Trickster
The Trickster is an Ascendancy class for Shadows.
Overview
The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. He is well-suited for damage over time builds with his strong recovery from Patient Reaper and further damage over time specialization like poison via Prolonged Pain. The Trickster also gains added layers of defense to his evasion and energy shield from Ghost Dance and Escape Artist, rewarding playstyles that focus on taking hits periodically. Furthermore he is able to generate and enhance power and frenzy charges either from killing enemies or channelling an ability with Swift Killer. He can also choose to specialize in strong mana-based bonuses from Weave the Arcane or a chance to gain large amounts of extra chaos damage via Harness the Void.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] [2] [3] |
Attack and Cast Speed, Evasion and Energy Shield | 4% increased Attack and Cast Speed 14% increased Evasion Rating 5% increased maximum Energy Shield [1] [2] [3] |
Attack and Cast Speed, Frenzy Charge Duration | 4% increased Attack and Cast Speed 10% increased Frenzy Charge Duration 10% increased Power Charge Duration [1] |
Attack and Cast Speed, Maximum Mana | 4% increased Attack and Cast Speed 8% increased maximum Mana [1] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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25% increased maximum Mana 20% chance to Recover 10% of Mana when you use a Skill 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana Movement Skills cost no Mana 20% increased Attack and Cast Speed if you've used a Movement Skill Recently |
Attack and Cast Speed, Maximum Mana | |
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+1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |
Attack and Cast Speed, Frenzy Charge Duration | |
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50% increased Damage over Time 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently Recover 2% of Life on Kill Recover 4% of Mana on Kill Recover 2% of Energy Shield on Kill |
Attack and Cast Speed, Evasion and Energy Shield | |
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25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Attack and Cast Speed, Damage Over Time | |
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10% reduced Damage taken from Damage Over Time 20% more Damage over Time 20% increased Skill Effect Duration 20% increased Poison Duration |
Patient Reaper or Harness the Void |
Attack and Cast Speed, Damage Over Time Attack and Cast Speed, Damage Over Time |
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+3% to Chance to Evade while you have Energy Shield 10% increased Movement Speed while you have Energy Shield When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating 2% reduced Damage taken per Ghost Shroud Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 |
Attack and Cast Speed, Evasion and Energy Shield | |
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Cannot be Stunned while you have Ghost Shrouds 6% increased Attack and Cast Speed per Ghost Shroud 10% chance to Dodge Spell Hits if you have Energy Shield +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour |
Ghost Dance | Attack and Cast Speed, Evasion and Energy Shield |
Version history
Version | Changes |
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3.7.0 |
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3.2.0 |
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