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Unarmed
Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using FacebreakerFacebreaker
Strapped MittsQuality: +20%
Evasion: 36
Energy Shield: 7Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa or
Doryani's FistDoryani's Fist
Vaal GauntletsQuality: +20%
Armour: 278
Energy Shield: 36Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+30 to maximum Energy Shield
10% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked EnemyDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones..
Mechanics
Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:
Class | Base unarmed physical damage |
---|---|
Witch | 2–5 |
Shadow | 2–5 |
Scion | 2–6 |
Templar | 2–6 |
Ranger | 2–5 |
Marauder | 2–8 |
Duelist | 2–6 |
Unarmed damage is counted under the melee and attack keywords, but not the weapon keyword.
A character with a shield or quiver equipped can still used an unarmed attack.
Skill gems
Active Skill Gems that are usable with Unarmed.
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Mana Cost: 2 Cast Time: 1.00 sec Attack Speed: 300% of Base Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality: 0.5% increased Area of EffectDeals (44-54)% of Base Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Can Store 1 Use(s) Cooldown Time: 0.80 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality: 1% increased DamageDeals (160-230)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Souls Per Use: 35 (N) / Can Store 1 Use(s) Soul Gain Prevention: 7.000 sec Cast Time: 1.00 sec Attack Speed: 400% of Base Effectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality: 0.5% increased Area of EffectDeals (50-61.4)% of Base Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality: 1% increased Totem DamageDeals (90.2-144)% of Base Damage Totem lasts 12 seconds +(16-18) to Melee range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (110-133)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee range Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (150-184.25)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality: Minions deal 1% increased DamageDeals (165-190)% of Base Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality: 1% increased DamageDeals (190-240)% of Base Damage 50% of Physical Damage Converted to Cold Damage Second Stage deals 10% less Damage Third Stage deals 20% less Damage (30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Can Store 1 Use(s) Cooldown Time: 0.40 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-175%)Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality: 0.5% increased Area of EffectDeals (115-175)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (195.5-218)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (170-200)% of Base Damage Charged Slam Deals 60% more Damage 60% of Physical Damage Converted to Fire Damage 35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 9.000 sec Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (100-122.8)% of Base Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses the Supported Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
Items
The following items specifically mention the Unarmed keyword:
Equipment
Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Weapon and Unarmed Attack range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the DaringDoryani's FistDoryani's Fist
Vaal GauntletsQuality: +20%
Armour: 278
Energy Shield: 36Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+30 to maximum Energy Shield
10% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+30 Energy Shield gained on Killing a Shocked EnemyDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.FacebreakerFacebreaker
Strapped MittsQuality: +20%
Evasion: 36
Energy Shield: 7Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra goreFly like a Storm Crow, crush like a RhoaRigwald's CurseRigwald's Curse
Wereclaw TalismanTalisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed
Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance
CorruptedI once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge.
Jewels
Martial ArtistryMartial Artistry
Crimson JewelLimited to: 1(10-15)% increased Area of Effect while UnarmedA gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.PugilistPugilist
Viridian JewelRadius: Large (1500)1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in RadiusThe best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Warlord's ReachWarlord's Reach
Crimson JewelLimited to: 18% increased Attack Damage
+1 to Melee Weapon and Unarmed Attack rangeA steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Passives
There are passive skill nodes that provide bonuses to Unarmed.
Name | Stats |
---|---|
Brinkmanship | Melee Skills have 10% increased Area of Effect 10% increased Area of Effect if you have Stunned an Enemy Recently 5% reduced Area Damage taken from Hits +2 to Melee Weapon and Unarmed Attack range [1] |
Master of the Arena | +20 to Strength +2 to Melee Weapon and Unarmed Attack range 8% increased Melee Physical Damage Regenerate 1% of Life per second [1] |