Thief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip thisAcquisition
Area level: 1
DROP RESTRICTED
Thief's Trinket can be obtained from the final reward rooms of Smuggler's DenBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. or UnderbellyBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. Grand Heists.Vendor Offer
1x Scroll FragmentMetadata
Item class: Trinkets
Metadata ID: Metadata/Items/Trinkets/Trinket1
Thief's Trinket is a trinket. It can only be found in the Curio Display of a Grand Heist, from Smuggler's Den or Underbelly, as they have the "Thief's Trinket" heist target type.
In order to equip it, players need to run a Smuggler's Den or Underbelly Grand Heists, and click on The Catch sculpture next to the Curio Displays.
Optimal Modifiers[ | ]
This section's tone is highly subjective and should be rewritten in a way that presents facts rather than opinions. Alternatively, consider splitting this section off into a guide. |
Listed in order of priority (as of 3.12 heist league), assuming you want to receive more Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s and Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.s.
- 2-4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead
- 2-4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
- 5-8% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
- 6-15% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
Note that the dev my change the drop rate each league without announcement .
Modifiers[ | ]
Prefix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Lucky | 1 | Monsters have (5-6)% chance to Duplicate dropped Rogue's Marker | default 100 |
Lucky | 50 | Monsters have (7-8)% chance to Duplicate dropped Rogue's Marker | default 75 |
Lucky | 70 | Monsters have (9-10)% chance to Duplicate dropped Rogue's Marker | default 50 |
Lucky | 1 | Smuggler's Cache's have (5-6)% chance to Duplicate contained Rogue's Markers | default 100 |
Lucky | 50 | Smuggler's Cache's have (7-8)% chance to Duplicate contained Rogue's Markers | default 75 |
Lucky | 70 | Smuggler's Cache's have (9-10)% chance to Duplicate contained Rogue's Markers | default 50 |
Lucky | 1 | 1% chance in Heists for Currency drops to be Duplicated | default 50 |
Lucky | 50 | 2% chance in Heists for Currency drops to be Duplicated | default 25 |
Lucky | 70 | 3% chance in Heists for Currency drops to be Duplicated | default 10 |
Lucky | 1 | (10-12)% increased Rarity of Items dropped in Heists | default 200 |
Lucky | 50 | (13-16)% increased Rarity of Items dropped in Heists | default 150 |
Lucky | 70 | (17-20)% increased Rarity of Items dropped in Heists | default 100 |
Lucky | 1 | (4-5)% increased Quantity of Items dropped in Heists | default 200 |
Lucky | 50 | (6-7)% increased Quantity of Items dropped in Heists | default 150 |
Lucky | 70 | (8-10)% increased Quantity of Items dropped in Heists | default 100 |
Lucky | 1 | 2% chance in Heists for Items to drop Corrupted | default 100 |
Lucky | 50 | 3% chance in Heists for Items to drop Corrupted | default 75 |
Lucky | 70 | 4% chance in Heists for Items to drop Corrupted | default 50 |
Lucky | 1 | (6-8)% chance in Heists for Items to drop Identified | default 100 |
Lucky | 50 | (9-11)% chance in Heists for Items to drop Identified | default 75 |
Lucky | 70 | (12-15)% chance in Heists for Items to drop Identified | default 50 |
Lucky | 1 | 3% chance in Heists for Items to drop with an additional Socket | default 100 |
Lucky | 50 | 4% chance in Heists for Items to drop with an additional Socket | default 75 |
Lucky | 70 | 5% chance in Heists for Items to drop with an additional Socket | default 50 |
Lucky | 1 | 1% chance in Heists for Items to drop fully linked | default 100 |
Lucky | 50 | 2% chance in Heists for Items to drop fully linked | default 75 |
Lucky | 70 | 3% chance in Heists for Items to drop fully linked | default 50 |
Lucky | 75 | 1% chance in Heists for Items to drop with Shaper Influence | default 20 |
Lucky | 75 | 1% chance in Heists for Items to drop with Elder Influence | default 20 |
Lucky | 1 | 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (4-5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (6-7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 50 |
Lucky | 1 | (13-16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (17-20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (21-25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | (6-8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | (9-12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | (13-15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 50 |
Lucky | 78 | 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead | default 20 |
Lucky | 1 | (7-8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (9-10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (11-13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | (7-8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 50 |
Lucky | 81 | 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead | default 15 |
Lucky | 80 | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | default 5 |
Lucky | 83 | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | default 1 |
Lucky | 30 | 3% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 20 |
Lucky | 50 | 4% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 10 |
Lucky | 70 | 5% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 4 |
Lucky | 60 | 2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 10 |
Lucky | 75 | 3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 5 |
Lucky | 80 | 4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 2 |
Lucky | 1 | (12-15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 100 |
Lucky | 50 | (16-20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 75 |
Lucky | 70 | (21-25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 50 |
Lucky | 82 | 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead | default 5 |
Lucky | 77 | 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead | default 10 |
Lucky | 1 | (25-33)% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead | default 100 |
Lucky | 50 | (34-40)% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead | default 75 |
Lucky | 70 | (41-50)% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead | default 50 |
Lucky | 1 | (16-20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | (21-25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | (26-30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 50 |
Lucky | 1 | (16-20)% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | (21-25)% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | (26-30)% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead | default 50 |
Suffix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Superstition | 1 | Heist Chests have a 2% chance to Duplicate contained Currency | default 50 |
of Superstition | 50 | Heist Chests have a 3% chance to Duplicate contained Currency | default 25 |
of Superstition | 70 | Heist Chests have a 4% chance to Duplicate contained Currency | default 10 |
of Superstition | 1 | Heist Chests have a 5% chance to contain more valuable Uniques | default 100 |
of Superstition | 50 | Heist Chests have a (6-7)% chance to contain more valuable Uniques | default 75 |
of Superstition | 70 | Heist Chests have a (8-10)% chance to contain more valuable Uniques | default 50 |
of Superstition | 1 | (4-5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (6-7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (8-10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | (4-5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (6-7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (8-10)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 2% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 3% chance to receive additional Essences when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 4% chance to receive additional Essences when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (5-6)% chance to receive additional Essences when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 2% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 4% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 2% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 60 | 1% chance to receive additional Metamorph items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | 2% chance to receive additional Metamorph items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 60 | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 40 | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 50 |
Item acquisition
Thief's Trinket can be obtained from the final reward rooms of Smuggler's DenBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. or UnderbellyBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. Grand Heists.
Vendor recipe[ | ]
The 5 to 1 vendor recipe yields a random corrupted Thief's Trinket. The vendor offer is shown as a hidden item in the Sell screen, so that it is not possible to see which modifiers the resulting Thief's Trinket will have before committing to the sale.
Version history[ | ]
Version | Changes |
---|---|
3.12.0 |
|