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The Vinktar Square (Atlas of Worlds)

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The Vinktar Square
Courtyard Map
Map Level: 77
Map Tier: 10
Guild Character: ²
Item Quantity: (+100%-+150%)
Item Rarity: (+100%-+150%)
Monster Pack Size: (+30%-+50%)
20% more Monster Life
Monsters cannot be Shocked
30% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The Vinktar Square inventory icon.png
Acquisition
DROP DISABLED
Purchase Costs
Unique10x Chaos Orb
Sell Price
8x Alchemy Shard
Miscellaneous
Item class: Maps
The Vinktar Square
Map area, Unique Map area
No Waypoint
IdMapAtlasCourtyardUnique
Act11
Area type tagsforest, swamp, urban
Tagsunique_map, map, limited_tempests, area_with_water
Maps loading screen.png

Since version 3.1.0, the map is a legacy variant of The Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 75
Map Tier: 8
Guild Character: ²
Item Quantity: (+100%-+150%)
Item Rarity: (+100%-+150%)
Monster Pack Size: (+30%-+50%)
20% more Monster Life
Monsters cannot be Shocked
30% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Damage as Lightning
Monster Level: 77
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

The map itself is a unique Courtyard MapCourtyard MapMap Level: 77
Map Tier: 10
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Version history

Version Changes
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.2
  • Fixed a bug where The Vinktar Square map item had no sell value.
2.4.0
  • This version of the map was introduced to the game