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Thicket Map (Atlas of Worlds)

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Thicket MapMap Level: 73
Map Tier: 6
Guild Character: R
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Thicket Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 73
DROP DISABLED
Purchase Costs
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasThicket
Thicket
Map area
No Waypoint
IdMapAtlasThicket
Act11
Area level73
Area type tagsforest
Tagsindoors_area, map, einharmaps, thicket_area
The Shaper: Little light enters. No life escapes.
Maps loading screen.png
Thicket t6.png

This map is a more linear version of the Dread Thicket zone in Act 2.

Map type: Indoors

Boss Arena

Arena is big enough to stand outside boss' damage range. Entrance seals when the boss is engaged.

Boss

The Primal One, a unique Blood Chieftain. The Primal one will cycle the following abilities:

  • Uses SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
  • Summons Blood Apes
  • Frenzies allies
  • Uses SunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    with Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 180%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Physical Damage
    Supported Skills Repeat 2 additional times
    Supported Skills have (75-94)% more Melee Attack Speed
    Supported Skills deal 30% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Vendor

  • Three Thicket Maps yield one Module Error: Item link: No results found for search parameter "Mud Geyser Map"..

Divination cards

The following divination cards can drop in this area:

  • The Encroaching DarknessThe Encroaching Darkness8Map
    Corrupted
    No matter where your dreams take you, Nightmare follows close behind.
  • The ExplorerThe Explorer6Map
    Corrupted
    A map is only useful if you know where you stand.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.

Boss video

Other versions

  • Thicket MapThicket MapMap Level: 72
    Map Tier: 5
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Thicket MapThicket MapMap Level: 73
    Map Tier: 6
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Thicket MapShaped Thicket MapMap Level: 78
    Map Tier: 11
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Thicket MapThicket MapMap Level: 67
    Map Tier: 2
    Guild Character: D
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.