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Sword

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Swords are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.

One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating or +X to Accuracy Rating as an implicit modifier.

Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.

Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.

List of swords

One-handed swords

One Hand Swords (generic)

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 49
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires 8 Str, 8 Dex40% increased Global Accuracy Rating
188491.555.00%10.140% increased Global Accuracy Rating
Copper SwordCopper SwordOne Handed Sword
Physical Damage: 614
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 5, 14 Str, 14 Dex+45 to Accuracy Rating
514146141.505.00%15.0+45 to Accuracy Rating
SabreSabreOne Handed Sword
Physical Damage: 522
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating
1018265221.555.00%20.940% increased Global Accuracy Rating
Broad SwordBroad SwordOne Handed Sword
Physical Damage: 1521
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating
15303015211.455.00%26.140% increased Global Accuracy Rating
War SwordWar SwordOne Handed Sword
Physical Damage: 1630
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy Rating
20413516301.405.00%32.240% increased Global Accuracy Rating
Ancient SwordAncient SwordOne Handed Sword
Physical Damage: 1833
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating
24444418331.455.00%37.0+165 to Accuracy Rating
Elegant SwordElegant SwordOne Handed Sword
Physical Damage: 2033
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating
28465520331.505.00%39.8+190 to Accuracy Rating
Dusk BladeDusk BladeOne Handed Sword
Physical Damage: 1954
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating
32575719541.305.00%47.540% increased Global Accuracy Rating
Hook SwordHook SwordOne Handed Sword
Physical Damage: 2860
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 34, 64 Str, 64 Dex4% chance to Dodge Attack Hits
34646428601.155.00%50.64% chance to Dodge Attack Hits
Variscite BladeVariscite BladeOne Handed Sword
Physical Damage: 2553
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating
35626225531.305.00%50.7+240 to Accuracy Rating
CutlassCutlassOne Handed Sword
Physical Damage: 1353
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating
38557913531.555.00%51.140% increased Global Accuracy Rating
BaselardBaselardOne Handed Sword
Physical Damage: 3753
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 41, 72 Str, 72 Dex40% increased Global Accuracy Rating
41727237531.305.00%58.540% increased Global Accuracy Rating
Battle SwordBattle SwordOne Handed Sword
Physical Damage: 3870
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating
44837038701.205.00%64.840% increased Global Accuracy Rating
Elder SwordElder SwordOne Handed Sword
Physical Damage: 3666
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating
47818136661.305.00%66.3+330 to Accuracy Rating
Graceful SwordGraceful SwordOne Handed Sword
Physical Damage: 3455
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating
50789434551.505.00%66.8+350 to Accuracy Rating
Twilight BladeTwilight BladeOne Handed Sword
Physical Damage: 3086
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating
53919130861.305.00%75.440% increased Global Accuracy Rating
GrapplerGrapplerOne Handed Sword
Physical Damage: 4494
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 55, 99 Str, 99 Dex4% chance to Dodge Attack Hits
55999944941.155.00%79.34% chance to Dodge Attack Hits
Gemstone SwordGemstone SwordOne Handed Sword
Physical Damage: 3983
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating
56969639831.305.00%79.3+400 to Accuracy Rating
Corsair SwordCorsair SwordOne Handed Sword
Physical Damage: 2080
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating
588111720801.555.00%77.540% increased Global Accuracy Rating
GladiusGladiusOne Handed Sword
Physical Damage: 5478
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating
6011311354781.305.00%85.840% increased Global Accuracy Rating
Legion SwordLegion SwordOne Handed Sword
Physical Damage: 5398
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating
6212210453981.205.00%90.640% increased Global Accuracy Rating
Vaal BladeVaal BladeOne Handed Sword
Physical Damage: 4686
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating
6411311346861.305.00%85.8+460 to Accuracy Rating
Eternal SwordEternal SwordOne Handed Sword
Physical Damage: 4168
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating
6610412241681.505.00%81.8+475 to Accuracy Rating
Midnight BladeMidnight BladeOne Handed Sword
Physical Damage: 3599
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating
6811311335991.305.00%87.140% increased Global Accuracy Rating
Tiger HookTiger HookOne Handed Sword
Physical Damage: 49105
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 70, 119 Str, 119 Dex6% chance to Dodge Attack Hits
70119119491051.155.00%88.56% chance to Dodge Attack Hits

Thrusting One Hand Swords

ItemLvl.Dex.DamageAPSCritDPSStats
Rusted SpikeRusted SpikeOne Handed Sword
Physical Damage: 511
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 3, 20 Dex+25% to Global Critical Strike Multiplier
3205111.555.50%12.4+25% to Global Critical Strike Multiplier
Whalebone RapierWhalebone RapierOne Handed Sword
Physical Damage: 417
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier
7324171.605.50%16.8+25% to Global Critical Strike Multiplier
Battered FoilBattered FoilOne Handed Sword
Physical Damage: 1120
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier
124711201.506.00%23.2+25% to Global Critical Strike Multiplier
Basket RapierBasket RapierOne Handed Sword
Physical Damage: 1125
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier
176211251.555.50%27.9+25% to Global Critical Strike Multiplier
Jagged FoilJagged FoilOne Handed Sword
Physical Damage: 1229
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier
227712291.605.50%32.8+25% to Global Critical Strike Multiplier
Antique RapierAntique RapierOne Handed Sword
Physical Damage: 1246
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier
268912461.306.50%37.7+25% to Global Critical Strike Multiplier
Elegant FoilElegant FoilOne Handed Sword
Physical Damage: 1833
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier
3010118331.605.50%40.8+25% to Global Critical Strike Multiplier
Thorn RapierThorn RapierOne Handed Sword
Physical Damage: 1944
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 14
Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier
3411319441.405.70%44.1+35% to Global Critical Strike Multiplier
SmallswordSmallswordOne Handed Sword
Physical Damage: 1940
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
3612419401.556.00%45.715% chance to cause Bleeding on Hit
Wyrmbone RapierWyrmbone RapierOne Handed Sword
Physical Damage: 1351
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier
3712213511.505.50%48.0+25% to Global Critical Strike Multiplier
Burnished FoilBurnished FoilOne Handed Sword
Physical Damage: 2546
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 14
Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier
4013125461.406.00%49.7+25% to Global Critical Strike Multiplier
EstocEstocOne Handed Sword
Physical Damage: 2150
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier
4314021501.505.50%53.2+25% to Global Critical Strike Multiplier
Serrated FoilSerrated FoilOne Handed Sword
Physical Damage: 2149
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier
4614921491.605.50%56.0+25% to Global Critical Strike Multiplier
Primeval RapierPrimeval RapierOne Handed Sword
Physical Damage: 1873
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier
4915818731.306.50%59.1+25% to Global Critical Strike Multiplier
Fancy FoilFancy FoilOne Handed Sword
Physical Damage: 2851
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier
5216728511.605.50%63.2+25% to Global Critical Strike Multiplier
Apex RapierApex RapierOne Handed Sword
Physical Damage: 2967
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 14
Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier
5517629671.405.70%67.2+35% to Global Critical Strike Multiplier
Courtesan SwordCourtesan SwordOne Handed Sword
Physical Damage: 2960
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
5719029601.556.00%69.015% chance to cause Bleeding on Hit
Dragonbone RapierDragonbone RapierOne Handed Sword
Physical Damage: 1975
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier
5818519751.505.50%70.5+25% to Global Critical Strike Multiplier
Tempered FoilTempered FoilOne Handed Sword
Physical Damage: 3565
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 14
Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier
6021235651.406.00%70.0+25% to Global Critical Strike Multiplier
PecoraroPecoraroOne Handed Sword
Physical Damage: 2969
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier
6221229691.505.50%73.5+25% to Global Critical Strike Multiplier
Spiraled FoilSpiraled FoilOne Handed Sword
Physical Damage: 2764
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier
6421227641.605.50%72.8+25% to Global Critical Strike Multiplier
Vaal RapierVaal RapierOne Handed Sword
Physical Damage: 2287
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier
6621222871.306.50%70.9+25% to Global Critical Strike Multiplier
Jewelled FoilJewelled FoilOne Handed Sword
Physical Damage: 3260
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 14
Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier
6821232601.605.50%73.6+25% to Global Critical Strike Multiplier
Harpy RapierHarpy RapierOne Handed Sword
Physical Damage: 3172
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 14
Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier
7021231721.405.70%72.1+35% to Global Critical Strike Multiplier
Dragoon SwordDragoon SwordOne Handed Sword
Physical Damage: 3266
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
7222032661.506.00%73.520% chance to cause Bleeding on Hit

Two Hand Swords

ItemLvl.Str.Dex.DamageAPSCritDPSStats
Corroded BladeCorroded BladeTwo Hand Sword
Physical Damage: 713
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 3, 11 Str, 11 Dex40% increased Global Accuracy Rating
311117131.455.00%14.540% increased Global Accuracy Rating
LongswordLongswordTwo Hand Sword
Physical Damage: 1023
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating
8201710231.405.00%23.1+60 to Accuracy Rating
Bastard SwordBastard SwordTwo Hand Sword
Physical Damage: 1525
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 12, 21 Str, 30 Dex40% increased Global Accuracy Rating
12213015251.455.00%29.040% increased Global Accuracy Rating
Two-Handed SwordTwo-Handed SwordTwo Hand Sword
Physical Damage: 1833
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating
17333318331.405.00%35.7+120 to Accuracy Rating
Etched GreatswordEtched GreatswordTwo Hand Sword
Physical Damage: 2041
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 22, 45 Str, 38 Dex40% increased Global Accuracy Rating
22453820411.405.00%42.740% increased Global Accuracy Rating
Ornate SwordOrnate SwordTwo Hand Sword
Physical Damage: 2643
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating
27455426431.405.00%48.3+185 to Accuracy Rating
Spectral SwordSpectral SwordTwo Hand Sword
Physical Damage: 2756
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 32, 57 Str, 57 Dex30% increased Global Accuracy Rating
32575727561.355.00%56.030% increased Global Accuracy Rating
Curved BladeCurved BladeTwo Hand Sword
Physical Damage: 3558
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier
35627335581.356.00%62.8+40% to Global Critical Strike Multiplier
Butcher SwordButcher SwordTwo Hand Sword
Physical Damage: 2968
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating
36695829681.305.00%63.1+250 to Accuracy Rating
Footman SwordFootman SwordTwo Hand Sword
Physical Damage: 3456
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 40, 57 Str, 83 Dex40% increased Global Accuracy Rating
40578334561.455.00%65.240% increased Global Accuracy Rating
Highland BladeHighland BladeTwo Hand Sword
Physical Damage: 3972
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating
44777739721.355.00%74.9+305 to Accuracy Rating
Engraved GreatswordEngraved GreatswordTwo Hand Sword
Physical Damage: 4287
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 48, 91 Str, 76 Dex40% increased Global Accuracy Rating
48917642871.305.00%83.940% increased Global Accuracy Rating
Tiger SwordTiger SwordTwo Hand Sword
Physical Damage: 4676
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating
51809646761.405.00%85.4+360 to Accuracy Rating
Wraith SwordWraith SwordTwo Hand Sword
Physical Damage: 4593
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 54, 93 Str, 93 Dex30% increased Global Accuracy Rating
54939345931.355.00%93.230% increased Global Accuracy Rating
Lithe BladeLithe BladeTwo Hand Sword
Physical Damage: 5489
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier
569611354891.356.00%96.5+40% to Global Critical Strike Multiplier
Headman's SwordHeadman's SwordTwo Hand Sword
Physical Damage: 47109
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating
5710689471091.305.00%101.4+400 to Accuracy Rating
Reaver SwordReaver SwordTwo Hand Sword
Physical Damage: 5286
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating
598211952861.455.00%100.040% increased Global Accuracy Rating
Ezomyte BladeEzomyte BladeTwo Hand Sword
Physical Damage: 55102
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating
61113113551021.355.00%106.0+435 to Accuracy Rating
Vaal GreatswordVaal GreatswordTwo Hand Sword
Physical Damage: 55113
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 63, 122 Str, 104 Dex40% increased Global Accuracy Rating
63122104551131.305.00%109.240% increased Global Accuracy Rating
Lion SwordLion SwordTwo Hand Sword
Physical Damage: 5794
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy Rating
6510412257941.405.00%105.7+470 to Accuracy Rating
Infernal SwordInfernal SwordTwo Hand Sword
Physical Damage: 52108
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating
67113113521081.355.00%108.030% increased Global Accuracy Rating
Exquisite BladeExquisite BladeTwo Hand Sword
Physical Damage: 5694
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 70, 119 Str, 131 Dex+60% to Global Critical Strike Multiplier
7011913156941.356.00%101.2+60% to Global Critical Strike Multiplier

List of unique swords

One-handed swords

One Hand Swords (generic)

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
RedbeakRedbeak
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: 10.225.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 11
Requires 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
As battle calms, blood turns to rust.
18810.225.51.715.00%30.4N/A30.440% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
Oni-GoroshiOni-Goroshi
Charan's Sword
One Handed Sword
Quality: +20%
Physical Damage: 613.2
Critical Strike Chance: (8.50%-9.50%)
Attacks per Second: 1.45
Weapon Range: 9
Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
299613.21.45(8.50%-9.50%)13.9N/A13.940% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
The PrincessThe Princess
Sabre
One Handed Sword
Quality: +20%
Physical Damage: (11.2-15.3)(37.8-51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 11
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
101826(11.2-15.3)(37.8-51)1.785.00%(43.7-59.1)N/A(43.7-59.1)40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Handed Sword
Quality: +20%
Physical Damage: (25.2-28.8)(54-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 11
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Gain 15% of Physical Attack Damage as Extra Fire Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
204135(25.2-28.8)(54-60)(1.51-1.60)5.00%(59.9-70.9)N/A(59.9-70.9)40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Gain 15% of Physical Attack Damage as Extra Fire Damage
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (45-56)(77.4-94)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
284655(45-56)(77.4-94)(1.65-1.72)5.00%(101.0-129.4)N/A(101.0-129.4)+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (74-84)(122.1-138.6)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon and Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
284655(74-84)(122.1-138.6)1.50(9.50%-10.50%)(147.1-166.9)N/A(147.1-166.9)+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon and Ignite
Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Quality: +20%
Physical Damage: 51.3145.8
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating150% increased Physical Damage
+10 to Intelligence
50% increased Global Critical Strike Chance
(0.6-1)% of Physical Attack Damage Leeched as Mana
10% reduced maximum Life
(40-50)% increased maximum Energy Shield
In the rift between future and past,
life passes quickly.
32575751.3145.81.305.00%128.1N/A128.140% increased Global Accuracy Rating150% increased Physical Damage
+10 to Intelligence
50% increased Global Critical Strike Chance
(0.6-1)% of Physical Attack Damage Leeched as Mana
10% reduced maximum Life
(40-50)% increased maximum Energy Shield
Story of the VaalStory of the Vaal
Variscite Blade
One Handed Sword
Quality: +20%
Physical Damage: (57.5-60)(121.9-127.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 9
Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating(110-120)% increased Physical Damage
(10-15)% increased Attack Speed
+(20-30) Life gained on Kill
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
356262(57.5-60)(121.9-127.2)(1.43-1.49)5.00%(128.3-139.9)N/A(128.3-139.9)+240 to Accuracy Rating(110-120)% increased Physical Damage
(10-15)% increased Attack Speed
+(20-30) Life gained on Kill
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Severed in SleepSevered in Sleep
Cutlass
One Handed Sword
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
His lucky thralls dream eternal,
but we must crawl on our own.

This item can be transformed with a Blessing of Chayula
38557915.663.61.555.00%61.4N/A61.440% increased Global Accuracy Rating+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
Innsbury EdgeInnsbury Edge
Elder Sword
One Handed Sword
Quality: +20%
Physical Damage: (79.2-93.6)(145.2-171.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52-1.62)
Weapon Range: 11
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend.
478181(79.2-93.6)(145.2-171.6)(1.52-1.62)5.00%(170.7-215.5)N/A(170.7-215.5)+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Quality: +20%
Physical Damage: (108-120)(188.4-199.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
539191(108-120)(188.4-199.2)1.305.00%(192.7-207.5)N/A(192.7-207.5)40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Weapon Range per White Socket
Fate of the VaalFate of the Vaal
Gemstone Sword
One Handed Sword
Quality: +20%
Physical Damage: (109.2-117)(232.4-249)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
569696(109.2-117)(232.4-249)(1.43-1.49)5.00%(244.2-273.6)N/A(244.2-273.6)+400 to Accuracy Rating(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
IchimonjiIchimonji
Corsair Sword
One Handed Sword
Quality: +20%
Physical Damage: (50-64.5)(186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 11
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
5881117(50-64.5)(186-215)(1.86-1.94)5.00%(219.5-270.8)N/A(219.5-270.8)40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
ScaevaScaeva
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2)(243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
60113113(154.8-175.2)(243.6-278.4)1.30(5.75%-6.25%)(259.0-294.8)N/A(259.0-294.8)40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
DreadbeakDreadbeak
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: (147.9-161.5)(224.4-236.3)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 11
Requires Level 61, 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
As death arrives, so too does instinct.
6188(147.9-161.5)(224.4-236.3)1.715.00%(317.4-339.1)N/A(317.4-339.1)40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
Hyaon's FuryHyaon's Fury
Legion Sword
One Handed Sword
Quality: +20%
Physical Damage: 63.6117.6
Elemental Damage: 1–(550-650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
6212210463.6117.6
1–(550-650)
(1.28-1.32)5.00%(116.3-119.6)(353.7-429.7)(470.1-549.3)40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
The Rippling ThoughtsThe Rippling Thoughts
Legion Sword
One Handed Sword
Quality: +20%
Physical Damage: (137.8-148.4)(254.8-274.4)
Elemental Damage: 1–(60-70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
62122104(137.8-148.4)(254.8-274.4)
1–(60-70)
1.205.00%(235.6-253.7)(36.6-42.6)(272.2-296.3)40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
Rebuke of the VaalRebuke of the Vaal
Vaal Blade
One Handed Sword
Quality: +20%
Physical Damage: (114-172.8)(224.4-271.2)
Elemental Damage: (49-98)–(101-140) (49-98)–(101-140) 1–(210-250)
Chaos Damage: (49-98)–(101-140)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.56)
Weapon Range: 11
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed
Though the Vaal revered peace, it would have
been suicide for any culture to rouse them to war.
- Icius Perandus, Scholar to the Empire.
64113113(114-172.8)(224.4-271.2)
(49-98)–(101-140)
(49-98)–(101-140)
1–(210-250)
(49-98)–(101-140)
(1.43-1.56)5.00%(242.0-346.3)(365.4-567.1)(714.6-1099.0)+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed
VarunastraVarunastra
Vaal Blade
One Handed Sword
Quality: +20%
Physical Damage: (121.6-163.8)(265.6-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
"Painful suicide in the hands of a fool,
Creative death in the hands of a master."
- Icius Perandus, Antiquities Collection, Item 2992
64113113(121.6-163.8)(265.6-334.8)1.305.00%(251.7-324.1)N/A(251.7-324.1)+460 to Accuracy Rating(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
66104122(125.05-137.35)(207.4-227.8)(1.72-1.80)5.00%(286.7-328.6)N/A(286.7-328.6)+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
DreamfeatherDreamfeather
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2)(159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(280-300) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66104122(85.2-109.2)(159.6-177.6)(1.80-1.88)5.00%(220.3-268.9)N/A(220.3-268.9)+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(280-300) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Quality: +20%
Physical Damage: (125.05-137.35)(207.4-227.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 9
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
66104122(125.05-137.35)(207.4-227.8)(1.72-1.80)5.00%(286.7-328.6)N/A(286.7-328.6)+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (138-180)(298.8-364.8)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
68213113(138-180)(298.8-364.8)1.30(5.75%-6.25%)(283.9-354.1)N/A(283.9-354.1)40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
Razor of the Seventh SunRazor of the Seventh Sun
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (150-174)(292.8-322.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
68113113(150-174)(292.8-322.8)1.305.00%(287.8-322.9)N/A(287.8-322.9)40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Rigwald's CommandRigwald's Command
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (114-138)(298.8-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
68113113(114-138)(298.8-334.8)1.305.00%(268.3-307.3)N/A(268.3-307.3)40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
+(350-400) to Accuracy Rating
15% chance to gain a Frenzy Charge on Kill
United in DreamUnited in Dream
Cutlass
One Handed Sword
Quality: +20%
Physical Damage: 15.663.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies
They grow fat and ripe in slumber.
To be fed upon when he wakes.
69557915.663.61.555.00%61.4N/A61.440% increased Global Accuracy RatingGrants Level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies

Thrusting One Hand Swords

ItemLvl.Dex.DamageAPSCritpDPSeDPSDPSStats
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Quality: +20%
Physical Damage: (14.8-16.8)(62.9-71.4)
Elemental Damage: 3–7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 14
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
732(14.8-16.8)(62.9-71.4)
3–7
1.925.50%(74.6-84.7)9.6(84.2-94.3)+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
AurumvoraxAurumvorax
Basket Rapier
One Handed Sword
Quality: +20%
Physical Damage: (26.4-29.7)(60-67.5)
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
Many a collector of rarities discovered to his dismay
that the intelligent spirit in this sword
does not like to share its master's attention
1762(26.4-29.7)(60-67.5)1.555.50%(67.0-75.3)N/A(67.0-75.3)+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Quality: +20%
Physical Damage: 14.434.8
Elemental Damage: 1–(40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 14
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
227714.434.8
1–(40-50)
(2.00-2.08)5.50%(49.2-51.2)(41.0-53.0)(90.2-104.2)+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Quality: +20%
Physical Damage: 14.455.2
Elemental Damage: 1–(45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
A single breeze blows
A hundred blades dance
268914.455.2
1–(45-55)
(1.51-1.59)6.50%(52.5-55.2)(34.7-44.4)(87.2-99.6)+25% to Global Critical Strike Multiplier(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
Chitus' NeedleChitus' Needle
Elegant Foil
One Handed Sword
Quality: +20%
Physical Damage: (46.8-50.4)(85.8-92.4)
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 16
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
+30 to Strength
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon range
"With this, I will weave the threads of fate
into a noose for our 'glorious' emperor."
- Chitus Perandus
30101(46.8-50.4)(85.8-92.4)1.605.50%(106.1-114.2)N/A(106.1-114.2)+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
+30 to Strength
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon range
Daresso's PassionDaresso's Passion
Estoc
One Handed Sword
Quality: +20%
Physical Damage: (61.2-70.8)(108-120)
Elemental Damage: (30-38)–(40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43140(61.2-70.8)(108-120)
(30-38)–(40-50)
1.505.50%(126.9-143.1)(52.5-66.0)(179.4-209.1)+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Quality: +20%
Physical Damage: 26.4104.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 12
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
<Two Veiled Mods>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
6621226.4104.41.306.50%85.0N/A85.0+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
<Two Veiled Mods>
Cospri's MaliceCospri's Malice
Jewelled Foil
One Handed Sword
Quality: +20%
Physical Damage: 38.472
Elemental Damage: (80-100)–(160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 14
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
6821238.472
(80-100)–(160-200)
(1.73-1.82)5.50%(95.4-100.7)(207.4-273.6)(302.7-374.3)+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies

Two Hand Swords

ItemLvl.Str.Dex.DamageAPSCritpDPSeDPSDPSStats
ShiverstingShiversting
Bastard Sword
Two Hand Sword
Quality: +20%
Physical Damage: (30-33)(50-55)
Elemental Damage: 35–70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 13
Requires Level 14, 21 Str, 30 Dex40% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
142130(30-33)(50-55)
35–70
1.455.00%(58.0-63.8)76.1(134.1-139.9)40% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Edge of MadnessEdge of Madness
Etched Greatsword
Two Hand Sword
Quality: +20%
Physical Damage: (32-36)(65.6-73.8)
Chaos Damage: (60-68)–(90-102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 22, 45 Str, 38 Dex40% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Soon, the pleas for mercy were muted.
Only one voice remained.
Laughing.
224538(32-36)(65.6-73.8)
(60-68)–(90-102)
1.405.00%(68.3-76.9)N/A(173.3-195.9)40% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
27565431.251.61.405.00%58.0N/A58.0+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Queen's EscapeQueen's Escape
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
38565431.251.61.405.00%58.0N/A58.0+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
Rigwald's ChargeRigwald's Charge
Highland Blade
Two Hand Sword
Quality: +20%
Physical Damage: (93.6-105.3)(172.8-194.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 13
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
+(300-350) to Accuracy Rating
10% increased Movement Speed
"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn
447777(93.6-105.3)(172.8-194.4)1.625.00%(215.8-242.8)N/A(215.8-242.8)+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
+(300-350) to Accuracy Rating
10% increased Movement Speed
Terminus EstTerminus Est
Tiger Sword
Two Hand Sword
Quality: +20%
Physical Damage: (156.4-174.8)(258.4-288.8)
Critical Strike Chance: (7.50%-8.75%)
Attacks per Second: 1.68
Weapon Range: 13
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
518096(156.4-174.8)(258.4-288.8)1.68(7.50%-8.75%)(348.4-389.4)N/A(348.4-389.4)+360 to Accuracy Rating(220-260)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
HiltlessHiltless
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (170.4-200.4)(379.2-415.2)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.45
Weapon Range: 15
Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
5982119(170.4-200.4)(379.2-415.2)1.45(7.00%-7.50%)(398.5-446.3)N/A(398.5-446.3)40% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon range
The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (145.6-161.2)(240.8-266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81-1.89)
Weapon Range: 13
Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
5982119(145.6-161.2)(240.8-266.6)(1.81-1.89)5.00%(350.2-403.2)N/A(350.2-403.2)40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Quality: +20%
Physical Damage: (214.5-242)(397.8-448.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61113113(214.5-242)(397.8-448.8)1.355.00%(413.3-466.3)N/A(413.3-466.3)+435 to Accuracy Rating(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
DoomsowerDoomsower
Lion Sword
Two Hand Sword
Quality: +20%
Physical Damage: (207.4-250.8)(329.8-387.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.57)
Weapon Range: 13
Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
So the seed of hate was born,
Evil forged and Hope forsworn.
65104122(207.4-250.8)(329.8-387.6)(1.48-1.57)5.00%(398.6-500.5)N/A(398.6-500.5)+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
The Dancing DuoThe Dancing Duo
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (145.6-161.2)(240.8-266.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.81-1.89)
Weapon Range: 13
Requires Level 65, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
6582119(145.6-161.2)(240.8-266.6)(1.81-1.89)5.00%(350.2-403.2)N/A(350.2-403.2)40% increased Global Accuracy Rating(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Rampage
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: 62.4129.6
Elemental Damage: (425-475)–(550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
6711311362.4129.6
(425-475)–(550-600)
(1.49-1.55)5.00%(142.6-149.0)(723.9-834.5)(866.5-983.5)30% increased Global Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
StarforgeStarforge
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: (270.4-322.4)(561.6-669.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
The end is written into the beginning.
67113113(270.4-322.4)(561.6-669.6)(1.42-1.46)5.00%(589.7-723.2)N/A(589.7-723.2)30% increased Global Accuracy Rating(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
VoidforgeVoidforge
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: (88.4-114.4)(183.6-237.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(50-100)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
67113113(88.4-114.4)(183.6-237.6)(1.42-1.46)5.00%(192.8-256.6)N/A(192.8-256.6)30% increased Global Accuracy Rating(50-100)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage

Swords Passives

There are passive skills that grant sword bonuses.

NameStats
Sword Attack Speed and Accuracy
Damagesword passive skill icon.png
4% increased Attack Speed with Swords
8% increased Accuracy Rating with Swords [1]
Sword Attack Speed and Critical Strike Chance
Damagesword passive skill icon.png
3% increased Attack Speed with Swords
20% increased Critical Strike Chance with Swords [1]
Sword Critical Strike Chance and Multiplier
Accuracysword passive skill icon.png
+12% to Critical Strike Multiplier with Swords
25% increased Critical Strike Chance with Swords [1] [2]
Sword Damage
Attackspeedsworddex passive skill icon.png
12% increased Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword [1]

12% increased Physical Damage with Swords
12% increased Damage with Ailments from Attack Skills while wielding a Sword [1]

14% increased Damage with Swords
14% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Accuracy
Damagesword passive skill icon.png
10% increased Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword
8% increased Accuracy Rating with Swords [1] [2]
Sword Damage and Ailment Damage
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
25% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Area of Effect
Damagesword passive skill icon.png
10% increased Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword
5% increased Area of Effect [1]
Sword Damage and Attack Speed
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2]

10% increased Damage with Swords
4% increased Attack Speed with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2] [3]
Sword Damage and Bleed Chance
Masterysword passive skill icon.png
15% increased Physical Damage with Swords
Attacks have 10% chance to cause Bleeding
15% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Critical Strike Chance
Damagesword passive skill icon.png
8% increased Physical Damage with Swords
8% increased Damage with Ailments from Attack Skills while wielding a Sword
20% increased Critical Strike Chance with Swords [1]

20% increased Critical Strike Chance with Swords
10% increased Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Sword Damage and Critical Strike Multiplier
Attackspeedsworddex passive skill icon.png
10% increased Physical Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword
+16% to Critical Strike Multiplier with Swords [1] [2]
Blade Master
Blademaster passive skill icon.png
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Damage with Ailments from Attack Skills while wielding a Sword
+1 to Melee range with Swords [1]
Blade of Cunning
Legendaryswordsman passive skill icon.png
20% increased Physical Damage with Swords
20% increased Damage with Ailments from Attack Skills while wielding a Sword
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords [1]
Bladedancer
SwordNotable1 passive skill icon.png
24% increased Damage with Swords
24% increased Damage with Ailments from Attack Skills while wielding a Sword
+1 to Melee range with Swords
6% increased Attack Speed with Swords [1]
Brutal Blade
Cruelblade passive skill icon.png
20% increased Damage with Swords
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Damage with Ailments from Attack Skills while wielding a Sword
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Fatal Blade
FatalBlade passive skill icon.png
+30% to Critical Strike Multiplier with Swords
60% increased Critical Strike Chance with Swords
10% increased Damage with Swords
10% increased Damage with Ailments from Attack Skills while wielding a Sword [1]
Honed Edge
SwordNotable2 passive skill icon.png
24% increased Damage with Swords
24% increased Damage with Ailments from Attack Skills while wielding a Sword
6% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
20% increased Evasion Rating [1]
Razor's Edge
Razorsedge passive skill icon.png
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
30% increased Damage with Ailments from Attack Skills while wielding a Sword
Bleeding you inflict deals Damage 15% faster [1]

Other Passives Affecting Swords

Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Active attack skill gems

One-handed swords

One Hand Swords (generic)

Active Skill Gems that are usable with One Hand Swords

Skill gemStr.Dex.Int.Lvl.
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (32%-45%)
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (32-45)% of Base Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png
N/Ayesyes28
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Damage Effectiveness: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Damage
30% less Movement Speed
First Hit deals 50% less Damage
+1 to Melee range per Stage
Lose 1 Stage every 0.2 seconds while not Channelling
(10-56) to (15-85) Added Attack Physical Damage
Maximum (3-6) Stages
Modifiers to Melee Attack Range also apply to this Skill's Area radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Deals (125-170)% of Base Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
(23-590) to (43-1096) Added Attack Fire Damage
(19-483) to (35-896) Added Attack Cold Damage
(4-95) to (70-1802) Added Attack Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-135)% of Base Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold, Physical
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (100-140)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Attack Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Damage Effectiveness: (130%-175%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
0.5% chance to Impale Enemies on Hit
Deals (130-175)% of Base Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (135-180)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Attack Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-155%)
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (135-155)% of Base Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-186%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (135.3-186)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (45%-50%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (45-50)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
50% increased Area of Effect
(10-56) to (15-85) Added Attack Physical Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to Melee Attack Range also apply to this Skill's Area radius
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 10.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Attack Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls Per Use: 35 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 4.000 sec
Cast Time: 1.00 sec
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-122.8)% of Base Damage
50% more Area of Effect for each stage
Can't be Evaded
+(0-2) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Damage
Fires 4 additional Projectiles
Fires 0 Projectiles in a Nova
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (80%-130%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Deals (80-130)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 2.60 sec
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-120)% of Base Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png
N/Ayesyes10
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (160-185)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Damage
Totem lasts 12 seconds
+(16-18) to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee range
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Damage
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
Chain HookChain HookAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit and creating a shockwave that deals damage in an area. When close to the enemy, just causes the shockwave directly. Requires a One Handed Mace, Sword or Axe.Per 1% Quality:
0.5% increased Area of Effect
Deals (115-135)% of Base Damage
Shockwave has +1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png
yesN/AN/A12
CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (190%-240%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (190-240)% of Base Damage
50% of Physical Damage Converted to Cold Damage
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
(30-169) to (46-254) Added Attack Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (103.9-133)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Attack Fire Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-130%)
Projectile Speed: 750
Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-130)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 50% less Damage
Damage over time caused by Projectiles deals 50% less Damage
+(2-6) to Melee range
(2-75) to (3-113) Added Attack Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
PerforatePerforateAttack, AoE, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (140%-196%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-195.9)% of Base Damage
65% less Damage in Blood Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-140%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (90.9-140)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-4) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (107%-160%)
Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% increased Skill Effect Duration
Deals (106.8-160)% of Base Damage
Base duration is 4 seconds
Chains +1 Times
60% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (170%-200%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-200)% of Base Damage
Charged Slam Deals 60% more Damage
60% of Physical Damage Converted to Fire Damage
35% chance to consume an Endurance Charge to create a Charged Slam
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-203%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (135.4-203)% of Base Damage
30% chance to Trigger this Skill when Hit
(25-169) to (37-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
2% increased Fortify duration
Deals (222-260)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4

Thrusting One Hand Swords

Active Skill Gems that are usable with Thrusting One Hand Swords

Skill gemStr.Dex.Int.Lvl.
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (32%-45%)
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (32-45)% of Base Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png
N/Ayesyes28
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Damage Effectiveness: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Damage
30% less Movement Speed
First Hit deals 50% less Damage
+1 to Melee range per Stage
Lose 1 Stage every 0.2 seconds while not Channelling
(10-56) to (15-85) Added Attack Physical Damage
Maximum (3-6) Stages
Modifiers to Melee Attack Range also apply to this Skill's Area radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Deals (125-170)% of Base Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
(23-590) to (43-1096) Added Attack Fire Damage
(19-483) to (35-896) Added Attack Cold Damage
(4-95) to (70-1802) Added Attack Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-135)% of Base Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold, Physical
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (100-140)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Attack Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Damage Effectiveness: (130%-175%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
0.5% chance to Impale Enemies on Hit
Deals (130-175)% of Base Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (135-180)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Attack Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-155%)
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (135-155)% of Base Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png
N/Ayesyes12
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-186%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (135.3-186)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (45%-50%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (45-50)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
50% increased Area of Effect
(10-56) to (15-85) Added Attack Physical Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to Melee Attack Range also apply to this Skill's Area radius
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 10.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Attack Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls Per Use: 35 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 4.000 sec
Cast Time: 1.00 sec
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-122.8)% of Base Damage
50% more Area of Effect for each stage
Can't be Evaded
+(0-2) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Damage
Fires 4 additional Projectiles
Fires 0 Projectiles in a Nova
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (80%-130%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Deals (80-130)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 2.60 sec
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-120)% of Base Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png
N/Ayesyes10
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (160-185)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Damage
Totem lasts 12 seconds
+(16-18) to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee range
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Damage
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
Chain HookChain HookAttack, AoE, Movement, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit and creating a shockwave that deals damage in an area. When close to the enemy, just causes the shockwave directly. Requires a One Handed Mace, Sword or Axe.Per 1% Quality:
0.5% increased Area of Effect
Deals (115-135)% of Base Damage
Shockwave has +1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png
yesN/AN/A12
CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (190%-240%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (190-240)% of Base Damage
50% of Physical Damage Converted to Cold Damage
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
(30-169) to (46-254) Added Attack Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (103.9-133)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Attack Fire Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-130%)
Projectile Speed: 750
Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-130)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 50% less Damage
Damage over time caused by Projectiles deals 50% less Damage
+(2-6) to Melee range
(2-75) to (3-113) Added Attack Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
PerforatePerforateAttack, AoE, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (140%-196%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-195.9)% of Base Damage
65% less Damage in Blood Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-140%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (90.9-140)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png
yesN/AN/A4
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-4) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (107%-160%)
Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% increased Skill Effect Duration
Deals (106.8-160)% of Base Damage
Base duration is 4 seconds
Chains +1 Times
60% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (170%-200%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-200)% of Base Damage
Charged Slam Deals 60% more Damage
60% of Physical Damage Converted to Fire Damage
35% chance to consume an Endurance Charge to create a Charged Slam
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-203%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (135.4-203)% of Base Damage
30% chance to Trigger this Skill when Hit
(25-169) to (37-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
2% increased Fortify duration
Deals (222-260)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4

Two Hand Swords

Active Skill Gems that are usable with Two Hand Swords

Skill gemStr.Dex.Int.Lvl.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
N/AyesN/A28
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Damage Effectiveness: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Damage
30% less Movement Speed
First Hit deals 50% less Damage
+1 to Melee range per Stage
Lose 1 Stage every 0.2 seconds while not Channelling
(10-56) to (15-85) Added Attack Physical Damage
Maximum (3-6) Stages
Modifiers to Melee Attack Range also apply to this Skill's Area radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
yesyesN/A28
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
N/AyesN/A1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
(23-590) to (43-1096) Added Attack Fire Damage
(19-483) to (35-896) Added Attack Cold Damage
(4-95) to (70-1802) Added Attack Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A12
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
N/AyesN/A10
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-135)% of Base Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold, Physical
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (100-140)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Attack Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png
N/AyesN/A1
LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesN/A12
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Damage Effectiveness: (130%-175%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
0.5% chance to Impale Enemies on Hit
Deals (130-175)% of Base Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (135-180)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Attack Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png
N/Ayesyes12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png
N/Ayesyes4
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-186%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (135.3-186)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png
N/AyesN/A4
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (45%-50%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (45-50)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png
yesyesN/A1
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
50% increased Area of Effect
(10-56) to (15-85) Added Attack Physical Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to Melee Attack Range also apply to this Skill's Area radius
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png
yesyesN/A28
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png
N/AyesN/A1
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 10.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Attack Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png
N/Ayesyes12
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (91-135.46)% of Base Damage
Fires 4 additional Projectiles
Fires 0 Projectiles in a Nova
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
yesyesN/A1
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (80%-130%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Deals (80-130)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png
N/AyesN/A1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (160-185)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png
yesyesN/A28
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Damage
Totem lasts 12 seconds
+(16-18) to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee range
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
BladestormBladestormAttack, AoE, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
1% increased Skill Effect Duration
Deals (105-120)% of Base Damage
Bladestorm deals 50% less Damage with Hits and Ailments
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Maximum of 3 Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesN/A28
CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png
yesyesN/A1
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png
yesN/Ayes28
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (190%-240%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (190-240)% of Base Damage
50% of Physical Damage Converted to Cold Damage
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
(30-169) to (46-254) Added Attack Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (103.9-133)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Attack Fire Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png
yesN/AN/A12
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png
yesN/AN/A10
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-130%)
Projectile Speed: 750
Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-130)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 50% less Damage
Damage over time caused by Projectiles deals 50% less Damage
+(2-6) to Melee range
(2-75) to (3-113) Added Attack Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
yesN/AN/A1
PerforatePerforateAttack, AoE, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (140%-196%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-195.9)% of Base Damage
65% less Damage in Blood Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesN/A1
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-4) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
yesN/Ayes1
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (107%-160%)
Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% increased Skill Effect Duration
Deals (106.8-160)% of Base Damage
Base duration is 4 seconds
Chains +1 Times
60% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png
yesN/Ayes12
SweepSweepAttack, AoE, Physical, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Damage Effectiveness: (170%-225%)
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-225)% of Base Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (170%-200%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-200)% of Base Damage
Charged Slam Deals 60% more Damage
60% of Physical Damage Converted to Fire Damage
35% chance to consume an Endurance Charge to create a Charged Slam
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png
yesN/AN/A28
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-203%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (135.4-203)% of Base Damage
30% chance to Trigger this Skill when Hit
(25-169) to (37-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png
yesN/AN/A24
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
2% increased Fortify duration
Deals (222-260)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
yesN/Ayes4