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The Tidal Island (Act 1)

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The Tidal Island
No Waypoint
Area level3
Area type tagsshore
ConnectionsThe Coast
Despite the warming sun, the breeze here bites with fangs of ice.
Act1 loading screen.png

The Tidal Island is an area in Act 1. This area does not have a waypoint and is connected to The Coast.

Players start at the top of the island and fight clockwise or counter-clockwise along the beach to reach the wrecked ship where Hailrake spawns.

Fighting Hailrake can be difficult as his Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (37-354) to (56-531) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
does high damage and chills, so it is recommended to bring high cold resistance or dodge his spells until he runs out of mana.

Instead of chests this area has Impaled Corpses, Bound Corpses, and Crucified Corpses.



Native monsters in this area resist fire, lightning, or cold, and use physical, cold, and fire attacks, and fire damage over time.


Items found in this area

Medicine ChestMedicine ChestDoctor "Shaky Hands" Opden travelled with only the
finest medicines and antidotes... and a curiously
generous supply of opiates.

Version History

Version Changes
  • Zone levels changed from 1/38/58 to 3/42/57 due to 2.0 zone progression balancing.