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The Eternal trials and Labyrinth include a new trap type: [[Sentinel trap]]s. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
 
The Eternal trials and Labyrinth include a new trap type: [[Sentinel trap]]s. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
   
Completing the Eternal Labyrinth give 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets. The modifier to gloves, boots, and helmets have higher values than the previous Labyrinths.
+
Completing the Eternal Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets. The modifier to gloves, boots, and helmets have higher values than the previous Labyrinths.
   
 
===Layout===
 
===Layout===

Revision as of 23:49, 1 September 2017

Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened.

Description on the official Path of Exile website [1]
The Statue of The Goddess close

The Statue of the Goddess closed entrance

The Statue of The Goddess open

The Statue of the Goddess opened entrance

The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments, several unique items, and competitive leaderboards.

Overview

After completing the first six Trials of Ascendancy, the player can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.

The Labyrinth must be completed in one run without dying.

  • The Labyrinth can be attempted as many times as desired.
  • There are no waypoints. Upon death, players must resurrect in town and the current Labyrinth ends. Disconnecting, logging out, or exiting the game also ends the current Labyrinth. The Player will resurrect in the town of the act they came from.
  • Players may not use town portals, except to leave. When using a portal, a warning message will confirm the choice to abandon the current Labyrinth. This portal will take the player to the Act 3 town, regardless of where it was entered.
  • Any keys found must be used in the current Labyrinth. Like quest items, keys cannot be traded or moved to a stash. Unused keys will be dropped (destroyed) when leaving the Labyrinth.
  • The stash is accessible before each encounter with Izaro, and in the Ascendancy Chamber.

Variations

The Labyrinth

Monster Level: 33

The first Labyrinth requires six trials, one in Act 1, two in Act 2, and three in Act 3. While the layout changes everyday, some things are constant. The first room is always a Forgotten Reliquary and there is only one path through it to the first Izaro fight. The second room can lead directly to Izaro, but there is an optional room too. The path to the final fight always has two rooms. The final fight takes place with no traps and there is a limited number of mechanics.

Completing the Labyrinth gives a choice of Ascendancy Class, 2 Ascendancy Points, and the chance to add an implicit modifier to a pair of gloves.

The Cruel Labyrinth

Monster Level: 55

The second Labyrinth requires three trials, one in Act 6 and two in Act 7, a minimum level of 40, as well as the completion of the first Labyrinth. Like the first Labyrinth, the first room is a Forgotten Reliquary and provides a straight shot to Izaro. The next two fights require two rooms each. Labyrinth traps appear with the final fight, with more and stronger mechanics than the first Labyrinth.

Completing the Cruel Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves or boots. The modifier to gloves has higher values than those in the first Labyrinth.

The Merciless Labyrinth

Monster Level: 68

The third Labyrinth requires three trials, one each in acts 8, 9, and 10, a minimum level of 50, as well as the completion of the Cruel Labyrinth. Each fight with Izaro requires the player to cross at least two rooms to fight, but the room before the first Izaro fight is always a Forgotten Reliquary. All mechanics can be seen in the Izaro fights, many with stronger effects.

Completing the Merciless Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets. The modifier to gloves and boots have higher values than the previous Labyrinths.

The Eternal Labyrinth

Monster Level: 75

The final Labyrinth requires six trials, found through the map device, a minimum level of 60, as well as completion of the Merciless Labyrinth. Each run costs 1 Offering to the Goddess inventory iconOffering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
Offering to the Goddess inventory icon
. The layout requirements are the same as the Merciless Labyrinth. All mechanics are at full strength for the Izaro fights.

The Eternal trials and Labyrinth include a new trap type: Sentinel traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.

Completing the Eternal Labyrinth gives 2 Ascendancy Points and the chance to add an implicit modifier to gloves, boots and helmets. The modifier to gloves, boots, and helmets have higher values than the previous Labyrinths.

Layout

The rooms of the Labyrinth are still randomly generated but connections between rooms and content of rooms only change daily. All rooms exits will be in the same relative place and if room has a key, darkshrine or other element, all instances that day will have the same element. It is changed daily at midnight (00:00) UTC. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas, and secret rooms are placed. Three times, the player encounters Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively; the last one ends when Izaro is defeated.

Rewards

After defeating Izaro, players enter the final room of the Labyrinth, the Ascendancy Chamber. This room contains the Altar of Ascendancy, a Divine Font, and ten chests of Izaro's Treasure.

Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and eternal Labyrinth the player again receives two points each. Players must interact with the Altar of Ascendancy to choose their class and receive their points.

In addition, every time the player completes the Labyrinth, they may use the Divine Font to imbue one piece of equipment with an enchantment.

Each of Izaro's Treasure chests is equivalent to a random strongbox-- for example, one may be filled with random loot, while another may contain only jewelry or currency. One Treasure Key inventory iconTreasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Treasure Key inventory icon is required to open each chest. Keys are found throughout the Labyrinth and from Izaro himself. During the first two Izaro encounters, players may choose to focus on Izaro without disabling his extra buff/damage mechanics. If not disabled these mechanics then carry over to the next phase of the fight making it more dangerous, but also more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight. Additional Treasure Keys can be obtained by killing Argus and have a chance to drop in a Silver Chest.

There are daily leaderboards where players can compete to solve the Labyrinth the quickest. Players with the best results are rewarded in each difficulty.

Rooms

The Labyrinth is a series of connected areas. There are pedestals at each door of an area that display the map of the areas already seen as well as the room on the other side of the doors. The path covered by the door is highlighted.

List of pedestal indicators
Name Sign Notes
Blank Blankzone
  • This area doesn't have any special rooms or features.
Aspirant's Trial AspirantTrialBeforeAspirantTrial
  • This room is where you fight Izaro.
  • It consists of two parts: the 'buffer' zone with a stash, and the arena.
  • After entering the arena, backtracking to the room containing the stash is impossible until Izaro flees or is defeated.
Forgotten Reliquary Forgottenreliquary
  • Area contains one decorative chest with a trinket inside the chest.
  • Trinkets are intended to make the next encounter with Izaro easier by nullifying or instantly killing or removing one (of three) mechanic mobs/spawns of that fight.
  • Can only spawn before the 1st or the 2nd battle with Izaro.
  • The room before first Izaro fight in every non-Eternal lab is a reliquary.
  • In the first and Cruel labs labs, the room before the second Izaro fight is a reliquary
Gold Door Golddoor
  • Area contains a gold door, which has to be opened in order to proceed to the next area.
  • A Golden Key inventory iconGolden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Golden Key inventory icon is required to open this door.
  • There are sometimes two golden doors next to each other, that is basically a crossroad, but only one can be opened since there is only one golden key.
  • In non-Eternal Labs, the golden key is in the same room.
Golden Key Goldkey
  • Area contains one Golden Key inventory iconGolden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Golden Key inventory icon needed to open a gold door.
  • Only shows up in Eternal labs.
  • These rooms are always attached to the areas with a gold door but can also be reached through a secret passage.
  • They usually have only one entrance.
Silver Cache Silvercache
  • This area contains a locked room with one of special chests or a Mysterious Darkshrine that grants a random effect.
  • A Silver Key inventory iconSilver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Silver Key inventory icon is required to open this door. During the first and Cruel labs, these are in the same room as the Cache.
Silver Key Silverkeyzone
  • Area contains a Silver Key inventory iconSilver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Silver Key inventory icon.
  • Only show up in Merciless and Eternal labs.

Traps

There are many different traps in the labyrinth. The traps from the Trials of Ascendancy and few others are combined in gauntlets throughout the area. They can be deadly, usually dealing a percentage of the player's life or energy shield pool as physical damage. They deal damage that scales with the player's life and energy shield pool. Traps can also damage monsters, but they deal less damage to minions. The most common ones are introduced to the player in the Trials of Ascendancy.

Spike traps

Spike Trap screenshot

Spike traps

Spike traps shoot out of the ground in a square area, either via a timer or when its pressure plate is stepped on, taking 1/4 of the player's effective hitpoints (including life pool and energy shield pool), apply bleeding, and locking them in place. Spike traps are impassable and block movement while they are out.

Spike traps are showcased in the Trial of Piercing Truth, located in the Lower Prison.

Sawblades

Sawblade screenshot

Sawblades

Sawblades run along a straight path, dealing a very large amount of physical damage over time on contact, enough to kill the player after one second of full contact. Sawblades can often be switched on and off with nearby levers.

Sawblade traps are showcased in the Trial of Crippling Grief, located in the Chamber of Sins Level 2.

Spinning blades

Spinning Blades screenshot

Spinning blades

Spinning blades follow a set path along the ground and deals a very large amount of physical damage over time, enough to kill the player after one second of full contact. Unlike sawblades, their paths go diagonally or take a turn. They can sometimes be diverted from one track to another by using activating levers.

Spinning blades are showcased in the Trial of Swirling Fear, located in the Crypt Level 1.

Furnace traps

Furnace Trap screenshot

Furnace trap

Furnace traps periodically heat the floor with lava, dealing burning damage while standing over them, enough to kill the player after roughly four seconds (supposing the player has 75% fire resistance). Furnaces are often filled with cremators that spawn fire skeletons. These enemies do not take damage from the furnace.

Furnace traps are showcased in the Trial of Burning Rage, located in the Crematorium.

Blade sentries

Blade Sentry screenshot

Blade sentry

Blade sentries are very wide traps that move along set paths (either on the ground or flying above obstacles), dealing heavy physical damage over time, enough to kill the player after one second of full contact. They deal more damage the closer you are to the center.

Blade sentries are showcased in the Trial of Lingering Pain, located in the Catacombs.

Dart traps

Dart Trap screenshot

Dart trap

Dart traps are fixed on a wall or pillar, firing projectile periodically or when a hidden pressure plate is stepped on. They deal physical damage and apply poison which greatly slows the player's movement speed.

Dart traps are showcased in the Trial of Stinging Doubt, located in the Hedge Maze.

Sentinel traps

Sentinel Trap screenshot

Sentinel trap

Sentinel traps apply one of many effects to an area. Sentinel traps can be temporarily deactivated by dealing damage to them. They only appear in the endgame Labyrinth and in trials to endgame Labyrinth.

There are several variations of Sentinel Traps:

Sentinel traps are showcased in the endgame trials, which can randomly be found in maps.

Tile Puzzle

A tile puzzle room will be opened by stepping on three tiles in sequence in front of it. The sequence of the tiles outside will then need to be used to cross a grid of tiles to the reward. For example, if it has Fire, Lightning, Ice outside, then you must step in tiles in that order: Fire, Lightning, Ice, Fire, Lightning, Ice, etc. Crossing all the way will open the door to the reward. Stepping on an incorrect tile triggers a dart trap and resets the puzzle sequence.

Argus

Argus is a boss monster found in the Merciless and Eternal Labyrinth. His location is constant within a given layout. Argus drops a Treasure Key on death.

Other traps

Various other traps appear in the Labyrinth, such as vertically moving spinning blades (often guarding an entrance) and others.

Unique items

The following unique items can be only found in the Labyrinth:

  • Chitus' Needle inventory iconChitus' NeedleChitus' Needle
    Elegant Foil
    One Handed Sword
    Quality: +20%
    Physical Damage: (46.8-50.4) to (85.8-92.4)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 16
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength
    (140-160)% increased Physical Damage
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +2 to Weapon Range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
    Chitus' Needle inventory icon
  • Death's Door inventory iconDeath's DoorDeath's Door
    Crusader Boots
    Quality: +20%
    Armour: 387
    Energy Shield: 76
    Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
    200% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    Bleeding cannot be inflicted on you
    To extend your life as long as possible
    is to extend all the maladies that come with it.
    Death's Door inventory icon
  • Glitterdisc inventory iconGlitterdiscGlitterdisc
    Burnished Spiked Shield
    Quality: +20%
    Chance to Block: 26%
    Evasion: (148-161)
    Energy Shield: (79-111)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int4% chance to Dodge Attack Hits(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    Glitterdisc inventory icon
  • Izaro's Dilemma inventory iconIzaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: (72-81) to (184-207)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 11
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Izaro's Dilemma inventory icon
  • Izaro's Turmoil inventory iconIzaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Izaro's Turmoil inventory icon
  • Spine of the First Claimant inventory iconSpine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (39.6-46.8) to (59.4-70.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.47-1.54)
    Weapon Range: 11
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Spine of the First Claimant inventory icon
  • Viper's Scales inventory iconViper's ScalesViper's Scales
    Full Scale Armour
    Quality: +20%
    Armour: (312-343)
    Evasion: (312-343)
    Movement Speed: -3%
    Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
    Viper's Scales inventory icon
  • Winds of Change inventory iconWinds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 184
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Winds of Change inventory icon
  • Xirgil's Crank inventory iconXirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Quality: +20%
    Physical Damage: 32.4-68.4
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Xirgil's Crank inventory icon

It is currently unknown if they can be obtained using an Orb of Chance inventory iconOrb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of Chance inventory icon
while being outside of the Labyrinth.

Chests

Name Location Notes
Silver Chest Contains a Silver Key inventory iconSilver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Silver Key inventory icon
Golden Chest Contains a Golden Key inventory iconGolden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Golden Key inventory icon
Curious Lockbox Contains a Treasure Key inventory iconTreasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.Treasure Key inventory icon, assorted items (higher rarity)
Izaro's Treasure The end of the labyrinth Can be opened with a Treasure Key
Decorative Chest Forgotten Reliquary Contains a Trinket
Intricate Locker Silver Cache Always contains a labyrinth unique item
Emperor's Charts Silver Cache Maps, only tier 1 and shaped tier 1
Emperor's Gifts Silver Cache Assorted items, higher rarity and quantity
Emperor's Trove Jewelry, jewels and currency
Emperor's Treasury Silver Cache Jewelry, jewels and currency
Emperor's Vault Silver Cache Jewelry, jewels and currency
Guard Vault Behind the locked door with puzzle Assorted items (probably higher rarity and quantity)
Guard Treasury Assorted items with some currency
Hidden Chest
Hidden Coffer Assorted items
Labyrinth Trove Same as Izaro's Treasure
Supply Cache Assorted items
Battle Supplies Assorted items
Ascendant's Treasure Assorted items
War Spoils Silver Cache Assorted items (probably higher quantity)
Warmonger's Cache Silver cache Weapons and currency

Leaderboards

Players are ranked based on how quickly they have completed the Labyrinth. To be eligible for the leaderboard, players must enter the Labyrinth alone. The Labyrinth must be completed before the daily changeover to the next Labyrinth layout. There are leaderboards for all four labyrinths in each league.

  • Players are timed from when they start the lab at the pedestal until they kill Izaro.[4]
  • To be eligible for the normal leaderboards, players must be level 40 or lower.
  • To be eligible for the Cruel leaderboards, players must be level 60 or lower.
  • There are no level restrictions for the Merciless and Eternal leaderboards.

At midnight UTC, the following prizes will be awarded to the players who finished the Labyrinth the quickest that day:

  • Emperor's Cunning inventory iconEmperor's CunningEmperor's Cunning
    Viridian Jewel
    Limited to: 120% increased Global Accuracy Rating
    3% increased Character Size
    (4-6)% increased Dexterity
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Emperor's Cunning inventory icon
    will be rewarded to the top player in normal Labyrinth
  • Emperor's Wit inventory iconEmperor's WitEmperor's Wit
    Cobalt Jewel
    Limited to: 130% increased Global Critical Strike Chance
    3% increased Character Size
    (4-6)% increased Intelligence
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Emperor's Wit inventory icon
    will be rewarded to the top player in Cruel Labyrinth
  • Emperor's Might inventory iconEmperor's MightEmperor's Might
    Crimson Jewel
    Limited to: 110% increased Damage
    3% increased Character Size
    (4-6)% increased Strength
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Emperor's Might inventory icon
    will be rewarded to the top player in Merciless Labyrinth
  • Emperor's Mastery inventory iconEmperor's MasteryEmperor's Mastery
    Prismatic Jewel
    Limited to: 14% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (5-7)% increased Attributes
    Learn as much as you can,
    and surround yourself with people who know the rest.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Emperor's Mastery inventory icon
    will be rewarded to the top player in the Eternal Labyrinth

Secrets

Achievements

There are 6 achievements available for completing the Labyrinth on the first three difficulties in each of a softcore league and a hardcore league:

Name Achievement
Challenger
Breaking Free achievement icon
Complete the Labyrinth in a non-Hardcore League.
Leader
Ascension achievement icon
Complete the Cruel Labyrinth in a non-Hardcore League.
Lord
Vengeance achievement icon
Complete the Merciless Labyrinth in a non-Hardcore League
Fearless
Fearless achievement icon
Complete the Labyrinth in a Hardcore League.
Dauntless
Dauntless achievement icon
Complete the Cruel Labyrinth in a Hardcore League.
Indomitable
Indomitable achievement icon
Complete the Merciless Labyrinth in a Hardcore League.

Version history

Version Changes
3.0.1b
  • Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
  • Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.
3.0.0
  • Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.
  • Access to the Labyrinth has been changed. To access the Labyrinth the first time, you must complete the ordinary 6 prerequisite trials.
  • To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.
  • To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
  • Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.
  • All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.
  • Added a waypoint to the Aspirants' Plaza which can be used to access the Plaza from any other waypoint.
  • Simplified and shortened the layout of the Normal and Cruel Labyrinths.
  • Rewards throughout all versions of the Labyrinth have been reworked and should be more rewarding for the time invested.
  • Reading the Labyrinth Map will reveal what the next chamber accessed from the nearby door contains, as opposed to just the current chamber.
  • Killing Izaro now immediately disables the traps in his room.
  • Secret Passages and Argus can now only be found in the Merciless and Endgame Labyrinths.
  • Additional Treasure Keys can be found in special chests throughout the Labyrinth. There are two keys guaranteed to appear in every Labyrinth run.
  • Removed the traps from Izaro's final room during the Normal Labyrinth.
  • The Achievements Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
  • The Achievements Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.
2.3.1
  • The Endgame Labyrinth treasure chest that drops Offering to the Goddess now only drops one rather than two.
  • The payload-like gauntlet in the labyrinth now caps monsters spawns past a reasonable time for completing the gauntlet.
  • Fixed various potential dead ends and progress blocking layouts in the Endgame Labyrinth.
2.3.0
  • Endgame Labyrinth and new jewel added.
2.2.2
  • Many improvements have been made to Labyrinth layouts.
2.2.1d
  • Fixed a bug where all Strongboxes in the Labyrinth were unable to generate as magic, rare or unique.
  • Fixed a bug where Maps dropped in the Merciless Labyrinth were capable of being higher than Tier 1.
2.2.1
  • A "You are here" hover has been added to the Labyrinth progress map.
2.2.0
  • Introduced to the game.

References

  1. Path of Exile. "Ascendancy Classes". Official Path of Exile website.
  2. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 18, 2017.
  4. RhysGGG (April 15, 2016). "Labyrinth Ladder times are messed up". Official Path of Exile subreddit. Retrieved May 28, 2016.
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