Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

---

A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Underground River Map (War for the Atlas)

From Path of Exile Wiki
(Redirected from Underground River)
Jump to: navigation, search

Underground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground River Map (War for the Atlas) inventory icon.png
Acquisition
Level: 74
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsUndergroundRiver

Underground River
Map area
No Waypoint
IdMapWorldsUndergroundRiver
Act11
Area level74
Area type tagscave
Tagsindoors_area, map, einharmaps, cave_area
The Shaper: Life, like still water, becomes trapped. Stagnant. Foul.
Life, like still water, becomes trapped. Stagnant. Foul.
Maps loading screen.png

Underground River Map (War for the Atlas) is a map area based on the tileset from The Caverns.

Layout

The map is one long and winding tunnel running along side an underground river. The path splits some times, but soon reconverges, never leading to dead ends. The boss arena has an entrance located at the end of the map.

Encounters

Boss

It That Fell, based on Q'uru from The Caverns. Repeats the following sequence of maneuvers:

  • Summons a small pack of Plummeting Ursas.
  • Uses EarthquakeEarthquakeAttack, AoE, Duration, Melee
    Radius: 18 / 28
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (85%-120%)
    Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
    1% increased Damage
    Deals (85-120)% of Base Damage
    Base duration is 1 seconds
    Aftershock deals 70% more Damage with Hits and Ailments
    Aftershock deals (30-169) to (46-254) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    and jumps up, disappearing for a few seconds.
  • Lands in the same spot and uses Earthquake again.
  • Enrages for a few seconds.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Hunter's RewardHunter's Reward3The TamingTo tame a beast, you first must subdue its heart.1
The Wolf's ShadowThe Wolf's Shadow3Hyaon's Fury"If I fall, we will fall together with my fangs in your throat."1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
The ScavengerThe Scavenger8Carcass JackTake small pieces of things and then assemble them together1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Underground Sea MapUnderground Sea MapMap Level: 73
Map Tier: 6
Guild Character: q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Shaped Toxic Sewer MapShaped Toxic Sewer MapMap Level: 75
Map Tier: 8
Guild Character: S
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
Geode MapGeode MapMap Level: 75
Map Tier: 8
Guild Character: "
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

ItemLvl.
Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
Underground River Map
Map Level: 74
Map Tier: 7
Guild Character: æ
Item Quantity: +150%
Item Rarity: +150%
Unique Boss drops 4 additional Maps
(20-50)% more Magic Monsters
(20-50)% more Rare Monsters
25% more Monster Life
30% increased Monster Damage
Howls and laughter
They hide in the day
They smell you, they watch you
They track their new prey
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Underground River MapUnderground River MapMap Level: 75
    Map Tier: 8
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Underground River MapUnderground River MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Underground River MapUnderground River MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Underground River MapUnderground River MapMap Level: 74
    Map Tier: 7
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Underground River MapShaped Underground River MapMap Level: 82
    Map Tier: 15
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Underground River MapUnderground River MapMap Level: 77
    Map Tier: 10
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Underground River MapUnderground River MapMap Level: 72
    Map Tier: 5
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Underground River MapUnderground River MapMap Level: 70
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Name changed from Underground Sea Map to Underground River Map.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.