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Totem

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A righteous fire totem.

Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
and the totem bosses of Olmec's SanctumOlmec's Sanctum
Bone Crypt Map
Map Level: 74
Map Tier: 7
Guild Character: $
Item Quantity: (+120%-+200%)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level Items
They flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

1 In map with Area contains many Totems modifier, some totems cast skills for example, the Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
0.5% increased Area of Effect
Deals (15-486) to (21-715) Cold Damage
40% more Damage when Cast on Frostbolt
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
.
2 Except Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning
Radius: 16
Mana Cost: (15-33)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
1% increased Cast Speed
Deals (1-37) to (19-707) Lightning Damage
(0-38)% reduced Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
totems.

Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1].

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[2] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

Active totem limit

By default a player can have only one (1) active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Radius: 10
Mana Cost: (13-32)
Cast Time: 0.60 sec
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
3% increased Aura Area of Effect
Summons a Totem which uses this Skill
Totem lasts 8 seconds
(6.3-162.2) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rejuvenation Totem skill icon.png
active, and then casts Decoy TotemDecoy TotemTotem, Spell, AoE
Radius: 60
Mana Cost: (9-35)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Requires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:
1% increased totem life
Summons a Totem which uses this Skill
Totem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Decoy Totem skill icon.png
, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

The exception to this rule is the Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
totem, which allows players to place one additional Searing Bond totem above the maximum cap by default (for example, with the standard limit, players can have 2 Searing Bond totems or 1 Flame Totem and 1 Searing Bond totem).

Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem that doesn't break the totem limit.

For example, with Ancestral Bond (+1 Totem) and Iron CommanderIron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4)(82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
with 400 Dexterity (+2 Siege Ballista totems), players can summon up to 5 totems up at a time, but a maximum of each of the following kind of totems:

  • 2 of any other totems
  • 3 Searing BondSearing BondTotem, Spell, Fire
    Mana Cost: (18-51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Base Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    totems
  • 5 Siege BallistaSiege BallistaTotem, Attack, Bow
    Mana Cost: (8-13)
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-170%)
    Projectile Speed: 3260
    Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
    1% increased Totem Placement speed
    Deals (140-170.4)% of Base Damage
    50% less Attack Speed
    Totem lasts 8 seconds
    Arrows Pierce (6-9) additional Targets
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siege Ballista skill icon.png
    totems

The totem limit can be increased by:

  • Selecting the Ancestral Bond keystone to gain +1 extra totem.
  • Equipping the Soul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (211-230)
    Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    Can have up to 1 additional Totem summoned at a time
    Inflicts a random Level 20 Curse on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    unique armor to gain +1 extra totem.
  • The Ascendant's Hierophant notable passive to gain +1 extra totem.
  • The Hierophant's Pursuit of Faith notable passive to gain +1 extra totem.
  • The Hierophant's Ritual of Awakening notable passive to gain +1 extra totem.
  • Equipping the Iron CommanderIron Commander
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (33.6-38.4)(82.8-92.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.37-1.44)
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Can have 1 additional Siege Ballista Totem per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    unique bow to gain +1 extra Siege Ballista Totem per 200 Dexterity.
  • Equipping the SkirmishSkirmish
    Two-Point Arrow Quiver
    Requires Level 19(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
    +(30-50) to maximum Mana
    (20-30)% increased Mana Regeneration Rate
    0.2% of Physical Attack Damage Leeched as Mana
    Attack skills can have 1 additional Totem Summoned at a time
    If two great leaders like Lioneye and Kaom
    had been on the same side of the battle,
    nothing would remain unconquered.
    unique quiver to gain +1 extra attack skill totem.
  • Equipping the Tukohama's FortressTukohama's Fortress
    Ebony Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: 494
    Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
    +(20-30) to maximum Life
    40% increased Totem Damage
    +(80-100) to maximum Life
    Can have up to 1 additional Totem summoned at a time
    +300 Armour per active Totem
    Blood Magic
    Tukohama knew that he could not lose a fight in his fortress.
    So he carried his fortress to the fight.
    unique shield to gain +1 extra totem.

With these conditions met, the potential maximum number of totems per player is:

  • 4 (5 for Searing BondSearing BondTotem, Spell, Fire
    Mana Cost: (18-51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Base Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    ).
  • 5 for Scion/Ascendant (6 for Searing BondSearing BondTotem, Spell, Fire
    Mana Cost: (18-51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Base Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    ).
  • 6 for Templar/Hierophant (7 for Searing BondSearing BondTotem, Spell, Fire
    Mana Cost: (18-51)
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
    1% increased totem life
    Totem lasts 8 seconds
    Deals (23.6-1755.6) Base Fire Damage per second
    Can have up to 1 additional Totem summoned at a time
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Searing Bond skill icon.png
    ).
  • No hard limit for Siege BallistaSiege BallistaTotem, Attack, Bow
    Mana Cost: (8-13)
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-170%)
    Projectile Speed: 3260
    Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
    1% increased Totem Placement speed
    Deals (140-170.4)% of Base Damage
    50% less Attack Speed
    Totem lasts 8 seconds
    Arrows Pierce (6-9) additional Targets
    Summons a Totem which uses this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siege Ballista skill icon.png
    with Iron CommanderIron Commander
    Death Bow
    Bow
    Quality: +20%
    Physical Damage: (33.6-38.4)(82.8-92.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.37-1.44)
    Weapon Range: 120
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Can have 1 additional Siege Ballista Totem per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    equipped.

Totem range

Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. There are no longer any ways to increase Totem range.

Skills cast by totems

Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.

Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[3][4] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[4] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[5]

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill effects will not affect the player.

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Totem stats

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player[6].

Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

Totem skills

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.

Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.

Active skill gems

Skill gemStr.Dex.Int.Lvl.
Siege BallistaSiege BallistaTotem, Attack, Bow
Mana Cost: (8-13)
Cast Time: 1.00 sec
Damage Effectiveness: (140%-170%)
Projectile Speed: 3260
Requires Level 4Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.Per 1% Quality:
1% increased Totem Placement speed
Deals (140-170.4)% of Base Damage
50% less Attack Speed
Totem lasts 8 seconds
Arrows Pierce (6-9) additional Targets
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png
N/AyesN/A4
Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80%-133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
yesN/AN/A28
Decoy TotemDecoy TotemTotem, Spell, AoE
Radius: 60
Mana Cost: (9-35)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Requires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:
1% increased totem life
Summons a Totem which uses this Skill
Totem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Decoy Totem skill icon.png
yesN/AN/A4
Devouring TotemDevouring TotemTotem, Spell
Mana Cost: (20-44)
Cast Time: 1.00 sec
Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:
1% increased totem life
Summons a Totem which uses this Skill
Totem lasts 8 seconds
Leeches (30-299) Life to you for each corpse consumed
Leeches (9-59) Mana to you for each corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Devouring Totem skill icon.png
yesN/AN/A4
Flame TotemFlame TotemProjectile, Totem, Spell, Fire
Mana Cost: (12-42)
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 25%
Projectile Speed: 750
Requires Level 4Summons a totem that fires a stream of flame at nearby enemies.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (1-122) to (2-183) Fire Damage
Summons a Totem which uses this Skill
Projectiles Pierce all Targets
Fires (0-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Totem skill icon.png
yesN/Ayes4
Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Radius: 10
Mana Cost: (13-32)
Cast Time: 0.60 sec
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
3% increased Aura Area of Effect
Summons a Totem which uses this Skill
Totem lasts 8 seconds
(6.3-162.2) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rejuvenation Totem skill icon.png
yesN/AN/A4
Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
yesN/Ayes12
Shockwave TotemShockwave TotemTotem, Spell, AoE
Radius: 24
Mana Cost: (24-58)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
yesN/AN/A28

Support skill gems

Skill gemStr.Dex.Int.Lvl.
Ranged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, Attack
Icon: R
Mana Multiplier: 200%
Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Attacks used by Totem have 30% less Attack Speed
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A8
Spell Totem SupportSpell Totem SupportSupport, Totem
Icon: T
Mana Multiplier: 200%
Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Spells Cast by Totem have 30% less Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes8
  • Minion and Totem Elemental Resistance SupportMinion and Totem Elemental Resistance SupportSupport, Minion
    Icon: r
    Mana Multiplier: 140%
    Requires Level 31Supports minion or totem skills.Per 1% Quality:
    Totems and Minions summoned by Supported Skills have +0.5% Fire Resistance
    Totems and Minions summoned by Supported Skills have +0.5% Cold Resistance
    Totems and Minions summoned by Supported Skills have +0.5% Lightning Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Fire Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Cold Resistance
    Totems and Minions summoned by Supported Skills have +(25-44)% Lightning Resistance
    Supported Skills have (10-19)% more Minion and Totem Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is notable for affecting totems despite not having the proper keyword.

Passive skills

There are passive skills that grant bonuses to totems.

Damage

These passive skills increase the damage dealt by totems cast by the player.

NameStats
Totem Damage
Totemdamage passive skill icon.png
14% increased Totem Damage [1] [2] [3] [4]
Totem Damage and Critical Strike Chance
Totemrange passive skill icon.png
10% increased Totem Damage
15% increased Critical Strike Chance with Totem Skills [1]
Totem Damage, Attack and Cast Speed
Totemattackspeed passive skill icon.png
10% increased Totem Damage
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]

Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Damage [1] [2]
Ironwood
Ironwoodtotem passive skill icon.png
25% increased Totem Damage
Totems gain +16% to all Elemental Resistances
Totems have 10% additional Physical Damage Reduction [1]
Shamanistic Fury
Shamsnisticfury passive skill icon.png
30% increased Totem Damage
15% increased Totem Placement speed [1]
Totemic Mastery
Totemicmastery passive skill icon.png
16% increased Totem Damage
16% increased Totem Life
16% increased Totem Duration
16% increased Totem Placement speed [1]

Attack and Cast Speed

These passive skills increase the attack speed or cast speed of totems cast by the player.

NameStats
Totem Attack and Cast Speed
Totemattackspeed passive skill icon.png
Spells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 8% increased Attack Speed [1]
Totem Damage, Attack and Cast Speed
Totemattackspeed passive skill icon.png
10% increased Totem Damage
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]

Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Damage [1] [2]
Totem Duration, Attack and Cast Speed
Totemattackspeed passive skill icon.png
20% increased Totem Duration
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]
Totemic Zeal
Totemiczeal passive skill icon.png
30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Critical strike chance

These passive skills affect the totem's critical strike chance.

NameStats
Totem Critical Strike Chance
Totemrange passive skill icon.png
25% increased Critical Strike Chance with Totem Skills [1]
Totem Damage and Critical Strike Chance
Totemrange passive skill icon.png
10% increased Totem Damage
15% increased Critical Strike Chance with Totem Skills [1]

Critical strike multiplier

These passive skills affect the totem's critical strike multiplier.

NameStats
Totem Critical Strike Multiplier
Totemdamage passive skill icon.png
+20% to Critical Strike Multiplier with Totem Skills [1] [2]
Shaman's Dominion
Totemrange passive skill icon.png
+20% to Critical Strike Multiplier with Totem Skills
100% increased Global Critical Strike Chance if you've Summoned a Totem Recently [1]

Placement Speed

These passive skills affect how fast the totem is summoned by the player.

Generic increased cast speed will not affect how fast a totem is summoned.

NameStats
Totem Life and Placement Speed
Totemlife passive skill icon.png
10% increased Totem Life
10% increased Totem Placement speed [1]
Totem Placement Speed
Totemplacementspeed passive skill icon.png
15% increased Totem Placement speed [1]
Totem Placement Speed and Duration
Totemattackspeed passive skill icon.png
15% increased Totem Placement speed
20% increased Totem Duration [1]
Shamanistic Fury
Shamsnisticfury passive skill icon.png
30% increased Totem Damage
15% increased Totem Placement speed [1]
Totemic Mastery
Totemicmastery passive skill icon.png
16% increased Totem Damage
16% increased Totem Life
16% increased Totem Duration
16% increased Totem Placement speed [1]
Totemic Zeal
Totemiczeal passive skill icon.png
30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Life

These passive skills increase the totem's maximum life.

NameStats
Totem Life and Elemental Resistances
Totemlife passive skill icon.png
15% increased Totem Life
Totems gain +10% to all Elemental Resistances [1]

Totems gain +16% to all Elemental Resistances
10% increased Totem Life [1]

10% increased Totem Life
Totems gain +16% to all Elemental Resistances [1]
Totem Life and Physical Damage Reduction
Totemlife passive skill icon.png
Totems have 10% additional Physical Damage Reduction
10% increased Totem Life [1]
Totem Life and Placement Speed
Totemlife passive skill icon.png
10% increased Totem Life
10% increased Totem Placement speed [1]
Totemic Mastery
Totemicmastery passive skill icon.png
16% increased Totem Damage
16% increased Totem Life
16% increased Totem Duration
16% increased Totem Placement speed [1]

Elemental resistances

These passive skills increase the totem's elemental resistance.

NameStats
Totem Life and Elemental Resistances
Totemlife passive skill icon.png
15% increased Totem Life
Totems gain +10% to all Elemental Resistances [1]

Totems gain +16% to all Elemental Resistances
10% increased Totem Life [1]

10% increased Totem Life
Totems gain +16% to all Elemental Resistances [1]
Ironwood
Ironwoodtotem passive skill icon.png
25% increased Totem Damage
Totems gain +16% to all Elemental Resistances
Totems have 10% additional Physical Damage Reduction [1]

Physical resistances

These passive skills increase the totem's physical damage reduction.

NameStats
Totem Life and Physical Damage Reduction
Totemlife passive skill icon.png
Totems have 10% additional Physical Damage Reduction
10% increased Totem Life [1]
Ironwood
Ironwoodtotem passive skill icon.png
25% increased Totem Damage
Totems gain +16% to all Elemental Resistances
Totems have 10% additional Physical Damage Reduction [1]

Duration

These passive skills increase the totem's duration.

NameStats
Totem Duration, Attack and Cast Speed
Totemattackspeed passive skill icon.png
20% increased Totem Duration
Spells Cast by Totems have 3% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [1]
Totem Placement Speed and Duration
Totemattackspeed passive skill icon.png
15% increased Totem Placement speed
20% increased Totem Duration [1]
Totemic Mastery
Totemicmastery passive skill icon.png
16% increased Totem Damage
16% increased Totem Life
16% increased Totem Duration
16% increased Totem Placement speed [1]

Miscellany

These passive skills are related to totems, but do not fit into any other category.

NameStats
Shaman's Dominion
Totemrange passive skill icon.png
+20% to Critical Strike Multiplier with Totem Skills
100% increased Global Critical Strike Chance if you've Summoned a Totem Recently [1]

Ascendancy passive skills

There are Ascendancy passive skills that affect totems.

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Chieftain
Chieftain passive skill icon.png
10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
2% of Life Regenerated per second
10% increased Strength [1]
Ascendant
Ascendant avatar.png
Hierophant
Hierophant passive skill icon.png
8% of Damage is taken from Mana before Life
Can have up to 1 additional Totem summoned at a time
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
20% increased Spell Damage while you have Arcane Surge [1]
Chieftain
Chieftain avatar.png
Life Regeneration, Totem Placement Speed
LifeRegenTotemPlacementSpeed passive skill icon.png
0.5% of Life Regenerated per second
10% increased Totem Placement speed [1] [2]
Chieftain
Chieftain avatar.png
Arohongui, Moon's Presence
ArohunguiMoonsPresence passive skill icon.png
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage [1]
Chieftain
Chieftain avatar.png
Hinekora, Death's Fury
HinekoraDeathsFury passive skill icon.png
1% of Fire Damage Leeched as Life
1% of Damage dealt by your Totems is Leeched to you as Life
10% increased Strength
10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit [1]
Chieftain
Chieftain avatar.png
Tawhoa, Forest's Strength
TawhoaForestsStrength passive skill icon.png
When you or your Totems Kill a Burning Enemy, 20% chance for you
and your Totems to each gain an Endurance Charge
0.5% of maximum Life Regenerated per second per Endurance Charge
6% increased Fire Damage per Endurance Charge [1]
Chieftain
Chieftain avatar.png
Tukohama, War's Herald
TukomahaWarsHerald passive skill icon.png
Totems have 50% of your Armour
Totems are Immune to Fire Damage
Skills used by Totems have a 20% chance to Taunt on Hit
Totems Reflect 15% of their maximum Life as Fire Damage to
nearby Enemies when Hit [1]
Hierophant
Hierophant avatar.png
Mana Regeneration, Totem Placement Speed
ManaRegen passive skill icon.png
20% increased Mana Regeneration Rate
20% increased Totem Placement speed [1] [2]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Immune to Elemental Ailments while you have Arcane Surge [1]
Hierophant
Hierophant avatar.png
Conviction of Power
DiscipleOfRuin passive skill icon.png
25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to gain a Power Charge if you or your Totems kill an Enemy
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
5% reduced Elemental Damage taken while you have an Endurance Charge
50% chance to gain a Power Charge when you place a Totem [1]
Hierophant
Hierophant avatar.png
Pursuit of Faith
SpiritualEmpowerment passive skill icon.png
6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem
Can have up to 1 additional Totem summoned at a time
100% increased Totem Duration [1]
Hierophant
Hierophant avatar.png
Ritual of Awakening
AncestralZeal passive skill icon.png
Can have up to 1 additional Totem summoned at a time
50% increased Totem Placement speed
You and your Totems Regenerate 1% of Life per second per Totem
You Regenerate 0.5% of Mana per second per Totem [1]

Keystones

NameStats
Ancestral Bond
Totemmax passive skill icon.png
You can't deal Damage with Skills yourself
Can have up to 1 additional Totem summoned at a time [1]

Unique items

ItemLvl.Stats
Ancient Waystones
Ancient Waystones
Crimson Jewel
Limited to: 160% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
"The Vaal left a thousand warnings behind.
We ignored every single one."
- Siosa, the Last Scholar
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
160% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
Rain of Splinters
Rain of Splinters
Crimson Jewel
Limited to: 1(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
"If one is an annoyance
then a hundred is a threat."
- Ancient Karui Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Spire of Stone
Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large (1500)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
13% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Whakawairua Tuahu
Whakawairua Tuahu
Strand Map
Map Level: 71
Map Tier: 4
Guild Character: È
Item Quantity: (+40%-+60%)
Item Rarity: (+120%-+160%)
Area contains many Totems
Curses have 50% reduced effect on Monsters
Rare Monsters each have a Nemesis Mod
We all began life in darkness, we shall all end it there.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Area contains many Totems
Curses have 50% reduced effect on Monsters
Rare Monsters each have a Nemesis Mod
Trolltimber Spire
Trolltimber Spire
Cedar Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (270-291)
Requires Level 17, 46 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
(130-150)% increased Armour
+(40-60) to maximum Life
0.5% of Life Regenerated per second
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
The problem with working fresh trolltimber:
by the time you've carved out one end,
the other has sprouted fresh roots!
173% reduced Movement Speed (Hidden)
+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
0.5% of Life Regenerated per second
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
Skirmish
Skirmish
Two-Point Arrow Quiver
Requires Level 19(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack skills can have 1 additional Totem Summoned at a time
If two great leaders like Lioneye and Kaom
had been on the same side of the battle,
nothing would remain unconquered.
19(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack skills can have 1 additional Totem Summoned at a time
Iron Commander
Iron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4)(82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
32(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Soul Mantle
Soul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211-230)
Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
Can have up to 1 additional Totem summoned at a time
Inflicts a random Level 20 Curse on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
493% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
Can have up to 1 additional Totem summoned at a time
Inflicts a random Level 20 Curse on you when your Totems die
Tukohama's Fortress
Tukohama's Fortress
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: 494
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
40% increased Totem Damage
+(80-100) to maximum Life
Can have up to 1 additional Totem summoned at a time
+300 Armour per active Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
613% reduced Movement Speed (Hidden)
+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
Can have up to 1 additional Totem summoned at a time
+300 Armour per active Totem
Blood Magic

Achievements

If you manage to have 3 totems at one time, you will be rewarded the following achievement:

Name Description
Ancestral Power
Ancestral Power achievement icon.jpg
Have 3 totems alive at one time.

Version history

Version Changes
2.2.2
  • Summoned Totems are now deleted when the player moves very far away from those totems. This caused issues with the Hierophant skill "Ritual of Awakening" where you would receive less damage per active totem. Those totems would be very far away and unable to attack or cast yet would still penalise the player's damage.
  • Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.
2.0.0
  • Totem placement can now be sped up with a new Totem Placement Speed stat. Cast speed no longer places totems more quickly. Base totem placement speed is faster than the cast speed used to be.
  • Base Totem Placement Speed has been increased from a placement time of 800ms to 600ms.
  • Various other changes to Totems.

References

  1. aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
  2. Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
  3. Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
  4. 4.0 4.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
  5. https://www.pathofexile.com/forum/view-thread/320101#p2783478
  6. Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.