Thicket Map (War for the Atlas)

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"Thicket Map" redirects here. For other uses, see Thicket Map (disambiguation).

Thicket MapMap Level: 73
Map Tier: 6
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Thicket Map (War for the Atlas) inventory icon.png
Acquisition
Level: 73
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsThicket

Thicket
Map area
No Waypoint
IdMapWorldsThicket
Act11
Area level73
BossesThe Primal One
Area type tagsforest
Tagsindoors_area, map, einharmaps, thicket_area
The Shaper: Little light enters. No life escapes.
Little light enters. No life escapes.
Maps loading screen.png

Thicket Map (War for the Atlas) is a map area based on the tileset from The Dread Thicket (Act 2).

Layout

It's a large maze of many branching paths frequently leading to dead ends. The boss has a separate arena with an entrance in one corner of the map.

Encounters

Boss

The Primal One, a unique Blood Chieftain. Uses the following abilities:

  • SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
  • Summons Blood Apes
  • Frenzies allies
  • SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    with Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 160%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:123Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
    Supported Skills have 1% increased Area of Effect per Repeat
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Supported Skills deal (20-10)% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Boss video

Items found in this area

ItemLvl.
The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Arachnid Nest MapArachnid Nest MapMap Level: 74
Map Tier: 7
Guild Character: Ó
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Thicket MapThicket MapMap Level: 73
Map Tier: 6
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Thicket MapThicket MapMap Level: 71
    Map Tier: 4
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Thicket MapThicket MapMap Level: 72
    Map Tier: 5
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Thicket MapThicket MapMap Level: 72
    Map Tier: 5
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Thicket MapThicket MapMap Level: 81
    Map Tier: 14
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Thicket MapThicket MapMap Level: 70
    Map Tier: 3
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Thicket MapThicket MapMap Level: 81
    Map Tier: 14
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Thicket MapThicket MapMap Level: 71
    Map Tier: 4
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Shaped Thicket MapShaped Thicket MapMap Level: 78
    Map Tier: 11
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Thicket MapThicket MapMap Level: 73
    Map Tier: 6
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Thicket MapThicket MapMap Level: 67
    Map Tier: 2
    Guild Character: D
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.10.0
  • Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Area level had changed to 67 (T2).
0.9.11
  • Introduced to the game. Initially, the area level is 61 (T2).