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The Wretched
The Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.Acquisition
Level: 1
Bone Crypt Map (Betrayal) • Cells Map (Betrayal) • The Coward's Trial (Betrayal) • Dungeon Map (Betrayal) • Necropolis Map (Betrayal) • Overgrown Ruin Map (Betrayal) • Acton's Nightmare (Betrayal) • Forge of the Phoenix Map (Betrayal) • Primordial Blocks Map (Betrayal) • Tower Map (Betrayal)Sell Price
1x Scroll FragmentMiscellaneous
Item class: Divination Card
Metadata ID: Metadata/Items/DivinationCards/DivinationCardTheWretched
The Wretched is a divination card. A set of six cards can be exchanged for a random unique belt.
Contents
Item acquisition
Area restrictions
This item can be acquired in the following areas:
- Acton's Nightmare
- Bone Crypt
- Cells
- Dungeon
- Forge of the Phoenix
- Necropolis
- Overgrown Ruin
- Primordial Blocks
- The Coward's Trial
- Tower
Legacy area restrictions
This item can be acquired in the following areas:
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | General Notes |
---|---|---|---|
![]() Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating (14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage You have Onslaught while you have Fortify"Some blows must be evaded. Some blows must be endured. The trick is to tell them apart." - Daresso, the Sword King ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Heavy BeltRequires Level 30+(25-35) to Strength5% increased Quantity of Items found +(20-40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills RampageYou were always there, by my side, whether we sat or played. Our friendship was a joyful ride, I wish you could have stayed. ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence Your Energy Shield starts at zero You cannot Recharge Energy Shield You cannot Regenerate Energy Shield You lose 5% of Energy Shield per second Life Leech is applied to Energy Shield instead while on Full Life Gain (4-6)% of Maximum Life as Extra Maximum Energy ShieldVaal bloodpriests were among the earliest intellectuals on record. It was they who found that a newly freed soul would desperately cling to any other source of life. ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Leather BeltRequires Level 48+(25-40) to maximum Life+(60-80) to maximum Life Culling Strike against Enemies Cursed with Poacher's Mark Curse Enemies with Level 30 Poacher's Mark on Hit, which can apply to Hexproof Enemies Take (100-200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy ShieldWhat started as a desire to feed became a desire to learn... ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Leather BeltRequires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life 2% of Life Regenerated per second Flasks do not apply to you Flasks apply to your Zombies and Spectres"The power of rebirth rivals that of immortality." - Icius Perandus, Antiquities Collection, Item 3 ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Rustic SashRequires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20-40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask EffectOur forefathers danced and drank and ate their fill and did not honour the First Ones for their gifts. So the First Ones filled the sky with fire. ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Rustic SashRequires Level 11(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask effect duration Deals 50 Chaos Damage per second to nearby EnemiesAfter the Great Fire, the land lay barren and our forefathers grew weak. Mother Gull took pity on them and gave them grain and water. ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Heavy BeltRequires Level 8+(25-35) to StrengthAdds 5 to 15 Physical Damage to Attacks +25 to Strength 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rateKaom's strength was rivaled only by the great Meginord of the north. ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
![]() Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom ![]() | 6 | ![]() ![]() ![]() ![]() | random unique belt |
Supporter attribution
This card has not yet been assigned or the creator wishes to remain anonymous.
Version history
Version | Changes |
---|---|
2.5.1 |
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