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Unending Hunger

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Unending Hunger
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
Minions have (6-8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
They roamed, they fed, they grew,
Killing as they went,
Conquer though they may,
Their hearts will never be content.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Unending Hunger inventory icon.png
Purchase Costs
Unique8x Chaos Orb
Sell Price
10x Alchemy Shard

Unending Hunger is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel for Raise SpectreRaise SpectreSpell, Minion
Mana Cost: (21 to 42)
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
1% increased Minion Movement Speed
Can raise up to 1 Spectre at a time
Minions deal (-30-10)% more Damage
Minions have (20-0)% less Life
Minions have (20-0)% less Energy Shield
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raises Spectres up to Level (32-100)
Minions have (142-824) additional Accuracy Rating
Minions have +30% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Modifiers

Unending Hunger gives Raised Spectres a 50% chance to gain Soul Eater for 30 seconds on Kill.

Supporter Attribution

Unending Hunger was created by supporter TheVibeOfDeath. [citation needed]

Legacy variants

Unending Hunger has a legacy variant.

Version Discontinued Modifiers
2.6.0


Minions have (6-8)% increased Area of Effect of Area Skills
With at least 40 Intelligence in Radius, Raised Spectres have a 20% chance to gain Soul Eater for 30 seconds on Kill

Version history

Version Changes
2.6.0
  • Now grants spectres a 50% chance to gain Soul Eater on kill (up from 20)
  • Now limited to 2.
  • Intelligence requirement in radius reduced to 40.
  • No longer requires intelligence in radius to be allocated.
2.4.0
  • Introduced to the game.