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Torture Chamber Map (War for the Atlas)

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Torture Chamber MapMap Level: 79
Map Tier: 12
Guild Character: â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Torture Chamber Map (War for the Atlas) inventory icon.png
Acquisition
Level: 79
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsTortureChamber
Torture Chamber
Map area
No Waypoint
IdMapWorldsTortureChamber
Act11
Area level79
Area type tagsdungeon
Tagsindoors_area, map, area_with_water
The Shaper: Who is the true criminal, the one behind bars, or the one who tortures him?
Who is the true criminal, the one behind bars, or the one who tortures him?
Maps loading screen.png

Torture Chamber Map (War for the Atlas) is a map area.

Layout

Torture Chamber Map uses the Prison tileset.

Encounters

Boss

Shock and Horror

Boss video

Items found in this area

ItemLvl.
The AvengerThe Avenger12Mjölner
Corrupted
Justice comes swift
Equal to the crime
Revenge is a gift
Life for a life
Eye for an eye
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (30-40)% increased Damage
73
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Waterways MapWaterways MapMap Level: 78
Map Tier: 11
Guild Character: Ì
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Malformation MapMalformation MapMap Level: 80
Map Tier: 13
Guild Character: ñ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Torture Chamber MapTorture Chamber MapMap Level: 79
Map Tier: 12
Guild Character: â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

ItemLvl.
Oba's Cursed TroveOba's Cursed Trove
Torture Chamber Map
Map Level: 79
Map Tier: 12
Guild Character: #
Item Quantity: +40%
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 10 (Hidden)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Area becomes fatal after some time
"Here the soil is more deadly than any swing of the axe."
- Oba of the Karui, Conqueror of Corruption.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Torture Chamber MapTorture Chamber MapMap Level: 78
    Map Tier: 11
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Torture Chamber MapTorture Chamber MapMap Level: 74
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Torture Chamber MapTorture Chamber MapMap Level: 72
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.