Thicket Map (Atlas of Worlds)

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Thicket MapMap Level: 73
Map Tier: 6
Guild Character: R
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Thicket Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 73
DROP DISABLED
Purchase Costs
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasThicket
Thicket
Map area
No Waypoint
IdMapAtlasThicket
Act11
Area level73
BossesThe Primal One
Area type tagsforest
Tagsindoors_area, map, einharmaps, thicket_area
The Shaper: Little light enters. No life escapes.
Maps loading screen.png
Thicket t6.png

This map is a more linear version of the Dread Thicket zone in Act 2.

Map type: Indoors

Boss Arena

Arena is big enough to stand outside boss' damage range. Entrance seals when the boss is engaged.

Boss

The Primal One, a unique Blood Chieftain. The Primal one will cycle the following abilities:

  • Uses SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
  • Summons Blood Apes
  • Frenzies allies
  • Uses SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    with Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 160%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:123Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
    Supported Skills have 1% increased Area of Effect per Repeat
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Supported Skills deal (20-10)% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Item acquisition
Questionmark.png

This item is drop disabled.

  • (During Atlas of Worlds expansion) Three Thicket Maps yield one Mud Geyser MapMud Geyser MapMap Level: 74
    Map Tier: 7
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Divination cards

The following divination cards can drop in this area:

Boss video

Other versions

  • Thicket MapThicket MapMap Level: 71
    Map Tier: 4
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Thicket MapThicket MapMap Level: 72
    Map Tier: 5
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Thicket MapThicket MapMap Level: 72
    Map Tier: 5
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Thicket MapThicket MapMap Level: 70
    Map Tier: 3
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Heist.
  • Thicket MapThicket MapMap Level: 81
    Map Tier: 14
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Thicket MapThicket MapMap Level: 71
    Map Tier: 4
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Thicket MapThicket MapMap Level: 73
    Map Tier: 6
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Thicket MapShaped Thicket MapMap Level: 78
    Map Tier: 11
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Thicket MapThicket MapMap Level: 69
    Map Tier: 2
    Guild Character: R
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Thicket MapThicket MapMap Level: 67
    Map Tier: 2
    Guild Character: D
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.