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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

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Underground Sea Map (Atlas of Worlds)

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Underground Sea MapMap Level: 78
Map Tier: 11
Guild Character: 0
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground Sea Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 78
DROP DISABLED
Purchase Costs
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
1x Orb of Chance
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasUndergroundSea
Underground Sea
Map area
No Waypoint
IdMapAtlasUndergroundSea
Act11
Area level78
Area type tagscave
Tagsindoors_area, map, area_with_water, einharmaps, flooded_area, cave_area
The Shaper: Silent stillness. The waters are as cold as they are black.
Maps loading screen.png

Underground Sea Map is a map based on the Cavern of Wrath and Cavern of Anger zones in Act 1.

Map Type: Indoors

Boss

Merveil, the Reflection (based on Merveil, the Siren first form).

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Underground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
3Shaped Tower MapShaped Tower MapMap Level: 77
Map Tier: 10
Guild Character: j
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Vault MapVault MapMap Level: 79
Map Tier: 12
Guild Character: u
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Underground Sea MapUnderground Sea MapMap Level: 78
Map Tier: 11
Guild Character: 0
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Divination cards

The following divination cards can drop in this area:

  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.
  • The LoverThe Lover2Jewellery
    Item Level: 79
    "I wanted to give you three things. I've given you my eternal love. I've sung to you my most beautiful song. I'd have given you the moon last, but it couldn't be found. I hope you'll accept this instead."
  • The SirenThe Siren7The Whispering Ice
    Corrupted
    At the beck and call
    of The Siren's hand,
    winter ravages
    the trembling land,
    and the weight of ice that binds
    will break the strongest of minds.
  • Treasure HunterTreasure Hunter7Vaults of Atziri
    Corrupted
    "Don't worry, I know what I'm doing."
    - Toggo's Last Words
  • The TrialThe Trial7Map
    Map Tier: 15
    Corrupted
    You cannot journey to new lands until you have the courage to leave the safety of home.

Walkthrough

The map name has since changed

Other versions

  • Underground Sea MapUnderground Sea MapMap Level: 74
    Map Tier: 7
    Guild Character: q
    Silent stillness. The waters are as cold as they are black.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Underground Sea MapUnderground Sea MapMap Level: 76
    Map Tier: 9
    Guild Character: q
    Silent stillness. The waters are as cold as they are black.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Underground Sea MapUnderground Sea MapMap Level: 71
    Map Tier: 4
    Guild Character: q
    Silent stillness. The waters are as cold as they are black.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Underground Sea MapUnderground Sea MapMap Level: 72
    Map Tier: 5
    Guild Character: q
    Silent stillness. The waters are as cold as they are black.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Underground Sea MapUnderground Sea MapMap Level: 73
    Map Tier: 6
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Underground Sea MapUnderground Sea MapMap Level: 76
    Map Tier: 9
    Guild Character: 0
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Underground Sea MapUnderground Sea MapMap Level: 74
    Map Tier: 9
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented ) Second stage of the boss, Merveil, the Returned had been added
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Name changed from Underground River Map to Underground Sea Map.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.