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The Pale Court

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The Pale CourtMap Level: 75Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.The Pale Court inventory icon.pngAcquisition
Level: 75
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps

The Pale Court
Map area, Unique Map area
No Waypoint
Id3_ProphecyBoss
Act11
Area level75
Tagsindoors_area, no_leaguestone
Maps loading screen.png
The Pale Court area screenshot.jpg
Area does not contain Rogue Exiles (Hidden)

The Pale Court is an end-game area where the battle with The Pale Council takes place.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientIngredient
Notes
General
Notes
Type
1Volkuur's KeyVolkuur's KeyItem Quantity: +5%5% increased Quantity of Items found in this AreaShe of Many Bodies, whose very flesh unites all,
whose dark whispers draw forth our souls, unfettered.
Can be used in the Templar Laboratory or a personal Map Device.
top leftPlace in the correct order inside the Map DeviceMap DeviceCreates an object in your hideout2 VariationsFavour cost: 0 to access The Pale CourtManual
1Inya's KeyInya's KeyItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Infinite Mind, unbound by the tethers of sanity,
whose thirst for knowledge is all-consuming,
whose every word stands our hair on end.
Can be used in the Templar Laboratory or a personal Map Device.
bottom left
1Eber's KeyEber's KeyItem Quantity: +5%5% increased Quantity of Items found in this AreaMouth of the Masses, whose greatness spreads by our breath and touch,
who feeds the starving with the starved, the strong with the weak.
Can be used in the Templar Laboratory or a personal Map Device.
top right
1Yriel's KeyYriel's KeyItem Quantity: +5%5% increased Quantity of Items found in this AreaLord of the Wild, of the feral and frenzied,
of the uncivilized, the untamed, the untouched.
Can be used in the Templar Laboratory or a personal Map Device.
bottom right

Boss

Mechanics

Upon taking a portal from the map device, one will enter a small preparation room with no monsters. This ready room has a stair case to the main arena, which will start the fight.

At the start of the fight, all the bosses will be invulnerable with a purple shield around them. Shortly upon entering the arena, a random boss will become vulnerable and begin attacking. At 75% health remaining, the initial boss will become invulnerable again, and a different boss will become vulnerable and attack. This process is repeated until each boss has 75% HP, when a similar process is repeated at 50%, and 25%.

As the bosses take more damage, they will summon their pets that you faced during the earlier prophecy stages. Drop Bears, Whispering Tomes, Undying Hero, etc. These are mostly for potion charges and are comparable to magic monsters.

For overall difficulty, each boss is slightly harder than the final step in the prophecy. This makes the fight fairly easy compared to regular Atziri.

During the final round as bosses begin to die, they don't typically drop loot. Only the last boss slain will, which also determines which unique council item the player will receive.

Once all four bosses have been slain, a town portal will open in the middle of the arena, allowing the player to exit. Re-entering from the hideout will however place the player in the initial starting room.

Items from bosses

One of the following unique items drops depending on the last boss slain. It is random and can't be controlled by the player.

In addition, the "Can have multiple Crafted modifiers" crafting recipe can be found here.

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Crown of the Pale KingCrown of the Pale King
Regicide Mask
Quality: +20%
Evasion: (380-451)
Energy Shield: (75-89)
Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as Life
A lightless world
a silent reign
two sightless eyes
feed on your pain.
52
Volkuur's GuidanceVolkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (16-20) to (25-30) Cold Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43
Volkuur's GuidanceVolkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (16-20) to (25-30) Fire Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43
Volkuur's GuidanceVolkuur's Guidance
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 IntAdds (1-3) to (42-47) Lightning Damage to Spells and Attacks
+(50-70) to maximum Life
+(30-40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
You do not cease to be when you die.
Any more than the caterpillar ceases to be when it coccoons.
Come, let me show you.
43
Left to FateLeft to Fate4Map
Map Tier: 16
Unidentified Corrupted
Many strive for greatness,
but it is challenge, unforseen,
that forges heroes.
1

Crafting Recipe

The Recipe: Can have multiple crafted mods is also found here as well.

Version history

Version Changes
3.0.0
  • The Pale Council encounter has been rebalanced and is, in general, more difficult. Defeating the Pale Council will earn you one of four new unique items exclusively available from them. The old items: Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (155.8-176.3)(361-408.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
    from Eber, Grip of the CouncilGrip of the Council
    Arcanist Gloves
    Quality: +20%
    Energy Shield: 51
    Requires Level 60, 95 Int+30 to Strength
    +(30-50) to maximum Life
    +(20-40)% to Cold Resistance
    Minions have 10% reduced Movement Speed
    Minions have +40% to Cold Resistance
    Minions gain 20% of Physical Damage as Extra Cold Damage
    Death does not remove you from our grasp.
    Death only brings you closer.
    from Volkuur, Mind of the CouncilMind of the Council
    Harlequin Mask
    Quality: +20%
    Evasion: (549-596)
    Energy Shield: (108-117)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Recover 3% of Maximum Mana when you Shock an Enemy
    You think we do not know.
    We know all that you think.
    from Inya, Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Quality: +20%
    Physical Damage: (71.4-111.15)(255-341.25)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.46-1.51)
    Weapon Range: 120
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    We stand together. We strike together.
    from Yriel, can now be obtained by completing the bosses' respective prophecy quest chains, though the items are not guaranteed to drop every time.
2.3.0
  • Introduced to the game.