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Two Hand Axes

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Two Hand Axes
Also referred to as:
  • two-handed axes

Two Hand Axes is an item class of two-handed melee weapons that require strength and dexterity.

Maraketh weapons with this item class have a x% increased Critical Strike Chance implicit.

List of Two Hand Axes

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Stone AxeStone AxeTwo Handed Axe
Physical Damage: 1220
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 4, 17 Str, 8 Dex
417812201.305.00%20.8N/A
Jade ChopperJade ChopperTwo Handed Axe
Physical Damage: 1930
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 9, 31 Str, 9 Dex
931919301.255.00%30.6N/A
WoodsplitterWoodsplitterTwo Handed Axe
Physical Damage: 1939
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 36 Str, 17 Dex
13361719391.305.00%37.7N/A
PoleaxePoleaxeTwo Handed Axe
Physical Damage: 2943
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 18, 44 Str, 25 Dex
18442529431.305.00%46.8N/A
Double AxeDouble AxeTwo Handed Axe
Physical Damage: 3660
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 23, 62 Str, 27 Dex
23622736601.255.00%60.0N/A
Gilded AxeGilded AxeTwo Handed Axe
Physical Damage: 4358
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 28, 64 Str, 37 Dex
28643743581.305.00%65.7N/A
Shadow AxeShadow AxeTwo Handed Axe
Physical Damage: 4973
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex
33803749731.255.00%76.2N/A
Dagger AxeDagger AxeTwo Handed Axe
Physical Damage: 5383
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
36894353831.207.50%81.650% increased Critical Strike Chance
Jasper ChopperJasper ChopperTwo Handed Axe
Physical Damage: 5891
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex
371002958911.155.00%85.7N/A
Timber AxeTimber AxeTwo Handed Axe
Physical Damage: 4899
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 97 Str, 45 Dex
41974548991.255.00%91.9N/A
Headsman AxeHeadsman AxeTwo Handed Axe
Physical Damage: 6192
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex
45995761921.305.00%99.5N/A
LabrysLabrysTwo Handed Axe
Physical Damage: 74123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex
4912253741231.205.00%118.2N/A
Noble AxeNoble AxeTwo Handed Axe
Physical Damage: 76103
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 52, 113 Str, 65 Dex
5211365761031.305.00%116.4N/A
Abyssal AxeAbyssal AxeTwo Handed Axe
Physical Damage: 81121
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex
5512860811211.255.00%126.2N/A
Karui ChopperKarui ChopperTwo Handed Axe
Physical Damage: 121189
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex
58151431211891.055.00%162.8N/A
Talon AxeTalon AxeTwo Handed Axe
Physical Damage: 88138
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
5914067881381.207.50%135.650% increased Critical Strike Chance
Sundering AxeSundering AxeTwo Handed Axe
Physical Damage: 74155
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding
6014976741551.305.00%148.8+20% to Damage over Time Multiplier for Bleeding
Ezomyte AxeEzomyte AxeTwo Handed Axe
Physical Damage: 87131
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex
6214086871311.355.70%147.2N/A
Vaal AxeVaal AxeTwo Handed Axe
Physical Damage: 104174
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit
64158761041741.155.00%159.825% chance to Maim on Hit
Despot AxeDespot AxeTwo Handed Axe
Physical Damage: 90122
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex
6614086901221.405.00%148.4N/A
Void AxeVoid AxeTwo Handed Axe
Physical Damage: 96144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 149 Str, 76 Dex
6814976961441.256.00%150.0N/A
FleshripperFleshripperTwo Handed Axe
Physical Damage: 97152
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 13
Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
7015684971521.207.50%149.450% increased Critical Strike Chance

List of Unique Two Hand Axes

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
LimbsplitLimbsplit
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (48-52.8)(98-107.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
133617(48-52.8)(98-107.8)1.305.00%(94.9-104.4)N/A(94.9-104.4)+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
WideswingWideswing
Poleaxe
Two Handed Axe
Quality: +20%
Physical Damage: (60-70)(88.8-103.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 15
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
+10 Mana gained on Kill
+(120-150) to Accuracy Rating
+2 to Weapon range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
184425(60-70)(88.8-103.6)1.305.00%(96.7-112.8)N/A(96.7-112.8)Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
+10 Mana gained on Kill
+(120-150) to Accuracy Rating
+2 to Weapon range
Reaper's PursuitReaper's Pursuit
Shadow Axe
Two Handed Axe
Quality: +20%
Physical Damage: (92.4-102.9)(136.4-151.9)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Accept your fate, or lie, pretend.
Death collects you in the end.
338037(92.4-102.9)(136.4-151.9)1.255.00%(143.0-159.2)N/A(143.0-159.2)(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
The HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (120-130)(187.2-202.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
3710029(120-130)(187.2-202.8)1.155.00%(176.6-191.4)N/A(176.6-191.4)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
The CauteriserThe Cauteriser
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (108-140.8)(238-283.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
403617(108-140.8)(238-283.8)1.305.00%(224.9-276.0)N/A(224.9-276.0)+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
The Blood ReaperThe Blood Reaper
Headsman Axe
Two Handed Axe
Quality: +20%
Physical Damage: (159-169.6)(237-252.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 10 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
459957(159-169.6)(237-252.8)1.305.00%(257.4-274.6)N/A(257.4-274.6)(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 10 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
Uul-Netol's KissUul-Netol's Kiss
Labrys
Two Handed Axe
Quality: +20%
Physical Damage: (163.8-182.7)(273-304.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.02
Weapon Range: 13
Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
4912253(163.8-182.7)(273-304.5)1.025.00%(222.8-248.5)N/A(222.8-248.5)(140-170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Level 10 Vulnerability on Hit
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Ngamahu's FlameNgamahu's Flame
Abyssal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (234.9-251.1)(350.9-375.1)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
5512860(234.9-251.1)(350.9-375.1)(1.35-1.40)5.00%(395.4-438.3)N/A(395.4-438.3)20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Kaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6)(415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
5815143(266.2-314.6)(415.8-491.4)1.055.00%(358.1-423.2)N/A(358.1-423.2)(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
Sinvicta's MettleSinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (226.2-236.64)(340.6-356.32)
Critical Strike Chance: 5.70%
Attacks per Second: (1.46-1.51)
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
6214086(226.2-236.64)(340.6-356.32)(1.46-1.51)5.70%(413.2-448.3)N/A(413.2-448.3)(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174)(235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
6214086(156.6-174)(235.8-262)1.355.70%(264.9-294.3)N/A(264.9-294.3)(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Hezmana's BloodlustHezmana's Bloodlust
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (244.2-279.3)(415.8-487.55)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks have Blood Magic
When a craving cannot be sated, any source will do.
6415876(244.2-279.3)(415.8-487.55)1.155.00%(379.5-440.9)N/A(379.5-440.9)25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks have Blood Magic
Uul-Netol's EmbraceUul-Netol's Embrace
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (416-457.6)(696-765.6)
Critical Strike Chance: 5.00%
Attacks per Second: (0.80-0.86)
Weapon Range: 13
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
At last she holds us,
and so we turn to dust.
6415876(416-457.6)(696-765.6)(0.80-0.86)5.00%(447.6-527.5)N/A(447.6-527.5)25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
Debeon's DirgeDebeon's Dirge
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: 91.2123.6
Elemental Damage: (310-350)–(460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Enemies Back in an Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
661408691.2123.6
(310-350)–(460-500)
1.305.00%139.6(500.5-552.5)(640.1-692.1)Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Enemies Back in an Area
KingmakerKingmaker
Despot Axe
Two Handed Axe
Quality: +20%
Physical Damage: (261-288)(353.8-390.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
6614086(261-288)(353.8-390.4)(1.50-1.57)(6.50%-7.00%)(460.5-531.9)N/A(460.5-531.9)(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
Kitava's FeastKitava's Feast
Void Axe
Two Handed Axe
Quality: +20%
Physical Damage: (307.2-345.6)(460.8-518.4)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies you hit are destroyed on Kill
Hinekora bound Kitava to a rock
that Kitava could not lift with all his might.
Kitava vowed that when he broke free,
he would devour every soul in Hinekora's domain.
6814976(307.2-345.6)(460.8-518.4)1.256.00%(480.0-540.0)N/A(480.0-540.0)Socketed Gems are supported by Level 25 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies you hit are destroyed on Kill
Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (370.8-388.8)(508.8-532.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 15
Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
7515876(370.8-388.8)(508.8-532.8)(1.29-1.33)5.00%(566.5-614.7)N/A(566.5-614.7)25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range

List of active skill gems usable with two hand axes

Active Skill Gems that are usable with Two Hand Axes.

Skill gemStr.Dex.Int.Lvl.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Attack Speed: 160% of Base
Effectiveness of Added Damage: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (125%-195%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Deals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Attack Speed: 120% of Base
Effectiveness of Added Damage: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 60% of Base
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (135%-180%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
1% increased Impale Effect
Deals (135-180)% of Base Attack Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage Over Time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-230%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (48%-55%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (48-55)% of Base Attack Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Attack Speed: 400% of Base
Effectiveness of Added Damage: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 10.000 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Attack Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Effectiveness of Added Damage: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Attack Damage
Base duration is 3 seconds
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Damage
Deals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png
yesN/AN/A28
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-160%)
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png
yesN/AN/A12
Ground SlamGround SlamAttack, AoE, Slam, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (115%-150%)
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (115-150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png
yesN/AN/A1
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (230%-280%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Mana Cost: (15-19)
Cast Time: 1.00 sec
Requires Level 24Deals attack damage in an area.Per 1% Quality:
1% increased Area of Effect
Base duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 4 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combust skill icon.png
yesN/AN/A24
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-150%)
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:
1% increased Skill Effect Duration
Deals (110-150)% of Base Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
SunderSunderAttack, AoE, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (175%-220%)
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png
yesN/AN/A12
SweepSweepAttack, AoE, Physical, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (170%-225%)
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (180%-220%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Attack Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (60%-71%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Damage
Deals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png
yesN/AN/A28
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (190%-300%)
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (190-300)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png
yesN/AN/A1
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (170%-255%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
2% increased Fortify duration
Deals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4