Tunnels (Heist)

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Tunnels
area
No Waypoint
IdHeistRobotTunnels9
Act1
Area level68
Heist loading screen.png
Minimap is Revealed

Tunnels is a Heist tileset. It is used by Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. and Blueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
. The id of the area is ranged from HeistRobotTunnels1 to HeistRobotTunnels9.

The tileset use construct as monster type, similar to another tileset Repository. Both Blueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
and RepositoryBlueprint: RepositoryHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
feature alternative quality gems as the rewards of the final reward room.

Layout

A Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. layout

The staging area of Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. and Blueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
are in random tileset, but once inside the Tunnels proper, the area always start with a circular tunnel area.

Mechanics

Effects

Image Name & Type Description
Heist on death effect red explosion.png Exploding ground
On death effect
  • Certain monsters like the Clockwork Sentry will always trigger the exploding ground effect when they are killed.
  • This also occurs when some rare/unique enemies are killed.
  • To avoid taking damage, players need to stand away from the exploding ground, otherwise they will take high typeless damage.

Monsters

Image Name Type Image Name Type
Ember Auto-Scout.png Ember Auto-Scout Monster Frost Auto-Scout.png Frost Auto-Scout Monster
Tireless Sentry.png Tireless Sentry Monster Rusty Crusher.png Rusty Crusher Monster
Clockwork Sentry.png Clockwork Sentry Monster GDB0-Y.png GDB0-Y Monster
Firebuzz.png Firebuzz Monster Firesprout.png Firesprout Totem
Frostspout.png Frostspout Totem Oscillotron.png Oscillotron Rare or Magic Mini Boss
Auto-Enforcer 1.png Auto-Enforcer Rare or Magic Mini Boss Ashblessed Warden 1.png Ashblessed Warden Rare or Magic Mini Boss
Loyalguard Mk 4.png Loyalguard Mk 4 Unique Boss GR8BO-Y.png GR8BO-Y Unique Boss

Loot containers

Version history

Version Changes
3.12.0
  • Introduced to the game.