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For higher level version of the Elder, see Uber Elder.
The Elder
The Elder
Level(s) 83
Location(s) Absence of Value and Meaning
Quest(s) The Memory Eater (legacy)
The Eldritch Decay (legacy)
Health 46 612 147
Damage 5740
ApS 1.85
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) 66% Less Curse Effectiveness
Cannot Be Fully Slowed
Immune To Knockback

A creature of malignant madness, born of that oblivion from before time itself began. Once only an abstract expression, the Elder was given physical form. The Elder came here out of hunger. Preferring victims of a younger flesh, it became the bogeyman, dragging our children off into the night, casting them into its realm of shadow and feasting upon their nightmares undisturbed, for it was imagination that truly satiated it.

Key to Decay inventory icon

The Elder is a boss that is invading the Atlas of Worlds. He is the main antagonist of the War for the Atlas expansion. According to the lore of the Conquerors of the Atlas expansion, the Elder was slain by the Elderslayers led by Sirus, Awakener of Worlds, and was removed from the Atlas. Players can still fight the Elder using the Key to Decay inventory iconKey to DecayKey to DecayCan be used in a personal Map Device.Key to Decay inventory icon map fragments set, and do not need to chase the Elder and Shaper across the Atlas anymore. These map fragments can be obtained by defeating the Elder Guardians.

The Elder is considered to be the easiest of the major Atlas bosses, and players with a high damage output can simply facetank the Elder and defeat him.

The Elder can drop a 2-mod Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
that can be valued anywhere from a few Chaos Orb inventory iconChaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.
Chaos Orb inventory icon
to dozens of Exalted Orb inventory iconExalted OrbsExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.Exalted Orb inventory icon if it has 2 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players. A more valuable version can drop from The Uber Elder, which can drop a 3-mod version of the eye.

Defeating the Elder is guaranteed to drop a map fragment required for the Uber Elder encounter, either Fragment of Terror inventory iconFragment of TerrorFragment of TerrorItem Quantity: +10%10% increased Quantity of Items found in this AreaFear drives survival.Can be used in a personal Map Device.Fragment of Terror inventory icon or Fragment of Emptiness inventory iconFragment of EmptinessFragment of EmptinessItem Quantity: +10%10% increased Quantity of Items found in this AreaWhat is not cannot cause harm.Can be used in a personal Map Device.Fragment of Emptiness inventory icon. The other 2 fragments are dropped by The Shaper.

Items influenced by the Elder have a purple icon on its header Elder-item-symbol and have unique Elder modifiers. Elder influenced items can drop from the Elder boss as well as from monsters killed in maps influenced by the Elder.

The "Elderslayers" during War for the Atlas and Betrayal expansions, were the players themselves. However, this was re-canon (i.e. the storyline was changed by the dev) due to the Conquerors of the Atlas expansion.

Entry[ | ]

Players must use the following fragments in their map device to fight The Elder. These fragments drop from the Elder Guardians, and they can also be traded amongst players.

  • Fragment of Purification inventory iconFragment of PurificationFragment of PurificationItem Quantity: +5%5% increased Quantity of Items found in this AreaCorruption is purged, not cleansed.Can be used in a personal Map Device.Fragment of Purification inventory icon
  • Fragment of Constriction inventory iconFragment of ConstrictionFragment of ConstrictionItem Quantity: +5%5% increased Quantity of Items found in this AreaWebs are torn, not untangled.Can be used in a personal Map Device.Fragment of Constriction inventory icon
  • Fragment of Enslavement inventory iconFragment of EnslavementFragment of EnslavementItem Quantity: +5%5% increased Quantity of Items found in this AreaFreedom is won, not given.Can be used in a personal Map Device.Fragment of Enslavement inventory icon
  • Fragment of Eradication inventory iconFragment of EradicationFragment of EradicationItem Quantity: +5%5% increased Quantity of Items found in this AreaPlagues are exhausted, not cured.Can be used in a personal Map Device.Fragment of Eradication inventory icon

The arena is called Absence of Value and Meaning.

Recommendations[ | ]

The following is recommended:

  • At least 1 million damage per second (rolling over your main attack ability should show 100K+, because Path of Exile cannot calculate DPS properly)
  • A method to increase damage against unique enemies (such as Assassin's Mark for critical strike-based builds)
  • Capped elemental resistances (fire, cold and lightning resistance at 75%)
  • At least 6,000 Effective hit points (Life pool)
  • At least 20% block or evade chance, or Mana before Life defenses

Attacks[ | ]

Image Attack Phase Details
Elder Default Attack Default Melee Attack 1, 3
  • The Elder strikes the player, dealing Physical Damage.
Elder Ice Spear 1 Ice Spears 1 1, 3
  • The Elder fires multiple sets of 2 icy projectiles
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Elder Ice Spear 2 Ice Spears 2 1, 3
  • The Elder fires 4 icy projectiles at once
  • Each projectile that hits the player deals 5006 to 7509 Cold Damage
Elder Ice Spear 3 Ice Spears 3 1, 3
  • The Elder charges up an attack and then fires 5+ icy projectiles
  • Each projectile that hits the player deals 6554 to 9832 Cold Damage
Elder Siphon Siphon /
Super Siphon
1
  • The regular Siphon attack:
    • The Elder dives into the ground and reappears, siphoning energy out of the player within a 180 degree cone around himself
    • Players must stay out of the range of the siphon to escape the attack
    • If players are within the siphoning attack area:
  • The Super Siphon attack has these additional mechanics:
    • The Elder will freeze you in place by applying debuff Crystalised Fear
    • It guarantees him a second's worth of physical damage over time from debuff Fed Upon
    • It ends when The Shaper slams the Elder and frees you from the Elder's grasp
Elder Tentacle Slam Tentacle Slam 1, 3
  • The Elder spawns several tentacles around the player that slam the ground to deal Area of effect Physical damage
  • This attack also leaves visual ground effect for a short time
  • Each tentacle that hits the player deals 130% of Damage
Elder Expanding Nova Expanding Nova /
Ring of Death
1, 3
  • The Elder casts a ring around him, creating a field that gradually grows larger over time
  • After several seconds, it explodes dealing massive physical damage, enough to kill most builds
  • Players must stay within the inner ring until the attack ends in order to survive
  • If players are outside the ring, it deals 5420 to 6625 Physical Damage when it explodes
  • It is the only one-shot mechanic
Elder Rising Slam Rising Slam 1
  • The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleports away.
  • He will then teleport to your location and do a slam that deals heavy cold damage.
Elder Expanding Nova 2 Multi Expanding Nova 3
  • The Elder creates multiple expanding nova, with an inner ring and outer ring
  • Players must stay within the inner ring of any nova in order to survive
Elder Pulse Nova Pulse Nova 3
  • The Elder creates a powerful pulse, dealing damage to the player
Elder Zana Sphere Zana's Bubble 3
  • After the Elder has been defeated in Phase 3, he will create one last powerful shockwave before dying
  • Zana appears in the lower-right of the arena to save the player by creating a bubble shield
  • Players must rush into the bubble created by Zana in order to survive
  • Failing to reach the bubble will instantly kill the player once the elder detonates the shockwave

Video guide[ | ]

Strategy[ | ]

Phase 1[ | ]

The Elder uses the following moves from the start:

  • Default Attack
  • Ice Spears
  • Expanding Nova / Ring of Death
  • Siphon

During the fight, Madness Propagators will spawn, which fires slow projectile shots and leaves a patch of eldritch decay permanently if it is left alive long enough, which deals physical damage over time while standing over them. Killing them quickly is important so that the arena does not become overwhelmed by them.

As the Elder's life gets lower, he will start using more attacks:

  • Tentacle Whip
  • Rising Slam
  • Super Siphon

Phase 2 - Captured Phase[ | ]

Elder Phase 2

The Captured Phase, where the Elder is captured by the Shaper (right) and the Shaper is channeling energy from the restraint (left)

When the Elder is brought down to 25% life, the Shaper will capture him and magically bind him at the center of the arena. He will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: left side, right side, bottom, top so keep that in mind when the Shaper finishes his current restraint.

If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, and you must finish the rest of the fight in his first phase.

One recommendation for protecting the Shaper is to use Frost Wall inventory iconFrost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon
Frost Wall inventory icon
in front of him to prevent attacks from reaching him. Another one is to not focus on the null portals because they simply spawn back so it is advisable to simply focus on the monsters conjured by the null portals instead. Sulphur flasks can also heal the Shaper. Make sure you have enough clear speed or it will be very hard to successfully do this phase of the fight.

Phase 3 - Unstable Phase[ | ]

Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. He will continue to spawn Null Portals and attack with:

  • Ice Spear
  • Tentacle Whip
  • Expanding Nova / Ring of Death
  • Pulse Nova - The Elder will periodically release a large dark pulse that deals physical damage and covers the entire arena.

When the Elder is killed in this phase, he will charge up a final lethal blast. Zana will appear at the bottom right side of the arena with a protective bubble. Retreat to Zana before he uses his last attack.

The Elder must be killed in this phase in order for Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
to possibly drop.

The Uncharted Realms bossing

The Uncharted Realms Atlas passive skill tree that enhances drops from The Shaper, The Elder and from their respective guardians.

Items found from this monster

ItemLvl.
Impresence (Cold) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage
+(50-70) to maximum Life
(45-50)% increased Mana Regeneration Rate
+(20-25)% to Cold Resistance
Frostbite has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Cold) inventory icon
64
Nebuloch inventory iconNebulochNebuloch
Nightmare Mace
One Handed Mace
Quality: +20%
Physical Damage: (99.6-117.6) to (216-240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Nebuloch inventory icon
68
Impresence (Chaos) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time
Adds (17-19) to (23-29) Chaos Damage
+(50-70) to maximum Life
+(17-23)% to Chaos Resistance
Despair has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Chaos) inventory icon
64
Impresence (Fire) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage
+(50-70) to maximum Life
+(20-25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Fire) inventory icon
64
Impresence (Lightning) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage
+(50-70) to maximum Life
+(20-25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Lightning) inventory icon
64
Cyclopean Coil inventory iconCyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
Cyclopean Coil inventory icon
68
Impresence (Physical) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Physical) inventory icon
64
Blasphemer's Grasp inventory iconBlasphemer's GraspBlasphemer's Grasp
Assassin's Mitts
Quality: +20%
Evasion: (280-332)
Energy Shield: (54-64)
Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
Reaching nature's limits,
many sought power in the unnatural.
Blasphemer's Grasp inventory icon
58
Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1
Hopeshredder inventory iconHopeshredderHopeshredder
Ranger Bow
Bow
Quality: +20%
Physical Damage: 46.8-97.2
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Weapon Range: 120
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
Hopeshredder inventory icon
60
Shimmeron inventory iconShimmeronShimmeron
Tornado Wand
Wand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
Shimmeron inventory icon
65
Fragment of Terror inventory iconFragment of TerrorFragment of TerrorItem Quantity: +10%10% increased Quantity of Items found in this AreaFear drives survival.Can be used in a personal Map Device.Fragment of Terror inventory icon1
Fragment of Emptiness inventory iconFragment of EmptinessFragment of EmptinessItem Quantity: +10%10% increased Quantity of Items found in this AreaWhat is not cannot cause harm.Can be used in a personal Map Device.Fragment of Emptiness inventory icon1

The dropped Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
is a 2 mods variant. The Shaper must have survived throughout the entire boss fight in order to trigger the Unstable phase, and only successfully finishing the Unstable phase can have a chance to drop a Watcher's Eye.

It can also drop Maven's Invitation The Feared inventory iconMaven's Invitation: The FearedMaven's Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula's Domain,
The Alluring Abyss,
The Shaper's Realm,
Absence of Value and Meaning
For those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.
Can be used in a personal Map Device. Modifiers to Item Quantity will affect the number of encounter rewards dropped.
Maven's Invitation The Feared inventory icon
, even if The Maven is not present and observing the fight.

Version history[ | ]

Version Changes
3.9.0
  • The Elder and Shaper were defeated and are no longer part of the atlas.
    • They can still be accessed with new Fragment sets.
    • White, Yellow and Red Elder are now a single encounter.
3.2.0
  • The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Watcher's Eye inventory icon
    unique jewel.
3.1.0
  • Introduced to the game.

References[ | ]

See also[ | ]

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