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The Shaper's Realm (War for the Atlas)

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The Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The Shaper's Realm (War for the Atlas) inventory icon.png
Acquisition
Level: 84
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsShapersRealm

The Shaper's Realm
Map area, Unique Map area
No Waypoint
IdMapWorldsShapersRealm
Act11
Area level84
Area type tagsurban
Tagsmap, no_echo, no_strongboxes, no_leaguestone, no_tempests
The Shaper: I see you, little mouse... you don't belong here. Run along!
The nexus of nothingness and equilibrium of eternity.
Maps loading screen.png

The Shaper's Realm (War for the Atlas) is a map area.

Layout

Encounters

Boss

The Shaper or The Uber Elder

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
VoidwalkerVoidwalker
Murder Boots
Quality: +20%
Evasion: (481-555)
Energy Shield: (44-51)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Step into the void
and experience true freedom.
69
StarforgeStarforge
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: (270.4-322.4)(561.6-669.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(400-500)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
The end is written into the beginning.
67
Dying SunDying Sun
Ruby Flask
Lasts 4.00 Seconds
Consumes (27-33) of 60 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 68(-10-10)% increased Charges used
Skills fire 2 additional Projectiles during Flask Effect
(15-25)% increased Area of Effect during Flask Effect
All things must die.
Whether you burn out or explode is up to you.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68
Shaper's TouchShaper's Touch
Crusader Gloves
Quality: +20%
Armour: (242-290)
Energy Shield: (48-57)
Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+2 Mana per 4 Strength
2% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
By my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing.
66
Solstice VigilSolstice Vigil
Onyx Amulet
Requires Level 64+(10-16) to all Attributes(20-25)% increased Damage
+(50-70) to maximum Life
Regenerate (2-3) Mana per second
Temporal Chains has 100% reduced Mana Reservation
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Time, like light, can be refracted into all its myriad colours.
The first shade is beautiful, but the last will drive the unwary insane.
64

Item acquisition
Questionmark.png

This item is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.