The Temple of Atzoatl
The Temple of Atzoatl is a large dungeon area. The layout and contents of the temple change depending on the player's incursions. After 11 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.
The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.
After 11 incursions, Alva Valai will open a portal to the temple. The temple contains different rooms inside a single area. The area level of the temple is determined by the average level of zones a player opened incursions in plus 4 levels, however its capped at the highest level of one of incursion the player did open.
For example a player opened:
- 6 incursions at area level 78 (map tier 11)
- 3 incursions at area level 79 (map tier 12)
- 1 incursion at area level 81 (map tier 14)
- 1 incursion at area level 83 (map tier 16)
equals an average of area level 79 (map tier 12) plus 4 levels which results in area level 83.
The temple is built up from different incursion rooms that each have different effects.
The endboss of the temple is the Vaal Omnitect. He is located in the central chamber, the final temple room.
This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs until they drop a Stone of Passage, then going to the door you want to open with the Stone of Passage and and opening it. Alternatively, if you have access to the Explosives Room or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.