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Traps and Mines

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Traps and Mines are entities created by certain skills, which lie on the ground until triggered, at which point they cast a skill.

Traps

When a trap is laid, it is visible to all creatures, but only for a brief period. During this period the trap is not yet armed, and cannot be triggered. Furthermore, during this period the trap cannot be damaged. When this period ends, the trap is armed, becomes invisible to enemies, and can then be triggered.

Once armed, a trap will be triggered by the first enemy to enter its trigger radius. The trap will then cast its skill at the enemy that triggered it, and the trap is destroyed.

Traps can be thrown to any location on the ground within the player's line of sight, although there is a maximum distance that they can be thrown. This allows them to be thrown at an enemy's feet, causing it to trigger as soon as it arms unless the enemy moves out of the way in time.

Active trap gems

There are currently 6 active skill gems with the Trap gem tag:

Skill gemStr.Dex.Int.Lvl.
Bear TrapBear TrapTrap, Duration, Cast
Mana Cost: (11 to 46)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Throws a trap that damages and immobilises a single enemy.Per 1% Quality:
1% increased Physical Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Locks enemy in place
Deals (16-1447) to (22-2026) Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bear Trap skill icon.png
N/AyesN/A4
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (7 to 24)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1.5% increased Burning Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Base duration is 8 seconds
Deals (2-513) to (4-770) Fire Damage
Deals (3.6-701.2) Base Fire Damage per second
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
N/Ayesyes1
Ice TrapIce TrapTrap, Spell, AoE, Cold, Duration
Mana Cost: (13 to 25)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 110%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 16 seconds
Deals (60-519) to (90-778) Cold Damage
Throws a Trap which uses this Skill when Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png
N/Ayesyes28
Conversion TrapConversion TrapTrap, Spell, Duration
Mana Cost: (16 to 37)
Can store 3 use(s)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
1% increased Skill Effect Duration
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Base duration is (5.3-10) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Conversion Trap skill icon.png
N/Ayesyes4
Lightning TrapLightning TrapProjectile, Trap, Spell, Duration, Lightning
Mana Cost: (8 to 24)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3-52) to (62-979) Lightning Damage
Trap lasts 16 seconds
8 additional Projectiles
20% chance to Shock enemies
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes12
Vaal Lightning TrapVaal Lightning TrapProjectile, Trap, Vaal, Spell, Duration, Lightning
Souls per use: 16 (N) / 24 (C) / 32 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality:
0.5% increased Trap Throwing Speed
Deals (3-52) to (62-979) Lightning Damage
Trap lasts 16 seconds
8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Throws a Trap which uses this Skill when Triggered
Projectiles leave Shocking Ground
Projectiles Pierce all Targets
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes12

Support trap gems

There are currently 5 support skill gems with the Trap gem tag:

Skill gemStr.Dex.Int.Lvl.
Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Mana Multiplier: 150%
Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills throw 3 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55-36)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Multiple Traps SupportMultiple Traps SupportSupport, Trap
Icon: t
Mana Multiplier: 160%
Requires Level 8Supports traps skills, making them throw extra traps in a line.Per 1% Quality:
Supported Skills have 1% increased Trap Trigger Area of Effect
Supported Skills throw 2 additional Traps
Supported Skills can have up to 3 additional Traps placed at a time
Supported Skills deal (40-21)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Trap Cooldown SupportTrap Cooldown SupportTrap, Support
Icon: R
Mana Multiplier: 110%
Requires Level 31Supports trap skills.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills have (30-49)% increased Cooldown Recovery Speed for throwing TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Trap SupportTrap SupportSupport, Trap, Duration
Icon: T
Mana Multiplier: 140%
Can store 3 use(s)
Cooldown Time: 4.00 sec
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
Trap lasts 16 seconds
Supported Skills deal (20-39)% more Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Trap and Mine Damage SupportTrap and Mine Damage SupportSupport, Trap, Mine
Icon: W
Mana Multiplier: 130%
Requires Level 18Supports trap or mine skills.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Supported Skills deal (20-39)% more Trap and Mine Damage
Supported Skills have 10% reduced Trap Throwing Speed
Supported Skills have 10% reduced Mine Laying Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18

Mines

Unlike traps, mines are invisible to enemies from the moment they are laid, but they can only be laid at the feet of the creature laying the mine.

Once a mine is laid, a Detonate Mines skill becomes available. Using this skill will trigger a mine, and it will trigger all the player's active mines simultaneously (even mines of varying types). Mines can also be detonated using the Detonate MinesDetonate MinesSpell
Cast Time: 0.20 sec
Requires Level 8Detonates all the Remote Mines you have placed.Per 1% Quality:
5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Mines skill icon.png
skill gem. When triggered, a mine will cast its skill at the closest enemy within its trigger radius. If there is no enemy within range when it is triggered, the mine will target itself with the skill - this will cause any projectiles from the skill to fly in a random direction. The detonation can be queued up while they are arming to detonate them as soon as they have finished arming.

The detonation skill is considered a spell, and is therefore affected by cast speed. However the Faster Casting SupportFaster Casting SupportSupport, Spell
Icon: f
Mana Multiplier: 120%
Requires Level 18Supports spell skills.Per 1% Quality:
Supported Skills have 0.5% increased Cast Speed
Supported Skills have (20-39)% increased Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem will not affect the detonation skill, because it is part of neither the mine nor the skill cast by the mine. It is an innate ability of the player to detonate all mines of any type they have active. But if the Detonate Mines skill gem is used, it can be linked to any support gem that can support spells. It can even be used with trigger gems, that can trigger spells.

Active mine gems

There are currently 4 active skill gems with the Mine gem tag:

Skill gemStr.Dex.Int.Lvl.
Freeze MineFreeze MineMine, Spell, AoE, Duration, Cold
Mana Cost: (6 to 22)
Cast Time: 0.50 sec
Damage Effectiveness: 50%
Requires Level 10Lays a remote mine that you can detonate to freeze all enemies in the area.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-181) to (10-271) Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 16 seconds
Freezes enemies as though dealing (200-390)% more Damage
Places a Remote Mine which uses this Skill when detonated
Always Freezes enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freeze Mine skill icon.png
N/Ayesyes10
Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement
Mana Cost: (6 to 13)
Cast Time: 0.50 sec
Requires Level 10Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.Per 1% Quality:
1% increased Area of Effect
Mine lasts 16 seconds
Base duration is (4-5.9) seconds
30% increased Movement Speed
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon.png
N/Ayesyes10
Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire, Duration
Radius: 30
Mana Cost: (12 to 36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (6-128) to (9-192) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png
N/AN/Ayes12
Detonate MinesDetonate MinesSpell
Cast Time: 0.20 sec
Requires Level 8Detonates all the Remote Mines you have placed.Per 1% Quality:
5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Mines skill icon.png
yesyesyes8

Support mine gems

There are currently 3 support skill gems with the Mine gem tag:

Skill gemStr.Dex.Int.Lvl.
Trap and Mine Damage SupportTrap and Mine Damage SupportSupport, Trap, Mine
Icon: W
Mana Multiplier: 130%
Requires Level 18Supports trap or mine skills.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Supported Skills deal (20-39)% more Trap and Mine Damage
Supported Skills have 10% reduced Trap Throwing Speed
Supported Skills have 10% reduced Mine Laying Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18
Minefield SupportMinefield SupportSupport, Mine
Icon: M
Mana Multiplier: 160%
Requires Level 8Supports mine skills.Per 1% Quality:
Supported Skills have 1% increased Mine Detonation Area of Effect
Supported Skills place 2 additional Mines
Supported Skills deal (40-21)% less Mine Damage
Supported Skills can have up to 2 additional Remote Mines placed at a time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Remote Mine SupportRemote Mine SupportSupport, Mine, Duration
Icon: Y
Mana Multiplier: 150%
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will place a mine that will use the skill for you when you detonate it.Per 1% Quality:
Supported Skills have 0.5% increased Mine Laying Speed
Places a Remote Mine which uses the Supported Skill when detonated
Mine lasts 16 seconds
Supported Skills deal (30-49)% more Mine Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8

Mechanics

Trigger and Detonation radius

The trigger radius and detonation radius stats are unique to traps and mines. The base trigger radius for traps is 10 while the detonation radius for mines is 60.[1] It can be increased by Trap Trigger Radius and Mine Detonation Radius modifiers, that can be found on passive skills and equipment.

All skills that the trap/mine targets enemies with are affected by the trigger/detonation radius. This is a maximum – it won't let the trap or mine target an enemy that's within the radius but outside the range of the skill.[1] If no enemy is within range the skill is cast on top of the trap/mine.

Trigger and Detonation radius are not considered an area of effect, and will not be affected by general area of effect modifiers from the passive skill tree, equipment or gems such as the Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Mana Multiplier: 140%
Requires Level 38Supports any skill with an area of effect.Per 1% Quality:
Supported Skills deal 0.5% increased Area Damage
Supported Skills have (30-49)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem.

Laying speed

Traps and Mines are not considered spells (even ones that cast spells), so laying a trap or mine cannot be sped up by increased Cast Speed modifiers. They are instead affected by Trap and Mine Laying Speed modifiers.

Traps and mines both have a base laying time of 500 milliseconds.[2]

Maximum active traps and mines

There are limits on the number of traps and mines a player can have active at one time. By default a character can have:

  • Can set up to 3 traps
  • Can set up to 5 remote mines

Laying an additional trap exceeding the limit will cause the oldest active trap to be destroyed. Similarly, laying an additional mine exceeding the limit will cause the oldest active mine to be destroyed.

There are several passive skills which increase these limits, three additional Traps and two additional Mines can be gained in the passive tree. The Saboteur ascendancy tree can give two additional maximum Mines.

Linking the Multiple Traps SupportMultiple Traps SupportSupport, Trap
Icon: t
Mana Multiplier: 160%
Requires Level 8Supports traps skills, making them throw extra traps in a line.Per 1% Quality:
Supported Skills have 1% increased Trap Trigger Area of Effect
Supported Skills throw 2 additional Traps
Supported Skills can have up to 3 additional Traps placed at a time
Supported Skills deal (40-21)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
support gem allows the player to set up 3 additional Traps and Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Mana Multiplier: 150%
Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills throw 3 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55-36)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
allows 5 additional Traps, the two can be combined for a total of 8 additional Traps. Minefield SupportMinefield SupportSupport, Mine
Icon: M
Mana Multiplier: 160%
Requires Level 8Supports mine skills.Per 1% Quality:
Supported Skills have 1% increased Mine Detonation Area of Effect
Supported Skills place 2 additional Mines
Supported Skills deal (40-21)% less Mine Damage
Supported Skills can have up to 2 additional Remote Mines placed at a time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
increases the maximum number of mines by 2.

Cheap ConstructionCheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Why waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
increases the maximum number of traps by one per Jewel.

Multi-cooldowns

Traps have a multi-cooldown. Each time the cooldown completes, a counter that is shown on the skill's hotkey icon is increased by one. This counter is how many traps the player has "in stock" that are available to be laid. The counter will continue to increase slowly until the maximum is reached. A maximum of 3 Traps per skill name may be stored.

Unlike the maximums for active traps/mines, which are global across all skills, the "stock" is tracked separately for each individual trap or mine skill, and the cooldowns also operate on a per-skill basis. Different instances of the same skill share the same cooldown. This means that if you use a fire trap gem and a bear trap gem, laying fire traps will trigger the cooldown for the fire trap but not the bear trap. If you have 2 fire trap gems and lay 3 fire traps, BOTH fire trap gems will be in a shared cooldown so you won't be able to use the second gem while the first one is in a cooldown.

This also means that unlike with a traditional cooldown, the traps can be laid in rapid succession, until the current stock is exhausted. They will then have to wait for more cooldowns to complete before more traps become available.

Removing a trap or mine from a socket, removing the item the trap/mine is socketed into or swapping to the alternative weapon set will NOT reset the cooldown to zero.

Destroying traps and mines

All traps and mines have a maximum Life of 1. They cannot be targeted directly by attacks or skills, but are vulnerable to Area of Effect damage. Since they have only 1 Life, they will be destroyed by any damage they take. The passive skill Clever Construction can prevent this, as well, traps and mines are invulnerable to damage while being set or triggered. This means that a trap or mine that is triggered immediately after being set (either by an enemy or player) is effectively immune to damage during it's lifetime.

Interaction with player stats and support gems

Traps and mines act much like totems in that when they cast their payload, it is the trap/mine that casts the skill, not the player. This means:

  • Leeching: Players cannot leech health or mana via traps. The trap/mine is actually doing the leeching, but they self-destruct after they're triggered, so leeching has no practical effect.[3]
  • Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps, or PvP targets.
  • Trigger gems: Traps and mines (and totems) will not work with "Cast on..." trigger gems, even if the trap/mine has a "Spell" type gem tag/keyword; the player places or throws the trap/mine, but the trap/mine is doing the actual spell-casting.
  • Spell Echo SupportSpell Echo SupportSpell, Support
    Icon: k
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, or skills which reserve mana.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Skills Repeat an additional time
    Supported Skills have (51-70)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    only works for self-cast spells, so it has no effect when supporting traps or mines.

However, trap and mine skills will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc. For example, Ice TrapIce TrapTrap, Spell, AoE, Cold, Duration
Mana Cost: (13 to 25)
Can store 3 use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 110%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 16 seconds
Deals (60-519) to (90-778) Cold Damage
Throws a Trap which uses this Skill when Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png
has the gem tags "Cold" and "Spell," so it will benefit from any equipment or passives that boost cold, spell, or trap damage.

When the Trap SupportTrap SupportSupport, Trap, Duration
Icon: T
Mana Multiplier: 140%
Can store 3 use(s)
Cooldown Time: 4.00 sec
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
Trap lasts 16 seconds
Supported Skills deal (20-39)% more Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, Remote Mine SupportRemote Mine SupportSupport, Mine, Duration
Icon: Y
Mana Multiplier: 150%
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will place a mine that will use the skill for you when you detonate it.Per 1% Quality:
Supported Skills have 0.5% increased Mine Laying Speed
Places a Remote Mine which uses the Supported Skill when detonated
Mine lasts 16 seconds
Supported Skills deal (30-49)% more Mine Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, and Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
Icon: T
Mana Multiplier: 200%
Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Spells Cast by Totem have 30% less Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
or Ranged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, Attack, Duration
Icon: R
Mana Multiplier: 200%
Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Attacks used by Totem have 30% less Attack Speed
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Skill restrictions

Triggering a trap also causes a trap/mine to be destroyed. Therefore auras and other skills that require being turned on for a duration (such as Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (17 to 21)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning Damage
Deals (24-284) to (36-426) Lightning Damage
Additional 3% Shield Block Chance
Chains +1 Times
Base duration is 12 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
) cannot be put on traps/mines, although doing so would be pointless anyway.

When the Trap SupportTrap SupportSupport, Trap, Duration
Icon: T
Mana Multiplier: 140%
Can store 3 use(s)
Cooldown Time: 4.00 sec
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
Trap lasts 16 seconds
Supported Skills deal (20-39)% more Trap Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
or Remote Mine SupportRemote Mine SupportSupport, Mine, Duration
Icon: Y
Mana Multiplier: 150%
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will place a mine that will use the skill for you when you detonate it.Per 1% Quality:
Supported Skills have 0.5% increased Mine Laying Speed
Places a Remote Mine which uses the Supported Skill when detonated
Mine lasts 16 seconds
Supported Skills deal (30-49)% more Mine Damage
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
support gems are linked to an attack skill, the trap/mine is considered to be using whatever weapon you are wielding. Only ranged weapons can be used with Trap or Remote Mine attack skills, not melee weapons.

Related unique items

Unique items

Traps

ItemLvl.Stats
Cheap Construction
Cheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Why waste the good stuff on something that's going to blow up?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
110% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Coated Shrapnel
Coated Shrapnel
Crimson Jewel
Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
The Ezomytes have a saying:
Take everything and waste nothing.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
Hair Trigger
Hair Trigger
Viridian Jewel
(15-25)% increased Trap Damage
(40-60)% increased Trap Trigger Area of Effect
Anyone can catch a lumbering beast.
Try catching a bird before it has even landed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-25)% increased Trap Damage
(40-60)% increased Trap Trigger Area of Effect
Unstable Payload
Unstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional timeSaboteurs, like chefs, have their own secret recipes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(8-12)% Chance for Traps to Trigger an additional time
Fencoil
Fencoil
Gnarled Branch
Staves
Quality: +20%
Physical Damage: 9.620.4
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 4, 12 Str, 12 Int18% Chance to BlockSocketed Gems are Supported by level 8 Trap
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
418% Chance to BlockSocketed Gems are Supported by level 8 Trap
(40-50)% increased Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
Deerstalker
Deerstalker
Deerskin Boots
Quality: +20%
Evasion: (207 to 236)
Requires Level 22, 42 DexSocketed Gems are Supported by level 11 Trap
(160-200)% increased Evasion Rating
+(35-45) to maximum Life
(14-18)% increased Trap Throwing Speed
15% increased Movement Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
Anticipation, preparation, exhilaration, celebration.
22Socketed Gems are Supported by level 11 Trap
(160-200)% increased Evasion Rating
+(35-45) to maximum Life
(14-18)% increased Trap Throwing Speed
15% increased Movement Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
Sunblast
Sunblast
Cloth Belt
Requires Level 37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
The sun's fury, trapped
in pillars of blazing light,
Explodes from its cage.
37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
20% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
80% reduced Trap Duration
25% increased Light Radius
Traps Trigger at the end of their Duration
Kongming's Stratagem
Kongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Chance to Block: 22%
Energy Shield: (66 to 79)
Requires Level 41, 100 Int3% reduced Movement Speed (Hidden)
(15-20)% increased Spell Damage
+(20-30) to Intelligence
(80-120)% increased Energy Shield
Socketed Trap Skills create a Smoke Cloud when triggered
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Block Chance
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
413% reduced Movement Speed (Hidden)
(15-20)% increased Spell Damage+(20-30) to Intelligence
(80-120)% increased Energy Shield
Socketed Trap Skills create a Smoke Cloud when triggered
30% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Block Chance
Tinkerskin
Tinkerskin
Sadist Garb
Quality: +20%
Evasion: (1110 to 1238)
Energy Shield: (228 to 255)
Requires Level 68, 103 Dex, 109 Int3% reduced Movement Speed (Hidden)(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(20-30)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Thin is the line between mechanical genius and magic.
683% reduced Movement Speed (Hidden)(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(20-30)% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Jaws of Agony
Jaws of Agony
Supreme Spiked Shield
Quality: +20%
Chance to Block: 24%
Evasion: 290
Energy Shield: 56
Requires Level 70, 85 Dex, 85 Int3% reduced Movement Speed (Hidden)
4% chance to Dodge Spell Damage
(18-28)% increased Trap Damage
(15-25)% increased Physical Damage
+(60-80) to maximum Life
-(18-14) Physical Damage taken from Attacks
25% chance to gain a Power Charge on Throwing a Trap
Grants level 20 Bear Trap Skill
One wrong step triggers destruction.
Agony slowly dominates the will to live.
703% reduced Movement Speed (Hidden)
4% chance to Dodge Spell Damage(18-28)% increased Trap Damage
(15-25)% increased Physical Damage
+(60-80) to maximum Life
-(18-14) Physical Damage taken from Attacks
25% chance to gain a Power Charge on Throwing a Trap
Grants level 20 Bear Trap Skill

Mines

ItemLvl.Stats
Coated Shrapnel
Coated Shrapnel
Crimson Jewel
Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
The Ezomytes have a saying:
Take everything and waste nothing.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
Tremor Rod
Tremor Rod
Military Staff
Staves
Quality: +20%
Physical Damage: 40.8121.2
Critical Strike Chance: 6.40%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 45, 78 Str, 78 Int18% Chance to BlockSocketed Gems are Supported by level 10 Remote Mine
35% less Mine Damage
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
(40-60)% increased Mine Laying Speed
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
4518% Chance to BlockSocketed Gems are Supported by level 10 Remote Mine
35% less Mine Damage
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
(40-60)% increased Mine Laying Speed
Mines can be Detonated an additional time

Passive skills

The Damage of Traps and Mines are affected by passives according to their other keywords (e.g. Fire) as normal. Additionally the following passives affect Traps and Mines specifically:

Traps and Mines

These passives skills affect both Traps and Mines:

Name Bonuses
Trap and Mine Damage
    • 14% increased Trap Damage
    • 14% increased Mine Damage
    • 16% increased Trap Damage
    • 16% increased Mine Damage
Trap and Mine Laying Speed
  • 8% increased Trap Throwing Speed
  • 8% increased Mine Laying Speed
Trap and Mine Damage and Laying Speed
  • 5% increased Trap Throwing Speed
  • 10% increased Trap Damage
  • 10% increased Mine Damage
  • 5% increased Mine Laying Speed
Trap Trigger Area and Mine Detonation Area
  • 20% increased Trap Trigger Area of Effect
  • 20% increased Mine Detonation Area of Effect
Trap and Mine Critical Strike Chance
  • 20% increased Critical Strike Chance with Traps
  • 20% increased Critical Strike Chance with Mines
Trap and Mine Critical Strike Multiplier
  • +15% to Critical Strike Multiplier with Traps
  • +15% to Critical Strike Multiplier with Mines
Saboteur
  • Can have up to 1 additional Trap placed at a time
  • Can have up to 1 additional Remote Mine placed at a time
  • 30% increased Trap Damage
  • 30% increased Mine Damage
Clever Construction
  • 20% increased Trap Damage
  • 20% increased Mine Damage
  • Traps cannot be Damaged for 5 seconds after being Thrown
  • Mines cannot be Damaged for 5 seconds after being Placed
High Explosives
  • 20% increased Trap Trigger Area of Effect
  • 20% increased Mine Detonation Area of Effect
  • Trap Damage Penetrates 10% Elemental Resistances
  • Mine Damage Penetrates 10% Elemental Resistances
Blast Cascade
  • +30% to Critical Strike Multiplier with Traps
  • +30% to Critical Strike Multiplier with Mines
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • 15% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy

Ascendancy Class Name Bonuses
Saboteur
Saboteur avatar.png
Elemental Damage, Trap and Mine Placement Speed
  • 8% increased Trap Throwing Speed
  • 10% increased Elemental Damage
  • 8% increased Mine Laying Speed
Saboteur
Saboteur avatar.png
Bomb Specialist
  • Can have up to 2 additional Remote Mines placed at a time
  • You gain 8% increased Damage for each Trap
  • You gain 8% increased Area of Effect for each Mine
  • 10% Chance for Traps to Trigger an additional time
Ascendant
Ascendant avatar.png
Saboteur
  • Traps and Mine Damage Penetrates 6% Elemental Resistances
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently

Traps

These passives skills affect only Traps:

Name Bonuses
Trap Damage
  • 14% increased Trap Damage
Trap Damage and Trigger Area
    • 10% increased Trap Damage
    • 20% increased Trap Trigger Area of Effect
    • 12% increased Trap Damage
    • 20% increased Trap Trigger Area of Effect
Trap Throw Speed and Damage
  • 6% increased Trap Throwing Speed
  • 12% increased Trap Damage
Trap Throwing Speed and Trigger Area
  • 6% increased Trap Throwing Speed
  • 20% increased Trap Trigger Area of Effect
Expeditious Munitions
  • 15% increased Trap Damage
  • 30% increased Trap Trigger Radius
  • 15% increased Trap Throwing Speed
Unstable Munitions
  • 24% increased Trap Damage
  • 8% increased Area of Effect of Area Skills
Master Sapper
  • 30% increased Trap Damage
  • 20% increased Trap Trigger Area of Effect
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Ascendancy Class Name Bonuses
Saboteur
Saboteur avatar.png
Chain Reaction
  • 20% increased Trap Damage
  • 40% increased Cooldown Recovery Speed for throwing Traps
  • 20% increased Area of Effect for Traps
  • When your Traps Trigger, your nearby Traps also Trigger

Mines

These passives skills affect only Mines:

Name Bonuses
Mine Damage
  • 14% increased Mine Damage
Mine Laying Speed
  • 8% increased Mine Laying Speed
Mine Damage and Laying Speed
  • 10% increased Mine Damage
  • 6% increased Mine Laying Speed
Mine Damage and Duration
  • 10% increased Mine Damage
  • 20% increased Mine Duration
Additional Mines
  • Can have up to 1 additional Remote Mine placed at a time
Destructive Apparatus
  • 25% increased Mine Damage
  • 15% increased Mine Duration
  • 8% increased Mine Laying Speed
Volatile Mines
  • 8% increased Area of Effect of Area Skills
  • 30% increased Mine Damage
  • Detonating Mines is Instant

Ascendancy Class Name Bonuses
Saboteur
Saboteur avatar.png
Demolitions Specialist
  • 20% increased Mine Laying Speed if you Detonated Mines Recently
  • 40% increased Damage if you Detonated Mines Recently
  • 20% chance when Placing Mines to Place an additional Mine
  • 100% increased Mine Arming Speed

Version history

Version Changes
3.0.0
  • You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming.
2.3.1
  • Creating multiple mines with Vaal skills now correctly consumes souls for each use and checks that you have enough souls.
  • Cooldown Recovery Speed no longer references traps on the character screen as it can apply to things other than traps now.
2.2.2
  • Attempting to place more traps than the maximum trap count will now always destroy the oldest traps. This fixes an issue when using multiple trap skills with different maximum trap counts.
  • Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.

See also

References

  1. 1.0 1.1 Mark_GGG (July 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 1, 2016.
  2. aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
  3. Mark_GGG (July 24, 2013). "life leech applies not properly to fire traps". Official Path of Exile Forums. Retrieved February 19, 2016.