool to update. —Vinifera7 (talk) 04:24, 12 April 2013 (UTC)

Template:sl

The changes you just made turned the Intelligence Support Gems green. Example: Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage"--FaceLicker (talk) 15:27, 14 April 2013 (UTC)

Status Effect Icons

Hey, I've uploaded the higher res icons from the .ggpk file. In the game they're all lumped under 'Buff Icons'. I've named them similarly to the game files, feel free to rename. You'll find a couple extra icons as well in the 'Status effect icons' category.--FaceLicker (talk) 23:02, 22 April 2013 (UTC) Hmm.. maybe don't use them yet though. For some reason, the wiki changed the color of the border. The thumbnail view shows the correct border color but the full size image has a darker border for some reason. I'll see if I can't fix that. I think it has to do with the alpha transparency layer.--FaceLicker (talk) 23:12, 22 April 2013 (UTC)

A few things about this: 1) Can you link me to the program that you use to extract the ggpk archive? 2) The high res icons look good, but the frame part seems to be weirdly transparent. That's why it looks quite dark on the dark background. —Vinifera7 (talk) 23:16, 22 April 2013 (UTC)
Sure thing, I'll e-mail you the link. And yes, the f'd up transparency is due to a mistake I made with the alpha transparency layer. It's easily fixed, I just need to re-upload the images.--FaceLicker (talk) 23:26, 22 April 2013 (UTC)

LaTeX formula display

Any chance we could get LaTeX formula display enabled on this wiki? It would help with e.g. Armour. --Evil4Zerggin (talk) 00:53, 29 April 2013 (UTC)

Agreed it would help. Unfortunately I don't have the ability to install things. You'll want to ask Iamacyborg about that. —Vinifera7 (talk) 01:20, 29 April 2013 (UTC)
Cool, I'll ask them then. Thanks! --Evil4Zerggin (talk) 01:34, 29 April 2013 (UTC)

Deleting old versions of images

Is there some reason you are doing this? It's generally not a good wiki practice, as it destroys the history of the item in question. -- Wynthyst User Wynthyst sig icon talk 05:01, 27 June 2013 (UTC)