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Unarmed

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Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using FacebreakerFacebreaker
Strapped Mitts
Quality: +20%
Evasion: 36
Energy Shield: 7
Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Unarmed Physical Damage
Extra gore
Fly like a Storm Crow, crush like a Rhoa
or Doryani's FistDoryani's Fist
Vaal Gauntlets
Quality: +20%
Armour: 278
Energy Shield: 36
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+30 to maximum Energy Shield
10% chance to Shock
Adds (225-335) to (785-900) Lightning Damage to Attacks while Unarmed
Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked Enemy
Doryani's ingenuity raised the Vaal Empire
to unprecedented heights. His curiosity
reduced it to ruins and bones.
.

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 4 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Class Base unarmed
physical damage
Witch 2–5
Shadow 2–5
Scion 2–6
Templar 2–6
Ranger 2–5
Marauder 2–8
Duelist 2–6

Unarmed damage is counted under the melee and attack keywords, but not the weapon keyword.

A character with a shield or quiver equipped can still used an unarmed attack.

Skill gems

Active Skill Gems that are usable with Unarmed

Skill gemStr.Dex.Int.Lvl.

Items

The following items specifically mention the Unarmed keyword:

Equipment

Jewels

  • Module Error: Item link: No results found for search parameter "martial artistry".
  • PugilistPugilist
    Viridian Jewel
    Radius: Large (1500)1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
    The best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Warlord's ReachWarlord's Reach
    Crimson Jewel
    Limited to: 18% increased Attack Damage
    +1 to Melee Weapon and Unarmed range
    A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Passives

There are passive skill nodes that provide bonuses to Unarmed.

Name Bonuses
Master of the Arena
  • 1% of Life Regenerated per second
  • 8% increased Melee Physical Damage
  • +20 to Strength
  • +2 to Melee Weapon and Unarmed range
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range