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User talk:Neokowloon/Archive 1

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talk archive

Niightblade(t) — Hi! Could you please remember to provide a summary when editing pages? It makes it heaps easier to work out what's been changed. Thanks.

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You added a "citation needed" to the Atlas of Worlds page where I wrote that the game will always spawn a Conqueror in a region that still needs to drop the Watchstone, if that Conqueror is still available to spawn. That is how the system has worked for me at all times now, you an try that for yourself. What would a citation be? A "before and after"-screenshot of a region that has a certain Watchstone unobtained and then spawns the respective influence? --DoomBee (talk) 03:40, 29 December 2019 (UTC)

DoomBee, I had spawned a Conqueror that i have acquired the Watchstone already in that region and the other Conquerors haven't had another other restriction to spawn . I am afraid may be there is no "priority" to spawn which Conqueror . Neokowloon (talk) 11:22, 30 December 2019 (UTC)
I have never encountered this during my Atlas progression. When a wrong Conqueror spawned for me it could be explained by the influence already being taken or used up. Remember that every Conqueror can only spawn ONCE after each Sirius fight. I have before-after screenshots from my last spawns. And it's been reliable every time. I could even predict that an area that was missing the blue and yellow Watchstones would spawn the blue influence because I locked the yellow influence to a region that was only missing the yellow Watchstone. I find it hard to believe that I was just lucky so many times, especially since I am deliberately doing it. There is also always the possibility of a freak incident, a bug. The new Atlas still has some issues.--DoomBee (talk) 14:33, 30 December 2019 (UTC)

A little mess

Hello can you help me pls? I did a little mess with Defiled_in_the_Sceptre, picture result in a wrong position and i'm unable to fix it. tyvm --PsyCat Online (talk) 12:53, 24 January 2020 (UTC)

Eye of Mallice: "it did not calculated that way"

Can you please elaborate a bit on that? Iam very confused as to what i`ve missunderstood about the mechanic. Thanks —The preceding unsigned comment was added by 13tayler13 (talkcontribs) 20:05, 28 February 2020

Please provide citation that GGG confirmed that "increased" ele res work with negative enemy resistance in your alleged way. Instead of you own speculation or rely on unofficial software like POB. Neokowloon (talk) 21:38, 28 February 2020 (UTC)
Also, even it is true, since 3.9 GGG buffed enemy resistance , are there any practical use and worth to mention as "benefit"? LV 24 Combustion SupportCombustion SupportFire, Support
Icon: i
Mana Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:123Supported Skills deal 0.5% increased Fire DamageIgnites from Supported Skills deal Damage 0.25% fasterIgnites from Supported Skills deal Damage 0.5% slower
Supported Skills deal 1% increased Fire Damage
Supported Skills have (30-49)% chance to Ignite
Supported Skills deal (10-29)% more Fire Damage
Enemies Ignited by Supported Skills have -(10-19)% to Fire Resistance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
only -21% enemy fire res and of the Undergroundof the Underground
Suffix
Nearby Enemies have -9% to Fire Resistance
-9% to Fire Resistance
grant -9%
(edit: helmet mod), still -21% to go for The Shaper's 50% fire res. Unless you are talking a very niche build that dual curse enemy with FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:123Ignite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flammability skill icon.png
and Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:123Cursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Weakness skill icon.png
but the Shaper also has MapMonsterReducedCurseEffectUberMapMonsterReducedCurseEffectUber
Unique
. Neokowloon (talk) 23:39, 28 February 2020 (UTC)
I have reviewed your edit, 13tayler13. I think the issue is that your explanation is somewhat misleading. Nearby Enemies have 50% increased Fire and Cold Resistances applies +50% to nearby enemies' fire and cold resistances, so you also have to take into account their other additive modifiers to fire and cold resistances. If you wish to discuss this further, please do so on Talk:Eye of Malice. —Vini (t|c) 00:13, 29 February 2020 (UTC)

Version history

Was wondering if you knew how the the version history template works and why its not updating the Version history article with the 3.10.0 articles. --Kwwhit55531 (talk) 20:31, 26 March 2020 (UTC)

It is written in query. I am not a programmer but usually copy code from working section will usually work. It seem there is a limit on how many query so that you need to add parameter to lift the limit. And i have no idea on sorting either. Lastly, 3.10 is not considered as big expansion .Neokowloon (talk) 22:20, 26 March 2020 (UTC)
While agree that the delirium challenge league itself is not a major version that section seems to list major version series (3.7,3.8, etc) and then more minor version series (3.8.1,3.8.2, etc) in their own sections. The reason I linked the delirium challenge is simply for the convenience of the reader so he can see the challenge league that was released alongside the major version. I was actually following the format that was already on the page and if you look at your revert you'll see that 3.5.0 is linked along with its accompanying challenge league (betrayal). Personally I would consider 3.X versions to be major versions while 3.X.X versions would be the minor versions and this seems to be how GGG sees versioning. Thanks --Kwwhit55531 (talk) 22:32, 26 March 2020 (UTC)
Fixed the problem of 3.10 versions not showing in version history. I left your reverts in place though. --Kwwhit55531 (talk) 22:41, 26 March 2020 (UTC)
Note that 3.10 already in the page, just in-between 3.1 and 3.2 Neokowloon (talk) 23:03, 26 March 2020 (UTC)
So thats what was going on, I was getting alerts on my watchlist when you were adding the new version today for the page but I assumed it was being hidden under the current parameters, instead of a wraparound error. By the way this page needs to be renamed or deleted in order show up on this page but I'm not sure how to do that on gamepedia. I was fixing Special:DeadendPages and came across it. --Kwwhit55531 (talk) 23:29, 26 March 2020 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── That page rather need admin or template writer attention. It suppose to list the values from Passive Skill:Shield~damage~block2551, Passive Skill:Shield~damage~block2552 (if these skill node is not removed in-game). Or the problem is caused by the renaming of the skill node from "Block Chance and Physical Attack Damage with Shield" . You can search the in-game skill tree to see the skill node has renamed or not and test Template:Passive skill box return correct value or not. Neokowloon (talk) 23:38, 26 March 2020 (UTC)

(no title)

Only fixed the incorrect redirect to Suppressing Fire which lead to Flamethrower, corrected information. -Monstarella —The preceding unsigned comment was added by Monsterella (talkcontribs) 02:20, 13 July 2020‎

It make no sense to create the Supressing Fire with the nonsense initial content [1]. If you want to make a redirect, use #REDIRECT[[(target)]]
Or more easy way, just fix the typo. Neokowloon (talk) 17:55, 13 July 2020 (UTC)

Mistook spell and the redirected to correct spell FYI. :) —The preceding unsigned comment was added by Monsterella (talkcontribs)