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Mausoleum Map (War for the Atlas)

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Mausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mausoleum Map (War for the Atlas) inventory icon.png
Acquisition
Level: 73
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsMausoleum

Mausoleum
Map area
No Waypoint
IdMapWorldsMausoleum
Act11
Area level73
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, delve_chest, einharmaps, mausoleum_area
The Shaper: A vault for the dead, as if they were valuable. Pathetic.
A vault for the dead, as if they were valuable. Pathetic.
Maps loading screen.png

Mausoleum Map (War for the Atlas) is a map area based on the tileset from The Ossuary (Act 10).

Layout

The layout for this map is linear, appearing similar to an infinity sign. The boss arena will be near the opposite end of the starting point.

This map requires little to no backtracking to full-clear.

Map Type: Indoors

Encounters

Boss

Tolman, the Exhumer, based on the Tolman fight in The Quay. The arena is fairly small, containing 4 bone piles with Tolman, the Exhumer slightly off-center. Upon approaching the boss, a red Ankh appears and zombies begin to spawn from the bone piles. After a short time, Tolman becomes targetable and chases the player. During this phase, red Desecrated Ground spawns, nearby corpses detonate, and red areas with a delayed detonation, similar to the ones cast by an Undying Evangelist, appear.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Might is RightMight is Right9TrypanonThe mind had much to endure before the advent of thaumaturgy.1
No TracesNo Traces930x Orb of ScouringThere is no mistake so great that it cannot be undone.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Barrows MapBarrows MapMap Level: 72
Map Tier: 5
Guild Character: n
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Lava Chamber MapLava Chamber MapMap Level: 74
Map Tier: 7
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Mausoleum MapMausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Mausoleum MapMausoleum MapMap Level: 71
    Map Tier: 4
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Mausoleum MapMausoleum MapMap Level: 72
    Map Tier: 5
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.