The Three Dragons
Golden MaskQuality: +20%
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of SarnPurchase Costs
|Unique||5x Chaos Orb|
12x Alchemy Shard
5x Alteration Shard
Vendor: 5Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.
Shift click to unstack. and 12Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Shift click to unstack..
The Three Dragons modifies the element required to inflict the four elemental Status Ailments: Shock, Ignite, Chill, and Freeze. Normally, the duration or effectiveness of these ailments depend on the amount of respective elemental damage of the hit that triggered them, but with Three Dragons the appropriate damage type for each ailment is changed as detailed in the item's description.
This item does not convert stats or modifiers in any way, including modifiers such as "5% chance to Ignite". For example, if an enemy is struck by fire damage without Three Dragons it has a chance to be ignited based on the fire damage dealt equal to the sum of all "chance to Ignite" modifiers the player has. If the same hit is performed with Three Dragons equipped, the player may inflict a shock ailment based on the amount of fire damage dealt equal to the sum of all "chance to Shock" modifiers. This hit can no longer ignite the target (unless it also deals cold damage) and is therefore not affected by "chance to Ignite" modifiers in any way.
Three Dragons prevents the player from applying Chill with cold damage, but does not allow the player to chill with lightning damage effectively disallowing the player from inflicting chill by dealing damage. You can still inflict chill on enemies by creating chilled ground, Using a source that directly chills enemies such as The PandemoniusThe Pandemonius
Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall,
beneath which all are buried. or Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can store 1 use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 secRequires Level 16Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or by altering what types of damage can chill,such as with Callinellus MalleusCallinellus Malleus
Auric MaceOne Hand Maces
Physical Damage: (189 to 240)–(261.9 to 336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9Requires Level 66, 212 Str15% reduced Enemy Stun ThresholdAdds (5-10) to (15-23) Physical Damage
(150-200)% increased Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. or DyadusDyadus
Infernal AxeOne Hand Axes
Physical Damage: 61.2–102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.49)
Weapon Range: 9Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
At their mother's side, forever..
If equipped while the character has the Elemental Conflux buff, the damage from the hit will apply all status ailments that are not specifically excluded by the Three Dragons. This means hits of fire damage will shock and chill but not ignite, hits with cold damage will ignite and shock but not freeze or chill, and hits with lightning will chill and ignite but not shock.
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