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The Siren's Cadence

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The Siren's Cadence
The Siren's Cadence quest icon.png
Required Yes
Start Talk to Nessa
Objective Kill Merveil, the Siren, in her lair
Completion Enter the Forest
Boss Merveil, the Siren
Merveil, the Siren

Walkthrough

Talk to Nessa to start the quest after entering The Cavern of Wrath or after encountering Merveil. The reward can be received as soon as the quest starts.


Nessa: Merveil dwells in the caves beyond the wrecks, at the head of Siren's Cove.

Leave her be and we can only hope that she continues to return the favour.

Quest Notification.png Kill Merveil

Kill Merveil, the Siren, in her lair. You can also talk to Nessa in town for help with the battle.


If you haven't encountered Merveil you can claim the quest reward now to assist you with the battle.

Nessa: If you must take your chances with the Siren, then have this. It may be of some help.

But please, know that you don't have to do this. Tarkleigh and I are getting used to having you around.

Quest Notification.png Enter the Forest

You have killed Merveil. Find the exit in her lair to enter the forest.


Nessa: First I thought you brave, then a fool for seeking out Merveil. A fool in love with death. Now... I don't know.

The coast is ours, thanks to you. But please, keep one thing in mind for me. What have you become when even nightmares fear you?

Tarkleigh: Damn me! I didn't think it possible. All those souls Merveil and her brood have consumed over the years... you've done right by those that are dead, and by those who still might live.

Quest Notification.png Quest Complete

Quest Complete - You have slain Merveil. You are able to travel to Act Two now.

Quest rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
ArcArcSpell, Chaining, Lightning
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (7-152) to (37-862) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (6-20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-275) to (10-413) Cold Damage
Base duration is 5 seconds
Can have up to 10 Chilling Areas
Deals (9.2-1089.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-202) to (11-302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire
Radius: 30
Mana Cost: (12-36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (7-160) to (11-240) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-575) to (15-862) Fire Damage
Deals (28.9-1635.4) Base Fire Damage per second
(3-180) to (5-269) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-72.8)% of Base Damage
Base duration is 1 seconds
Deals (6.7-283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-49%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (40-49.1)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-202) to (11-302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-20)
Cast Time: 0.65 sec
Critical Strike Chance: 5.50%
Damage Effectiveness: 35%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-97) to (8-290) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals 50% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png
Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Vendor rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
ArcArcSpell, Chaining, Lightning
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (7-152) to (37-862) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire
Radius: 30
Mana Cost: (12-36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (7-160) to (11-240) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-575) to (15-862) Fire Damage
Deals (28.9-1635.4) Base Fire Damage per second
(3-180) to (5-269) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-202) to (11-302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5-15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 600
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (14-369) to (21-553) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (3-5)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:
1% increased Fire Damage
Deals (3-129) to (4-194) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+4 to radius per stage, up to +15
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (125%-151%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Deals (125-150.7)% of Base Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-20)
Cast Time: 0.65 sec
Critical Strike Chance: 5.50%
Damage Effectiveness: 35%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-97) to (8-290) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals 50% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
ArcArcSpell, Chaining, Lightning
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (7-152) to (37-862) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
Deals (40-47.6)% of Base Damage
Fires 4 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire
Radius: 30
Mana Cost: (12-36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (7-160) to (11-240) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-575) to (15-862) Fire Damage
Deals (28.9-1635.4) Base Fire Damage per second
(3-180) to (5-269) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5-15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 600
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (14-369) to (21-553) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (3-5)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:
1% increased Fire Damage
Deals (3-129) to (4-194) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+4 to radius per stage, up to +15
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (125%-151%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Deals (125-150.7)% of Base Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-72.8)% of Base Damage
Base duration is 1 seconds
Deals (6.7-283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
Deals (40-47.6)% of Base Damage
Fires 4 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-575) to (15-862) Fire Damage
Deals (28.9-1635.4) Base Fire Damage per second
(3-180) to (5-269) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-49%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (40-49.1)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-72.8)% of Base Damage
Base duration is 1 seconds
Deals (6.7-283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
Deals (40-47.6)% of Base Damage
Fires 4 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
0.5% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-138)% of Base Damage
50% more Area of Effect for each stage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-49%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (40-49.1)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-72.8)% of Base Damage
Base duration is 1 seconds
Deals (6.7-283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-202) to (11-302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-49%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (40-49.1)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
ArcArcSpell, Chaining, Lightning
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 90%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (7-152) to (37-862) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire
Radius: 30
Mana Cost: (12-36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (7-160) to (11-240) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png

FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-26)
Cast Time: 0.90 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-202) to (11-302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5-15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 600
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (14-369) to (21-553) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (3-5)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:
1% increased Fire Damage
Deals (3-129) to (4-194) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+4 to radius per stage, up to +15
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-20)
Cast Time: 0.65 sec
Critical Strike Chance: 5.50%
Damage Effectiveness: 35%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-97) to (8-290) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals 50% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
BarrageBarrageAttack, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-48%)
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
0.5% increased Projectile Damage
Deals (40-47.6)% of Base Damage
Fires 4 additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration
Radius: 15
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-123) to (10-185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:
1% increased Elemental Damage
Adds (23-590) to (43-1096) Fire Damage to Attacks
Adds (19-483) to (35-896) Cold Damage to Attacks
Adds (4-95) to (70-1802) Lightning Damage to Attacks
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos
Mana Cost: (9-27)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:
1% increased Chaos Damage
Deals (21.3-1159) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6-334) to (9-501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire Nova MineFire Nova MineAoE, Mine, Spell, Fire
Radius: 30
Mana Cost: (12-36)
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:
1% increased Fire Damage
Deals (7-160) to (11-240) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage with Hits and Ailments per Repeat
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Nova Mine skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (10-575) to (15-862) Fire Damage
Deals (28.9-1635.4) Base Fire Damage per second
(3-180) to (5-269) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5-15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 600
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (14-369) to (21-553) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (3-5)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:
1% increased Fire Damage
Deals (3-129) to (4-194) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+4 to radius per stage, up to +15
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (60%-74%)
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.Per 1% Quality:
0.5% increased Area of Effect
Deals (60-73.7)% of Base Damage
25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (130%-176%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:
1% increased Lightning Damage
Deals (130-175.6)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (19-391) to (58-1174) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fire 0 Projectiles in a Nova
Throws a Trap which uses this Skill when Triggered
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (125%-151%)
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:
1% increased Damage
Deals (125-150.7)% of Base Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Radius: 24
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-50%)
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
0.5% increased Area of Effect
Deals (40-50)% of Base Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (40%-49%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (40-49.1)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
1% increased Projectile Damage
(13-132) to (19-198) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.61) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Requires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% chance to Shock enemies
Deals (100-145.6)% of Base Damage
60% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-20)
Cast Time: 0.65 sec
Critical Strike Chance: 5.50%
Damage Effectiveness: 35%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-97) to (8-290) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals 50% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-19)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 80%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-341) to (24-633) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (140%-182%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (140-181.8)% of Base Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Damage Effectiveness: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-72.8)% of Base Damage
Base duration is 1 seconds
Deals (6.7-283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-535) to (30-802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png