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Axe

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Axes are a one-handed and two-handed melee weapon class requiring strength and dexterity to equip. Most axes have no implicit modifiers but do have high base physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces.

List of axes

One Hand Axes

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Rusted Hatchet
Rusted HatchetOne Handed Axe
Physical Damage: 611
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 2, 12 Str, 6 Dex
21266111.505.00%12.8N/A
Jade Hatchet
Jade HatchetOne Handed Axe
Physical Damage: 1016
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 6, 21 Str, 10 Dex
6211010161.405.00%18.2N/A
Boarding Axe
Boarding AxeOne Handed Axe
Physical Damage: 1121
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 11, 28 Str, 19 Dex
11281911211.505.00%24.0N/A
Cleaver
CleaverOne Handed Axe
Physical Damage: 1339
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 16, 48 Str, 14 Dex
16481413391.205.00%31.2N/A
Broad Axe
Broad AxeOne Handed Axe
Physical Damage: 2036
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 21, 54 Str, 25 Dex
21542520361.305.00%36.4N/A
Arming Axe
Arming AxeOne Handed Axe
Physical Damage: 1442
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 25, 58 Str, 33 Dex
25583314421.405.00%39.2N/A
Decorative Axe
Decorative AxeOne Handed Axe
Physical Damage: 2750
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 29, 80 Str, 23 Dex
29802327501.205.00%46.2N/A
Spectral Axe
Spectral AxeOne Handed Axe
Physical Damage: 2948
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 33, 85 Str, 37 Dex
33853729481.305.00%50.1N/A
Etched Hatchet
Etched HatchetOne Handed Axe
Physical Damage: 2646
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 9
Requires Level 35, 93 Str, 43 Dex8% increased Global Physical Damage
35934326461.355.00%48.68% increased Global Physical Damage
Jasper Axe
Jasper AxeOne Handed Axe
Physical Damage: 3250
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 36, 86 Str, 40 Dex
36864032501.305.00%53.3N/A
Tomahawk
TomahawkOne Handed Axe
Physical Damage: 2546
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex
39815625461.505.00%53.2N/A
Wrist Chopper
Wrist ChopperOne Handed Axe
Physical Damage: 2679
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 42, 112 Str, 32 Dex
421123226791.205.00%63.0N/A
War Axe
War AxeOne Handed Axe
Physical Damage: 3565
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 45, 106 Str, 49 Dex
451064935651.305.00%65.0N/A
Chest Splitter
Chest SplitterOne Handed Axe
Physical Damage: 2471
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 48, 105 Str, 60 Dex
481056024711.405.00%66.5N/A
Ceremonial Axe
Ceremonial AxeOne Handed Axe
Physical Damage: 4583
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 51, 134 Str, 39 Dex
511343945831.205.00%76.8N/A
Wraith Axe
Wraith AxeOne Handed Axe
Physical Damage: 4575
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 54, 134 Str, 59 Dex
541345945751.305.00%78.0N/A
Engraved Hatchet
Engraved HatchetOne Handed Axe
Physical Damage: 4071
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 9
Requires Level 56, 143 Str, 66 Dex8% increased Global Physical Damage
561436640711.355.00%74.98% increased Global Physical Damage
Karui Axe
Karui AxeOne Handed Axe
Physical Damage: 4977
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 57, 132 Str, 62 Dex
571326249771.305.00%81.9N/A
Siege Axe
Siege AxeOne Handed Axe
Physical Damage: 3870
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 59, 119 Str, 82 Dex
591198238701.505.00%81.0N/A
Reaver Axe
Reaver AxeOne Handed Axe
Physical Damage: 38114
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 61, 167 Str, 57 Dex
6116757381141.205.00%91.2N/A
Butcher Axe
Butcher AxeOne Handed Axe
Physical Damage: 4787
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 63, 149 Str, 76 Dex
631497647871.305.00%87.1N/A
Vaal Hatchet
Vaal HatchetOne Handed Axe
Physical Damage: 3090
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 65, 140 Str, 86 Dex
651408630901.405.00%84.0N/A
Royal Axe
Royal AxeOne Handed Axe
Physical Damage: 54100
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 67, 167 Str, 57 Dex
6716757541001.205.00%92.4N/A
Infernal Axe
Infernal AxeOne Handed Axe
Physical Damage: 5185
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Requires Level 69, 158 Str, 76 Dex
691587651851.305.00%88.4N/A
Runic Hatchet
Runic HatchetOne Handed Axe
Physical Damage: 4479
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 9
Requires Level 71, 163 Str, 82 Dex12% increased Global Physical Damage
711638244791.355.00%83.012% increased Global Physical Damage

Two Hand Axes

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Stone Axe
Stone AxeTwo Handed Axe
Physical Damage: 1017
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 4, 17 Str, 8 Dex
417810171.305.00%17.6N/A
Jade Chopper
Jade ChopperTwo Handed Axe
Physical Damage: 1727
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 9, 31 Str, 9 Dex
931917271.205.00%26.4N/A
Woodsplitter
WoodsplitterTwo Handed Axe
Physical Damage: 1735
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 13, 36 Str, 17 Dex
13361717351.255.00%32.5N/A
Poleaxe
PoleaxeTwo Handed Axe
Physical Damage: 2537
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 18, 44 Str, 25 Dex
18442525371.305.00%40.3N/A
Double Axe
Double AxeTwo Handed Axe
Physical Damage: 3254
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 23, 62 Str, 27 Dex
23622732541.205.00%51.6N/A
Gilded Axe
Gilded AxeTwo Handed Axe
Physical Damage: 3750
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 28, 64 Str, 37 Dex
28643737501.305.00%56.6N/A
Shadow Axe
Shadow AxeTwo Handed Axe
Physical Damage: 4262
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 33, 80 Str, 37 Dex
33803742621.255.00%65.0N/A
Dagger Axe
Dagger AxeTwo Handed Axe
Physical Damage: 4571
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
36894345711.207.50%69.650% increased Critical Strike Chance
Jasper Chopper
Jasper ChopperTwo Handed Axe
Physical Damage: 5078
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 37, 100 Str, 29 Dex
371002950781.155.00%73.6N/A
Timber Axe
Timber AxeTwo Handed Axe
Physical Damage: 4185
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 41, 97 Str, 45 Dex
41974541851.255.00%78.8N/A
Headsman Axe
Headsman AxeTwo Handed Axe
Physical Damage: 5379
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 45, 99 Str, 57 Dex
45995753791.305.00%85.8N/A
Labrys
LabrysTwo Handed Axe
Physical Damage: 63105
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 49, 122 Str, 53 Dex
4912253631051.205.00%100.8N/A
Noble Axe
Noble AxeTwo Handed Axe
Physical Damage: 6588
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 52, 113 Str, 65 Dex
521136565881.305.00%99.5N/A
Abyssal Axe
Abyssal AxeTwo Handed Axe
Physical Damage: 69104
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 55, 128 Str, 60 Dex
5512860691041.255.00%108.1N/A
Karui Chopper
Karui ChopperTwo Handed Axe
Physical Damage: 80125
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 58, 151 Str, 43 Dex
5815143801251.155.00%117.9N/A
Talon Axe
Talon AxeTwo Handed Axe
Physical Damage: 75118
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
5914067751181.207.50%115.850% increased Critical Strike Chance
Sundering Axe
Sundering AxeTwo Handed Axe
Physical Damage: 62128
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 149 Str, 76 Dex
6014976621281.255.00%118.8N/A
Ezomyte Axe
Ezomyte AxeTwo Handed Axe
Physical Damage: 72108
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 62, 140 Str, 86 Dex
6214086721081.305.00%117.0N/A
Vaal Axe
Vaal AxeTwo Handed Axe
Physical Damage: 79131
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 64, 158 Str, 76 Dex
6415876791311.205.00%126.0N/A
Despot Axe
Despot AxeTwo Handed Axe
Physical Damage: 76103
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 66, 140 Str, 86 Dex
6614086761031.305.00%116.4N/A
Void Axe
Void AxeTwo Handed Axe
Physical Damage: 76114
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 149 Str, 76 Dex
6814976761141.255.00%118.8N/A
Fleshripper
FleshripperTwo Handed Axe
Physical Damage: 80125
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
7015684801251.207.50%123.050% increased Critical Strike Chance

List of unique axes

One Hand Axes

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
The Screaming Eagle
The Screaming Eagle
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (24-30)(49.2-55.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 6, 21 Str, 10 DexSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
62110(24-30)(49.2-55.2)1.405.00%(51.2-59.6)N/A(51.2-59.6)Socketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
Dreadarc
Dreadarc
Cleaver
One Handed Axe
Quality: +20%
Physical Damage: (21.6-33.6)(70.8-76.8)
Elemental Damage: (5-15)–(20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 9
Requires Level 16, 48 Str, 14 DexAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Curse Enemies with Level 10 Flammability on Hit
The fastest way to a man's heart
is through his sternum.
164814(21.6-33.6)(70.8-76.8)
(5-15)–(20-25)
(1.28-1.32)5.00%(59.3-72.9)(16.1-26.4)(75.4-99.3)Adds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Curse Enemies with Level 10 Flammability on Hit
Relentless Fury
Relentless Fury
Decorative Axe
One Handed Axe
Quality: +20%
Physical Damage: (54-64)(102.6-120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
298023(54-64)(102.6-120)1.205.00%(94.0-110.4)N/A(94.0-110.4)(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
The Gryphon
The Gryphon
Jade Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (58-77.5)(118.9-142.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
Requires Level 32, 21 Str, 10 DexSocketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
The gryphon knows only the hunt and the flight.
322110(58-77.5)(118.9-142.6)1.405.00%(123.8-154.1)N/A(123.8-154.1)Socketed Gems are supported by Level 2 Chance to Flee
(170-190)% increased Physical Damage
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
+(5-7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
Moonbender's Wing
Moonbender's Wing
Tomahawk
One Handed Axe
Quality: +20%
Physical Damage: (57-71.4)(112.1-132.3)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.50
Weapon Range: 9
Requires Level 39, 81 Str, 56 Dex(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants Level 1 Lightning Warp Skill
Beneath the cold light of the moon,
the wing moves faster than the eye.
398156(57-71.4)(112.1-132.3)1.50(6.50%-7.50%)(126.8-152.8)N/A(126.8-152.8)(70-90)% increased Physical Damage
Adds (5-9) to (13-17) Physical Damage
(30-50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants Level 1 Lightning Warp Skill
Soul Taker
Soul Taker
Siege Axe
One Handed Axe
Quality: +20%
Physical Damage: (105.6-124.8)(198-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 9
Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
5911982(105.6-124.8)(198-234)(1.80-1.88)5.00%(273.2-336.4)N/A(273.2-336.4)(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
Dreadsurge
Dreadsurge
Cleaver
One Handed Axe
Quality: +20%
Physical Damage: (21.6-33.6)(70.8-76.8)
Elemental Damage: (223-250)–(264-280)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 9
Requires Level 60, 48 Str, 14 DexAdds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited
The fastest way to a man's heart
is through his sternum.
604814(21.6-33.6)(70.8-76.8)
(223-250)–(264-280)
(1.28-1.32)5.00%(59.3-72.9)(312.7-349.8)(372.0-422.7)Adds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Jack, the Axe
Jack, the Axe
Vaal Hatchet
One Handed Axe
Quality: +20%
Physical Damage: (86.1-101.2)(226.8-259.9)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54-1.61)
Weapon Range: 9
Requires Level 65, 140 Str, 86 Dex(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
25% chance to cause Bleeding on Hit
"Hey, you with the hands. Got a deal for you.
Give me a bit of life and I'll give you more death than you can poke a stick at.
You in?"
6514086(86.1-101.2)(226.8-259.9)(1.54-1.61)5.00%(240.9-290.7)N/A(240.9-290.7)(90-110)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
(10-15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
25% chance to cause Bleeding on Hit
Rigwald's Savagery
Rigwald's Savagery
Royal Axe
One Handed Axe
Quality: +20%
Physical Damage: (124.8-148.8)(282-318)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 9
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
6716757(124.8-148.8)(282-318)(1.32-1.38)5.00%(268.5-322.1)N/A(268.5-322.1)Adds (50-70) to (135-165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10-15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
Dyadus
Dyadus
Infernal Axe
One Handed Axe
Quality: +20%
Physical Damage: 61.2102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
691587661.2102(1.43-1.49)5.00%(116.7-122.0)N/A(116.7-122.0)Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand

Two Hand Axes

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
Limbsplit
Limbsplit
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (44-48.4)(90-99)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
+(15-30) to Strength
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
133617(44-48.4)(90-99)1.255.00%(83.8-92.1)N/A(83.8-92.1)+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
+(15-30) to Strength
Culling Strike
Wideswing
Wideswing
Poleaxe
Two Handed Axe
Quality: +20%
Physical Damage: (60-70)(88.8-103.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
(120-160)% increased Physical Damage
+10 to Strength
+(50-80) to Accuracy Rating
+10 Mana gained on Kill
+2 to Weapon range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
184425(60-70)(88.8-103.6)1.305.00%(96.7-112.8)N/A(96.7-112.8)Socketed Gems are Supported by Level 20 Increased Area of Effect
(120-160)% increased Physical Damage
+10 to Strength
+(50-80) to Accuracy Rating
+10 Mana gained on Kill
+2 to Weapon range
Reaper's Pursuit
Reaper's Pursuit
Shadow Axe
Two Handed Axe
Quality: +20%
Physical Damage: (92.4-102.9)(136.4-151.9)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
+10 Life gained on Kill
(30-40)% increased Rarity of Items found
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Accept your fate, or lie, pretend.
Death collects you in the end.
338037(92.4-102.9)(136.4-151.9)1.255.00%(143.0-159.2)N/A(143.0-159.2)(100-125)% increased Physical Damage
+10 Life gained on Kill
(30-40)% increased Rarity of Items found
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
The Harvest
The Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (120-130)(187.2-202.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
3710029(120-130)(187.2-202.8)1.155.00%(176.6-191.4)N/A(176.6-191.4)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
The Cauteriser
The Cauteriser
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (104-136.4)(230-275)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
403617(104-136.4)(230-275)1.255.00%(208.8-257.1)N/A(208.8-257.1)+1 to Level of Socketed Strength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
The Blood Reaper
The Blood Reaper
Headsman Axe
Two Handed Axe
Quality: +20%
Physical Damage: (159-169.6)(237-252.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
459957(159-169.6)(237-252.8)1.305.00%(257.4-274.6)N/A(257.4-274.6)(180-200)% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
Uul-Netol's Kiss
Uul-Netol's Kiss
Labrys
Two Handed Axe
Quality: +20%
Physical Damage: (163.8-182.7)(273-304.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.02
Weapon Range: 11
Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
4912253(163.8-182.7)(273-304.5)1.025.00%(222.8-248.5)N/A(222.8-248.5)(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Ngamahu's Flame
Ngamahu's Flame
Abyssal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (213.9-241.5)(322.4-364)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 11
Requires Level 55, 128 Str, 60 Dex(190-230)% increased Physical Damage
(8-12)% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to Trigger Level 16 Molten Burst on Melee Hit
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
5512860(213.9-241.5)(322.4-364)(1.35-1.40)5.00%(362.0-423.9)N/A(362.0-423.9)(190-230)% increased Physical Damage
(8-12)% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
20% chance to Trigger Level 16 Molten Burst on Melee Hit
Kaom's Primacy
Kaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (224-272)(350-425)
Elemental Damage: (16-21)–(32-38)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 58, 151 Str, 43 Dex(160-220)% increased Physical Damage
Adds (16-21) to (32-38) Fire Damage
+(150-250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
5815143(224-272)(350-425)
(16-21)–(32-38)
1.155.00%(330.0-400.8)(27.6-33.9)(357.6-434.7)(160-220)% increased Physical Damage
Adds (16-21) to (32-38) Fire Damage
+(150-250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike
Wings of Entropy
Wings of Entropy
Sundering Axe
Two Handed Axe
Quality: +20%
Physical Damage: (136.4-148.8)(281.6-307.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 149 Str, 76 Dex7.5% Chance to Block Spell Damage
+8% Chance to Block Attack Damage while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
6014976(136.4-148.8)(281.6-307.2)1.255.00%(261.2-285.0)N/A(261.2-285.0)7.5% Chance to Block Spell Damage
+8% Chance to Block Attack Damage while Dual Wielding
(100-120)% increased Physical Damage
Adds (55-65) to (100-120) Fire Damage in Main Hand
Adds (55-65) to (100-120) Chaos Damage in Off Hand
Counts as Dual Wielding
Sinvicta's Mettle
Sinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (230.4-239.04)(345.6-358.56)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 11
Requires Level 62, 140 Str, 86 Dex(200-212)% increased Physical Damage
(8-12)% increased Attack Speed
Rampage
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
6214086(230.4-239.04)(345.6-358.56)(1.40-1.46)5.00%(404.4-435.1)N/A(404.4-435.1)(200-212)% increased Physical Damage
(8-12)% increased Attack Speed
Rampage
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Hezmana's Bloodlust
Hezmana's Bloodlust
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (232.2-258.1)(394.2-452.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 64, 158 Str, 76 Dex(150-170)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
Attacks have Blood Magic
When a craving cannot be sated, any source will do.
6415876(232.2-258.1)(394.2-452.4)1.205.00%(375.8-426.3)N/A(375.8-426.3)(150-170)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
Attacks have Blood Magic
Uul-Netol's Embrace
Uul-Netol's Embrace
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (316-347.6)(524-576.4)
Critical Strike Chance: 5.00%
Attacks per Second: (0.84-0.90)
Weapon Range: 11
Requires Level 64, 158 Str, 76 Dex(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Trigger Level 20 Bone Nova when you Kill a Bleeding Enemy
At last she holds us,
and so we turn to dust.
6415876(316-347.6)(524-576.4)(0.84-0.90)5.00%(352.8-415.8)N/A(352.8-415.8)(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Trigger Level 20 Bone Nova when you Kill a Bleeding Enemy
Debeon's Dirge
Debeon's Dirge
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: 91.2123.6
Elemental Damage: (310-350)–(460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Enemies Back in an Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
661408691.2123.6
(310-350)–(460-500)
1.305.00%139.6(500.5-552.5)(640.1-692.1)Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Enemies Back in an Area
Kingmaker
Kingmaker
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: (243.2-281.2)(329.6-381.1)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.39-1.46)
Weapon Range: 11
Requires Level 66, 140 Str, 86 Dex(200-250)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
6614086(243.2-281.2)(329.6-381.1)(1.39-1.46)(6.50%-7.00%)(398.4-482.2)N/A(398.4-482.2)(200-250)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Kitava's Feast
Kitava's Feast
Void Axe
Two Handed Axe
Quality: +20%
Physical Damage: (281.2-319.2)(421.8-478.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
(250-300)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Maximum Life on Kill
Enemies you hit are destroyed on Kill
Hinekora bound Kitava to a rock
that Kitava could not lift with all his might.
Kitava vowed that when he broke free,
he would devour every soul in Hinekora's domain.
6814976(281.2-319.2)(421.8-478.8)1.255.00%(439.4-498.8)N/A(439.4-498.8)Socketed Gems are supported by Level 25 Melee Splash
(250-300)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Maximum Life on Kill
Enemies you hit are destroyed on Kill
Atziri's Disfavour
Atziri's Disfavour
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (358.8-376.8)(481.2-505.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.34-1.39)
Weapon Range: 13
Requires Level 75, 158 Str, 76 Dex+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
25% chance to cause Bleeding on Hit
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
7515876(358.8-376.8)(481.2-505.2)(1.34-1.39)5.00%(564.5-613.9)N/A(564.5-613.9)+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
25% chance to cause Bleeding on Hit

Passive skills

There are passive skills that grant axe bonuses.

NameStats
Axe and Sword Accuracy
Accuracysword passive skill icon.png
15% increased Accuracy Rating with Axes
15% increased Accuracy Rating with Swords [1]
Axe and Sword Attack Speed
Attackspeedsworddex passive skill icon.png
4% increased Attack Speed with Axes
4% increased Attack Speed with Swords [1] [2]
Axe and Sword Damage
Masterysword passive skill icon.png
12% increased Physical Damage with Axes
12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword
12% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]
Axe Damage
Damageaxe passive skill icon.png
12% increased Physical Damage with Axes
12% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]

14% increased Physical Damage with Axes
14% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Axe Damage and Attack Speed
Attackspeedaxe passive skill icon.png
10% increased Physical Damage with Axes
3% increased Attack Speed with Axes
10% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2] [3]

8% increased Physical Damage with Axes
3% increased Attack Speed with Axes
8% increased Damage with Ailments from Attack Skills while wielding an Axe [1] [2]
Axe Damage and Bleed Chance
Damageaxe passive skill icon.png
15% increased Physical Damage with Axes
15% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 5% chance to cause Bleeding [1] [2] [3]
Axe Damage and Life Leech
Damageaxe passive skill icon.png
10% increased Physical Damage with Axes
0.2% of Physical Attack Damage Leeched as Life
10% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Axe Damage and Life Leech Rate
Attackspeedaxe passive skill icon.png
8% increased Physical Damage with Axes
8% increased Life Leeched per second
8% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
By The Blade
ByTheBlade passive skill icon.png
24% increased Physical Damage with Axes
24% increased Physical Damage with Swords
16% increased Evasion Rating
10% increased Global Accuracy Rating
24% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon [1]
Cleaving
Hatchetmaster passive skill icon.png
35% increased Physical Damage with Axes
35% increased Damage with Ailments from Attack Skills while wielding an Axe
Attacks have 10% chance to cause Bleeding [1]
Hatchet Master
Hatchetmaster passive skill icon.png
20% increased Physical Damage with Axes
8% increased Attack Speed with Axes
20% increased Evasion Rating
20% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
25% increased Accuracy Rating with Axes
10% chance to gain Onslaught for 4 seconds on Kill
25% increased Damage with Ailments from Attack Skills while wielding an Axe [1]
Splitting Strikes
Cleavage passive skill icon.png
26% increased Physical Damage with Axes
6% increased Attack Speed with Axes
10% increased Life Leeched per second
0.2% of Physical Attack Damage Leeched as Life
26% increased Damage with Ailments from Attack Skills while wielding an Axe [1]

Active attack skill gems

List of active attack skill gems that axes can use.
Active Skill Gems that are usable with One Hand Axes
Skill gemStr.Dex.Int.Lvl.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (75%-92%)
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (75-92.1)% of Base Damage
60% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Mirage has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45%-56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70%-94%)
Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-93.9)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85%-104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-137%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
Melee Attacks have 25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (54%-90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 5.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (33%-40%)
Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (33-40.5)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Can't be Evaded
Doubles have (0-57)% increased Movement Speed
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeProjectile, Vaal, Attack, Melee, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Lightning Damage
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Damage
Fires 4 additional Projectiles
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80%-133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110%-163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Requires Level 28Attacks with your main hand, slamming the ground at a targeted location. If there is an enemy close to the targeted location, you'll teleport to it from a short distance away before performing the slam, and additionally create consecrated ground. Cannot be supported by Multistrike. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (120-147.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-172%)
Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (140-171.9)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
EarthquakeEarthquakeAttack, AoE, Duration, Melee
Radius: 18 / 25
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (90%-109%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
1% increased Physical Damage
Deals (90-109)% of Base Damage
Base duration is 1 seconds
Aftershock deals 70% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png
yesN/AN/A28
Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (100-122.8)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150%-194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170%-208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (100%-123%)
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
ReckoningReckoningTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (70%-108%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (70-108)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4
Shield ChargeShield ChargeAttack, AoE, Movement, Melee
Radius: 8 / 16
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
(75-94)% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A10
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-166%)
Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (135-165.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
Deals 18% more Damage if you have an Endurance Charge
60% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful cascading slam while you're near it. If the enemies are far away, this slam will also include a leap to bring it closer. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
Can have up to 1 additional Totem summoned at a time
20% less Attack Speed
Summons a Totem which uses this Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:
1% increased Physical Damage
Deals (50-61.4)% of Base Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png
yesN/AN/A28
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (185%-227%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (185-226.8)% of Base Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1
VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75%-113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (165%-203%)
Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
1% increased Fortify duration
Deals (165-203)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4
Active Skill Gems that are usable with Two Hand Axes
Skill gemStr.Dex.Int.Lvl.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (75%-92%)
Requires Level 28Channel to project a mirage forward in the direction you're facing, based on your movement speed. Release to teleport to the mirage dealing area of effect damage multiple times along the way. Travelling further applies a bonus to the damage as well as dealing damage in larger areas. Faster attack speed and lower movement speed will both cause damage to be dealt more frequently along the path.Per 1% Quality:
0.5% increased Attack Speed
Deals (75-92.1)% of Base Damage
60% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Mirage has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Melee
Mana Cost: 12
Cast Time: 1.00 sec
Damage Effectiveness: (45%-56%)
Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:
0.5% increased Area of Effect
Deals (45-56.4)% of Base Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (70%-94%)
Performs two fast attacks on target enemy with your main hand melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (70-93.9)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (85%-104%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
0.5% increased Attack Speed
Deals (85-104)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Movement
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
1% increased Damage
Deals (130-160.4)% of Base Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Melee, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-137%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-136.6)% of Base Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesProjectile, Attack, Melee, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack an enemy with increased range, releasing icy blades from the targeted enemy which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Projectile Damage
Deals (100-141.8)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
Melee Attacks have 25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lightning StrikeLightning StrikeProjectile, Attack, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (100-138)% of Base Damage
Trigger this Skill when you Block
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Spectral ThrowSpectral ThrowProjectile, Attack
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (54%-90%)
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 5.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
Can't be Evaded
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Duration
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (33%-40%)
Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (33-40.5)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Can't be Evaded
Doubles have (0-57)% increased Movement Speed
+(0-3) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeProjectile, Vaal, Attack, Melee, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Lightning Damage
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowProjectile, Vaal, Attack
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Damage
Fires 4 additional Projectiles
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Wild StrikeWild StrikeProjectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (130-175.6)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80%-133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110%-163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Requires Level 28Attacks with your main hand, slamming the ground at a targeted location. If there is an enemy close to the targeted location, you'll teleport to it from a short distance away before performing the slam, and additionally create consecrated ground. Cannot be supported by Multistrike. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (120-147.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-172%)
Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 0.5% increased Damage
Deals (140-171.9)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
EarthquakeEarthquakeAttack, AoE, Duration, Melee
Radius: 18 / 25
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (90%-109%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
1% increased Physical Damage
Deals (90-109)% of Base Damage
Base duration is 1 seconds
Aftershock deals 70% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png
yesN/AN/A28
Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (100-122.8)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (150%-194%)
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (150-193.7)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 24
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (170%-208%)
Requires Level 28Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Cold Damage
Deals (170-208)% of Base Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (100%-123%)
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-3) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeProjectile, Attack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-147%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-166%)
Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (135-165.8)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png
yesN/AN/A12
SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
Deals 18% more Damage if you have an Endurance Charge
60% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful cascading slam while you're near it. If the enemies are far away, this slam will also include a leap to bring it closer. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
Can have up to 1 additional Totem summoned at a time
20% less Attack Speed
Summons a Totem which uses this Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:
1% increased Physical Damage
Deals (50-61.4)% of Base Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png
yesN/AN/A28
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (185%-227%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (185-226.8)% of Base Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1
VengeanceVengeanceTrigger, Attack, AoE, Melee
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (75%-113%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (75-113)% of Base Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (165%-203%)
Requires Level 4Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
1% increased Fortify duration
Deals (165-203)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4