Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

The Temple of Atzoatl

From Path of Exile Wiki
Jump to: navigation, search
This page is a stub. You can help Path of Exile Wiki by expanding it.
The Temple of Atzoatl
Map area, Unique Map area
No Waypoint
IdIncursion_Temple1
Act0
Area level1
Area type tagsdungeon, temple
Tagsindoors_area
Incursion loading screen.png
The Temple of Atzoatl area screenshot.jpg
Area has increased monster variety
An example of a temple layout

The Temple of Atzoatl is a large dungeon area. The layout and contents of the temple change depending on the player's incursions. After 11 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.

The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.

Mechanics

After 11 incursions, Alva Valai will open a portal to the temple. The temple contains different rooms inside a single area. The area level of the temple is determined by the average level of zones a player opened incursions in plus 10 levels, capped at the highest level of one of incursion the player did open.

For example a player opened:

  • 3 incursion at area level 72
  • 3 incursions at area level 75
  • 3 incursions at area level 79
  • 2 incursion at area level 80

equals an average of area level 76 plus 10 levels, would result in temple level 86. However, since the highest level zone completed is level 80, the temple level changes to that.

Rooms

The temple is built up from different incursion rooms that each have different effects.

Boss

The endboss of the temple is the Vaal Omnitect. It is located in the top chamber, the final temple room.

This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs until they drop a Stone of Passage, then going to the door you want to open with the Stone of Passage and and opening it. Alternatively, if you have access to the Explosives Room or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.

The Vaal Omnitect drops exclusive unique items and corrupted Rare items with an Incursion mod.

Version history

Version Changes
3.5.0
  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.