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User talk:OmegaK2

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hey grandpa! you do not see on еру first level he has Done 7-11?—The preceding unsigned comment was added by Hulgun (talkcontribs)

Hey, OmegaK2. I'm referring to exalted orb drop level restrictions revert-change: Unfortunatelly there is no video evidence, but on other hand the exalted was found in normal ledge by myself. That's why I modified the page. Additionally, I searched reddit for more evidences and added the link. I did't find and newer topics, so linked that one. That's not a big deal, we can keep the 35th level of acquisition, if you think my source is compromised.—The preceding unsigned comment was added by Voiza (talkcontribs)

See Talk:Exalted Orb for a general explanation. When did you find exalted orb (which league) and under what conditions? (any active prophices? etc) --OmegaK2 (t|c) 16:38, 25 April 2017 (UTC)

Skill progression

Hi, here I am trying to transfer your templates to the py version of the site, and started with such problems... By inserting the template "Skill progression", the page does not load in general, similarly with other subjects, while only skill stones work, as an example: ru:Тест песочница GAPON. Do not tell me what could be the trouble? And yes, such another question, when renaming stone tags, shows the module error, how can this be fixed?
Thank you in advance. Kordloperdlo (talk)

By the looks of it, the cargo values for the skill progression (skill_levels and skill_stats_per_level) are not set correctly, so skill progression can't query them --OmegaK2 (t|c) 09:03, 23 March 2018 (UTC)
Ok, but could not tell where to look for at least these (skill_levels and skill_stats_per_level), since I copied from you the same?--Kordloperdlo (talk) 09:44, 23 March 2018 (UTC)
You didn't create the cargo tables. Template:Skill/cargo/skill_levels and Template:Skill/cargo/skill_stats_per_level has the declaration calls on this wiki --OmegaK2 (t|c) 16:33, 23 March 2018 (UTC)
Created, installed, but when the template is inserted (Skill progression), the page also does not load. Maybe there are not enough properties, parameters, mods?--Kordloperdlo (talk) 17:26, 23 March 2018 (UTC)
I checked and it seems you didn't create skill_levels. By the way it might also be possible that some missing tables might also cause problems. I'd recommend going through Special:CargoTables here and make sure to each and every one of the cargo tables defined from version, skill, mods, items are defined if you intend to copy over the modules to the russian wiki. if you look at the code, the modules depend on various other cargo tables existing so I can't say for sure what breaks exactly.--OmegaK2 (t|c) 22:03, 25 March 2018 (UTC)
Hey. tell me please how you created the Cargo table - "_pageData", "versions", "weapons", "item_buffs", "monster_resistances". Thank you.

List of troublesome modifiers

Creating a list of modifiers that are repeatedly changed and does not appear to have any other fitting modifier. Feel free to add or remove rows. --Illviljan (talk) 06:32, 8 April 2018 (UTC)

  • Modifier:StarterPassiveTreeJewelUnique~~1~ - Pure TalentPure Talent
    Viridian Jewel
    Limited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain:
    1% of Attack Damage Leeched as Life
    While your Passive Skill Tree connects to the Ranger's starting location, you gain:
    7% increased Movement Speed
    While your Passive Skill Tree connects to the Shadow's starting location, you gain:
    +0.5% to Critical Strike Chance
    While your Passive Skill Tree connects to the Witch's starting location, you gain:
    0.5% of maximum Mana Regenerated per second
    While your Passive Skill Tree connects to the Templar's starting location, you gain:
    Damage Penetrates 5% Elemental Resistances
    While your Passive Skill Tree connects to the Scion's starting location, you gain:
    +25 to All Attributes
    While your Passive Skill Tree connects to the Marauder's starting location, you gain:
    Melee Skills have 15% increased Area of Effect
    The skilled know how to learn.
    The talented know who to learn from.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , leech stat text has to account for the permyriad value.
  • Modifier:LocalFlaskInstantRecoverPercentOfLifeUniqueFlask6 - Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Requires Level 27Recover (75-100)% of your maximum Life on use
    8% of maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , stat text keeps saying full life even though it's a range. The stat id correctly shows the range too.
  • Passive Skill:AscendancyJuggernaut8 - Unbreakable, 150% should be 1.5%.

Bot not exporting Advanced Traps Support

Hey Omega, not sure the best way to contact you about this, but I moved Trap Cooldown Support to Advanced Traps Support since the bot didn't do it initially. Can you have it export the new skill data? I updated the cooldown progression, but I didn't want to update the others manually if I could help it.—The preceding unsigned comment was added by Yamin66 (talkcontribs)

PyPoe (Russian)

Will PyPoe be able to work on the Russian wiki?--Ruba159753 (talk) 09:05, 5 September 2018 (UTC)

I'll have to add support for that specifically. A significant portion of some of the exports for items takes care of managing name-conflicts in the name space though which I probably can't help much with though since I don't speak russian or frequent that wiki. In addition, the export is intended to be used with the templates/modules accordingly, you'll have to port/copy those over as well, but that should be easier since I've taken some steps to make adjusting the language easier. --OmegaK2 (t|c) 04:13, 7 September 2018 (UTC)
Well, you can redirect the bot to the Russian wiki, with the English names of mods, locations, because more than 40 thousand pages are hand-made, like a lot ... Thank you.--Kordloperdlo (talk) 09:41, 17 September 2018 (UTC)
I've updated PyPoE just now to add support for other languages and as well as the russian wiki. It is by no means complete at the moment, a lot of the specific handling for name space conflicts and inter wiki linking so on are missing at the moment, but I think it may be good enough. If you send me specifics I can probably also adjust it so it works for your wiki
To use the other language use pypoe_exporter config set language Russian.
You can generally see what the output would be if you do --write instead of --wiki directly, but writing to the wiki I haven't tested yet.
--OmegaK2 (t|c) 12:58, 6 October 2018 (UTC)
Thank you! We will try and test.
And what specifics are you talking about? What exactly do you need to provide?
Like began to understand, but the editing of pages takes place on the English wiki, not in Russian.
--Ruba159753 (talk) 14:01, 6 October 2018 (UTC)
In "Divination Card" description {{c|normal| has changed to {{c|white|, because of this color does not work.
When create a page "Divination Card" with the name that is already there, it is added (divination card) - please change to (гадальная карта).
When create a page "Prophecy" with the name that is already there, it is added (prophecy) - please change to (пророчество).
Trying to create "Active Skill Gem" or "Support Skill Gem" pages with a name that already exists, the page is not created or edited, but skipped. Example: Portal (gem).
Possible name conflict: - "Сапоги ученика" is a Scholar Boots.
Avian Twins Talisman is a "Талисман пернатых близнецов", please change the text in brackets:
  • (Fire Damage taken as Cold Damage) → (получаемый урон от огня становится уроном от холода)
  • (Fire Damage taken as Lightning Damage) → (получаемый урон от огня становится уроном от молнии)
  • (Cold Damage taken as Fire Damage) → (получаемый урон от холода становится уроном от огня)
  • (Cold Damage taken as Lightning Damage) → (получаемый урон от холода становится уроном от молнии)
  • (Lightning Damage taken as Cold Damage) → (получаемый урон от молнии становится уроном от холода)
  • (Lightning Damage taken as Fire Damage) → (получаемый урон от молнии становится уроном от огня)
Monkey Paw Talisman is a "Талисман обезьяньей лапки", please change the text in brackets:
  • (Power Charge on Kill) → (заряд энергии при убийстве)
  • (Frenzy Charge on Kill) → (заряд ярости при убийстве)
  • (Endurance Charge on Kill) → (заряд выносливости при убийстве)
Two-Toned Boots is a "Двухцветные ботинки", please change the text in brackets:
  • (Cold and Lightning Resistance) → (сопротивление холоду и молнии)
  • (Fire and Cold Resistance) → (сопротивление огню и холоду)
  • (Fire and Lightning Resistance) → (сопротивление огню и молнии)
A Master Seeks Help is a "Мастеру нужна помощь", please change the text in brackets:
  • (Elreon) → (Эльпидон)
  • (Catarina) → (Катерина)
  • (Haku) → (Хаку)
  • (Tora) → (Терона)
  • (Vagan) → (Вилмар)
  • (Vorici) → (Фотис)
  • (Zana) → (Зана)
Serrated Arrow Quiver (Descent) is a "Колчан зазубренных стрел (Спуск)", please change the text in brackets.
I repeat here:
  • Error with unique items whose base items have |purchase_cost: attempt to get length of local 'data var' (a nil value).
  • For example:Кровь_каруи
  • I think it's because of the translation of |rarity. Due to the fact that the bot changes rarity to Russian, it was necessary to rename "Normal, Magic, Rare and Unique" in the module "Module:Game". The only thing that did not rename, so it is long_lower =.
  • In principle, to translate "rarity" into Russian is not particularly necessary, because before all was well. So, if the problem is in translation into Russian, it is possible without it.
--Ruba159753 (talk) 11:44, 22 October 2018 (UTC)
The problem with lua: items that need to be unique are defined as magic -
--Ruba159753 (talk) 10:12, 19 October 2018 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Need this translated for it to work:

        'English': {
            # A2: Though Scared Ground
            423: "Survival Instincts", # Veridian
            424: "Survival Skills", # Crimson
            425: "Survival Secrets", # Cobalt
            # A5: The King's Feast
            454: "Poacher's Aim", # Verdian
            455: "Warlord's Reach ", # Crimson
            456: "Assassin's Haste", # Cobalt
            457: "Conqueror's Efficiency", # crimson
            458: "Conqueror's Potency", # cobalt
            459: "Conqueror's Longevity", #viridian
            # A5: Death to Puirty
            560: "Rapid Expansion",
            780: "Wildfire",
            777: "Overwhelming Odds",

            775: "Collateral Damage",
            779: "Omen on the Winds",
            781: "Fight for Survival",
            784: "Ring of Blades",

            778: "First Snow",
            783: "Frozen Trail",
            786: "Inevitability",
            788: "Spreading Rot",
            789: "Violent Dead",
            790: "Hazardous Research",

--OmegaK2 (t|c) 13:00, 20 October 2018 (UTC)

Names of jewels, types of jewels and quests translated:
        'Russian': {
            # A2: По святой земле
            423: "Инстинкты выживания", # Бирюзовый
            424: "Навыки выживания", # Багровый
            425: "Секреты выживания", # Кобальтовый
            # A5: Пир вождя
            454: "Браконьерство", # Бирюзовый
            455: "Длинные руки ", # Багровый
            456: "Бойкий убийца", # Кобальтовый
            457: "Смекалка победителя", # Багровый
            458: "Могущество победителя", # Кобальтовый
            459: "Живучесть победителя", #Бирюзовый
            # A5: Смерть Чистоте
            560: "Быстрое расширение",
            780: "Степной пожар",
            777: "Подавляющее превосходство",

            775: "Сопутствующий риск",
            779: "Знамение ветров",
            781: "Борьба за жизнь",
            784: "Кольцо клинков",

            778: "Первый снег",
            783: "Мерзлый путь",
            786: "Неизбежность",
            788: "Гангрена",
            789: "Ярость мертвецов",
            790: "Опасная наука",
--Ruba159753 (talk) 14:08, 20 October 2018 (UTC)
A mistake, it turns out in Russian:Проч. Items:, but it is necessary: Проч. Предметы:. (For example: Deafening Essence of Sorrow) (Although in the game itself in the singular indicated "Item/Предмет".)--Kordloperdlo (talk) 11:45, 24 October 2018 (UTC)
Question about microtransactions: is there any reason why microtransactions have different sizes (1 or 2)?
About mods: (Hidden) mods are not translated. Do you need to provide a translation or does it go somewhere in the game data files?--Ruba159753 (talk) 16:27, 25 October 2018 (UTC)
The upgraded_from_set options with Notes in English have already been added to Essence. Is it possible to translate the text into Russian, or to make sure that it does not change, after editing manually when you restart PyPoe?
  • random Essence → случайная Сущность
  • random Shrieking Essence → случайная Визжащая Сущность
  • random Deafening Essence → случайная Оглушающая Сущность
  • type change corruption outcome → изменение типа в результате осквернения
  • +1 level corruption outcome → +1 уровень в результате осквернения
--Ruba159753 (talk) 12:47, 18 November 2018 (UTC)
In Area data, specifically in maps, the main_page parameter produces an incorrect page name. Is it possible to leave this parameter without translation (we have redirects)? Or at all to remove it from export since it spoils everything. As I understand it, it adds the word "Map" to the data from the |name parameter. Unfortunately, we have in the language a little differently =) Or tell us what information you need to provide to make it work properly? For example, id MapWorldsBazaar data: at the moment, like this Базар Map (Война за Атлас) and should be here is how Карта базара (Война за Атлас).
--Ruba159753 (talk) 19:03, 19 November 2018 (UTC)

"Usage in upgrade paths" duplicates results

The results are taken from each page where the source element is involved. So, on the example of Orb of Fusing we can see that Hybrid Flasks in a double instance (i.e. data from the pages of Life and Mana Flasks are taken, though recipes are the same)--Ruba159753 (talk) 08:22, 25 September 2018 (UTC)

I don't see any duplicates. Those are two separate recipes. --OmegaK2 (t|c) 09:32, 25 September 2018 (UTC)
Sorry for the inconsiderate =) --Ruba159753 (talk) 09:49, 25 September 2018 (UTC)