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Quick Guide: This article has a quick guide that shows you how to navigate and complete the Temple of Atzoatl.

The Temple of Atzoatl
Map area, Unique Map area
No Waypoint
IdIncursion_Temple1
Act0
Area level1
BossesThe Vaal Omnitect
Area type tagsdungeon, temple
Tagsindoors_area
Incursion loading screen
The Temple of Atzoatl area screenshot
Area has increased monster variety
Temple of Atzoatl layout

An example of a temple layout

The Temple of Atzoatl is a large dungeon area. The layout and contents of the temple change depending on the player's incursions. After 12 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.

The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.

There is a quick guide that shows you how to navigate within the temple.

The id of the areas ranged from Incursion_Temple1 to Incursion_Temple10.

Mechanics[ | ]

After 12 incursions, Alva Valai will open a portal to the temple. The temple contains different rooms inside a single area, that match the layout of the incursions that the player originally completed in order to access it. The doors opened will also match the doors the player managed to unlock during incursions using the Stone of Passage inventory iconStone of PassageStone of PassageThis item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. This item will drop on the ground when leaving an Incursion.Stone of Passage inventory icon.

Only 6 portals appear around the Map Device, as with running regular maps, meaning you don't get infinite lives and tries to complete the temple; running out of portals to rejoin the temple means you have to do 12 incursions again to get into temple. If players want to leave the temple, they may open a portal using the Portal inventory iconPortalPortalSpell
Level: 1
Cast Time: 2.50 sec
Requires Level 10Creates a portal to the current area's town.Per 1% Quality:1Superior2Anomalous3% increased Cast Speed0.01% chance to travel to Winding Pier instead while on a Ley Fishing LinePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Portal skill icon
Portal inventory icon
skill at any time like regular maps.

The area level of the temple is determined by the average level of zones a player opened incursions in plus 10 levels, capped at the highest level of one of incursion the player did open. For example if a player opened 3 incursions at area level 72, 3 at 75, 3 at 79 and 3 at 80, the average of those levels are area level 76 plus 10 levels, thus the temple would be area level 86. However, since the highest level zone completed is level 80, the temple level changes to that.

Rooms[ | ]

Main page: incursion room

The temple is built up from different incursion rooms that each have different effects.

Boss[ | ]

The endboss of the temple is the Vaal Omnitect. It is located in the top chamber, the final temple room.

This room is accessible if you create a route to it during the temporary incursions or the "present time" when you entered the temple from Alva's portal.

During temporary incursion, you can create a route by killing the mobs, until they drop a Stone of Passage inventory iconStone of PassageStone of PassageThis item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. This item will drop on the ground when leaving an Incursion.Stone of Passage inventory icon, then going to the door you want to open with the Stone and and opening it.

During "present time", if you have access to the Explosives Room (or a higher tier version of that room) during the temple instance, you can use the Flashpowder Keg inventory iconFlashpowder KegFlashpowder KegThis item can be used to destroy a wall connecting two chambers in the Temple of Atzoatl. This item will drop on the ground when leaving the Temple.Flashpowder Keg inventory icon found inside it to open a path.

The Vaal Omnitect drops exclusive unique items and Rare items with an Incursion mod.

Items found in this area

ItemLvl.
Coward's Chains inventory iconCoward's ChainsCoward's Chains
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(10-15) to all Attributes
(5-10)% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability, with 40% increased Effect
As a gift or as punishment,
the Empire will have your blood.

This item can be transformed on the Altar of Sacrifice along with Vial of Consequence
Coward's Chains inventory icon
22
Flashpowder Keg inventory iconFlashpowder KegFlashpowder KegThis item can be used to destroy a wall connecting two chambers in the Temple of Atzoatl. This item will drop on the ground when leaving the Temple.Flashpowder Keg inventory icon1
Divination card inventory iconThe SeekerThe Seeker card artDivination card frameThe Seeker93x Orb of Annulment inventory iconOrb of AnnulmentOrb of Annulment inventory iconAll that is flawed is worthless. The slightest error, and this might as well be trash.Divination card inventory icon1

Version history[ | ]

Version Changes
3.14.0
  • Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
  • The Omnitect also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
  • Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward.
  • Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
  • The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple.
  • The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
  • The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
3.13.0
  • Portals to the Temple of Atzoatl now open around your Map Device instead of around Alva. (hidden change)
3.8.0
  • Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity.
  • You can now encounter Legion-themed rooms in the Temple of Atzoatl.
  • Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%
  • You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl.
3.7.0
  • It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.
3.5.0
  • Introduced to the game as core mechanics
  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.
3.3.0
  • Introduced to the game as league mechanics
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